Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
YGOPRO-520DIY
ygopro
Commits
74e9bd13
Commit
74e9bd13
authored
Jan 04, 2020
by
nanahira
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'patch-deck-category' of github.com:mercury233/ygopro
parents
3795bc66
54435733
Changes
4
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
30 additions
and
28 deletions
+30
-28
gframe/deck_con.cpp
gframe/deck_con.cpp
+9
-7
gframe/deck_manager.cpp
gframe/deck_manager.cpp
+9
-3
gframe/game.h
gframe/game.h
+0
-1
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+12
-17
No files found.
gframe/deck_con.cpp
View file @
74e9bd13
...
...
@@ -79,22 +79,23 @@ inline void refreshDeckList() {
});
}
inline
void
refreshReadonly
(
int
catesel
)
{
bool
hasDeck
=
mainGame
->
cbDBDecks
->
getItemCount
()
!=
0
;
mainGame
->
deckBuilder
.
readonly
=
catesel
<
2
;
mainGame
->
btnSaveDeck
->
setEnabled
(
!
mainGame
->
deckBuilder
.
readonly
);
mainGame
->
btnDeleteDeck
->
setEnabled
(
!
mainGame
->
deckBuilder
.
readonly
);
mainGame
->
btnDeleteDeck
->
setEnabled
(
hasDeck
&&
!
mainGame
->
deckBuilder
.
readonly
);
mainGame
->
btnRenameCategory
->
setEnabled
(
catesel
>
3
);
mainGame
->
btnDeleteCategory
->
setEnabled
(
catesel
>
3
);
mainGame
->
btnNewDeck
->
setEnabled
(
!
mainGame
->
deckBuilder
.
readonly
);
mainGame
->
btnRenameDeck
->
setEnabled
(
!
mainGame
->
deckBuilder
.
readonly
);
mainGame
->
btnDMDeleteDeck
->
setEnabled
(
!
mainGame
->
deckBuilder
.
readonly
);
mainGame
->
btnMoveDeck
->
setEnabled
(
!
mainGame
->
deckBuilder
.
readonly
);
mainGame
->
btnCopyDeck
->
setEnabled
(
!
mainGame
->
deckBuilder
.
readonly
);
mainGame
->
btnRenameDeck
->
setEnabled
(
hasDeck
&&
!
mainGame
->
deckBuilder
.
readonly
);
mainGame
->
btnDMDeleteDeck
->
setEnabled
(
hasDeck
&&
!
mainGame
->
deckBuilder
.
readonly
);
mainGame
->
btnMoveDeck
->
setEnabled
(
hasDeck
&&
!
mainGame
->
deckBuilder
.
readonly
);
mainGame
->
btnCopyDeck
->
setEnabled
(
hasDeck
);
}
inline
void
changeCategory
(
int
catesel
)
{
refreshReadonly
(
catesel
);
mainGame
->
RefreshDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
mainGame
->
cbDBDecks
->
setSelected
(
0
);
deckManager
.
LoadDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
refreshReadonly
(
catesel
);
mainGame
->
deckBuilder
.
is_modified
=
false
;
mainGame
->
deckBuilder
.
prev_category
=
catesel
;
mainGame
->
deckBuilder
.
prev_deck
=
0
;
...
...
@@ -116,8 +117,8 @@ inline void showDeckManage() {
}
});
lstCategories
->
setSelected
(
mainGame
->
deckBuilder
.
prev_category
);
refreshReadonly
(
mainGame
->
deckBuilder
.
prev_category
);
refreshDeckList
();
refreshReadonly
(
mainGame
->
deckBuilder
.
prev_category
);
mainGame
->
lstDecks
->
setSelected
(
mainGame
->
deckBuilder
.
prev_deck
);
mainGame
->
PopupElement
(
mainGame
->
wDeckManage
);
}
...
...
@@ -626,6 +627,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
cbDBDecks
->
setSelected
(
decksel
);
deckManager
.
LoadDeck
(
mainGame
->
cbDBCategory
,
mainGame
->
cbDBDecks
);
}
refreshReadonly
(
prev_category
);
prev_deck
=
decksel
;
}
else
{
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1476
));
...
...
gframe/deck_manager.cpp
View file @
74e9bd13
...
...
@@ -214,9 +214,15 @@ void DeckManager::GetCategoryPath(wchar_t* ret, int index, const wchar_t* text)
void
DeckManager
::
GetDeckFile
(
wchar_t
*
ret
,
irr
::
gui
::
IGUIComboBox
*
cbCategory
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
)
{
wchar_t
filepath
[
256
];
wchar_t
catepath
[
256
];
GetCategoryPath
(
catepath
,
cbCategory
->
getSelected
(),
cbCategory
->
getText
());
myswprintf
(
filepath
,
L"%ls/%ls.ydk"
,
catepath
,
cbDeck
->
getItem
(
cbDeck
->
getSelected
()));
BufferIO
::
CopyWStr
(
filepath
,
ret
,
256
);
wchar_t
*
deckname
=
(
wchar_t
*
)
cbDeck
->
getItem
(
cbDeck
->
getSelected
());
if
(
deckname
!=
NULL
)
{
GetCategoryPath
(
catepath
,
cbCategory
->
getSelected
(),
cbCategory
->
getText
());
myswprintf
(
filepath
,
L"%ls/%ls.ydk"
,
catepath
,
deckname
);
BufferIO
::
CopyWStr
(
filepath
,
ret
,
256
);
}
else
{
BufferIO
::
CopyWStr
(
L""
,
ret
,
256
);
}
}
bool
DeckManager
::
LoadDeck
(
irr
::
gui
::
IGUIComboBox
*
cbCategory
,
irr
::
gui
::
IGUIComboBox
*
cbDeck
)
{
wchar_t
filepath
[
256
];
...
...
gframe/game.h
View file @
74e9bd13
...
...
@@ -774,7 +774,6 @@ extern Game* mainGame;
#define BUTTON_MARKS_FILTER 322
#define BUTTON_MARKERS_OK 323
#define COMBOBOX_SORTTYPE 324
#define WINDOW_DECK_MANAGE 330
#define BUTTON_NEW_CATEGORY 331
#define BUTTON_RENAME_CATEGORY 332
...
...
gframe/menu_handler.cpp
View file @
74e9bd13
...
...
@@ -566,23 +566,6 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
}
break
;
}
case
irr
:
:
gui
::
EGET_COMBO_BOX_CHANGED
:
{
switch
(
id
)
{
case
COMBOBOX_HP_CATEGORY
:
{
int
catesel
=
mainGame
->
cbCategorySelect
->
getSelected
();
if
(
catesel
==
3
)
{
catesel
=
2
;
mainGame
->
cbCategorySelect
->
setSelected
(
2
);
}
if
(
catesel
>=
0
)
{
mainGame
->
RefreshDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
);
mainGame
->
cbDeckSelect
->
setSelected
(
0
);
}
break
;
}
}
break
;
}
case
irr
:
:
gui
::
EGET_CHECKBOX_CHANGED
:
{
switch
(
id
)
{
case
CHECKBOX_HP_READY
:
{
...
...
@@ -615,6 +598,18 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
RefreshBot
();
break
;
}
case
COMBOBOX_HP_CATEGORY
:
{
int
catesel
=
mainGame
->
cbCategorySelect
->
getSelected
();
if
(
catesel
==
3
)
{
catesel
=
2
;
mainGame
->
cbCategorySelect
->
setSelected
(
2
);
}
if
(
catesel
>=
0
)
{
mainGame
->
RefreshDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
);
mainGame
->
cbDeckSelect
->
setSelected
(
0
);
}
break
;
}
}
break
;
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment