Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
YGOPRO-520DIY
ygopro
Commits
7f93d724
Commit
7f93d724
authored
Apr 26, 2014
by
Fluorohydride
Browse files
Options
Browse Files
Download
Plain Diff
Merge pull request #749 from sidschingis/patch-5
retain selection when scrolling
parents
06fc1e9e
aef0b12a
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
10 additions
and
2 deletions
+10
-2
gframe/event_handler.cpp
gframe/event_handler.cpp
+10
-2
No files found.
gframe/event_handler.cpp
View file @
7f93d724
...
@@ -720,8 +720,16 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -720,8 +720,16 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
else
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
);
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
);
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
selectable_cards
[
i
+
pos
]
->
location
),
if
(
sort_list
.
size
()){
selectable_cards
[
i
+
pos
]
->
sequence
+
1
);
if
(
sort_list
[
pos
+
i
]
>
0
)
myswprintf
(
formatBuffer
,
L"%d"
,
sort_list
[
pos
+
i
]);
else
myswprintf
(
formatBuffer
,
L""
);
}
else
{
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
selectable_cards
[
i
+
pos
]
->
location
),
selectable_cards
[
i
+
pos
]
->
sequence
+
1
);
}
mainGame
->
stCardPos
[
i
]
->
setText
(
formatBuffer
);
mainGame
->
stCardPos
[
i
]
->
setText
(
formatBuffer
);
if
(
selectable_cards
[
i
+
pos
]
->
is_selected
)
if
(
selectable_cards
[
i
+
pos
]
->
is_selected
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffff00
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffff00
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment