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YGOPRO-520DIY
ygopro
Commits
5d17ce74
Commit
5d17ce74
authored
Feb 01, 2012
by
argon.sun
Browse files
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Plain Diff
fix
parent
60340764
Changes
6
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Showing
6 changed files
with
66 additions
and
71 deletions
+66
-71
gframe/deck_con.cpp
gframe/deck_con.cpp
+40
-56
gframe/single_duel.cpp
gframe/single_duel.cpp
+1
-1
ocgcore/operations.cpp
ocgcore/operations.cpp
+13
-4
ocgcore/processor.cpp
ocgcore/processor.cpp
+10
-9
script/c10118318.lua
script/c10118318.lua
+1
-1
script/c6540606.lua
script/c6540606.lua
+1
-0
No files found.
gframe/deck_con.cpp
View file @
5d17ce74
...
@@ -462,70 +462,54 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -462,70 +462,54 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
else
deckManager
.
current_deck
.
side
.
push_back
(
draging_pointer
);
else
deckManager
.
current_deck
.
side
.
push_back
(
draging_pointer
);
}
}
}
else
{
}
else
{
if
((
hovered_pos
==
1
&&
(
draging_pointer
->
second
.
type
&
0x802040
))
||
(
hovered_pos
==
2
&&
!
(
draging_pointer
->
second
.
type
&
0x802040
))
if
((
hovered_pos
==
1
&&
(
draging_pointer
->
second
.
type
&
0x802040
))
||
(
hovered_pos
==
2
&&
!
(
draging_pointer
->
second
.
type
&
0x802040
))
||
hovered_pos
==
4
)
||
hovered_pos
==
4
)
{
hovered_pos
=
0
;
if
(
click_pos
==
1
)
if
((
hovered_pos
==
1
||
(
hovered_pos
==
0
&&
click_pos
==
1
))
&&
deckManager
.
current_deck
.
main
.
size
()
<
64
)
{
deckManager
.
current_deck
.
main
.
push_back
(
draging_pointer
);
if
(
hovered_seq
<
deckManager
.
current_deck
.
main
.
size
()
&&
hovered_pos
)
else
if
(
click_pos
==
2
)
deckManager
.
current_deck
.
main
.
insert
(
deckManager
.
current_deck
.
main
.
begin
()
+
hovered_seq
,
draging_pointer
);
deckManager
.
current_deck
.
extra
.
push_back
(
draging_pointer
);
else
deckManager
.
current_deck
.
main
.
push_back
(
draging_pointer
);
else
if
(
click_pos
==
3
)
}
else
if
((
hovered_pos
==
2
||
(
hovered_pos
==
0
&&
click_pos
==
2
))
&&
deckManager
.
current_deck
.
extra
.
size
()
<
20
)
{
deckManager
.
current_deck
.
side
.
push_back
(
draging_pointer
);
if
(
hovered_seq
<
deckManager
.
current_deck
.
extra
.
size
()
&&
hovered_pos
)
break
;
deckManager
.
current_deck
.
extra
.
insert
(
deckManager
.
current_deck
.
extra
.
begin
()
+
hovered_seq
,
draging_pointer
);
else
deckManager
.
current_deck
.
extra
.
push_back
(
draging_pointer
);
}
else
if
((
hovered_pos
==
3
||
(
hovered_pos
==
0
&&
click_pos
==
3
))
&&
deckManager
.
current_deck
.
side
.
size
()
<
20
)
{
if
(
hovered_seq
<
deckManager
.
current_deck
.
side
.
size
()
&&
hovered_pos
)
deckManager
.
current_deck
.
side
.
insert
(
deckManager
.
current_deck
.
side
.
begin
()
+
hovered_seq
,
draging_pointer
);
else
deckManager
.
current_deck
.
side
.
push_back
(
draging_pointer
);
}
}
}
break
;
}
case
irr
:
:
EMIE_RMOUSE_LEFT_UP
:
{
if
(
mainGame
->
is_siding
)
{
if
(
is_draging
)
break
;
if
(
hovered_pos
==
0
||
hovered_seq
==
-
1
)
break
;
draging_pointer
=
dataManager
.
GetCodePointer
(
hovered_code
);
if
(
hovered_pos
==
1
)
{
if
(
hovered_pos
==
1
)
{
if
(
click_pos
==
1
)
{
if
(
deckManager
.
current_deck
.
side
.
size
()
<
20
)
{
if
(
hovered_seq
<
deckManager
.
current_deck
.
main
.
size
())
deckManager
.
current_deck
.
main
.
erase
(
deckManager
.
current_deck
.
main
.
begin
()
+
hovered_seq
);
deckManager
.
current_deck
.
main
.
insert
(
deckManager
.
current_deck
.
main
.
begin
()
+
hovered_seq
,
draging_pointer
);
else
deckManager
.
current_deck
.
main
.
push_back
(
draging_pointer
);
}
else
if
(
hovered_seq
<
deckManager
.
current_deck
.
main
.
size
())
{
deckManager
.
current_deck
.
side
.
push_back
(
deckManager
.
current_deck
.
main
[
hovered_seq
]);
deckManager
.
current_deck
.
main
[
hovered_seq
]
=
draging_pointer
;
}
else
deckManager
.
current_deck
.
side
.
push_back
(
draging_pointer
);
deckManager
.
current_deck
.
side
.
push_back
(
draging_pointer
);
}
}
else
if
(
hovered_pos
==
2
)
{
}
else
if
(
hovered_pos
==
2
)
{
if
(
click_pos
==
2
)
{
if
(
deckManager
.
current_deck
.
side
.
size
()
<
20
)
{
if
(
hovered_seq
<
deckManager
.
current_deck
.
main
.
size
())
deckManager
.
current_deck
.
extra
.
erase
(
deckManager
.
current_deck
.
extra
.
begin
()
+
hovered_seq
);
deckManager
.
current_deck
.
extra
.
insert
(
deckManager
.
current_deck
.
extra
.
begin
()
+
hovered_seq
,
draging_pointer
);
else
deckManager
.
current_deck
.
extra
.
push_back
(
draging_pointer
);
}
else
if
(
hovered_seq
<
deckManager
.
current_deck
.
extra
.
size
())
{
deckManager
.
current_deck
.
side
.
push_back
(
deckManager
.
current_deck
.
extra
[
hovered_seq
]);
deckManager
.
current_deck
.
extra
[
hovered_seq
]
=
draging_pointer
;
}
else
deckManager
.
current_deck
.
side
.
push_back
(
draging_pointer
);
deckManager
.
current_deck
.
side
.
push_back
(
draging_pointer
);
}
else
if
(
hovered_pos
==
3
||
(
hovered_pos
==
0
&&
click_pos
==
3
))
{
}
if
(
click_pos
==
3
)
{
}
else
{
if
(
hovered_seq
<
deckManager
.
current_deck
.
side
.
size
())
if
((
draging_pointer
->
second
.
type
&
0x802040
)
&&
deckManager
.
current_deck
.
extra
.
size
()
<
20
)
{
deckManager
.
current_deck
.
extra
.
insert
(
deckManager
.
current_deck
.
side
.
begin
()
+
hovered_seq
,
draging_pointer
);
deckManager
.
current_deck
.
side
.
erase
(
deckManager
.
current_deck
.
side
.
begin
()
+
hovered_seq
);
else
deckManager
.
current_deck
.
side
.
push_back
(
draging_pointer
);
deckManager
.
current_deck
.
extra
.
push_back
(
draging_pointer
);
}
else
if
(
hovered_seq
<
deckManager
.
current_deck
.
side
.
size
())
{
}
auto
swaping_pointer
=
deckManager
.
current_deck
.
side
[
hovered_seq
];
if
(
!
(
draging_pointer
->
second
.
type
&
0x802040
)
&&
deckManager
.
current_deck
.
main
.
size
()
<
64
)
{
if
(
click_pos
==
1
)
{
deckManager
.
current_deck
.
side
.
erase
(
deckManager
.
current_deck
.
side
.
begin
()
+
hovered_seq
);
if
(
swaping_pointer
->
second
.
type
&
0x802040
)
deckManager
.
current_deck
.
main
.
push_back
(
draging_pointer
);
deckManager
.
current_deck
.
main
.
push_back
(
draging_pointer
);
else
{
deckManager
.
current_deck
.
main
.
push_back
(
swaping_pointer
);
deckManager
.
current_deck
.
side
[
hovered_seq
]
=
draging_pointer
;
}
}
else
{
if
(
!
(
swaping_pointer
->
second
.
type
&
0x802040
))
deckManager
.
current_deck
.
extra
.
push_back
(
draging_pointer
);
else
{
deckManager
.
current_deck
.
extra
.
push_back
(
swaping_pointer
);
deckManager
.
current_deck
.
side
[
hovered_seq
]
=
draging_pointer
;
}
}
}
else
{
if
(
click_pos
==
1
)
deckManager
.
current_deck
.
main
.
push_back
(
draging_pointer
);
else
deckManager
.
current_deck
.
extra
.
push_back
(
draging_pointer
);
}
}
}
}
break
;
}
}
break
;
if
(
mainGame
->
wCategories
->
isVisible
())
}
case
irr
:
:
EMIE_RMOUSE_LEFT_UP
:
{
if
(
mainGame
->
wCategories
->
isVisible
()
||
mainGame
->
is_siding
)
break
;
break
;
if
(
hovered_pos
==
0
||
hovered_seq
==
-
1
)
if
(
hovered_pos
==
0
||
hovered_seq
==
-
1
)
break
;
break
;
...
...
gframe/single_duel.cpp
View file @
5d17ce74
...
@@ -198,7 +198,7 @@ void SingleDuel::PlayerReady(DuelPlayer* dp, bool is_ready) {
...
@@ -198,7 +198,7 @@ void SingleDuel::PlayerReady(DuelPlayer* dp, bool is_ready) {
if
(
is_ready
)
{
if
(
is_ready
)
{
bool
allow_ocg
=
host_info
.
rule
==
0
||
host_info
.
rule
==
2
;
bool
allow_ocg
=
host_info
.
rule
==
0
||
host_info
.
rule
==
2
;
bool
allow_tcg
=
host_info
.
rule
==
1
||
host_info
.
rule
==
2
;
bool
allow_tcg
=
host_info
.
rule
==
1
||
host_info
.
rule
==
2
;
int
res
=
host_info
.
no_check_deck
?
tru
e
:
deckManager
.
CheckLFList
(
pdeck
[
dp
->
type
],
host_info
.
lflist
,
allow_ocg
,
allow_tcg
);
int
res
=
host_info
.
no_check_deck
?
fals
e
:
deckManager
.
CheckLFList
(
pdeck
[
dp
->
type
],
host_info
.
lflist
,
allow_ocg
,
allow_tcg
);
if
(
res
)
{
if
(
res
)
{
STOC_HS_PlayerChange
scpc
;
STOC_HS_PlayerChange
scpc
;
scpc
.
status
=
(
dp
->
type
<<
4
)
|
PLAYERCHANGE_NOTREADY
;
scpc
.
status
=
(
dp
->
type
<<
4
)
|
PLAYERCHANGE_NOTREADY
;
...
...
ocgcore/operations.cpp
View file @
5d17ce74
...
@@ -1033,7 +1033,7 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
...
@@ -1033,7 +1033,7 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
// if(core.summon_count[sumplayer] < get_summon_count_limit(sumplayer))
// if(core.summon_count[sumplayer] < get_summon_count_limit(sumplayer))
// add_process(PROCESSOR_SELECT_YESNO, 0, 0, 0, sumplayer, 91);
// add_process(PROCESSOR_SELECT_YESNO, 0, 0, 0, sumplayer, 91);
// else
// else
returns
.
ivalue
[
0
]
=
TRUE
;
returns
.
ivalue
[
0
]
=
TRUE
;
}
}
}
else
}
else
returns
.
ivalue
[
0
]
=
TRUE
;
returns
.
ivalue
[
0
]
=
TRUE
;
...
@@ -1150,6 +1150,8 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
...
@@ -1150,6 +1150,8 @@ int32 field::summon(uint16 step, uint8 sumplayer, card* target, effect* proc, ui
}
}
target
->
set_status
(
STATUS_SUMMONING
,
FALSE
);
target
->
set_status
(
STATUS_SUMMONING
,
FALSE
);
target
->
enable_field_effect
(
TRUE
);
target
->
enable_field_effect
(
TRUE
);
if
(
target
->
is_status
(
STATUS_DISABLED
))
target
->
reset
(
RESET_DISABLE
,
RESET_EVENT
);
target
->
set_status
(
STATUS_SUMMON_TURN
,
TRUE
);
target
->
set_status
(
STATUS_SUMMON_TURN
,
TRUE
);
core
.
summoning_card
=
0
;
core
.
summoning_card
=
0
;
return
FALSE
;
return
FALSE
;
...
@@ -1239,6 +1241,8 @@ int32 field::flip_summon(uint16 step, uint8 sumplayer, card * target) {
...
@@ -1239,6 +1241,8 @@ int32 field::flip_summon(uint16 step, uint8 sumplayer, card * target) {
case
3
:
{
case
3
:
{
target
->
set_status
(
STATUS_SUMMONING
,
FALSE
);
target
->
set_status
(
STATUS_SUMMONING
,
FALSE
);
target
->
enable_field_effect
(
TRUE
);
target
->
enable_field_effect
(
TRUE
);
if
(
target
->
is_status
(
STATUS_DISABLED
))
target
->
reset
(
RESET_DISABLE
,
RESET_EVENT
);
target
->
set_status
(
STATUS_SUMMON_TURN
,
TRUE
);
target
->
set_status
(
STATUS_SUMMON_TURN
,
TRUE
);
return
FALSE
;
return
FALSE
;
}
}
...
@@ -1385,13 +1389,13 @@ int32 field::mset(uint16 step, uint8 setplayer, card * target, effect * proc, ui
...
@@ -1385,13 +1389,13 @@ int32 field::mset(uint16 step, uint8 setplayer, card * target, effect * proc, ui
case
5
:
{
case
5
:
{
if
(
!
ignore_count
)
{
if
(
!
ignore_count
)
{
returns
.
ivalue
[
0
]
=
FALSE
;
returns
.
ivalue
[
0
]
=
FALSE
;
effect
*
pextra
=
core
.
extra_summon
[
setplayer
]
?
0
:
target
->
is_affected_by_effect
(
EFFECT_EXTRA_SET_COUNT
);
effect
*
pextra
=
core
.
extra_summon
[
setplayer
]
?
0
:
target
->
is_affected_by_effect
(
EFFECT_EXTRA_SET_COUNT
);
if
(
pextra
)
{
if
(
pextra
)
{
core
.
temp_var
[
0
]
=
(
ptr
)
pextra
;
core
.
temp_var
[
0
]
=
(
ptr
)
pextra
;
// if(core.summon_count[setplayer] < get_summon_count_limit(setplayer))
// if(core.summon_count[setplayer] < get_summon_count_limit(setplayer))
// add_process(PROCESSOR_SELECT_YESNO, 0, 0, 0, setplayer, 91);
// add_process(PROCESSOR_SELECT_YESNO, 0, 0, 0, setplayer, 91);
// else
// else
returns
.
ivalue
[
0
]
=
TRUE
;
returns
.
ivalue
[
0
]
=
TRUE
;
}
}
}
else
}
else
returns
.
ivalue
[
0
]
=
TRUE
;
returns
.
ivalue
[
0
]
=
TRUE
;
...
@@ -1628,6 +1632,8 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card * target) {
...
@@ -1628,6 +1632,8 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card * target) {
oeit
->
second
=
0
;
oeit
->
second
=
0
;
target
->
set_status
(
STATUS_SUMMONING
,
FALSE
);
target
->
set_status
(
STATUS_SUMMONING
,
FALSE
);
target
->
enable_field_effect
(
TRUE
);
target
->
enable_field_effect
(
TRUE
);
if
(
target
->
is_status
(
STATUS_DISABLED
))
target
->
reset
(
RESET_DISABLE
,
RESET_EVENT
);
target
->
set_status
(
STATUS_PROC_COMPLETE
|
STATUS_SUMMON_TURN
,
TRUE
);
target
->
set_status
(
STATUS_PROC_COMPLETE
|
STATUS_SUMMON_TURN
,
TRUE
);
core
.
spsummoning_card
=
0
;
core
.
spsummoning_card
=
0
;
return
FALSE
;
return
FALSE
;
...
@@ -2677,7 +2683,10 @@ int32 field::change_position(uint16 step, group * targets, effect * reason_effec
...
@@ -2677,7 +2683,10 @@ int32 field::change_position(uint16 step, group * targets, effect * reason_effec
raise_single_event
(
*
cvit
,
EVENT_CHANGE_POS
,
reason_effect
,
0
,
reason_player
,
0
,
0
);
raise_single_event
(
*
cvit
,
EVENT_CHANGE_POS
,
reason_effect
,
0
,
reason_player
,
0
,
0
);
pos_changed
.
insert
(
*
cvit
);
pos_changed
.
insert
(
*
cvit
);
}
}
bool
trapmonster
=
false
;
if
((
opos
&
POS_FACEUP
)
&&
(
npos
&
POS_FACEDOWN
))
{
if
((
opos
&
POS_FACEUP
)
&&
(
npos
&
POS_FACEDOWN
))
{
if
((
*
cvit
)
->
get_type
()
&
TYPE_TRAPMONSTER
)
trapmonster
=
true
;
(
*
cvit
)
->
reset
(
RESET_TURN_SET
,
RESET_EVENT
);
(
*
cvit
)
->
reset
(
RESET_TURN_SET
,
RESET_EVENT
);
(
*
cvit
)
->
set_status
(
STATUS_SET_TURN
,
TRUE
);
(
*
cvit
)
->
set_status
(
STATUS_SET_TURN
,
TRUE
);
(
*
cvit
)
->
enable_field_effect
(
FALSE
);
(
*
cvit
)
->
enable_field_effect
(
FALSE
);
...
@@ -2692,7 +2701,7 @@ int32 field::change_position(uint16 step, group * targets, effect * reason_effec
...
@@ -2692,7 +2701,7 @@ int32 field::change_position(uint16 step, group * targets, effect * reason_effec
}
}
if
((
npos
&
POS_FACEDOWN
)
&&
(
*
cvit
)
->
equiping_target
)
if
((
npos
&
POS_FACEDOWN
)
&&
(
*
cvit
)
->
equiping_target
)
(
*
cvit
)
->
unequip
();
(
*
cvit
)
->
unequip
();
if
(
(
npos
&
POS_FACEDOWN
)
&&
((
*
cvit
)
->
get_type
()
&
TYPE_TRAPMONSTER
)
)
{
if
(
trapmonster
)
{
refresh_location_info_instant
();
refresh_location_info_instant
();
move_to_field
(
*
cvit
,
(
*
cvit
)
->
current
.
controler
,
(
*
cvit
)
->
current
.
controler
,
LOCATION_SZONE
,
POS_FACEDOWN
);
move_to_field
(
*
cvit
,
(
*
cvit
)
->
current
.
controler
,
(
*
cvit
)
->
current
.
controler
,
LOCATION_SZONE
,
POS_FACEDOWN
);
}
}
...
...
ocgcore/processor.cpp
View file @
5d17ce74
...
@@ -4120,15 +4120,6 @@ int32 field::adjust_step(uint16 step) {
...
@@ -4120,15 +4120,6 @@ int32 field::adjust_step(uint16 step) {
}
}
case
1
:
{
case
1
:
{
//win check
//win check
if
(
core
.
win_player
!=
5
)
{
pduel
->
write_buffer8
(
MSG_WIN
);
pduel
->
write_buffer8
(
core
.
win_player
);
pduel
->
write_buffer8
(
core
.
win_reason
);
core
.
win_player
=
5
;
core
.
win_reason
=
0
;
core
.
overdraw
[
0
]
=
core
.
overdraw
[
1
]
=
FALSE
;
return
FALSE
;
}
uint32
winp
=
5
,
rea
=
1
;
uint32
winp
=
5
,
rea
=
1
;
if
((
player
[
0
].
lp
<=
0
&&
player
[
1
].
lp
>
0
))
{
if
((
player
[
0
].
lp
<=
0
&&
player
[
1
].
lp
>
0
))
{
winp
=
1
;
winp
=
1
;
...
@@ -4158,6 +4149,16 @@ int32 field::adjust_step(uint16 step) {
...
@@ -4158,6 +4149,16 @@ int32 field::adjust_step(uint16 step) {
pduel
->
write_buffer8
(
MSG_WIN
);
pduel
->
write_buffer8
(
MSG_WIN
);
pduel
->
write_buffer8
(
winp
);
pduel
->
write_buffer8
(
winp
);
pduel
->
write_buffer8
(
rea
);
pduel
->
write_buffer8
(
rea
);
core
.
overdraw
[
0
]
=
core
.
overdraw
[
1
]
=
FALSE
;
core
.
win_player
=
5
;
core
.
win_reason
=
0
;
}
else
if
(
core
.
win_player
!=
5
)
{
pduel
->
write_buffer8
(
MSG_WIN
);
pduel
->
write_buffer8
(
core
.
win_player
);
pduel
->
write_buffer8
(
core
.
win_reason
);
core
.
win_player
=
5
;
core
.
win_reason
=
0
;
core
.
overdraw
[
0
]
=
core
.
overdraw
[
1
]
=
FALSE
;
}
}
return
FALSE
;
return
FALSE
;
}
}
...
...
script/c10118318.lua
View file @
5d17ce74
...
@@ -32,7 +32,7 @@ end
...
@@ -32,7 +32,7 @@ end
function
c10118318
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c10118318
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
==
0
then
return
end
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
==
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c10118318
.
filter
,
tp
,
LOCATION_DECK
+
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c10118318
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
tc
=
g
:
GetFirst
()
local
tc
=
g
:
GetFirst
()
if
tc
then
if
tc
then
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
...
...
script/c6540606.lua
View file @
5d17ce74
...
@@ -6,6 +6,7 @@ function c6540606.initial_effect(c)
...
@@ -6,6 +6,7 @@ function c6540606.initial_effect(c)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMING_TOHAND
)
e1
:
SetCost
(
c6540606
.
cost
)
e1
:
SetCost
(
c6540606
.
cost
)
e1
:
SetTarget
(
c6540606
.
target
)
e1
:
SetTarget
(
c6540606
.
target
)
e1
:
SetOperation
(
c6540606
.
activate
)
e1
:
SetOperation
(
c6540606
.
activate
)
...
...
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