Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
YGOPRO-520DIY
ygopro
Commits
2736908b
Commit
2736908b
authored
Jan 11, 2022
by
mercury233
Committed by
GitHub
Jan 11, 2022
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
replay mode: refresh deck when sorting deck (#2409)
parent
38e3690a
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
2 additions
and
0 deletions
+2
-0
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+2
-0
No files found.
gframe/replay_mode.cpp
View file @
2736908b
...
@@ -545,6 +545,8 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
...
@@ -545,6 +545,8 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
if
(
cl
&&
!
(
cl
&
0x80
)
&&
(
pl
!=
cl
||
pc
!=
cc
))
if
(
cl
&&
!
(
cl
&
0x80
)
&&
(
pl
!=
cl
||
pc
!=
cc
))
ReplayRefreshSingle
(
cc
,
cl
,
cs
);
ReplayRefreshSingle
(
cc
,
cl
,
cs
);
else
if
(
pl
==
cl
&&
cl
==
LOCATION_DECK
)
ReplayRefreshDeck
(
cc
);
break
;
break
;
}
}
case
MSG_POS_CHANGE
:
{
case
MSG_POS_CHANGE
:
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment