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YGOPRO-520DIY
ygopro
Commits
15c0b62f
Commit
15c0b62f
authored
Jun 18, 2025
by
nanahira
Browse files
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Plain Diff
fix player_key_buf warning
parent
762836c7
Changes
4
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4 changed files
with
4 additions
and
4 deletions
+4
-4
gframe/game.h
gframe/game.h
+1
-1
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+1
-1
gframe/single_duel.cpp
gframe/single_duel.cpp
+1
-1
gframe/tag_duel.cpp
gframe/tag_duel.cpp
+1
-1
No files found.
gframe/game.h
View file @
15c0b62f
...
@@ -354,7 +354,7 @@ public:
...
@@ -354,7 +354,7 @@ public:
irr
::
gui
::
CGUITTFont
*
numFont
;
irr
::
gui
::
CGUITTFont
*
numFont
;
irr
::
gui
::
CGUITTFont
*
adFont
;
irr
::
gui
::
CGUITTFont
*
adFont
;
irr
::
gui
::
CGUITTFont
*
lpcFont
;
irr
::
gui
::
CGUITTFont
*
lpcFont
;
std
::
map
<
irr
::
gui
::
CGUIImageButton
*
,
int
>
imageLoading
;
std
::
unordered_
map
<
irr
::
gui
::
CGUIImageButton
*
,
int
>
imageLoading
;
//card image
//card image
irr
::
gui
::
IGUIStaticText
*
wCardImg
;
irr
::
gui
::
IGUIStaticText
*
wCardImg
;
irr
::
gui
::
IGUIImage
*
imgCard
;
irr
::
gui
::
IGUIImage
*
imgCard
;
...
...
gframe/replay_mode.cpp
View file @
15c0b62f
...
@@ -175,7 +175,7 @@ bool ReplayMode::StartDuel() {
...
@@ -175,7 +175,7 @@ bool ReplayMode::StartDuel() {
set_registry_value
(
pduel
,
"start_hand"
,
std
::
to_string
(
cur_replay
.
params
.
start_hand
).
c_str
());
set_registry_value
(
pduel
,
"start_hand"
,
std
::
to_string
(
cur_replay
.
params
.
start_hand
).
c_str
());
set_registry_value
(
pduel
,
"draw_count"
,
std
::
to_string
(
cur_replay
.
params
.
draw_count
).
c_str
());
set_registry_value
(
pduel
,
"draw_count"
,
std
::
to_string
(
cur_replay
.
params
.
draw_count
).
c_str
());
char
player_name_buf_u
[
40
];
char
player_name_buf_u
[
40
];
char
player_key_buf
[
15
];
char
player_key_buf
[
23
];
for
(
int
i
=
0
;
i
<
(
rh
.
flag
&
REPLAY_TAG
)
?
4
:
2
;
++
i
)
{
for
(
int
i
=
0
;
i
<
(
rh
.
flag
&
REPLAY_TAG
)
?
4
:
2
;
++
i
)
{
BufferIO
::
EncodeUTF8
(
cur_replay
.
players
[
i
].
c_str
(),
player_name_buf_u
);
BufferIO
::
EncodeUTF8
(
cur_replay
.
players
[
i
].
c_str
(),
player_name_buf_u
);
std
::
snprintf
(
player_key_buf
,
sizeof
(
player_key_buf
),
"player_name_%d"
,
i
);
std
::
snprintf
(
player_key_buf
,
sizeof
(
player_key_buf
),
"player_name_%d"
,
i
);
...
...
gframe/single_duel.cpp
View file @
15c0b62f
...
@@ -449,7 +449,7 @@ void SingleDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
...
@@ -449,7 +449,7 @@ void SingleDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
set_registry_value
(
pduel
,
"draw_count"
,
std
::
to_string
(
host_info
.
draw_count
).
c_str
());
set_registry_value
(
pduel
,
"draw_count"
,
std
::
to_string
(
host_info
.
draw_count
).
c_str
());
wchar_t
player_name_buf
[
40
];
wchar_t
player_name_buf
[
40
];
char
player_name_buf_u
[
40
];
char
player_name_buf_u
[
40
];
char
player_key_buf
[
15
];
char
player_key_buf
[
23
];
for
(
int
i
=
0
;
i
<
2
;
++
i
)
{
for
(
int
i
=
0
;
i
<
2
;
++
i
)
{
BufferIO
::
CopyCharArray
(
players
[
i
]
->
name
,
player_name_buf
);
BufferIO
::
CopyCharArray
(
players
[
i
]
->
name
,
player_name_buf
);
BufferIO
::
EncodeUTF8
(
player_name_buf
,
player_name_buf_u
);
BufferIO
::
EncodeUTF8
(
player_name_buf
,
player_name_buf_u
);
...
...
gframe/tag_duel.cpp
View file @
15c0b62f
...
@@ -423,7 +423,7 @@ void TagDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
...
@@ -423,7 +423,7 @@ void TagDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
set_registry_value
(
pduel
,
"draw_count"
,
std
::
to_string
(
host_info
.
draw_count
).
c_str
());
set_registry_value
(
pduel
,
"draw_count"
,
std
::
to_string
(
host_info
.
draw_count
).
c_str
());
wchar_t
player_name_buf
[
40
];
wchar_t
player_name_buf
[
40
];
char
player_name_buf_u
[
40
];
char
player_name_buf_u
[
40
];
char
player_key_buf
[
15
];
char
player_key_buf
[
23
];
for
(
int
i
=
0
;
i
<
2
;
++
i
)
{
for
(
int
i
=
0
;
i
<
2
;
++
i
)
{
BufferIO
::
CopyCharArray
(
players
[
i
]
->
name
,
player_name_buf
);
BufferIO
::
CopyCharArray
(
players
[
i
]
->
name
,
player_name_buf
);
BufferIO
::
EncodeUTF8
(
player_name_buf
,
player_name_buf_u
);
BufferIO
::
EncodeUTF8
(
player_name_buf
,
player_name_buf_u
);
...
...
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