Commit 725ad5cb authored by wind2009's avatar wind2009

Merge commit 'e84e059b'

parents ee1fdf5b e84e059b
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_GUI_BUTTON_H_INCLUDED__
#define __C_GUI_BUTTON_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_
#include "IGUIButton.h"
#include "IGUISpriteBank.h"
#include "SColor.h"
namespace irr
{
namespace gui
{
class CGUIButton : public IGUIButton
{
public:
//! constructor
CGUIButton(IGUIEnvironment* environment, IGUIElement* parent,
s32 id, core::rect<s32> rectangle, bool noclip=false);
//! destructor
virtual ~CGUIButton();
//! called if an event happened.
virtual bool OnEvent(const SEvent& event);
//! draws the element and its children
virtual void draw();
//! sets another skin independent font. if this is set to zero, the button uses the font of the skin.
virtual void setOverrideFont(IGUIFont* font=0);
//! Gets the override font (if any)
virtual IGUIFont* getOverrideFont() const;
//! Get the font which is used right now for drawing
virtual IGUIFont* getActiveFont() const;
//! Sets an image which should be displayed on the button when it is in normal state.
virtual void setImage(video::ITexture* image=0);
//! Sets an image which should be displayed on the button when it is in normal state.
virtual void setImage(video::ITexture* image, const core::rect<s32>& pos);
//! Sets an image which should be displayed on the button when it is in pressed state.
virtual void setPressedImage(video::ITexture* image=0);
//! Sets an image which should be displayed on the button when it is in pressed state.
virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& pos);
//! Sets the sprite bank used by the button
virtual void setSpriteBank(IGUISpriteBank* bank=0);
//! Sets the animated sprite for a specific button state
/** \param index: Number of the sprite within the sprite bank, use -1 for no sprite
\param state: State of the button to set the sprite for
\param index: The sprite number from the current sprite bank
\param color: The color of the sprite
*/
virtual void setSprite(EGUI_BUTTON_STATE state, s32 index,
video::SColor color=video::SColor(255,255,255,255), bool loop=false);
//! Sets if the button should behave like a push button. Which means it
//! can be in two states: Normal or Pressed. With a click on the button,
//! the user can change the state of the button.
virtual void setIsPushButton(bool isPushButton=true);
//! Checks whether the button is a push button
virtual bool isPushButton() const;
//! Sets the pressed state of the button if this is a pushbutton
virtual void setPressed(bool pressed=true);
//! Returns if the button is currently pressed
virtual bool isPressed() const;
//! Sets if the button should use the skin to draw its border
virtual void setDrawBorder(bool border=true);
//! Checks if the button face and border are being drawn
virtual bool isDrawingBorder() const;
//! Sets if the alpha channel should be used for drawing images on the button (default is false)
virtual void setUseAlphaChannel(bool useAlphaChannel=true);
//! Checks if the alpha channel should be used for drawing images on the button
virtual bool isAlphaChannelUsed() const;
//! Sets if the button should scale the button images to fit
virtual void setScaleImage(bool scaleImage=true);
//! Checks whether the button scales the used images
virtual bool isScalingImage() const;
//! Writes attributes of the element.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
//! Reads attributes of the element
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
protected:
struct ButtonSprite
{
s32 Index;
video::SColor Color;
bool Loop;
};
ButtonSprite ButtonSprites[EGBS_COUNT];
IGUISpriteBank* SpriteBank;
IGUIFont* OverrideFont;
video::ITexture* Image;
video::ITexture* PressedImage;
core::rect<s32> ImageRect;
core::rect<s32> PressedImageRect;
u32 ClickTime, HoverTime, FocusTime;
bool IsPushButton;
bool Pressed;
bool UseAlphaChannel;
bool DrawBorder;
bool ScaleImage;
};
} // end namespace gui
} // end namespace irr
#endif // _IRR_COMPILE_WITH_GUI_
#endif // __C_GUI_BUTTON_H_INCLUDED__
This diff is collapsed.
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef _C_GUI_IMAGE_BUTTON_H_
#define _C_GUI_IMAGE_BUTTON_H_
#include <irrlicht.h>
#include "CGUIButton.h"
#include <IrrCompileConfig.h>
#ifdef _IRR_COMPILE_WITH_GUI_
#include <IGUIButton.h>
#include <SColor.h>
namespace irr {
namespace video {
class IVideoDriver;
class ITexture;
}
namespace gui {
class IGUISpriteBank;
void Draw2DImageRotation(video::IVideoDriver* driver, video::ITexture* image, core::rect<s32> sourceRect,
core::position2d<s32> position, core::position2d<s32> rotationPoint, f32 rotation = 0.0f,
core::vector2d<s32> position, core::vector2d<s32> rotationPoint, f32 rotation = 0.0f,
core::vector2df scale = core::vector2df(1.0, 1.0), bool useAlphaChannel = true, video::SColor color = 0xffffffff);
void Draw2DImageQuad(video::IVideoDriver* driver, video::ITexture* image, core::rect<s32> sourceRect,
core::position2d<s32> corner[4], bool useAlphaChannel = true, video::SColor color = 0xffffffff);
class CGUIImageButton : public CGUIButton {
core::vector2d<s32> corner[4], bool useAlphaChannel = true, video::SColor color = 0xffffffff);
class CGUIImageButton : public IGUIButton {
public:
CGUIImageButton(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);
static CGUIImageButton* addImageButton(IGUIEnvironment *env, const core::rect<s32>& rectangle, IGUIElement* parent, s32 id);
virtual void draw();
virtual void setImage(video::ITexture* image = 0);
virtual void setDrawImage(bool b);
virtual void setImageRotation(f32 r);
virtual void setImageScale(core::vector2df s);
virtual void setImageSize(core::dimension2di s);
virtual IGUIFont* getOverrideFont(void) const;
virtual IGUIFont* getActiveFont() const;
private:
static CGUIImageButton* addImageButton(IGUIEnvironment* env, const core::rect<s32>& rectangle, IGUIElement* parent, s32 id);
//! constructor
CGUIImageButton(IGUIEnvironment* environment, IGUIElement* parent,
s32 id, core::rect<s32> rectangle, bool noclip = false);
//! destructor
~CGUIImageButton() override;
//! called if an event happened.
bool OnEvent(const SEvent& event) override;
//! draws the element and its children
void draw() override;
//! sets another skin independent font. if this is set to zero, the button uses the font of the skin.
void setOverrideFont(IGUIFont* font = 0) override;
//! Gets the override font (if any)
IGUIFont* getOverrideFont() const override;
//! Get the font which is used right now for drawing
IGUIFont* getActiveFont() const override;
//! Sets an image which should be displayed on the button when it is in normal state.
void setImage(video::ITexture* image = 0) override;
//! Sets an image which should be displayed on the button when it is in normal state.
void setImage(video::ITexture* image, const core::rect<s32>& pos) override;
//! Sets an image which should be displayed on the button when it is in pressed state.
void setPressedImage(video::ITexture* image = 0) override;
//! Sets an image which should be displayed on the button when it is in pressed state.
void setPressedImage(video::ITexture* image, const core::rect<s32>& pos) override;
//! Sets the sprite bank used by the button
void setSpriteBank(IGUISpriteBank* bank = 0) override;
//! Sets the animated sprite for a specific button state
/** \param index: Number of the sprite within the sprite bank, use -1 for no sprite
\param state: State of the button to set the sprite for
\param index: The sprite number from the current sprite bank
\param color: The color of the sprite
*/
void setSprite(EGUI_BUTTON_STATE state, s32 index,
video::SColor color = video::SColor(255, 255, 255, 255), bool loop = false) override;
//! Sets if the button should behave like a push button. Which means it
//! can be in two states: Normal or Pressed. With a click on the button,
//! the user can change the state of the button.
void setIsPushButton(bool isPushButton = true) override;
//! Checks whether the button is a push button
bool isPushButton() const override;
//! Sets the pressed state of the button if this is a pushbutton
void setPressed(bool pressed = true) override;
//! Returns if the button is currently pressed
bool isPressed() const override;
//! Sets if the button should use the skin to draw its border
void setDrawBorder(bool border = true) override;
//! Checks if the button face and border are being drawn
bool isDrawingBorder() const override;
//! Sets if the alpha channel should be used for drawing images on the button (default is false)
void setUseAlphaChannel(bool useAlphaChannel = true) override;
//! Checks if the alpha channel should be used for drawing images on the button
bool isAlphaChannelUsed() const override;
//! Sets if the button should scale the button images to fit
void setScaleImage(bool scaleImage = true) override;
//! Checks whether the button scales the used images
bool isScalingImage() const override;
//! Writes attributes of the element.
void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const override;
//! Reads attributes of the element
void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) override;
// from ygopro
void setDrawImage(bool b);
void setImageRotation(f32 r);
void setImageScale(core::vector2df s);
void setImageSize(core::dimension2di s);
protected:
struct ButtonSprite
{
s32 Index;
video::SColor Color;
bool Loop;
};
ButtonSprite ButtonSprites[EGBS_COUNT];
IGUISpriteBank* SpriteBank;
IGUIFont* OverrideFont;
video::ITexture* Image;
video::ITexture* PressedImage;
core::rect<s32> ImageRect;
core::rect<s32> PressedImageRect;
bool IsPushButton;
bool Pressed;
bool UseAlphaChannel;
bool DrawBorder;
bool ScaleImage;
// from ygopro
bool isDrawImage;
bool isFixedSize;
f32 imageRotation;
......@@ -36,4 +155,6 @@ private:
}
}
#endif // _IRR_COMPILE_WITH_GUI_
#endif //_C_GUI_IMAGE_BUTTON_H_
......@@ -505,7 +505,7 @@ void CGUITTFont::drawUstring(const core::ustring& utext, const core::rect<s32>&p
// Set up some variables.
core::dimension2d<s32> textDimension;
core::position2d<s32> offset = position.UpperLeftCorner;
core::vector2d<s32> offset = position.UpperLeftCorner;
// Determine offset positions.
if (hcenter || vcenter) {
......@@ -561,7 +561,7 @@ void CGUITTFont::drawUstring(const core::ustring& utext, const core::rect<s32>&p
// Determine rendering information.
SGUITTGlyph& glyph = Glyphs[n - 1];
CGUITTGlyphPage* const page = Glyph_Pages[glyph.glyph_page];
page->render_positions.push_back(core::position2di(offset.X + offx, offset.Y + offy));
page->render_positions.push_back(irr::core::vector2di(offset.X + offx, offset.Y + offy));
page->render_source_rects.push_back(glyph.source_rect);
Render_Map.set(glyph.glyph_page, page);
}
......@@ -832,7 +832,7 @@ video::IImage* CGUITTFont::createTextureFromChar(const uchar32_t& ch) {
// Copy the image data out of the page texture.
core::dimension2du glyph_size(glyph.source_rect.getSize());
video::IImage* image = Driver->createImage(format, glyph_size);
pageholder->copyTo(image, core::position2di(0, 0), glyph.source_rect);
pageholder->copyTo(image, irr::core::vector2di(0, 0), glyph.source_rect);
tex->unlock();
return image;
......@@ -854,17 +854,14 @@ void CGUITTFont::createSharedPlane() {
0---1
*/
using namespace core;
using namespace video;
using namespace scene;
S3DVertex vertices[4];
video::S3DVertex vertices[4];
u16 indices[6] = {0, 2, 3, 3, 1, 0};
vertices[0] = S3DVertex(vector3df(0, -1, 0), vector3df(0, 0, -1), SColor(255, 255, 255, 255), vector2df(0, 1));
vertices[1] = S3DVertex(vector3df(1, -1, 0), vector3df(0, 0, -1), SColor(255, 255, 255, 255), vector2df(1, 1));
vertices[2] = S3DVertex(vector3df(0, 0, 0), vector3df(0, 0, -1), SColor(255, 255, 255, 255), vector2df(0, 0));
vertices[3] = S3DVertex(vector3df(1, 0, 0), vector3df(0, 0, -1), SColor(255, 255, 255, 255), vector2df(1, 0));
vertices[0] = video::S3DVertex(core::vector3df(0, -1, 0), core::vector3df(0, 0, -1), video::SColor(255, 255, 255, 255), core::vector2df(0, 1));
vertices[1] = video::S3DVertex(core::vector3df(1, -1, 0), core::vector3df(0, 0, -1), video::SColor(255, 255, 255, 255), core::vector2df(1, 1));
vertices[2] = video::S3DVertex(core::vector3df(0, 0, 0), core::vector3df(0, 0, -1), video::SColor(255, 255, 255, 255), core::vector2df(0, 0));
vertices[3] = video::S3DVertex(core::vector3df(1, 0, 0), core::vector3df(0, 0, -1), video::SColor(255, 255, 255, 255), core::vector2df(1, 0));
SMeshBuffer* buf = new SMeshBuffer();
scene::SMeshBuffer* buf = new scene::SMeshBuffer();
buf->append(vertices, 4, indices, 6);
shared_plane_.addMeshBuffer( buf );
......@@ -882,11 +879,7 @@ core::dimension2d<u32> CGUITTFont::getDimensionUntilEndOfLine(const wchar_t* p)
}
core::array<scene::ISceneNode*> CGUITTFont::addTextSceneNode(const wchar_t* text, scene::ISceneManager* smgr, scene::ISceneNode* parent, const video::SColor& color, bool center) {
using namespace core;
using namespace video;
using namespace scene;
array<scene::ISceneNode*> container;
core::array<scene::ISceneNode*> container;
if (!Driver || !smgr) return container;
if (!parent)
......@@ -897,8 +890,8 @@ core::array<scene::ISceneNode*> CGUITTFont::addTextSceneNode(const wchar_t* text
if (!shared_plane_ptr_) //this points to a static mesh that contains the plane
createSharedPlane(); //if it's not initialized, we create one.
dimension2d<s32> text_size(getDimension(text)); //convert from unsigned to signed.
vector3df start_point(0, 0, 0), offset;
core::dimension2d<s32> text_size(getDimension(text)); //convert from unsigned to signed.
core::vector3df start_point(0, 0, 0), offset;
/** NOTICE:
Because we are considering adding texts into 3D world, all Y axis vectors are inverted.
......@@ -912,7 +905,7 @@ core::array<scene::ISceneNode*> CGUITTFont::addTextSceneNode(const wchar_t* text
}
// the default font material
SMaterial mat;
video::SMaterial mat;
mat.setFlag(video::EMF_LIGHTING, true);
mat.setFlag(video::EMF_ZWRITE_ENABLE, false);
mat.setFlag(video::EMF_NORMALIZE_NORMALS, true);
......@@ -924,7 +917,7 @@ core::array<scene::ISceneNode*> CGUITTFont::addTextSceneNode(const wchar_t* text
wchar_t current_char = 0, previous_char = 0;
u32 n = 0;
array<u32> glyph_indices;
core::array<u32> glyph_indices;
while (*text) {
current_char = *text;
......@@ -957,23 +950,23 @@ core::array<scene::ISceneNode*> CGUITTFont::addTextSceneNode(const wchar_t* text
s32 offy = (font_metrics.ascender / 64) - glyph.offset.Y;
// Apply kerning.
vector2di k = getKerning(current_char, previous_char);
core::vector2di k = getKerning(current_char, previous_char);
offset.X += k.X;
offset.Y += k.Y;
vector3df current_pos(offset.X + offx, offset.Y - offy, 0);
dimension2d<u32> letter_size = dimension2d<u32>(texw, texh);
core::vector3df current_pos(offset.X + offx, offset.Y - offy, 0);
core::dimension2d<u32> letter_size = core::dimension2d<u32>(texw, texh);
// Now we copy planes corresponding to the letter size.
IMeshManipulator* mani = smgr->getMeshManipulator();
IMesh* meshcopy = mani->createMeshCopy(shared_plane_ptr_);
mani->scale(meshcopy, vector3df((f32)letter_size.Width, (f32)letter_size.Height, 1));
scene::IMeshManipulator* mani = smgr->getMeshManipulator();
scene::IMesh* meshcopy = mani->createMeshCopy(shared_plane_ptr_);
mani->scale(meshcopy, core::vector3df((f32)letter_size.Width, (f32)letter_size.Height, 1));
ISceneNode* current_node = smgr->addMeshSceneNode(meshcopy, parent, -1, current_pos);
scene::ISceneNode* current_node = smgr->addMeshSceneNode(meshcopy, parent, -1, current_pos);
meshcopy->drop();
current_node->getMaterial(0) = mat;
current_node->setAutomaticCulling(EAC_OFF);
current_node->setAutomaticCulling(scene::EAC_OFF);
current_node->setIsDebugObject(true); //so the picking won't have any effect on individual letter
//current_node->setDebugDataVisible(EDS_BBOX); //de-comment this when debugging
......@@ -991,7 +984,7 @@ core::array<scene::ISceneNode*> CGUITTFont::addTextSceneNode(const wchar_t* text
for (u32 i = 0; i < glyph_indices.size(); ++i) {
u32 n = glyph_indices[i];
SGUITTGlyph const& glyph = Glyphs[n - 1];
ITexture* current_tex = Glyph_Pages[glyph.glyph_page]->texture;
video::ITexture* current_tex = Glyph_Pages[glyph.glyph_page]->texture;
f32 page_texture_size = (f32)current_tex->getSize().Width;
//Now we calculate the UV position according to the texture size and the source rect.
//
......@@ -1007,15 +1000,15 @@ core::array<scene::ISceneNode*> CGUITTFont::addTextSceneNode(const wchar_t* text
f32 v2 = v1 + (glyph.source_rect.getHeight() / page_texture_size);
//we can be quite sure that this is IMeshSceneNode, because we just added them in the above loop.
IMeshSceneNode* node = static_cast<IMeshSceneNode*>(container[i]);
scene::IMeshSceneNode* node = static_cast<scene::IMeshSceneNode*>(container[i]);
S3DVertex* pv = static_cast<S3DVertex*>(node->getMesh()->getMeshBuffer(0)->getVertices());
video::S3DVertex* pv = static_cast<video::S3DVertex*>(node->getMesh()->getMeshBuffer(0)->getVertices());
//pv[0].TCoords.Y = pv[1].TCoords.Y = (letter_size.Height - 1) / static_cast<f32>(letter_size.Height);
//pv[1].TCoords.X = pv[3].TCoords.X = (letter_size.Width - 1) / static_cast<f32>(letter_size.Width);
pv[0].TCoords = vector2df(u1, v2);
pv[1].TCoords = vector2df(u2, v2);
pv[2].TCoords = vector2df(u1, v1);
pv[3].TCoords = vector2df(u2, v1);
pv[0].TCoords = core::vector2df(u1, v2);
pv[1].TCoords = core::vector2df(u2, v2);
pv[2].TCoords = core::vector2df(u1, v1);
pv[3].TCoords = core::vector2df(u2, v1);
container[i]->getMaterial(0).setTexture(0, current_tex);
}
......
......@@ -56,7 +56,7 @@ void ClientCard::UpdateInfo(unsigned char* buf) {
}
if(flag & QUERY_POSITION) {
int pdata = (BufferIO::ReadInt32(buf) >> 24) & 0xff;
if((location & (LOCATION_EXTRA | LOCATION_REMOVED)) && (u8)pdata != position) {
if((location & (LOCATION_EXTRA | LOCATION_REMOVED)) && pdata != position) {
position = pdata;
mainGame->dField.MoveCard(this, 1);
} else
......
......@@ -15,9 +15,9 @@ public:
irr::core::vector3df curRot;
irr::core::vector3df dPos;
irr::core::vector3df dRot;
u32 curAlpha{ 255 };
u32 dAlpha{ 0 };
u32 aniFrame{ 0 };
irr::u32 curAlpha{ 255 };
irr::u32 dAlpha{ 0 };
irr::u32 aniFrame{ 0 };
bool is_moving{ false };
bool is_fading{ false };
bool is_hovered{ false };
......
......@@ -143,6 +143,16 @@ void ClientField::Initial(int player, int deckc, int extrac) {
GetCardLocation(pcard, &pcard->curPos, &pcard->curRot, true);
}
}
void ClientField::ResetSequence(std::vector<ClientCard*>& list, bool reset_height) {
unsigned char seq = 0;
for (auto& pcard : list) {
pcard->sequence = seq++;
if (reset_height) {
pcard->curPos.Z = 0.01f + 0.01f * pcard->sequence;
pcard->mTransform.setTranslation(pcard->curPos);
}
}
}
ClientCard* ClientField::GetCard(int controler, int location, int sequence, int sub_seq) {
std::vector<ClientCard*>* lst = 0;
bool is_xyz = (location & LOCATION_OVERLAY) != 0;
......@@ -194,13 +204,10 @@ void ClientField::AddCard(ClientCard* pcard, int controler, int location, int se
case LOCATION_DECK: {
if (sequence != 0 || deck[controler].size() == 0) {
deck[controler].push_back(pcard);
pcard->sequence = (unsigned char)(deck[controler].size() - 1);
} else {
for (auto& pcard : deck[controler])
pcard->sequence++;
deck[controler].insert(deck[controler].begin(), pcard);
pcard->sequence = 0;
}
ResetSequence(deck[controler], true);
pcard->is_reversed = false;
pcard->ClearData();
pcard->ClearTarget();
......@@ -209,7 +216,7 @@ void ClientField::AddCard(ClientCard* pcard, int controler, int location, int se
}
case LOCATION_HAND: {
hand[controler].push_back(pcard);
pcard->sequence = (unsigned char)(hand[controler].size() - 1);
ResetSequence(hand[controler], false);
break;
}
case LOCATION_MZONE: {
......@@ -222,28 +229,22 @@ void ClientField::AddCard(ClientCard* pcard, int controler, int location, int se
}
case LOCATION_GRAVE: {
grave[controler].push_back(pcard);
pcard->sequence = (unsigned char)(grave[controler].size() - 1);
ResetSequence(grave[controler], false);
break;
}
case LOCATION_REMOVED: {
remove[controler].push_back(pcard);
pcard->sequence = (unsigned char)(remove[controler].size() - 1);
ResetSequence(remove[controler], false);
break;
}
case LOCATION_EXTRA: {
if(extra_p_count[controler] == 0 || (pcard->position & POS_FACEUP)) {
extra[controler].push_back(pcard);
pcard->sequence = (unsigned char)(extra[controler].size() - 1);
} else {
int p = extra[controler].size() - extra_p_count[controler] - 1;
for(int i = extra[controler].size() - 1; i > p; --i) {
extra[controler][i]->sequence++;
extra[controler][i]->curPos += irr::core::vector3df(0, 0, 0.01f);
extra[controler][i]->mTransform.setTranslation(extra[controler][i]->curPos);
}
extra[controler].insert(extra[controler].begin() + p, pcard);
pcard->sequence = p;
size_t faceup_begin = extra[controler].size() - extra_p_count[controler];
extra[controler].insert(extra[controler].begin() + faceup_begin, pcard);
}
ResetSequence(extra[controler], true);
if (pcard->position & POS_FACEUP)
extra_p_count[controler]++;
break;
......@@ -252,28 +253,17 @@ void ClientField::AddCard(ClientCard* pcard, int controler, int location, int se
}
ClientCard* ClientField::RemoveCard(int controler, int location, int sequence) {
ClientCard* pcard = nullptr;
auto erase_card = [](std::vector<ClientCard*>& lst, int seq) {
for (int i = seq; i < (int)lst.size() - 1; ++i) {
lst[i] = lst[i + 1];
lst[i]->sequence--;
lst[i]->curPos -= irr::core::vector3df(0, 0, 0.01f);
lst[i]->mTransform.setTranslation(lst[i]->curPos);
}
lst.pop_back();
};
switch (location) {
case LOCATION_DECK: {
pcard = deck[controler][sequence];
erase_card(deck[controler], sequence);
deck[controler].erase(deck[controler].begin() + sequence);
ResetSequence(deck[controler], true);
break;
}
case LOCATION_HAND: {
pcard = hand[controler][sequence];
for (int i = sequence; i < (int)hand[controler].size() - 1; ++i) {
hand[controler][i] = hand[controler][i + 1];
hand[controler][i]->sequence--;
}
hand[controler].pop_back();
hand[controler].erase(hand[controler].begin() + sequence);
ResetSequence(hand[controler], false);
break;
}
case LOCATION_MZONE: {
......@@ -288,21 +278,26 @@ ClientCard* ClientField::RemoveCard(int controler, int location, int sequence) {
}
case LOCATION_GRAVE: {
pcard = grave[controler][sequence];
erase_card(grave[controler], sequence);
grave[controler].erase(grave[controler].begin() + sequence);
ResetSequence(grave[controler], true);
break;
}
case LOCATION_REMOVED: {
pcard = remove[controler][sequence];
erase_card(remove[controler], sequence);
remove[controler].erase(remove[controler].begin() + sequence);
ResetSequence(remove[controler], true);
break;
}
case LOCATION_EXTRA: {
pcard = extra[controler][sequence];
erase_card(extra[controler], sequence);
extra[controler].erase(extra[controler].begin() + sequence);
ResetSequence(extra[controler], true);
if (pcard->position & POS_FACEUP)
extra_p_count[controler]--;
break;
}
default:
return nullptr;
}
pcard->location = 0;
return pcard;
......@@ -436,7 +431,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
mainGame->imageLoading.insert(std::make_pair(mainGame->btnCardSelect[i], selectable_cards[i]->chain_code));
else
mainGame->btnCardSelect[i]->setImage(imageManager.tCover[selectable_cards[i]->controler + 2]);
mainGame->btnCardSelect[i]->setRelativePosition(rect<s32>(startpos + i * 125, 55, startpos + 120 + i * 125, 225));
mainGame->btnCardSelect[i]->setRelativePosition(irr::core::rect<irr::s32>(startpos + i * 125, 55, startpos + 120 + i * 125, 225));
mainGame->btnCardSelect[i]->setPressed(false);
mainGame->btnCardSelect[i]->setVisible(true);
if(mainGame->dInfo.curMsg != MSG_SORT_CARD) {
......@@ -491,7 +486,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
mainGame->stCardPos[i]->setBackgroundColor(0xffffffff);
}
mainGame->stCardPos[i]->setVisible(true);
mainGame->stCardPos[i]->setRelativePosition(rect<s32>(startpos + i * 125, 30, startpos + 120 + i * 125, 50));
mainGame->stCardPos[i]->setRelativePosition(irr::core::rect<irr::s32>(startpos + i * 125, 30, startpos + 120 + i * 125, 50));
}
if(selectable_cards.size() <= 5) {
for(int i = selectable_cards.size(); i < 5; ++i) {
......@@ -524,7 +519,7 @@ void ClientField::ShowChainCard() {
mainGame->imageLoading.insert(std::make_pair(mainGame->btnCardSelect[i], selectable_cards[i]->code));
else
mainGame->btnCardSelect[i]->setImage(imageManager.tCover[selectable_cards[i]->controler + 2]);
mainGame->btnCardSelect[i]->setRelativePosition(rect<s32>(startpos + i * 125, 55, startpos + 120 + i * 125, 225));
mainGame->btnCardSelect[i]->setRelativePosition(irr::core::rect<irr::s32>(startpos + i * 125, 55, startpos + 120 + i * 125, 225));
mainGame->btnCardSelect[i]->setPressed(false);
mainGame->btnCardSelect[i]->setVisible(true);
wchar_t formatBuffer[2048];
......@@ -543,7 +538,7 @@ void ClientField::ShowChainCard() {
else mainGame->stCardPos[i]->setBackgroundColor(0xffffffff);
}
mainGame->stCardPos[i]->setVisible(true);
mainGame->stCardPos[i]->setRelativePosition(rect<s32>(startpos + i * 125, 30, startpos + 120 + i * 125, 50));
mainGame->stCardPos[i]->setRelativePosition(irr::core::rect<irr::s32>(startpos + i * 125, 30, startpos + 120 + i * 125, 50));
}
if(selectable_cards.size() <= 5) {
for(int i = selectable_cards.size(); i < 5; ++i) {
......@@ -579,7 +574,7 @@ void ClientField::ShowLocationCard() {
mainGame->imageLoading.insert(std::make_pair(mainGame->btnCardDisplay[i], display_cards[i]->code));
else
mainGame->btnCardDisplay[i]->setImage(imageManager.tCover[display_cards[i]->controler + 2]);
mainGame->btnCardDisplay[i]->setRelativePosition(rect<s32>(startpos + i * 125, 55, startpos + 120 + i * 125, 225));
mainGame->btnCardDisplay[i]->setRelativePosition(irr::core::rect<irr::s32>(startpos + i * 125, 55, startpos + 120 + i * 125, 225));
mainGame->btnCardDisplay[i]->setPressed(false);
mainGame->btnCardDisplay[i]->setVisible(true);
wchar_t formatBuffer[2048];
......@@ -612,7 +607,7 @@ void ClientField::ShowLocationCard() {
mainGame->stDisplayPos[i]->setBackgroundColor(0xffffffff);
}
mainGame->stDisplayPos[i]->setVisible(true);
mainGame->stDisplayPos[i]->setRelativePosition(rect<s32>(startpos + i * 125, 30, startpos + 120 + i * 125, 50));
mainGame->stDisplayPos[i]->setRelativePosition(irr::core::rect<irr::s32>(startpos + i * 125, 30, startpos + 120 + i * 125, 50));
}
if(display_cards.size() <= 5) {
for(int i = display_cards.size(); i < 5; ++i) {
......@@ -657,7 +652,7 @@ void ClientField::ShowSelectOption(int select_hint) {
mainGame->btnOptionOK->setVisible(false);
for(int i = 0; i < 5; i++)
mainGame->btnOption[i]->setVisible(i < count);
recti pos = mainGame->wOptions->getRelativePosition();
irr::core::recti pos = mainGame->wOptions->getRelativePosition();
int newheight = 30 + 40 * (scrollbar ? 5 : count);
int oldheight = pos.LowerRightCorner.Y - pos.UpperLeftCorner.Y;
pos.UpperLeftCorner.Y = pos.UpperLeftCorner.Y + (oldheight - newheight) / 2;
......@@ -672,7 +667,7 @@ void ClientField::ShowSelectOption(int select_hint) {
mainGame->btnOptionOK->setVisible(true);
for(int i = 0; i < 5; i++)
mainGame->btnOption[i]->setVisible(false);
recti pos = mainGame->wOptions->getRelativePosition();
irr::core::recti pos = mainGame->wOptions->getRelativePosition();
pos.LowerRightCorner.Y = pos.UpperLeftCorner.Y + 140;
mainGame->wOptions->setRelativePosition(pos);
}
......
......@@ -96,6 +96,7 @@ public:
~ClientField();
void Clear();
void Initial(int player, int deckc, int extrac);
void ResetSequence(std::vector<ClientCard*>& list, bool reset_height);
ClientCard* GetCard(int controler, int location, int sequence, int sub_seq = 0);
void AddCard(ClientCard* pcard, int controler, int location, int sequence);
ClientCard* RemoveCard(int controler, int location, int sequence);
......@@ -144,8 +145,8 @@ public:
ClientCard* menu_card{ nullptr };
int list_command{ 0 };
virtual bool OnEvent(const irr::SEvent& event);
virtual bool OnCommonEvent(const irr::SEvent& event);
bool OnEvent(const irr::SEvent& event) override;
bool OnCommonEvent(const irr::SEvent& event);
void GetHoverField(int x, int y);
void ShowMenu(int flag, int x, int y);
void HideMenu();
......
......@@ -3,6 +3,9 @@
#define _IRR_STATIC_LIB_
#define IRR_COMPILE_WITH_DX9_DEV_PACK
#include <cerrno>
#ifdef _WIN32
#define NOMINMAX
......@@ -22,7 +25,6 @@
#else //_WIN32
#include <errno.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <sys/ioctl.h>
......@@ -43,21 +45,20 @@
#define mystrncasecmp strncasecmp
#endif
#include <stdio.h>
#include <stdlib.h>
#include <cstdio>
#include <cstdlib>
#include <iostream>
#include <algorithm>
#include <string>
#include "bufferio.h"
#include "../ocgcore/ocgapi.h"
#include "../ocgcore/common.h"
template<size_t N, typename... TR>
inline int myswprintf(wchar_t(&buf)[N], const wchar_t* fmt, TR... args) {
return std::swprintf(buf, N, fmt, args...);
}
inline FILE* myfopen(const wchar_t* filename, const char* mode) {
inline FILE* mywfopen(const wchar_t* filename, const char* mode) {
FILE* fp{};
#ifdef _WIN32
wchar_t wmode[20]{};
......@@ -66,18 +67,12 @@ inline FILE* myfopen(const wchar_t* filename, const char* mode) {
#else
char fname[1024]{};
BufferIO::EncodeUTF8(filename, fname);
fp = fopen(fname, mode);
fp = std::fopen(fname, mode);
#endif
return fp;
}
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
extern const unsigned short PRO_VERSION;
extern unsigned int enable_log;
......
#include "data_manager.h"
#include "game.h"
#include <stdio.h>
#include "spmemvfs/spmemvfs.h"
namespace ygo {
......@@ -14,23 +13,21 @@ DataManager::DataManager() : _datas(32768), _strings(32768) {
extra_setcode = { {8512558u, {0x8f, 0x54, 0x59, 0x82, 0x13a}}, };
}
bool DataManager::ReadDB(sqlite3* pDB) {
sqlite3_stmt* pStmt{};
sqlite3_stmt* pStmt = nullptr;
const char* sql = "select * from datas,texts where datas.id=texts.id";
if (sqlite3_prepare_v2(pDB, sql, -1, &pStmt, 0) != SQLITE_OK)
return Error(pDB);
return Error(pDB, pStmt);
wchar_t strBuffer[4096];
int step = 0;
do {
CardDataC cd;
CardString cs;
step = sqlite3_step(pStmt);
if (step == SQLITE_BUSY || step == SQLITE_ERROR || step == SQLITE_MISUSE)
return Error(pDB, pStmt);
else if (step == SQLITE_ROW) {
if (step == SQLITE_ROW) {
cd.code = sqlite3_column_int(pStmt, 0);
cd.ot = sqlite3_column_int(pStmt, 1);
cd.alias = sqlite3_column_int(pStmt, 2);
auto setcode = sqlite3_column_int64(pStmt, 3);
uint64_t setcode = static_cast<uint64_t>(sqlite3_column_int64(pStmt, 3));
if (setcode) {
auto it = extra_setcode.find(cd.code);
if (it != extra_setcode.end()) {
......@@ -43,7 +40,7 @@ bool DataManager::ReadDB(sqlite3* pDB) {
else
cd.set_setcode(setcode);
}
cd.type = sqlite3_column_int(pStmt, 4);
cd.type = static_cast<decltype(cd.type)>(sqlite3_column_int64(pStmt, 4));
cd.attack = sqlite3_column_int(pStmt, 5);
cd.defense = sqlite3_column_int(pStmt, 6);
if (cd.type & TYPE_LINK) {
......@@ -52,13 +49,13 @@ bool DataManager::ReadDB(sqlite3* pDB) {
}
else
cd.link_marker = 0;
unsigned int level = sqlite3_column_int(pStmt, 7);
uint32_t level = static_cast<uint32_t>(sqlite3_column_int(pStmt, 7));
cd.level = level & 0xff;
cd.lscale = (level >> 24) & 0xff;
cd.rscale = (level >> 16) & 0xff;
cd.race = sqlite3_column_int(pStmt, 8);
cd.attribute = sqlite3_column_int(pStmt, 9);
cd.category = sqlite3_column_int(pStmt, 10);
cd.race = static_cast<decltype(cd.race)>(sqlite3_column_int64(pStmt, 8));
cd.attribute = static_cast<decltype(cd.attribute)>(sqlite3_column_int64(pStmt, 9));
cd.category = static_cast<decltype(cd.category)>(sqlite3_column_int64(pStmt, 10));
_datas[cd.code] = cd;
if (const char* text = (const char*)sqlite3_column_text(pStmt, 12)) {
BufferIO::DecodeUTF8(text, strBuffer);
......@@ -77,7 +74,9 @@ bool DataManager::ReadDB(sqlite3* pDB) {
}
_strings[cd.code] = cs;
}
} while (step != SQLITE_DONE);
else if (step != SQLITE_DONE)
return Error(pDB, pStmt);
} while (step == SQLITE_ROW);
sqlite3_finalize(pStmt);
return true;
}
......@@ -85,17 +84,17 @@ bool DataManager::LoadDB(const wchar_t* wfile) {
char file[256];
BufferIO::EncodeUTF8(wfile, file);
#ifdef _WIN32
IReadFile* reader = FileSystem->createAndOpenFile(wfile);
auto reader = FileSystem->createAndOpenFile(wfile);
#else
IReadFile* reader = FileSystem->createAndOpenFile(file);
auto reader = FileSystem->createAndOpenFile(file);
#endif
if(reader == nullptr)
return false;
spmemvfs_db_t db;
spmembuffer_t* mem = (spmembuffer_t*)calloc(sizeof(spmembuffer_t), 1);
spmembuffer_t* mem = (spmembuffer_t*)std::calloc(sizeof(spmembuffer_t), 1);
spmemvfs_env_init();
mem->total = mem->used = reader->getSize();
mem->data = (char*)malloc(mem->total + 1);
mem->data = (char*)std::malloc(mem->total + 1);
reader->read(mem->data, mem->total);
reader->drop();
(mem->data)[mem->total] = '\0';
......@@ -109,14 +108,14 @@ bool DataManager::LoadDB(const wchar_t* wfile) {
return ret;
}
bool DataManager::LoadStrings(const char* file) {
FILE* fp = fopen(file, "r");
FILE* fp = std::fopen(file, "r");
if(!fp)
return false;
char linebuf[TEXT_LINE_SIZE]{};
while(fgets(linebuf, sizeof linebuf, fp)) {
while(std::fgets(linebuf, sizeof linebuf, fp)) {
ReadStringConfLine(linebuf);
}
fclose(fp);
std::fclose(fp);
return true;
}
bool DataManager::LoadStrings(irr::io::IReadFile* reader) {
......@@ -140,26 +139,26 @@ void DataManager::ReadStringConfLine(const char* linebuf) {
char strbuf[TEXT_LINE_SIZE]{};
int value{};
wchar_t strBuffer[4096]{};
if (sscanf(linebuf, "!%63s", strbuf) != 1)
if (std::sscanf(linebuf, "!%63s", strbuf) != 1)
return;
if(!std::strcmp(strbuf, "system")) {
if (sscanf(&linebuf[7], "%d %240[^\n]", &value, strbuf) != 2)
if (std::sscanf(&linebuf[7], "%d %240[^\n]", &value, strbuf) != 2)
return;
BufferIO::DecodeUTF8(strbuf, strBuffer);
_sysStrings[value] = strBuffer;
} else if(!std::strcmp(strbuf, "victory")) {
if (sscanf(&linebuf[8], "%x %240[^\n]", &value, strbuf) != 2)
if (std::sscanf(&linebuf[8], "%x %240[^\n]", &value, strbuf) != 2)
return;
BufferIO::DecodeUTF8(strbuf, strBuffer);
_victoryStrings[value] = strBuffer;
} else if(!std::strcmp(strbuf, "counter")) {
if (sscanf(&linebuf[8], "%x %240[^\n]", &value, strbuf) != 2)
if (std::sscanf(&linebuf[8], "%x %240[^\n]", &value, strbuf) != 2)
return;
BufferIO::DecodeUTF8(strbuf, strBuffer);
_counterStrings[value] = strBuffer;
} else if(!std::strcmp(strbuf, "setname")) {
//using tab for comment
if (sscanf(&linebuf[8], "%x %240[^\t\n]", &value, strbuf) != 2)
if (std::sscanf(&linebuf[8], "%x %240[^\t\n]", &value, strbuf) != 2)
return;
BufferIO::DecodeUTF8(strbuf, strBuffer);
_setnameStrings[value] = strBuffer;
......@@ -418,9 +417,9 @@ unsigned char* DataManager::ReadScriptFromIrrFS(const char* script_name, int* sl
#ifdef _WIN32
wchar_t fname[256]{};
BufferIO::DecodeUTF8(script_name, fname);
IReadFile* reader = FileSystem->createAndOpenFile(fname);
auto reader = FileSystem->createAndOpenFile(fname);
#else
IReadFile* reader = FileSystem->createAndOpenFile(script_name);
auto reader = FileSystem->createAndOpenFile(script_name);
#endif
if (!reader)
return nullptr;
......@@ -434,7 +433,7 @@ unsigned char* DataManager::ReadScriptFromIrrFS(const char* script_name, int* sl
unsigned char* DataManager::ReadScriptFromFile(const char* script_name, int* slen) {
wchar_t fname[256]{};
BufferIO::DecodeUTF8(script_name, fname);
FILE* fp = myfopen(fname, "rb");
FILE* fp = mywfopen(fname, "rb");
if (!fp)
return nullptr;
size_t len = std::fread(scriptBuffer, 1, sizeof scriptBuffer, fp);
......
......@@ -24,7 +24,7 @@ struct CardDataC : card_data {
uint32_t ot{};
uint32_t category{};
bool is_setcodes(std::vector <uint32_t> values) const {
bool is_setcodes(const std::vector<unsigned int>& values) const {
for (auto& value : values) {
if (is_setcode(value))
return true;
......
This diff is collapsed.
#ifndef DECK_CON_H
#define DECK_CON_H
#include "config.h"
#include <unordered_map>
#include <vector>
#include <irrlicht.h>
#include "data_manager.h"
#include "deck_manager.h"
#include "../ocgcore/mtrandom.h"
namespace ygo {
class DeckBuilder: public irr::IEventReceiver {
public:
virtual bool OnEvent(const irr::SEvent& event);
bool OnEvent(const irr::SEvent& event) override;
void Initialize();
void Terminate();
void GetHoveredCard();
......@@ -28,7 +29,7 @@ public:
void ChangeCategory(int catesel);
void ShowDeckManage();
void ShowBigCard(int code, float zoom);
void ZoomBigCard(s32 centerx = -1, s32 centery = -1);
void ZoomBigCard(irr::s32 centerx = -1, irr::s32 centery = -1);
void CloseBigCard();
bool CardNameContains(const wchar_t *haystack, const wchar_t *needle);
......@@ -56,7 +57,7 @@ public:
unsigned int filter_scl{};
unsigned int filter_marks{};
int filter_lm{};
position2di mouse_pos;
irr::core::vector2di mouse_pos;
int hovered_code{};
int hovered_pos{};
int hovered_seq{ -1 };
......@@ -74,14 +75,14 @@ public:
code_pointer draging_pointer;
int prev_category{};
int prev_deck{};
s32 prev_operation{};
irr::s32 prev_operation{};
int prev_sel{ -1 };
bool is_modified{};
bool readonly{};
bool showing_pack{};
mt19937 rnd;
const std::unordered_map<int, int>* filterList;
const LFList* filterList{};
std::vector<code_pointer> results;
wchar_t result_string[8]{};
std::vector<std::wstring> expansionPacks;
......
This diff is collapsed.
#ifndef DECKMANAGER_H
#define DECKMANAGER_H
#include "config.h"
#include "data_manager.h"
#include <unordered_map>
#include <vector>
#include <sstream>
#include "data_manager.h"
namespace ygo {
constexpr int DECK_MAX_SIZE = 60;
......@@ -17,13 +16,13 @@ namespace ygo {
struct LFList {
unsigned int hash{};
std::wstring listName;
std::unordered_map<int, int> content;
std::unordered_map<unsigned int, int> content;
};
struct Deck {
std::vector<code_pointer> main;
std::vector<code_pointer> extra;
std::vector<code_pointer> side;
Deck() {}
Deck() = default;
Deck(const Deck& ndeck) {
main = ndeck.main;
extra = ndeck.extra;
......@@ -45,18 +44,18 @@ public:
void LoadLFListSingle(const char* path);
void LoadLFList();
const wchar_t* GetLFListName(int lfhash);
const std::unordered_map<int, int>* GetLFListContent(int lfhash);
const wchar_t* GetLFListName(unsigned int lfhash);
const LFList* GetLFList(unsigned int lfhash);
unsigned int CheckDeck(Deck& deck, int lfhash, int rule);
int LoadDeck(Deck& deck, int* dbuf, int mainc, int sidec, bool is_packlist = false);
int LoadDeck(Deck& deck, std::istringstream& deckStream, bool is_packlist = false);
bool LoadSide(Deck& deck, int* dbuf, int mainc, int sidec);
void GetCategoryPath(wchar_t* ret, int index, const wchar_t* text);
void GetDeckFile(wchar_t* ret, irr::gui::IGUIComboBox* cbCategory, irr::gui::IGUIComboBox* cbDeck);
void GetDeckFile(wchar_t* ret, int category_index, const wchar_t* category_name, const wchar_t* deckname);
FILE* OpenDeckFile(const wchar_t* file, const char* mode);
IReadFile* OpenDeckReader(const wchar_t* file);
irr::io::IReadFile* OpenDeckReader(const wchar_t* file);
bool LoadCurrentDeck(const wchar_t* file, bool is_packlist = false);
bool LoadCurrentDeck(irr::gui::IGUIComboBox* cbCategory, irr::gui::IGUIComboBox* cbDeck);
bool LoadCurrentDeck(int category_index, const wchar_t* category_name, const wchar_t* deckname);
bool SaveDeck(Deck& deck, const wchar_t* file);
bool DeleteDeck(const wchar_t* file);
bool CreateCategory(const wchar_t* name);
......
This diff is collapsed.
......@@ -500,9 +500,9 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, int len) {
mainGame->dInfo.time_limit = pkt->info.time_limit;
mainGame->dInfo.time_left[0] = 0;
mainGame->dInfo.time_left[1] = 0;
mainGame->deckBuilder.filterList = deckManager.GetLFListContent(pkt->info.lflist);
mainGame->deckBuilder.filterList = deckManager.GetLFList(pkt->info.lflist);
if(mainGame->deckBuilder.filterList == nullptr)
mainGame->deckBuilder.filterList = &deckManager._lfList[0].content;
mainGame->deckBuilder.filterList = &deckManager._lfList[0];
mainGame->stHostPrepOB->setText(L"");
mainGame->SetStaticText(mainGame->stHostPrepRule, 180, mainGame->guiFont, str.c_str());
mainGame->RefreshCategoryDeck(mainGame->cbCategorySelect, mainGame->cbDeckSelect);
......@@ -730,9 +730,8 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, int len) {
else
starttime = new_replay.pheader.seed;
tm* localedtime = localtime(&starttime);
wchar_t timetext[40];
std::wcsftime(timetext, 40, L"%Y-%m-%d %H-%M-%S", localedtime);
std::wcsftime(timetext, sizeof timetext / sizeof timetext[0], L"%Y-%m-%d %H-%M-%S", std::localtime(&starttime));
mainGame->ebRSName->setText(timetext);
if(!mainGame->chkAutoSaveReplay->isChecked()) {
mainGame->wReplaySave->setText(dataManager.GetSysString(1340));
......@@ -1901,23 +1900,23 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
else startpos = 155;
if(positions & 0x1) {
mainGame->imageLoading.insert(std::make_pair(mainGame->btnPSAU, code));
mainGame->btnPSAU->setRelativePosition(rect<s32>(startpos, 45, startpos + 140, 185));
mainGame->btnPSAU->setRelativePosition(irr::core::rect<irr::s32>(startpos, 45, startpos + 140, 185));
mainGame->btnPSAU->setVisible(true);
startpos += 145;
} else mainGame->btnPSAU->setVisible(false);
if(positions & 0x2) {
mainGame->btnPSAD->setRelativePosition(rect<s32>(startpos, 45, startpos + 140, 185));
mainGame->btnPSAD->setRelativePosition(irr::core::rect<irr::s32>(startpos, 45, startpos + 140, 185));
mainGame->btnPSAD->setVisible(true);
startpos += 145;
} else mainGame->btnPSAD->setVisible(false);
if(positions & 0x4) {
mainGame->imageLoading.insert(std::make_pair(mainGame->btnPSDU, code));
mainGame->btnPSDU->setRelativePosition(rect<s32>(startpos, 45, startpos + 140, 185));
mainGame->btnPSDU->setRelativePosition(irr::core::rect<irr::s32>(startpos, 45, startpos + 140, 185));
mainGame->btnPSDU->setVisible(true);
startpos += 145;
} else mainGame->btnPSDU->setVisible(false);
if(positions & 0x8) {
mainGame->btnPSDD->setRelativePosition(rect<s32>(startpos, 45, startpos + 140, 185));
mainGame->btnPSDD->setRelativePosition(irr::core::rect<irr::s32>(startpos, 45, startpos + 140, 185));
mainGame->btnPSDD->setVisible(true);
startpos += 145;
} else mainGame->btnPSDD->setVisible(false);
......@@ -3429,11 +3428,11 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
float xd = mainGame->dField.attack_target->curPos.X;
float yd = mainGame->dField.attack_target->curPos.Y;
sy = (float)sqrt((xa - xd) * (xa - xd) + (ya - yd) * (ya - yd)) / 2;
mainGame->atk_t = vector3df((xa + xd) / 2, (ya + yd) / 2, 0);
mainGame->atk_t = irr::core::vector3df((xa + xd) / 2, (ya + yd) / 2, 0);
if (ca == 0)
mainGame->atk_r = vector3df(0, 0, -atan((xd - xa) / (yd - ya)));
mainGame->atk_r = irr::core::vector3df(0, 0, -atan((xd - xa) / (yd - ya)));
else
mainGame->atk_r = vector3df(0, 0, 3.1415926 - atan((xd - xa) / (yd - ya)));
mainGame->atk_r = irr::core::vector3df(0, 0, 3.1415926 - atan((xd - xa) / (yd - ya)));
} else {
soundManager.PlaySoundEffect(SOUND_DIRECT_ATTACK);
myswprintf(event_string, dataManager.GetSysString(1620), dataManager.GetName(mainGame->dField.attacker->code));
......@@ -3444,11 +3443,11 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
if (ca == 0)
yd = -3.5f;
sy = (float)sqrt((xa - xd) * (xa - xd) + (ya - yd) * (ya - yd)) / 2;
mainGame->atk_t = vector3df((xa + xd) / 2, (ya + yd) / 2, 0);
mainGame->atk_t = irr::core::vector3df((xa + xd) / 2, (ya + yd) / 2, 0);
if (ca == 0)
mainGame->atk_r = vector3df(0, 0, -atan((xd - xa) / (yd - ya)));
mainGame->atk_r = irr::core::vector3df(0, 0, -atan((xd - xa) / (yd - ya)));
else
mainGame->atk_r = vector3df(0, 0, 3.1415926 - atan((xd - xa) / (yd - ya)));
mainGame->atk_r = irr::core::vector3df(0, 0, 3.1415926 - atan((xd - xa) / (yd - ya)));
}
matManager.GenArrow(sy);
mainGame->attack_sv = 0;
......@@ -3673,9 +3672,9 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
mainGame->cbANNumber->setSelected(0);
if(quickmode) {
mainGame->cbANNumber->setVisible(false);
mainGame->btnANNumberOK->setRelativePosition(rect<s32>(20, 195, 210, 230));
mainGame->btnANNumberOK->setRelativePosition(irr::core::rect<irr::s32>(20, 195, 210, 230));
mainGame->btnANNumberOK->setEnabled(false);
recti pos = mainGame->wANNumber->getRelativePosition();
irr::core::recti pos = mainGame->wANNumber->getRelativePosition();
pos.LowerRightCorner.Y = pos.UpperLeftCorner.Y + 250;
mainGame->wANNumber->setRelativePosition(pos);
} else {
......@@ -3683,8 +3682,8 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
mainGame->btnANNumber[i]->setVisible(false);
}
mainGame->cbANNumber->setVisible(true);
mainGame->btnANNumberOK->setRelativePosition(rect<s32>(80, 60, 150, 85));
recti pos = mainGame->wANNumber->getRelativePosition();
mainGame->btnANNumberOK->setRelativePosition(irr::core::rect<irr::s32>(80, 60, 150, 85));
irr::core::recti pos = mainGame->wANNumber->getRelativePosition();
pos.LowerRightCorner.Y = pos.UpperLeftCorner.Y + 95;
mainGame->wANNumber->setRelativePosition(pos);
}
......
......@@ -53,7 +53,7 @@ public:
bufferevent_write(client_bev, duel_client_write, 3);
}
template<typename ST>
static void SendPacketToServer(unsigned char proto, ST& st) {
static void SendPacketToServer(unsigned char proto, const ST& st) {
auto p = duel_client_write;
if (sizeof(ST) > MAX_DATA_SIZE)
return;
......
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......@@ -15,7 +15,7 @@
#include "client_field.h"
#include "deck_con.h"
#include "menu_handler.h"
#include <time.h>
#include <ctime>
#include <unordered_map>
#include <vector>
#include <list>
......@@ -29,6 +29,7 @@ constexpr int TEXT_LINE_SIZE = 256;
namespace ygo {
bool IsExtension(const wchar_t* filename, const wchar_t* extension);
bool IsExtension(const char* filename, const char* extension);
struct Config {
bool use_d3d{ false };
......@@ -143,9 +144,9 @@ class Game {
public:
bool Initialize();
void MainLoop();
void BuildProjectionMatrix(irr::core::matrix4& mProjection, f32 left, f32 right, f32 bottom, f32 top, f32 znear, f32 zfar);
void InitStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, u32 cHeight, irr::gui::CGUITTFont* font, const wchar_t* text);
std::wstring SetStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, irr::gui::CGUITTFont* font, const wchar_t* text, u32 pos = 0);
void BuildProjectionMatrix(irr::core::matrix4& mProjection, irr::f32 left, irr::f32 right, irr::f32 bottom, irr::f32 top, irr::f32 znear, irr::f32 zfar);
void InitStaticText(irr::gui::IGUIStaticText* pControl, irr::u32 cWidth, irr::u32 cHeight, irr::gui::CGUITTFont* font, const wchar_t* text);
std::wstring SetStaticText(irr::gui::IGUIStaticText* pControl, irr::u32 cWidth, irr::gui::CGUITTFont* font, const wchar_t* text, irr::u32 pos = 0);
void LoadExpansions();
void RefreshCategoryDeck(irr::gui::IGUIComboBox* cbCategory, irr::gui::IGUIComboBox* cbDeck, bool selectlastused = true);
void RefreshDeck(irr::gui::IGUIComboBox* cbCategory, irr::gui::IGUIComboBox* cbDeck);
......@@ -169,7 +170,7 @@ public:
void HideElement(irr::gui::IGUIElement* element, bool set_action = false);
void PopupElement(irr::gui::IGUIElement* element, int hideframe = 0);
void WaitFrameSignal(int frame);
void DrawThumb(code_pointer cp, position2di pos, const std::unordered_map<int,int>* lflist, bool drag = false);
void DrawThumb(code_pointer cp, irr::core::vector2di pos, const LFList* lflist, bool drag = false);
void DrawDeckBd();
void LoadConfig();
void SaveConfig();
......@@ -190,7 +191,7 @@ public:
int ChatLocalPlayer(int player);
const wchar_t* LocalName(int local_player);
bool HasFocus(EGUI_ELEMENT_TYPE type) const {
bool HasFocus(irr::gui::EGUI_ELEMENT_TYPE type) const {
irr::gui::IGUIElement* focus = env->getFocus();
return focus && focus->hasType(type);
}
......@@ -203,26 +204,26 @@ public:
void OnResize();
void ResizeChatInputWindow();
recti Resize(s32 x, s32 y, s32 x2, s32 y2);
recti Resize(s32 x, s32 y, s32 x2, s32 y2, s32 dx, s32 dy, s32 dx2, s32 dy2);
position2di Resize(s32 x, s32 y);
position2di ResizeReverse(s32 x, s32 y);
recti ResizePhaseHint(s32 x, s32 y, s32 x2, s32 y2, s32 width);
recti ResizeWin(s32 x, s32 y, s32 x2, s32 y2);
recti ResizeCardImgWin(s32 x, s32 y, s32 mx, s32 my);
recti ResizeCardHint(s32 x, s32 y, s32 x2, s32 y2);
position2di ResizeCardHint(s32 x, s32 y);
recti ResizeCardMid(s32 x, s32 y, s32 x2, s32 y2, s32 midx, s32 midy);
position2di ResizeCardMid(s32 x, s32 y, s32 midx, s32 midy);
recti ResizeFit(s32 x, s32 y, s32 x2, s32 y2);
irr::core::recti Resize(irr::s32 x, irr::s32 y, irr::s32 x2, irr::s32 y2);
irr::core::recti Resize(irr::s32 x, irr::s32 y, irr::s32 x2, irr::s32 y2, irr::s32 dx, irr::s32 dy, irr::s32 dx2, irr::s32 dy2);
irr::core::vector2di Resize(irr::s32 x, irr::s32 y);
irr::core::vector2di ResizeReverse(irr::s32 x, irr::s32 y);
irr::core::recti ResizePhaseHint(irr::s32 x, irr::s32 y, irr::s32 x2, irr::s32 y2, irr::s32 width);
irr::core::recti ResizeWin(irr::s32 x, irr::s32 y, irr::s32 x2, irr::s32 y2);
irr::core::recti ResizeCardImgWin(irr::s32 x, irr::s32 y, irr::s32 mx, irr::s32 my);
irr::core::recti ResizeCardHint(irr::s32 x, irr::s32 y, irr::s32 x2, irr::s32 y2);
irr::core::vector2di ResizeCardHint(irr::s32 x, irr::s32 y);
irr::core::recti ResizeCardMid(irr::s32 x, irr::s32 y, irr::s32 x2, irr::s32 y2, irr::s32 midx, irr::s32 midy);
irr::core::vector2di ResizeCardMid(irr::s32 x, irr::s32 y, irr::s32 midx, irr::s32 midy);
irr::core::recti ResizeFit(irr::s32 x, irr::s32 y, irr::s32 x2, irr::s32 y2);
void SetWindowsIcon();
void SetWindowsScale(float scale);
void FlashWindow();
void SetCursor(ECURSOR_ICON icon);
void SetCursor(irr::gui::ECURSOR_ICON icon);
template<typename T>
static void DrawShadowText(irr::gui::CGUITTFont* font, const T& text, const core::rect<s32>& position, const core::rect<s32>& padding,
video::SColor color = 0xffffffff, video::SColor shadowcolor = 0xff000000, bool hcenter = false, bool vcenter = false, const core::rect<s32>* clip = nullptr);
static void DrawShadowText(irr::gui::CGUITTFont* font, const T& text, const irr::core::rect<irr::s32>& position, const irr::core::rect<irr::s32>& padding,
irr::video::SColor color = 0xffffffff, irr::video::SColor shadowcolor = 0xff000000, bool hcenter = false, bool vcenter = false, const irr::core::rect<irr::s32>* clip = nullptr);
std::mutex gMutex;
Signal frameSignal;
......@@ -239,41 +240,41 @@ public:
std::wstring chatMsg[8];
std::vector<BotInfo> botInfo;
int hideChatTimer;
bool hideChat;
int hideChatTimer{};
bool hideChat{};
int chatTiming[8]{};
int chatType[8]{};
unsigned short linePatternD3D;
unsigned short linePatternGL;
int waitFrame;
int signalFrame;
int actionParam;
int showingcode;
const wchar_t* showingtext;
int showcard;
int showcardcode;
int showcarddif;
int showcardp;
int is_attacking;
int attack_sv;
unsigned short linePatternD3D{};
unsigned short linePatternGL{ 0x0f0f };
int waitFrame{};
int signalFrame{};
int actionParam{};
int showingcode{};
const wchar_t* showingtext{};
int showcard{};
int showcardcode{};
int showcarddif{};
int showcardp{};
int is_attacking{};
int attack_sv{};
irr::core::vector3df atk_r;
irr::core::vector3df atk_t;
float atkdy;
int lpframe;
int lpd;
int lpplayer;
int lpccolor;
float atkdy{};
int lpframe{};
int lpd{};
int lpplayer{};
int lpccolor{};
std::wstring lpcstring;
bool always_chain;
bool ignore_chain;
bool chain_when_avail;
bool always_chain{};
bool ignore_chain{};
bool chain_when_avail{};
bool is_building;
bool is_siding;
bool is_building{};
bool is_siding{};
irr::core::dimension2d<irr::u32> window_size;
float xScale;
float yScale;
float xScale{ 1.0f };
float yScale{ 1.0f };
ClientField dField;
DeckBuilder deckBuilder;
......
......@@ -2,7 +2,7 @@
#include "game.h"
#include "data_manager.h"
#include <event2/thread.h>
#include <locale.h>
#include <clocale>
#include <memory>
#ifdef __APPLE__
#import <CoreFoundation/CoreFoundation.h>
......@@ -24,7 +24,7 @@ void ClickButton(irr::gui::IGUIElement* btn) {
int main(int argc, char* argv[]) {
#ifndef _WIN32
setlocale(LC_CTYPE, "UTF-8");
std::setlocale(LC_CTYPE, "UTF-8");
#endif
#ifdef __APPLE__
CFURLRef bundle_url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
......@@ -36,17 +36,15 @@ int main(int argc, char* argv[]) {
CFRelease(path);
#endif //__APPLE__
#ifdef _WIN32
#ifndef _DEBUG
char* pstrext;
if(argc == 2 && (pstrext = std::strrchr(argv[1], '.'))
&& (!mystrncasecmp(pstrext, ".ydk", 4) || !mystrncasecmp(pstrext, ".yrp", 4))) {
if (argc == 2 && (ygo::IsExtension(argv[1], ".ydk") || ygo::IsExtension(argv[1], ".yrp"))) { // open file from explorer
wchar_t exepath[MAX_PATH];
GetModuleFileNameW(nullptr, exepath, MAX_PATH);
wchar_t* p = std::wcsrchr(exepath, '\\');
*p = '\0';
SetCurrentDirectoryW(exepath);
wchar_t* p = std::wcsrchr(exepath, L'\\');
if (p) {
*p = 0;
SetCurrentDirectoryW(exepath);
}
}
#endif //_DEBUG
#endif //_WIN32
#ifdef _WIN32
WORD wVersionRequested;
......@@ -63,7 +61,7 @@ int main(int argc, char* argv[]) {
return 0;
#ifdef _WIN32
int wargc;
int wargc = 0;
std::unique_ptr<wchar_t*[], void(*)(wchar_t**)> wargv(CommandLineToArgvW(GetCommandLineW(), &wargc), [](wchar_t** wargv) {
LocalFree(wargv);
});
......@@ -78,6 +76,24 @@ int main(int argc, char* argv[]) {
bool keep_on_return = false;
bool deckCategorySpecified = false;
for(int i = 1; i < wargc; ++i) {
if (wargc == 2 && std::wcslen(wargv[1]) >= 4) {
wchar_t* pstrext = wargv[1] + std::wcslen(wargv[1]) - 4;
if (!mywcsncasecmp(pstrext, L".ydk", 4)) {
open_file = true;
BufferIO::CopyWideString(wargv[1], open_file_name);
exit_on_return = true;
ClickButton(ygo::mainGame->btnDeckEdit);
break;
}
if (!mywcsncasecmp(pstrext, L".yrp", 4)) {
open_file = true;
BufferIO::CopyWideString(wargv[1], open_file_name);
exit_on_return = true;
ClickButton(ygo::mainGame->btnReplayMode);
ClickButton(ygo::mainGame->btnLoadReplay);
break;
}
}
if(wargv[i][0] == L'-' && wargv[i][1] == L'e' && wargv[i][2] != L'\0') {
ygo::dataManager.LoadDB(&wargv[i][2]);
continue;
......@@ -173,23 +189,6 @@ int main(int argc, char* argv[]) {
if(open_file)
ClickButton(ygo::mainGame->btnLoadSinglePlay);
break;
} else if(wargc == 2 && std::wcslen(wargv[1]) >= 4) {
wchar_t* pstrext = wargv[1] + std::wcslen(wargv[1]) - 4;
if(!mywcsncasecmp(pstrext, L".ydk", 4)) {
open_file = true;
BufferIO::CopyWideString(wargv[i], open_file_name);
exit_on_return = !keep_on_return;
ClickButton(ygo::mainGame->btnDeckEdit);
break;
}
if(!mywcsncasecmp(pstrext, L".yrp", 4)) {
open_file = true;
BufferIO::CopyWideString(wargv[i], open_file_name);
exit_on_return = !keep_on_return;
ClickButton(ygo::mainGame->btnReplayMode);
ClickButton(ygo::mainGame->btnLoadReplay);
break;
}
}
}
ygo::mainGame->MainLoop();
......
......@@ -129,7 +129,7 @@ void ImageManager::ResizeTexture() {
// function by Warr1024, from https://github.com/minetest/minetest/issues/2419 , modified
void imageScaleNNAA(irr::video::IImage *src, irr::video::IImage *dest) {
double sx, sy, minsx, maxsx, minsy, maxsy, area, ra, ga, ba, aa, pw, ph, pa;
u32 dy, dx;
irr::u32 dy, dx;
irr::video::SColor pxl;
// Cache rectsngle boundaries.
......@@ -138,7 +138,7 @@ void imageScaleNNAA(irr::video::IImage *src, irr::video::IImage *dest) {
// Walk each destination image pixel.
// Note: loop y around x for better cache locality.
irr::core::dimension2d<u32> dim = dest->getDimension();
irr::core::dimension2d<irr::u32> dim = dest->getDimension();
for(dy = 0; dy < dim.Height; dy++)
for(dx = 0; dx < dim.Width; dx++) {
......@@ -176,7 +176,7 @@ void imageScaleNNAA(irr::video::IImage *src, irr::video::IImage *dest) {
// Get source pixel and add it to totals, weighted
// by covered area and alpha.
pxl = src->getPixel((u32)sx, (u32)sy);
pxl = src->getPixel((irr::u32)sx, (irr::u32)sy);
area += pa;
ra += pa * pxl.getRed();
ga += pa * pxl.getGreen();
......@@ -199,16 +199,16 @@ void imageScaleNNAA(irr::video::IImage *src, irr::video::IImage *dest) {
dest->setPixel(dx, dy, pxl);
}
}
irr::video::ITexture* ImageManager::GetTextureFromFile(const char* file, s32 width, s32 height) {
irr::video::ITexture* ImageManager::GetTextureFromFile(const char* file, irr::s32 width, irr::s32 height) {
if(mainGame->gameConf.use_image_scale) {
irr::video::ITexture* texture;
irr::video::IImage* srcimg = driver->createImageFromFile(file);
if(srcimg == nullptr)
return nullptr;
if(srcimg->getDimension() == irr::core::dimension2d<u32>(width, height)) {
if(srcimg->getDimension() == irr::core::dimension2d<irr::u32>(width, height)) {
texture = driver->addTexture(file, srcimg);
} else {
video::IImage *destimg = driver->createImage(srcimg->getColorFormat(), irr::core::dimension2d<u32>(width, height));
irr::video::IImage *destimg = driver->createImage(srcimg->getColorFormat(), irr::core::dimension2d<irr::u32>(width, height));
imageScaleNNAA(srcimg, destimg);
texture = driver->addTexture(file, destimg);
destimg->drop();
......@@ -234,10 +234,10 @@ irr::video::ITexture* ImageManager::GetTexture(int code, bool fit) {
auto tit = tMap[fit ? 1 : 0].find(code);
if(tit == tMap[fit ? 1 : 0].end()) {
char file[256];
snprintf(file, sizeof file, "expansions/pics/%d.jpg", code);
std::snprintf(file, sizeof file, "expansions/pics/%d.jpg", code);
irr::video::ITexture* img = GetTextureFromFile(file, width, height);
if(img == nullptr) {
snprintf(file, sizeof file, "pics/%d.jpg", code);
std::snprintf(file, sizeof file, "pics/%d.jpg", code);
img = GetTextureFromFile(file, width, height);
}
if(img == nullptr && !mainGame->gameConf.use_image_scale) {
......@@ -261,10 +261,10 @@ irr::video::ITexture* ImageManager::GetBigPicture(int code, float zoom) {
}
irr::video::ITexture* texture;
char file[256];
snprintf(file, sizeof file, "expansions/pics/%d.jpg", code);
std::snprintf(file, sizeof file, "expansions/pics/%d.jpg", code);
irr::video::IImage* srcimg = driver->createImageFromFile(file);
if(srcimg == nullptr) {
snprintf(file, sizeof file, "pics/%d.jpg", code);
std::snprintf(file, sizeof file, "pics/%d.jpg", code);
srcimg = driver->createImageFromFile(file);
}
if(srcimg == nullptr) {
......@@ -274,7 +274,7 @@ irr::video::ITexture* ImageManager::GetBigPicture(int code, float zoom) {
texture = driver->addTexture(file, srcimg);
} else {
auto origsize = srcimg->getDimension();
video::IImage* destimg = driver->createImage(srcimg->getColorFormat(), irr::core::dimension2d<u32>(origsize.Width * zoom, origsize.Height * zoom));
irr::video::IImage* destimg = driver->createImage(srcimg->getColorFormat(), irr::core::dimension2d<irr::u32>(origsize.Width * zoom, origsize.Height * zoom));
imageScaleNNAA(srcimg, destimg);
texture = driver->addTexture(file, destimg);
destimg->drop();
......@@ -290,31 +290,31 @@ int ImageManager::LoadThumbThread() {
imageManager.tThumbLoadingCodes.pop();
imageManager.tThumbLoadingMutex.unlock();
char file[256];
snprintf(file, sizeof file, "expansions/pics/thumbnail/%d.jpg", code);
std::snprintf(file, sizeof file, "expansions/pics/thumbnail/%d.jpg", code);
irr::video::IImage* img = imageManager.driver->createImageFromFile(file);
if(img == nullptr) {
snprintf(file, sizeof file, "pics/thumbnail/%d.jpg", code);
std::snprintf(file, sizeof file, "pics/thumbnail/%d.jpg", code);
img = imageManager.driver->createImageFromFile(file);
}
if(img == nullptr && mainGame->gameConf.use_image_scale) {
snprintf(file, sizeof file, "expansions/pics/%d.jpg", code);
std::snprintf(file, sizeof file, "expansions/pics/%d.jpg", code);
img = imageManager.driver->createImageFromFile(file);
}
if(img == nullptr && mainGame->gameConf.use_image_scale) {
snprintf(file, sizeof file, "pics/%d.jpg", code);
std::snprintf(file, sizeof file, "pics/%d.jpg", code);
img = imageManager.driver->createImageFromFile(file);
}
if(img != nullptr) {
int width = CARD_THUMB_WIDTH * mainGame->xScale;
int height = CARD_THUMB_HEIGHT * mainGame->yScale;
if(img->getDimension() == irr::core::dimension2d<u32>(width, height)) {
if(img->getDimension() == irr::core::dimension2d<irr::u32>(width, height)) {
img->grab();
imageManager.tThumbLoadingMutex.lock();
if(imageManager.tThumbLoadingThreadRunning)
imageManager.tThumbLoading[code] = img;
imageManager.tThumbLoadingMutex.unlock();
} else {
irr::video::IImage *destimg = imageManager.driver->createImage(img->getColorFormat(), irr::core::dimension2d<u32>(width, height));
irr::video::IImage *destimg = imageManager.driver->createImage(img->getColorFormat(), irr::core::dimension2d<irr::u32>(width, height));
imageScaleNNAA(img, destimg);
img->drop();
destimg->grab();
......@@ -346,7 +346,7 @@ irr::video::ITexture* ImageManager::GetTextureThumb(int code) {
if(lit != tThumbLoading.end()) {
if(lit->second != nullptr) {
char file[256];
snprintf(file, sizeof file, "pics/thumbnail/%d.jpg", code);
std::snprintf(file, sizeof file, "pics/thumbnail/%d.jpg", code);
irr::video::ITexture* texture = driver->addTexture(file, lit->second); // textures must be added in the main thread due to OpenGL
lit->second->drop();
tThumb[code] = texture;
......@@ -379,18 +379,18 @@ irr::video::ITexture* ImageManager::GetTextureField(int code) {
auto tit = tFields.find(code);
if(tit == tFields.end()) {
char file[256];
snprintf(file, sizeof file, "expansions/pics/field/%d.png", code);
std::snprintf(file, sizeof file, "expansions/pics/field/%d.png", code);
irr::video::ITexture* img = GetTextureFromFile(file, 512 * mainGame->xScale, 512 * mainGame->yScale);
if(img == nullptr) {
snprintf(file, sizeof file, "expansions/pics/field/%d.jpg", code);
std::snprintf(file, sizeof file, "expansions/pics/field/%d.jpg", code);
img = GetTextureFromFile(file, 512 * mainGame->xScale, 512 * mainGame->yScale);
}
if(img == nullptr) {
snprintf(file, sizeof file, "pics/field/%d.png", code);
std::snprintf(file, sizeof file, "pics/field/%d.png", code);
img = GetTextureFromFile(file, 512 * mainGame->xScale, 512 * mainGame->yScale);
}
if(img == nullptr) {
snprintf(file, sizeof file, "pics/field/%d.jpg", code);
std::snprintf(file, sizeof file, "pics/field/%d.jpg", code);
img = GetTextureFromFile(file, 512 * mainGame->xScale, 512 * mainGame->yScale);
if(img == nullptr) {
tFields[code] = nullptr;
......
......@@ -16,7 +16,7 @@ public:
void ClearTexture();
void RemoveTexture(int code);
void ResizeTexture();
irr::video::ITexture* GetTextureFromFile(const char* file, s32 width, s32 height);
irr::video::ITexture* GetTextureFromFile(const char* file, irr::s32 width, irr::s32 height);
irr::video::ITexture* GetTexture(int code, bool fit = false);
irr::video::ITexture* GetBigPicture(int code, float zoom);
irr::video::ITexture* GetTextureThumb(int code);
......
This diff is collapsed.
#include "config.h"
#ifndef MATERIALS_H
#define MATERIALS_H
#include <irrlicht.h>
namespace ygo {
......@@ -7,31 +10,31 @@ public:
Materials();
void GenArrow(float y);
S3DVertex vCardFront[4];
S3DVertex vCardOutline[4];
S3DVertex vCardOutliner[4];
S3DVertex vCardBack[4];
S3DVertex vSymbol[4];
S3DVertex vNegate[4];
S3DVertex vChainNum[4];
S3DVertex vActivate[4];
S3DVertex vField[4];
S3DVertex vFieldSpell[4];
S3DVertex vFieldSpell1[4];
S3DVertex vFieldSpell2[4];
//S3DVertex vBackLine[76];
S3DVertex vFieldDeck[2][4];
S3DVertex vFieldGrave[2][2][4]; //[player][rule], rule = 0: dule_rule <= 3, 1: dule_rule >= 4
S3DVertex vFieldExtra[2][4];
S3DVertex vFieldRemove[2][2][4]; //[player][rule]
S3DVertex vFieldMzone[2][7][4]; //[player][sequence]
S3DVertex vFieldSzone[2][8][2][4]; //[player][sequence][rule]
irr::video::S3DVertex vCardFront[4];
irr::video::S3DVertex vCardOutline[4];
irr::video::S3DVertex vCardOutliner[4];
irr::video::S3DVertex vCardBack[4];
irr::video::S3DVertex vSymbol[4];
irr::video::S3DVertex vNegate[4];
irr::video::S3DVertex vChainNum[4];
irr::video::S3DVertex vActivate[4];
irr::video::S3DVertex vField[4];
irr::video::S3DVertex vFieldSpell[4];
irr::video::S3DVertex vFieldSpell1[4];
irr::video::S3DVertex vFieldSpell2[4];
//irr::video::S3DVertex vBackLine[76];
irr::video::S3DVertex vFieldDeck[2][4];
irr::video::S3DVertex vFieldGrave[2][2][4]; //[player][rule], rule = 0: dule_rule <= 3, 1: dule_rule >= 4
irr::video::S3DVertex vFieldExtra[2][4];
irr::video::S3DVertex vFieldRemove[2][2][4]; //[player][rule]
irr::video::S3DVertex vFieldMzone[2][7][4]; //[player][sequence]
irr::video::S3DVertex vFieldSzone[2][8][2][4]; //[player][sequence][rule]
irr::core::vector3df vFieldContiAct[4];
S3DVertex vArrow[40];
SColor c2d[4];
u16 iRectangle[6];
//u16 iBackLine[116];
u16 iArrow[40];
irr::video::S3DVertex vArrow[40];
irr::video::SColor c2d[4];
irr::u16 iRectangle[6];
//irr::u16 iBackLine[116];
irr::u16 iArrow[40];
irr::video::SMaterial mCard;
irr::video::SMaterial mTexture;
irr::video::SMaterial mBackLine;
......@@ -44,3 +47,5 @@ public:
extern Materials matManager;
}
#endif //MATERIALS_H
......@@ -33,7 +33,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
switch(event.EventType) {
case irr::EET_GUI_EVENT: {
irr::gui::IGUIElement* caller = event.GUIEvent.Caller;
s32 id = caller->getID();
irr::s32 id = caller->getID();
if(mainGame->wQuery->isVisible() && id != BUTTON_YES && id != BUTTON_NO) {
mainGame->wQuery->getParent()->bringToFront(mainGame->wQuery);
break;
......@@ -176,7 +176,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
}
case BUTTON_HP_READY: {
if(mainGame->cbCategorySelect->getSelected() == -1 || mainGame->cbDeckSelect->getSelected() == -1 ||
!deckManager.LoadCurrentDeck(mainGame->cbCategorySelect, mainGame->cbDeckSelect)) {
!deckManager.LoadCurrentDeck(mainGame->cbCategorySelect->getSelected(), mainGame->cbCategorySelect->getText(), mainGame->cbDeckSelect->getText())) {
mainGame->gMutex.lock();
soundManager.PlaySoundEffect(SOUND_INFO);
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1406));
......@@ -367,7 +367,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
wchar_t arg1[512];
if(mainGame->botInfo[sel].select_deckfile) {
wchar_t botdeck[256];
deckManager.GetDeckFile(botdeck, mainGame->cbBotDeckCategory, mainGame->cbBotDeck);
deckManager.GetDeckFile(botdeck, mainGame->cbBotDeckCategory->getSelected(), mainGame->cbBotDeckCategory->getText(), mainGame->cbBotDeck->getText());
myswprintf(arg1, L"%ls DeckFile='%ls'", mainGame->botInfo[sel].command, botdeck);
}
else
......@@ -386,7 +386,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
wchar_t warg1[512];
if(mainGame->botInfo[sel].select_deckfile) {
wchar_t botdeck[256];
deckManager.GetDeckFile(botdeck, mainGame->cbBotDeckCategory, mainGame->cbBotDeck);
deckManager.GetDeckFile(botdeck, mainGame->cbBotDeckCategory->getSelected(), mainGame->cbBotDeckCategory->getText(), mainGame->cbBotDeck->getText());
myswprintf(warg1, L"%ls DeckFile='%ls'", mainGame->botInfo[sel].command, botdeck);
}
else
......@@ -396,11 +396,11 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
int flag = 0;
flag += (mainGame->chkBotHand->isChecked() ? 0x1 : 0);
char arg2[8];
snprintf(arg2, sizeof arg2, "%d", flag);
std::snprintf(arg2, sizeof arg2, "%d", flag);
char arg3[8];
snprintf(arg3, sizeof arg3, "%d", mainGame->gameConf.serverport);
std::snprintf(arg3, sizeof arg3, "%d", mainGame->gameConf.serverport);
execl("./bot", "bot", arg1, arg2, arg3, nullptr);
exit(0);
std::exit(0);
} else {
if(!NetServer::StartServer(mainGame->gameConf.serverport)) {
soundManager.PlaySoundEffect(SOUND_INFO);
......@@ -472,7 +472,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
open_file = false;
}
else if(mainGame->cbDBCategory->getSelected() != -1 && mainGame->cbDBDecks->getSelected() != -1) {
deckManager.LoadCurrentDeck(mainGame->cbDBCategory, mainGame->cbDBDecks);
deckManager.LoadCurrentDeck(mainGame->cbDBCategory->getSelected(), mainGame->cbDBCategory->getText(), mainGame->cbDBDecks->getText());
mainGame->ebDeckname->setText(L"");
}
mainGame->HideElement(mainGame->wMainMenu);
......@@ -556,8 +556,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
curtime = ReplayMode::cur_replay.pheader.start_time;
else
curtime = ReplayMode::cur_replay.pheader.seed;
tm* st = localtime(&curtime);
std::wcsftime(infobuf, 256, L"%Y/%m/%d %H:%M:%S\n", st);
std::wcsftime(infobuf, sizeof infobuf / sizeof infobuf[0], L"%Y/%m/%d %H:%M:%S\n", std::localtime(&curtime));
repinfo.append(infobuf);
wchar_t namebuf[4][20]{};
ReplayMode::cur_replay.ReadName(namebuf[0]);
......@@ -582,7 +581,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
const wchar_t* name = mainGame->lstSinglePlayList->getListItem(sel);
wchar_t fname[256];
myswprintf(fname, L"./single/%ls", name);
FILE* fp = myfopen(fname, "rb");
FILE* fp = mywfopen(fname, "rb");
if(!fp) {
mainGame->stSinglePlayInfo->setText(L"");
break;
......@@ -591,7 +590,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
wchar_t wlinebuf[1024];
std::wstring message = L"";
bool in_message = false;
while(fgets(linebuf, 1024, fp)) {
while(std::fgets(linebuf, 1024, fp)) {
if(!std::strncmp(linebuf, "--[[message", 11)) {
size_t len = std::strlen(linebuf);
char* msgend = std::strrchr(linebuf, ']');
......@@ -614,7 +613,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
message.append(wlinebuf);
}
}
fclose(fp);
std::fclose(fp);
mainGame->SetStaticText(mainGame->stSinglePlayInfo, 200, mainGame->guiFont, message.c_str());
break;
}
......@@ -638,7 +637,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame->env->setFocus(mainGame->wHostPrepare);
if(static_cast<irr::gui::IGUICheckBox*>(caller)->isChecked()) {
if(mainGame->cbCategorySelect->getSelected() == -1 || mainGame->cbDeckSelect->getSelected() == -1 ||
!deckManager.LoadCurrentDeck(mainGame->cbCategorySelect, mainGame->cbDeckSelect)) {
!deckManager.LoadCurrentDeck(mainGame->cbCategorySelect->getSelected(), mainGame->cbCategorySelect->getText(), mainGame->cbDeckSelect->getText())) {
mainGame->gMutex.lock();
static_cast<irr::gui::IGUICheckBox*>(caller)->setChecked(false);
soundManager.PlaySoundEffect(SOUND_INFO);
......
#ifndef MENU_HANDLER_H
#define MENU_HANDLER_H
#include "config.h"
#include <irrlicht.h>
namespace ygo {
class MenuHandler: public irr::IEventReceiver {
public:
virtual bool OnEvent(const irr::SEvent& event);
s32 prev_operation;
int prev_sel;
bool OnEvent(const irr::SEvent& event) override;
irr::s32 prev_operation{ 0 };
int prev_sel{ -1 };
};
......
......@@ -88,13 +88,13 @@ public:
static void TraversalDir(const wchar_t* wpath, const std::function<void(const wchar_t*, bool)>& cb) {
wchar_t findstr[1024];
std::swprintf(findstr, sizeof findstr / sizeof findstr[0], L"%s/*", wpath);
std::swprintf(findstr, sizeof findstr / sizeof findstr[0], L"%ls/*", wpath);
WIN32_FIND_DATAW fdataw;
HANDLE fh = FindFirstFileW(findstr, &fdataw);
if(fh == INVALID_HANDLE_VALUE)
return;
do {
if(mywcsncasecmp(fdataw.cFileName, L".", 1) && mywcsncasecmp(fdataw.cFileName, L"..", 2))
if(std::wcscmp(fdataw.cFileName, L".") && std::wcscmp(fdataw.cFileName, L".."))
cb(fdataw.cFileName, (fdataw.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY));
} while(FindNextFileW(fh, &fdataw));
FindClose(fh);
......@@ -119,7 +119,7 @@ public:
while((wfile = std::wcspbrk(wfile, L"/")) != nullptr)
*wfile++ = '_';
}
static bool IsFileExists(const char* file) {
struct stat fileStat;
return (stat(file, &fileStat) == 0) && !S_ISDIR(fileStat.st_mode);
......@@ -216,7 +216,7 @@ public:
stat(fname, &fileStat);
funit.filename = std::string(dirp->d_name);
funit.is_dir = S_ISDIR(fileStat.st_mode);
if(funit.is_dir && (strcmp(dirp->d_name, ".") == 0 || strcmp(dirp->d_name, "..") == 0))
if(funit.is_dir && (std::strcmp(dirp->d_name, ".") == 0 || std::strcmp(dirp->d_name, "..") == 0))
continue;
file_list.push_back(funit);
}
......
......@@ -41,7 +41,7 @@ public:
bufferevent_write(dp->bev, net_server_write, 3);
}
template<typename ST>
static void SendPacketToPlayer(DuelPlayer* dp, unsigned char proto, ST& st) {
static void SendPacketToPlayer(DuelPlayer* dp, unsigned char proto, const ST& st) {
auto p = net_server_write;
if (sizeof(ST) > MAX_DATA_SIZE)
return;
......
......@@ -23,8 +23,8 @@ void Replay::BeginRecord() {
return;
#else
if(is_recording)
fclose(fp);
fp = fopen("./replay/_LastReplay.yrp", "wb");
std::fclose(fp);
fp = std::fopen("./replay/_LastReplay.yrp", "wb");
if(!fp)
return;
#endif
......@@ -39,8 +39,8 @@ void Replay::WriteHeader(ReplayHeader& header) {
DWORD size;
WriteFile(recording_fp, &header, sizeof(header), &size, nullptr);
#else
fwrite(&header, sizeof(header), 1, fp);
fflush(fp);
std::fwrite(&header, sizeof(header), 1, fp);
std::fflush(fp);
#endif
}
void Replay::WriteData(const void* data, size_t length, bool flush) {
......@@ -54,9 +54,9 @@ void Replay::WriteData(const void* data, size_t length, bool flush) {
DWORD size;
WriteFile(recording_fp, data, length, &size, nullptr);
#else
fwrite(data, length, 1, fp);
std::fwrite(data, length, 1, fp);
if(flush)
fflush(fp);
std::fflush(fp);
#endif
}
void Replay::WriteInt32(int32_t data, bool flush) {
......@@ -67,7 +67,7 @@ void Replay::Flush() {
return;
#ifdef _WIN32
#else
fflush(fp);
std::fflush(fp);
#endif
}
void Replay::EndRecord() {
......@@ -76,7 +76,7 @@ void Replay::EndRecord() {
#ifdef _WIN32
CloseHandle(recording_fp);
#else
fclose(fp);
std::fclose(fp);
#endif
pheader.datasize = replay_size;
pheader.flag |= REPLAY_COMPRESSED;
......@@ -94,19 +94,19 @@ void Replay::SaveReplay(const wchar_t* name) {
return;
wchar_t fname[256];
myswprintf(fname, L"./replay/%ls.yrp", name);
FILE* rfp = myfopen(fname, "wb");
FILE* rfp = mywfopen(fname, "wb");
if(!rfp)
return;
fwrite(&pheader, sizeof pheader, 1, rfp);
fwrite(comp_data, comp_size, 1, rfp);
fclose(rfp);
std::fwrite(&pheader, sizeof pheader, 1, rfp);
std::fwrite(comp_data, comp_size, 1, rfp);
std::fclose(rfp);
}
bool Replay::OpenReplay(const wchar_t* name) {
FILE* rfp = myfopen(name, "rb");
FILE* rfp = mywfopen(name, "rb");
if(!rfp) {
wchar_t fname[256];
myswprintf(fname, L"./replay/%ls", name);
rfp = myfopen(fname, "rb");
rfp = mywfopen(fname, "rb");
}
if(!rfp)
return false;
......@@ -116,13 +116,13 @@ bool Replay::OpenReplay(const wchar_t* name) {
is_replaying = false;
replay_size = 0;
comp_size = 0;
if(fread(&pheader, sizeof pheader, 1, rfp) < 1) {
fclose(rfp);
if(std::fread(&pheader, sizeof pheader, 1, rfp) < 1) {
std::fclose(rfp);
return false;
}
if(pheader.flag & REPLAY_COMPRESSED) {
comp_size = fread(comp_data, 1, MAX_COMP_SIZE, rfp);
fclose(rfp);
comp_size = std::fread(comp_data, 1, MAX_COMP_SIZE, rfp);
std::fclose(rfp);
if (pheader.datasize > MAX_REPLAY_SIZE)
return false;
replay_size = pheader.datasize;
......@@ -133,8 +133,8 @@ bool Replay::OpenReplay(const wchar_t* name) {
return false;
}
} else {
replay_size = fread(replay_data, 1, MAX_REPLAY_SIZE, rfp);
fclose(rfp);
replay_size = std::fread(replay_data, 1, MAX_REPLAY_SIZE, rfp);
std::fclose(rfp);
comp_size = 0;
}
is_replaying = true;
......@@ -143,12 +143,12 @@ bool Replay::OpenReplay(const wchar_t* name) {
bool Replay::CheckReplay(const wchar_t* name) {
wchar_t fname[256];
myswprintf(fname, L"./replay/%ls", name);
FILE* rfp = myfopen(fname, "rb");
FILE* rfp = mywfopen(fname, "rb");
if(!rfp)
return false;
ReplayHeader rheader;
size_t count = fread(&rheader, sizeof rheader, 1, rfp);
fclose(rfp);
size_t count = std::fread(&rheader, sizeof rheader, 1, rfp);
std::fclose(rfp);
return count == 1 && rheader.id == 0x31707279 && rheader.version >= 0x12d0u && (rheader.version < 0x1353u || (rheader.flag & REPLAY_UNIFORM));
}
bool Replay::DeleteReplay(const wchar_t* name) {
......
#ifndef REPLAY_MODE_H
#define REPLAY_MODE_H
#include <stdint.h>
#include <cstdint>
#include <vector>
#include "replay.h"
......
......@@ -419,7 +419,7 @@ void SingleDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
rh.version = PRO_VERSION;
rh.flag = REPLAY_UNIFORM;
rh.seed = seed;
rh.start_time = (unsigned int)time(nullptr);
rh.start_time = (unsigned int)std::time(nullptr);
last_replay.BeginRecord();
last_replay.WriteHeader(rh);
last_replay.WriteData(players[0]->name, 40, false);
......
......@@ -84,7 +84,7 @@ int SingleMode::SinglePlayThread() {
rh.version = PRO_VERSION;
rh.flag = REPLAY_UNIFORM | REPLAY_SINGLE_MODE;
rh.seed = seed;
rh.start_time = (unsigned int)time(nullptr);
rh.start_time = (unsigned int)std::time(nullptr);
mainGame->gMutex.lock();
mainGame->HideElement(mainGame->wSinglePlay);
mainGame->ClearCardInfo();
......@@ -135,10 +135,9 @@ int SingleMode::SinglePlayThread() {
}
last_replay.EndRecord();
mainGame->gMutex.lock();
time_t nowtime = time(nullptr);
tm* localedtime = localtime(&nowtime);
time_t nowtime = std::time(nullptr);
wchar_t timetext[40];
std::wcsftime(timetext, 40, L"%Y-%m-%d %H-%M-%S", localedtime);
std::wcsftime(timetext, sizeof timetext / sizeof timetext[0], L"%Y-%m-%d %H-%M-%S", std::localtime(&nowtime));
mainGame->ebRSName->setText(timetext);
if(!mainGame->chkAutoSaveReplay->isChecked()) {
mainGame->wReplaySave->setText(dataManager.GetSysString(1340));
......
#ifndef SINGLE_MODE_H
#define SINGLE_MODE_H
#include <stdint.h>
#include <cstdint>
#include <vector>
#include "replay.h"
......
......@@ -12,7 +12,7 @@ bool SoundManager::Init() {
#ifdef YGOPRO_USE_IRRKLANG
bgm_scene = -1;
RefreshBGMList();
rnd.reset((unsigned int)time(nullptr));
rnd.reset((unsigned int)std::time(nullptr));
engineSound = irrklang::createIrrKlangDevice();
engineMusic = irrklang::createIrrKlangDevice();
if(!engineSound || !engineMusic) {
......
......@@ -392,7 +392,7 @@ void TagDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
rh.version = PRO_VERSION;
rh.flag = REPLAY_UNIFORM | REPLAY_TAG;
rh.seed = seed;
rh.start_time = (unsigned int)time(nullptr);
rh.start_time = (unsigned int)std::time(nullptr);
last_replay.BeginRecord();
last_replay.WriteHeader(rh);
last_replay.WriteData(players[0]->name, 40, false);
......
......@@ -43,6 +43,10 @@ project "freetype"
"src/type42/type42.c",
"src/winfonts/winfnt.c" }
if os.isfile("src/svg/svg.c") then
files { "src/svg/svg.c" }
end
filter "system:windows"
files { "builds/windows/ftsystem.c",
"builds/windows/ftdebug.c" }
......
1 ICON "ygopro.ico"
1 VERSIONINFO
FILEVERSION 1, 0, 35, 3
PRODUCTVERSION 1, 0, 35, 3
FILEVERSION 1, 0, 36, 1
PRODUCTVERSION 1, 0, 36, 1
FILEOS 0x4
FILETYPE 0x1
......@@ -13,11 +13,11 @@ BLOCK "080404b0"
BEGIN
VALUE "FileDescription", "YGOPro"
VALUE "InternalName", "YGOPro"
VALUE "LegalCopyright", "Copyright (C) 2022 Fluorohydride"
VALUE "LegalCopyright", "Copyright (C) 2025 Fluorohydride"
VALUE "OriginalFilename", "YGOPro.exe"
VALUE "ProductName", "YGOPro"
VALUE "FileVersion", "1.035.3"
VALUE "ProductVersion", "1.035.3"
VALUE "FileVersion", "1.036.1"
VALUE "ProductVersion", "1.036.1"
END
END
BLOCK "VarFileInfo"
......
This diff is collapsed.
......@@ -1245,3 +1245,7 @@
!setname 0x1c0 龙华 竜華
!setname 0x1c1 阿尔戈☆群星 ARGS
!setname 0x1c2 喷水引擎 アクア・ジェット
!setname 0x1c3 御剑 Mitsurugi
!setname 0x1c4 征龙 征竜
!setname 0x1c5 再世 再世
!setname 0x1c6 统王 ドミナス
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