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Commit 4174b330 authored by salix5's avatar salix5

options in system.conf

These names are taken from the names of the checkboxes.
parent 00d8aa84
...@@ -846,19 +846,19 @@ void Game::LoadConfig() { ...@@ -846,19 +846,19 @@ void Game::LoadConfig() {
} else if(!strcmp(strbuf, "roompass")) { } else if(!strcmp(strbuf, "roompass")) {
BufferIO::DecodeUTF8(valbuf, wstr); BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.roompass, 20); BufferIO::CopyWStr(wstr, gameConf.roompass, 20);
} else if(!strcmp(strbuf, "chkAutoPos")) { } else if(!strcmp(strbuf, "autopos")) {
gameConf.chkAutoPos = atoi(valbuf); gameConf.chkAutoPos = atoi(valbuf);
} else if(!strcmp(strbuf, "chkRandomPos")) { } else if(!strcmp(strbuf, "randompos")) {
gameConf.chkRandomPos = atoi(valbuf); gameConf.chkRandomPos = atoi(valbuf);
} else if(!strcmp(strbuf, "chkAutoChain")) { } else if(!strcmp(strbuf, "autochain")) {
gameConf.chkAutoChain = atoi(valbuf); gameConf.chkAutoChain = atoi(valbuf);
} else if(!strcmp(strbuf, "chkWaitChain")) { } else if(!strcmp(strbuf, "waitchain")) {
gameConf.chkWaitChain = atoi(valbuf); gameConf.chkWaitChain = atoi(valbuf);
} else if(!strcmp(strbuf, "chkIgnore1")) { } else if(!strcmp(strbuf, "ignore1")) {
gameConf.chkIgnore1 = atoi(valbuf); gameConf.chkIgnore1 = atoi(valbuf);
} else if(!strcmp(strbuf, "chkIgnore2")) { } else if(!strcmp(strbuf, "ignore2")) {
gameConf.chkIgnore2 = atoi(valbuf); gameConf.chkIgnore2 = atoi(valbuf);
} else if(!strcmp(strbuf, "chkHideSetname")) { } else if(!strcmp(strbuf, "hide_setname")) {
gameConf.chkHideSetname = atoi(valbuf); gameConf.chkHideSetname = atoi(valbuf);
} else { } else {
// options allowing multiple words // options allowing multiple words
...@@ -903,13 +903,13 @@ void Game::SaveConfig() { ...@@ -903,13 +903,13 @@ void Game::SaveConfig() {
BufferIO::EncodeUTF8(gameConf.lastport, linebuf); BufferIO::EncodeUTF8(gameConf.lastport, linebuf);
fprintf(fp, "lastport = %s\n", linebuf); fprintf(fp, "lastport = %s\n", linebuf);
//settings //settings
fprintf(fp, "chkAutoPos = %d\n", ((mainGame->chkAutoPos->isChecked()) ? 1 : 0)); fprintf(fp, "autopos = %d\n", ((mainGame->chkAutoPos->isChecked()) ? 1 : 0));
fprintf(fp, "chkRandomPos = %d\n", ((mainGame->chkRandomPos->isChecked()) ? 1 : 0)); fprintf(fp, "randompos = %d\n", ((mainGame->chkRandomPos->isChecked()) ? 1 : 0));
fprintf(fp, "chkAutoChain = %d\n", ((mainGame->chkAutoChain->isChecked()) ? 1 : 0)); fprintf(fp, "autochain = %d\n", ((mainGame->chkAutoChain->isChecked()) ? 1 : 0));
fprintf(fp, "chkWaitChain = %d\n", ((mainGame->chkWaitChain->isChecked()) ? 1 : 0)); fprintf(fp, "waitchain = %d\n", ((mainGame->chkWaitChain->isChecked()) ? 1 : 0));
fprintf(fp, "chkIgnore1 = %d\n", ((mainGame->chkIgnore1->isChecked()) ? 1 : 0)); fprintf(fp, "ignore1 = %d\n", ((mainGame->chkIgnore1->isChecked()) ? 1 : 0));
fprintf(fp, "chkIgnore2 = %d\n", ((mainGame->chkIgnore2->isChecked()) ? 1 : 0)); fprintf(fp, "ignore2 = %d\n", ((mainGame->chkIgnore2->isChecked()) ? 1 : 0));
fprintf(fp, "chkHideSetname = %d\n", ((mainGame->chkHideSetname->isChecked()) ? 1 : 0)); fprintf(fp, "hide_setname = %d\n", ((mainGame->chkHideSetname->isChecked()) ? 1 : 0));
fclose(fp); fclose(fp);
} }
void Game::ShowCardInfo(int code) { void Game::ShowCardInfo(int code) {
......
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