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ygopro
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YGOPRO-520DIY
ygopro
Commits
79af8b1c
Commit
79af8b1c
authored
Dec 31, 2019
by
mercury233
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'fh' into patch-deck-category
parents
c4550277
b7bea21d
Changes
17
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Showing
17 changed files
with
743 additions
and
88 deletions
+743
-88
CMakeLists.txt
CMakeLists.txt
+5
-1
cmake/compiler/gcc.cmake
cmake/compiler/gcc.cmake
+0
-1
cmake/compiler/msvc.cmake
cmake/compiler/msvc.cmake
+1
-0
cmake/macros/MSVCJustMyCodeDebugging.cmake
cmake/macros/MSVCJustMyCodeDebugging.cmake
+23
-0
cmake/platform/xcode.cmake
cmake/platform/xcode.cmake
+0
-1
gframe/CMakeLists.txt
gframe/CMakeLists.txt
+5
-1
gframe/client_card.cpp
gframe/client_card.cpp
+2
-0
gframe/drawing.cpp
gframe/drawing.cpp
+1
-1
gframe/duelclient.cpp
gframe/duelclient.cpp
+32
-0
gframe/event_handler.cpp
gframe/event_handler.cpp
+26
-0
gframe/game.cpp
gframe/game.cpp
+7
-2
gframe/game.h
gframe/game.h
+16
-4
gframe/sound_manager.cpp
gframe/sound_manager.cpp
+2
-2
gframe/tag_duel.cpp
gframe/tag_duel.cpp
+8
-2
lflist.conf
lflist.conf
+598
-67
premake4.lua
premake4.lua
+0
-1
strings.conf
strings.conf
+17
-5
No files found.
CMakeLists.txt
View file @
79af8b1c
project
(
ygo
)
project
(
ygo
)
cmake_minimum_required
(
VERSION
2
.8
)
cmake_minimum_required
(
VERSION
3
.8
)
if
(
NOT CMAKE_BUILD_TYPE
)
if
(
NOT CMAKE_BUILD_TYPE
)
message
(
STATUS
"Setting build type to 'Debug' as none was specified."
)
message
(
STATUS
"Setting build type to 'Debug' as none was specified."
)
...
@@ -15,6 +15,10 @@ set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
...
@@ -15,6 +15,10 @@ set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set
(
CMAKE_LIBRARY_OUTPUT_DIRECTORY
${
CMAKE_BINARY_DIR
}
/lib
)
set
(
CMAKE_LIBRARY_OUTPUT_DIRECTORY
${
CMAKE_BINARY_DIR
}
/lib
)
set
(
CMAKE_RUNTIME_OUTPUT_DIRECTORY
${
CMAKE_BINARY_DIR
}
/bin
)
set
(
CMAKE_RUNTIME_OUTPUT_DIRECTORY
${
CMAKE_BINARY_DIR
}
/bin
)
set
(
CMAKE_CXX_STANDARD 14
)
set
(
CMAKE_CXX_STANDARD_REQUIRED ON
)
set
(
CMAKE_CXX_EXTENSIONS OFF
)
include
(
AutoFiles
)
include
(
AutoFiles
)
include
(
platform/settings
)
include
(
platform/settings
)
...
...
cmake/compiler/gcc.cmake
View file @
79af8b1c
set
(
CMAKE_CXX_FLAGS
"
${
CMAKE_CXX_FLAGS
}
-std=c++14"
)
set
(
CMAKE_C_FLAGS_DEBUG
"
${
CMAKE_C_FLAGS_DEBUG
}
-D_DEBUG"
)
set
(
CMAKE_C_FLAGS_DEBUG
"
${
CMAKE_C_FLAGS_DEBUG
}
-D_DEBUG"
)
set
(
CMAKE_CXX_FLAGS_DEBUG
"
${
CMAKE_CXX_FLAGS_DEBUG
}
-D_DEBUG"
)
set
(
CMAKE_CXX_FLAGS_DEBUG
"
${
CMAKE_CXX_FLAGS_DEBUG
}
-D_DEBUG"
)
add_definitions
(
"-fexceptions"
"-fomit-frame-pointer"
"-fno-strict-aliasing"
"-Wno-format-security"
)
add_definitions
(
"-fexceptions"
"-fomit-frame-pointer"
"-fno-strict-aliasing"
"-Wno-format-security"
)
cmake/compiler/msvc.cmake
View file @
79af8b1c
...
@@ -3,3 +3,4 @@ add_definitions ( "-D_UNICODE" "-DUNICODE" "/utf-8" )
...
@@ -3,3 +3,4 @@ add_definitions ( "-D_UNICODE" "-DUNICODE" "/utf-8" )
include
(
MSVCMultipleProcessCompile
)
include
(
MSVCMultipleProcessCompile
)
include
(
MSVCStaticRuntime
)
include
(
MSVCStaticRuntime
)
include
(
MSVCJustMyCodeDebugging
)
cmake/macros/MSVCJustMyCodeDebugging.cmake
0 → 100644
View file @
79af8b1c
# - Enable Just My Code debugging on MSVC
#
# include(MSVCJustMyCodeDebugging)
#
# Requires these CMake modules:
# ListCombinations.cmake
#
# The cmake property VS_JUST_MY_CODE_DEBUGGING introduced in CMake 3.15
# also add /JMC to Release configuration, which is inappropriate
if
(
MSVC AND NOT
"
${
MSVC_VERSION
}
"
LESS 1918
)
# Only available in VS 2017 15.8 and newer
include
(
ListCombinations
)
list_combinations
(
_varnames
PREFIXES
CMAKE_CXX_FLAGS_
SUFFIXES
DEBUG
RELWITHDEBINFO
)
foreach
(
_var
${
_varnames
}
)
set
(
${
_var
}
"
${${
_var
}}
/JMC"
)
endforeach
()
endif
()
cmake/platform/xcode.cmake
View file @
79af8b1c
set
(
CMAKE_XCODE_ATTRIBUTE_GCC_VERSION
"com.apple.compilers.llvm.clang.1_0"
)
set
(
CMAKE_XCODE_ATTRIBUTE_GCC_VERSION
"com.apple.compilers.llvm.clang.1_0"
)
set
(
CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD
"c++14"
)
set
(
CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY
"libc++"
)
set
(
CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY
"libc++"
)
gframe/CMakeLists.txt
View file @
79af8b1c
...
@@ -16,7 +16,11 @@ endif ()
...
@@ -16,7 +16,11 @@ endif ()
if
(
MSVC
)
if
(
MSVC
)
add_executable
(
ygopro WIN32
${
AUTO_FILES_RESULT
}
)
add_executable
(
ygopro WIN32
${
AUTO_FILES_RESULT
}
)
set_target_properties
(
ygopro PROPERTIES LINK_FLAGS /ENTRY:
"mainCRTStartup"
)
set_target_properties
(
ygopro PROPERTIES
LINK_FLAGS /ENTRY:
"mainCRTStartup"
VS_DEBUGGER_WORKING_DIRECTORY
"
${
CMAKE_SOURCE_DIR
}
"
)
set_property
(
DIRECTORY
${
CMAKE_SOURCE_DIR
}
PROPERTY VS_STARTUP_PROJECT ygopro
)
else
()
else
()
add_executable
(
ygopro
${
AUTO_FILES_RESULT
}
)
add_executable
(
ygopro
${
AUTO_FILES_RESULT
}
)
endif
()
endif
()
...
...
gframe/client_card.cpp
View file @
79af8b1c
...
@@ -199,6 +199,8 @@ void ClientCard::ClearTarget() {
...
@@ -199,6 +199,8 @@ void ClientCard::ClearTarget() {
ownerTarget
.
clear
();
ownerTarget
.
clear
();
}
}
bool
ClientCard
::
client_card_sort
(
ClientCard
*
c1
,
ClientCard
*
c2
)
{
bool
ClientCard
::
client_card_sort
(
ClientCard
*
c1
,
ClientCard
*
c2
)
{
if
(
c1
->
is_selected
!=
c2
->
is_selected
)
return
c1
->
is_selected
<
c2
->
is_selected
;
int32
cp1
=
c1
->
overlayTarget
?
c1
->
overlayTarget
->
controler
:
c1
->
controler
;
int32
cp1
=
c1
->
overlayTarget
?
c1
->
overlayTarget
->
controler
:
c1
->
controler
;
int32
cp2
=
c2
->
overlayTarget
?
c2
->
overlayTarget
->
controler
:
c2
->
controler
;
int32
cp2
=
c2
->
overlayTarget
?
c2
->
overlayTarget
->
controler
:
c2
->
controler
;
if
(
cp1
!=
cp2
)
if
(
cp1
!=
cp2
)
...
...
gframe/drawing.cpp
View file @
79af8b1c
...
@@ -959,7 +959,7 @@ void Game::ShowElement(irr::gui::IGUIElement * win, int autoframe) {
...
@@ -959,7 +959,7 @@ void Game::ShowElement(irr::gui::IGUIElement * win, int autoframe) {
FadingUnit
fu
;
FadingUnit
fu
;
fu
.
fadingSize
=
win
->
getRelativePosition
();
fu
.
fadingSize
=
win
->
getRelativePosition
();
for
(
auto
fit
=
fadingList
.
begin
();
fit
!=
fadingList
.
end
();
++
fit
)
for
(
auto
fit
=
fadingList
.
begin
();
fit
!=
fadingList
.
end
();
++
fit
)
if
(
win
==
fit
->
guiFading
&&
win
!=
wOptions
)
// the size of wOptions is always setted by ClientField::ShowSelectOption before showing it
if
(
win
==
fit
->
guiFading
&&
win
!=
wOptions
&&
win
!=
wANNumber
)
// the size of wOptions is always setted by ClientField::ShowSelectOption before showing it
fu
.
fadingSize
=
fit
->
fadingSize
;
fu
.
fadingSize
=
fit
->
fadingSize
;
irr
::
core
::
position2di
center
=
fu
.
fadingSize
.
getCenter
();
irr
::
core
::
position2di
center
=
fu
.
fadingSize
.
getCenter
();
fu
.
fadingDiff
.
X
=
fu
.
fadingSize
.
getWidth
()
/
10
;
fu
.
fadingDiff
.
X
=
fu
.
fadingSize
.
getWidth
()
/
10
;
...
...
gframe/duelclient.cpp
View file @
79af8b1c
...
@@ -3496,12 +3496,44 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3496,12 +3496,44 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
mainGame
->
cbANNumber
->
clear
();
mainGame
->
cbANNumber
->
clear
();
bool
quickmode
=
count
<=
12
;
if
(
quickmode
)
{
for
(
int
i
=
0
;
i
<
12
;
++
i
)
{
mainGame
->
btnANNumber
[
i
]
->
setEnabled
(
false
);
mainGame
->
btnANNumber
[
i
]
->
setPressed
(
false
);
mainGame
->
btnANNumber
[
i
]
->
setVisible
(
true
);
}
}
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
int
value
=
BufferIO
::
ReadInt32
(
pbuf
);
int
value
=
BufferIO
::
ReadInt32
(
pbuf
);
myswprintf
(
textBuffer
,
L" % d"
,
value
);
myswprintf
(
textBuffer
,
L" % d"
,
value
);
mainGame
->
cbANNumber
->
addItem
(
textBuffer
,
value
);
mainGame
->
cbANNumber
->
addItem
(
textBuffer
,
value
);
if
(
quickmode
)
{
if
((
value
>
12
||
value
<=
0
))
{
quickmode
=
false
;
}
else
{
mainGame
->
btnANNumber
[
value
-
1
]
->
setEnabled
(
true
);
}
}
}
}
mainGame
->
cbANNumber
->
setSelected
(
0
);
mainGame
->
cbANNumber
->
setSelected
(
0
);
if
(
quickmode
)
{
mainGame
->
cbANNumber
->
setVisible
(
false
);
mainGame
->
btnANNumberOK
->
setRelativePosition
(
rect
<
s32
>
(
20
,
195
,
210
,
230
));
mainGame
->
btnANNumberOK
->
setEnabled
(
false
);
recti
pos
=
mainGame
->
wANNumber
->
getRelativePosition
();
pos
.
LowerRightCorner
.
Y
=
pos
.
UpperLeftCorner
.
Y
+
250
;
mainGame
->
wANNumber
->
setRelativePosition
(
pos
);
}
else
{
for
(
int
i
=
0
;
i
<
12
;
++
i
)
{
mainGame
->
btnANNumber
[
i
]
->
setVisible
(
false
);
}
mainGame
->
cbANNumber
->
setVisible
(
true
);
mainGame
->
btnANNumberOK
->
setRelativePosition
(
rect
<
s32
>
(
80
,
60
,
150
,
85
));
recti
pos
=
mainGame
->
wANNumber
->
getRelativePosition
();
pos
.
LowerRightCorner
.
Y
=
pos
.
UpperLeftCorner
.
Y
+
95
;
mainGame
->
wANNumber
->
setRelativePosition
(
pos
);
}
if
(
select_hint
)
if
(
select_hint
)
myswprintf
(
textBuffer
,
L"%ls"
,
dataManager
.
GetDesc
(
select_hint
));
myswprintf
(
textBuffer
,
L"%ls"
,
dataManager
.
GetDesc
(
select_hint
));
else
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
565
));
else
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
565
));
...
...
gframe/event_handler.cpp
View file @
79af8b1c
...
@@ -320,6 +320,31 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -320,6 +320,31 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
SetResponseSelectedOption
();
SetResponseSelectedOption
();
break
;
break
;
}
}
case
BUTTON_ANNUMBER_1
:
case
BUTTON_ANNUMBER_2
:
case
BUTTON_ANNUMBER_3
:
case
BUTTON_ANNUMBER_4
:
case
BUTTON_ANNUMBER_5
:
case
BUTTON_ANNUMBER_6
:
case
BUTTON_ANNUMBER_7
:
case
BUTTON_ANNUMBER_8
:
case
BUTTON_ANNUMBER_9
:
case
BUTTON_ANNUMBER_10
:
case
BUTTON_ANNUMBER_11
:
case
BUTTON_ANNUMBER_12
:
{
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
for
(
int
i
=
0
;
i
<
mainGame
->
cbANNumber
->
getItemCount
();
++
i
)
{
if
(
id
-
BUTTON_ANNUMBER_1
+
1
==
mainGame
->
cbANNumber
->
getItemData
(
i
))
{
mainGame
->
cbANNumber
->
setSelected
(
i
);
break
;
}
}
for
(
int
i
=
0
;
i
<
12
;
++
i
)
{
mainGame
->
btnANNumber
[
i
]
->
setPressed
(
event
.
GUIEvent
.
Caller
==
mainGame
->
btnANNumber
[
i
]);
}
mainGame
->
btnANNumberOK
->
setEnabled
(
true
);
break
;
}
case
BUTTON_ANNUMBER_OK
:
{
case
BUTTON_ANNUMBER_OK
:
{
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
DuelClient
::
SetResponseI
(
mainGame
->
cbANNumber
->
getSelected
());
DuelClient
::
SetResponseI
(
mainGame
->
cbANNumber
->
getSelected
());
...
@@ -2431,6 +2456,7 @@ void ClientField::CancelOrFinish() {
...
@@ -2431,6 +2456,7 @@ void ClientField::CancelOrFinish() {
if
(
selected_cards
.
size
()
==
0
)
{
if
(
selected_cards
.
size
()
==
0
)
{
if
(
select_cancelable
)
{
if
(
select_cancelable
)
{
DuelClient
::
SetResponseI
(
-
1
);
DuelClient
::
SetResponseI
(
-
1
);
ShowCancelOrFinishButton
(
0
);
if
(
mainGame
->
wCardSelect
->
isVisible
())
if
(
mainGame
->
wCardSelect
->
isVisible
())
mainGame
->
HideElement
(
mainGame
->
wCardSelect
,
true
);
mainGame
->
HideElement
(
mainGame
->
wCardSelect
,
true
);
else
else
...
...
gframe/game.cpp
View file @
79af8b1c
...
@@ -454,11 +454,16 @@ bool Game::Initialize() {
...
@@ -454,11 +454,16 @@ bool Game::Initialize() {
scrDisplayList
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
30
,
235
,
650
,
255
),
wCardDisplay
,
SCROLL_CARD_DISPLAY
);
scrDisplayList
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
30
,
235
,
650
,
255
),
wCardDisplay
,
SCROLL_CARD_DISPLAY
);
btnDisplayOK
=
env
->
addButton
(
rect
<
s32
>
(
300
,
265
,
380
,
290
),
wCardDisplay
,
BUTTON_CARD_DISP_OK
,
dataManager
.
GetSysString
(
1211
));
btnDisplayOK
=
env
->
addButton
(
rect
<
s32
>
(
300
,
265
,
380
,
290
),
wCardDisplay
,
BUTTON_CARD_DISP_OK
,
dataManager
.
GetSysString
(
1211
));
//announce number
//announce number
wANNumber
=
env
->
addWindow
(
rect
<
s32
>
(
550
,
200
,
780
,
295
),
false
,
L""
);
wANNumber
=
env
->
addWindow
(
rect
<
s32
>
(
550
,
180
,
780
,
430
),
false
,
L""
);
wANNumber
->
getCloseButton
()
->
setVisible
(
false
);
wANNumber
->
getCloseButton
()
->
setVisible
(
false
);
wANNumber
->
setVisible
(
false
);
wANNumber
->
setVisible
(
false
);
cbANNumber
=
env
->
addComboBox
(
rect
<
s32
>
(
40
,
30
,
190
,
50
),
wANNumber
,
-
1
);
cbANNumber
=
env
->
addComboBox
(
rect
<
s32
>
(
40
,
30
,
190
,
50
),
wANNumber
,
-
1
);
cbANNumber
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
cbANNumber
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
for
(
int
i
=
0
;
i
<
12
;
++
i
)
{
myswprintf
(
strbuf
,
L"%d"
,
i
+
1
);
btnANNumber
[
i
]
=
env
->
addButton
(
rect
<
s32
>
(
20
+
50
*
(
i
%
4
),
40
+
50
*
(
i
/
4
),
60
+
50
*
(
i
%
4
),
80
+
50
*
(
i
/
4
)),
wANNumber
,
BUTTON_ANNUMBER_1
+
i
,
strbuf
);
btnANNumber
[
i
]
->
setIsPushButton
(
true
);
}
btnANNumberOK
=
env
->
addButton
(
rect
<
s32
>
(
80
,
60
,
150
,
85
),
wANNumber
,
BUTTON_ANNUMBER_OK
,
dataManager
.
GetSysString
(
1211
));
btnANNumberOK
=
env
->
addButton
(
rect
<
s32
>
(
80
,
60
,
150
,
85
),
wANNumber
,
BUTTON_ANNUMBER_OK
,
dataManager
.
GetSysString
(
1211
));
//announce card
//announce card
wANCard
=
env
->
addWindow
(
rect
<
s32
>
(
510
,
120
,
820
,
420
),
false
,
L""
);
wANCard
=
env
->
addWindow
(
rect
<
s32
>
(
510
,
120
,
820
,
420
),
false
,
L""
);
...
@@ -1687,7 +1692,7 @@ void Game::OnResize() {
...
@@ -1687,7 +1692,7 @@ void Game::OnResize() {
wOptions
->
setRelativePosition
(
ResizeWin
(
490
,
200
,
840
,
340
));
wOptions
->
setRelativePosition
(
ResizeWin
(
490
,
200
,
840
,
340
));
wPosSelect
->
setRelativePosition
(
ResizeWin
(
340
,
200
,
935
,
410
));
wPosSelect
->
setRelativePosition
(
ResizeWin
(
340
,
200
,
935
,
410
));
wCardSelect
->
setRelativePosition
(
ResizeWin
(
320
,
100
,
1000
,
400
));
wCardSelect
->
setRelativePosition
(
ResizeWin
(
320
,
100
,
1000
,
400
));
wANNumber
->
setRelativePosition
(
ResizeWin
(
550
,
200
,
780
,
295
));
wANNumber
->
setRelativePosition
(
ResizeWin
(
550
,
180
,
780
,
430
));
wANCard
->
setRelativePosition
(
ResizeWin
(
510
,
120
,
820
,
420
));
wANCard
->
setRelativePosition
(
ResizeWin
(
510
,
120
,
820
,
420
));
wANAttribute
->
setRelativePosition
(
ResizeWin
(
500
,
200
,
830
,
285
));
wANAttribute
->
setRelativePosition
(
ResizeWin
(
500
,
200
,
830
,
285
));
wANRace
->
setRelativePosition
(
ResizeWin
(
480
,
200
,
850
,
410
));
wANRace
->
setRelativePosition
(
ResizeWin
(
480
,
200
,
850
,
410
));
...
...
gframe/game.h
View file @
79af8b1c
...
@@ -420,6 +420,7 @@ public:
...
@@ -420,6 +420,7 @@ public:
//announce number
//announce number
irr
::
gui
::
IGUIWindow
*
wANNumber
;
irr
::
gui
::
IGUIWindow
*
wANNumber
;
irr
::
gui
::
IGUIComboBox
*
cbANNumber
;
irr
::
gui
::
IGUIComboBox
*
cbANNumber
;
irr
::
gui
::
IGUIButton
*
btnANNumber
[
12
];
irr
::
gui
::
IGUIButton
*
btnANNumberOK
;
irr
::
gui
::
IGUIButton
*
btnANNumberOK
;
//announce card
//announce card
irr
::
gui
::
IGUIWindow
*
wANCard
;
irr
::
gui
::
IGUIWindow
*
wANCard
;
...
@@ -677,9 +678,18 @@ extern Game* mainGame;
...
@@ -677,9 +678,18 @@ extern Game* mainGame;
#define BUTTON_CHAIN_WHENAVAIL 266
#define BUTTON_CHAIN_WHENAVAIL 266
#define BUTTON_CANCEL_OR_FINISH 267
#define BUTTON_CANCEL_OR_FINISH 267
#define BUTTON_PHASE 268
#define BUTTON_PHASE 268
#define BUTTON_CLEAR_LOG 270
#define BUTTON_ANNUMBER_1 270
#define LISTBOX_LOG 271
#define BUTTON_ANNUMBER_2 271
#define SCROLL_CARDTEXT 280
#define BUTTON_ANNUMBER_3 272
#define BUTTON_ANNUMBER_4 273
#define BUTTON_ANNUMBER_5 274
#define BUTTON_ANNUMBER_6 275
#define BUTTON_ANNUMBER_7 276
#define BUTTON_ANNUMBER_8 277
#define BUTTON_ANNUMBER_9 278
#define BUTTON_ANNUMBER_10 279
#define BUTTON_ANNUMBER_11 280
#define BUTTON_ANNUMBER_12 281
#define BUTTON_DISPLAY_0 290
#define BUTTON_DISPLAY_0 290
#define BUTTON_DISPLAY_1 291
#define BUTTON_DISPLAY_1 291
#define BUTTON_DISPLAY_2 292
#define BUTTON_DISPLAY_2 292
...
@@ -715,7 +725,6 @@ extern Game* mainGame;
...
@@ -715,7 +725,6 @@ extern Game* mainGame;
#define BUTTON_MARKS_FILTER 322
#define BUTTON_MARKS_FILTER 322
#define BUTTON_MARKERS_OK 323
#define BUTTON_MARKERS_OK 323
#define COMBOBOX_SORTTYPE 324
#define COMBOBOX_SORTTYPE 324
#define WINDOW_DECK_MANAGE 330
#define WINDOW_DECK_MANAGE 330
#define BUTTON_NEW_CATEGORY 331
#define BUTTON_NEW_CATEGORY 331
#define BUTTON_RENAME_CATEGORY 332
#define BUTTON_RENAME_CATEGORY 332
...
@@ -731,6 +740,9 @@ extern Game* mainGame;
...
@@ -731,6 +740,9 @@ extern Game* mainGame;
#define BUTTON_DM_CANCEL 342
#define BUTTON_DM_CANCEL 342
#define COMBOBOX_LFLIST 349
#define COMBOBOX_LFLIST 349
#define BUTTON_CLEAR_LOG 350
#define LISTBOX_LOG 351
#define SCROLL_CARDTEXT 352
#define CHECKBOX_AUTO_SEARCH 360
#define CHECKBOX_AUTO_SEARCH 360
#define CHECKBOX_ENABLE_SOUND 361
#define CHECKBOX_ENABLE_SOUND 361
#define CHECKBOX_ENABLE_MUSIC 362
#define CHECKBOX_ENABLE_MUSIC 362
...
...
gframe/sound_manager.cpp
View file @
79af8b1c
...
@@ -49,6 +49,7 @@ void SoundManager::PlaySoundEffect(int sound) {
...
@@ -49,6 +49,7 @@ void SoundManager::PlaySoundEffect(int sound) {
#ifdef YGOPRO_USE_IRRKLANG
#ifdef YGOPRO_USE_IRRKLANG
if
(
!
mainGame
->
chkEnableSound
->
isChecked
())
if
(
!
mainGame
->
chkEnableSound
->
isChecked
())
return
;
return
;
engineSound
->
setSoundVolume
(
mainGame
->
gameConf
.
sound_volume
);
switch
(
sound
)
{
switch
(
sound
)
{
case
SOUND_SUMMON
:
{
case
SOUND_SUMMON
:
{
engineSound
->
play2D
(
"./sound/summon.wav"
);
engineSound
->
play2D
(
"./sound/summon.wav"
);
...
@@ -173,7 +174,6 @@ void SoundManager::PlaySoundEffect(int sound) {
...
@@ -173,7 +174,6 @@ void SoundManager::PlaySoundEffect(int sound) {
default:
default:
break
;
break
;
}
}
engineSound
->
setSoundVolume
(
mainGame
->
gameConf
.
sound_volume
);
#endif
#endif
}
}
void
SoundManager
::
PlayDialogSound
(
irr
::
gui
::
IGUIElement
*
element
)
{
void
SoundManager
::
PlayDialogSound
(
irr
::
gui
::
IGUIElement
*
element
)
{
...
@@ -205,8 +205,8 @@ void SoundManager::PlayMusic(char* song, bool loop) {
...
@@ -205,8 +205,8 @@ void SoundManager::PlayMusic(char* song, bool loop) {
return
;
return
;
if
(
!
engineMusic
->
isCurrentlyPlaying
(
song
))
{
if
(
!
engineMusic
->
isCurrentlyPlaying
(
song
))
{
engineMusic
->
stopAllSounds
();
engineMusic
->
stopAllSounds
();
soundBGM
=
engineMusic
->
play2D
(
song
,
loop
,
false
,
true
);
engineMusic
->
setSoundVolume
(
mainGame
->
gameConf
.
music_volume
);
engineMusic
->
setSoundVolume
(
mainGame
->
gameConf
.
music_volume
);
soundBGM
=
engineMusic
->
play2D
(
song
,
loop
,
false
,
true
);
}
}
#endif
#endif
}
}
...
...
gframe/tag_duel.cpp
View file @
79af8b1c
...
@@ -528,8 +528,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -528,8 +528,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
case
1
:
case
1
:
case
2
:
case
2
:
case
3
:
case
3
:
case
5
:
case
5
:
{
case
10
:
{
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
break
;
break
;
}
}
...
@@ -545,6 +544,13 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -545,6 +544,13 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
break
;
}
}
case
10
:
{
for
(
int
i
=
0
;
i
<
4
;
++
i
)
NetServer
::
SendBufferToPlayer
(
players
[
i
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
}
}
}
break
;
break
;
}
}
...
...
lflist.conf
View file @
79af8b1c
This diff is collapsed.
Click to expand it.
premake4.lua
View file @
79af8b1c
...
@@ -2,7 +2,6 @@ solution "ygo"
...
@@ -2,7 +2,6 @@ solution "ygo"
location
"build"
location
"build"
language
"C++"
language
"C++"
objdir
"obj"
objdir
"obj"
startproject
"ygopro"
configurations
{
"Debug"
,
"Release"
}
configurations
{
"Debug"
,
"Release"
}
...
...
strings.conf
View file @
79af8b1c
...
@@ -49,7 +49,7 @@
...
@@ -49,7 +49,7 @@
!
system
94
是否现在使用这张卡的效果?
!
system
94
是否现在使用这张卡的效果?
!
system
95
是否使用[%
ls
]的效果?
!
system
95
是否使用[%
ls
]的效果?
!
system
96
是否使用[%
ls
]的效果代替破坏?
!
system
96
是否使用[%
ls
]的效果代替破坏?
!
system
97
是否把[%
ls
]在魔法与陷阱区域
盖放
?
!
system
97
是否把[%
ls
]在魔法与陷阱区域
放置
?
!
system
98
是否要解放对方怪兽?
!
system
98
是否要解放对方怪兽?
!
system
100
先攻
!
system
100
先攻
!
system
101
后攻
!
system
101
后攻
...
@@ -608,6 +608,7 @@
...
@@ -608,6 +608,7 @@
!
counter
0
x53
指示物(炽天蝶)
!
counter
0
x53
指示物(炽天蝶)
!
counter
0
x54
指示物(星遗物引导的前路)
!
counter
0
x54
指示物(星遗物引导的前路)
!
counter
0
x55
指示物(隐居者的大釜)
!
counter
0
x55
指示物(隐居者的大釜)
!
counter
0
x56
炎星指示物
#setnames, using tab for comment
#setnames, using tab for comment
!
setname
0
x1
正义盟军
A
・
O
・
J
!
setname
0
x1
正义盟军
A
・
O
・
J
!
setname
0
x2
次世代 ジェネクス
!
setname
0
x2
次世代 ジェネクス
...
@@ -785,6 +786,7 @@
...
@@ -785,6 +786,7 @@
!
setname
0
x7e
异热同心武器
ZW
(ゼアル・ウェポン)
!
setname
0
x7e
异热同心武器
ZW
(ゼアル・ウェポン)
!
setname
0
x7f
霍普 ホープ
!
setname
0
x7f
霍普 ホープ
!
setname
0
x107f
希望皇 霍普 希望皇ホープ
!
setname
0
x107f
希望皇 霍普 希望皇ホープ
!
setname
0
x207f
未来皇 霍普 未来皇ホープ
!
setname
0
x80
尘妖 ダストン
!
setname
0
x80
尘妖 ダストン
!
setname
0
x81
炎王
!
setname
0
x81
炎王
!
setname
0
x1081
炎王兽 炎王獣
!
setname
0
x1081
炎王兽 炎王獣
...
@@ -978,15 +980,16 @@
...
@@ -978,15 +980,16 @@
!
setname
0
x11b
自奏圣乐 オルフェゴール
!
setname
0
x11b
自奏圣乐 オルフェゴール
!
setname
0
x11c
雷龙 サンダー·ドラゴン
!
setname
0
x11c
雷龙 サンダー·ドラゴン
!
setname
0
x11d
禁忌的 禁じられた
!
setname
0
x11d
禁忌的 禁じられた
!
setname
0
x11e
危险!
Danger
!
!
setname
0
x11e
未界域
!
setname
0
x11f
奈芙提斯 ネフティス
!
setname
0
x11f
奈芙提斯 ネフティス
!
setname
0
x120
调皮宝贝 プランキッズ
!
setname
0
x120
调皮宝贝 プランキッズ
!
setname
0
x121
魔妖
!
setname
0
x121
魔妖
!
setname
0
x122
女武神
Valkyrie
!
setname
0
x122
女武神 ワルキューレ
!
setname
0
x123
蔷薇龙 ローズ・ドラゴン
!
setname
0
x123
蔷薇 ローズ
!
setname
0
x1123
蔷薇龙 ローズ・ドラゴン
!
setname
0
x124
机械天使 機械天使
!
setname
0
x124
机械天使 機械天使
!
setname
0
x125
笑容 スマイル
!
setname
0
x125
笑容 スマイル
!
setname
0
x126
时间
怪盗
Time
Thief
!
setname
0
x126
时间
潜行者 クロノダイバー
!
setname
0
x127
无限起动 無限起動
!
setname
0
x127
无限起动 無限起動
!
setname
0
x128
魔女术 ウィッチクラフト
!
setname
0
x128
魔女术 ウィッチクラフト
!
setname
0
x129
咒眼 呪眼
!
setname
0
x129
咒眼 呪眼
...
@@ -999,3 +1002,12 @@
...
@@ -999,3 +1002,12 @@
!
setname
0
x130
破械
!
setname
0
x130
破械
!
setname
0
x1130
破械神
!
setname
0
x1130
破械神
!
setname
0
x131
梦镜
Dream
Mirror
!
setname
0
x131
梦镜
Dream
Mirror
!
setname
0
x132
斩机 斬機
!
setname
0
x133
半龙女仆 ドラゴンメイド
!
setname
0
x134
王战 ジェネレイド
!
setname
0
x135
@火灵天星 @イグニスター
!
setname
0
x136
“艾”
Ai
(アイ)
!
setname
0
x137
战华 戦華
!
setname
0
x138
巨石遗物 メガリス
!
setname
0
x139
守护神官 守護神官
!
setname
0
x13a
拟声 オノマト
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