Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
YGOPRO-520DIY
ygopro
Commits
10a78ee3
Commit
10a78ee3
authored
Sep 12, 2015
by
salix5
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
shuffle
1 in each main_phase
parent
90e82de4
Changes
4
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
8 additions
and
6 deletions
+8
-6
ocgcore/field.cpp
ocgcore/field.cpp
+1
-1
ocgcore/field.h
ocgcore/field.h
+1
-1
ocgcore/playerop.cpp
ocgcore/playerop.cpp
+2
-2
ocgcore/processor.cpp
ocgcore/processor.cpp
+4
-2
No files found.
ocgcore/field.cpp
View file @
10a78ee3
...
...
@@ -27,7 +27,7 @@ field::field(duel* pduel) {
this
->
pduel
=
pduel
;
infos
.
field_id
=
1
;
infos
.
copy_id
=
1
;
infos
.
shuffle_count
=
0
;
infos
.
can_shuffle
=
TRUE
;
infos
.
turn_id
=
0
;
infos
.
card_id
=
1
;
infos
.
phase
=
0
;
...
...
ocgcore/field.h
View file @
10a78ee3
...
...
@@ -115,7 +115,7 @@ struct field_info {
uint8
phase
;
uint8
turn_player
;
uint8
priorities
[
2
];
uint8
shuffle_count
;
uint8
can_shuffle
;
};
struct
lpcost
{
int32
count
;
...
...
ocgcore/playerop.cpp
View file @
10a78ee3
...
...
@@ -139,7 +139,7 @@ int32 field::select_idle_command(uint16 step, uint8 playerid) {
pduel
->
write_buffer8
(
1
);
else
pduel
->
write_buffer8
(
0
);
if
(
infos
.
shuffle_count
<
2
&&
player
[
playerid
].
list_hand
.
size
()
>
1
)
if
(
infos
.
can_shuffle
&&
player
[
playerid
].
list_hand
.
size
()
>
1
)
pduel
->
write_buffer8
(
1
);
else
pduel
->
write_buffer8
(
0
);
...
...
@@ -156,7 +156,7 @@ int32 field::select_idle_command(uint16 step, uint8 playerid) {
||
(
t
==
5
&&
s
>=
core
.
select_chains
.
size
())
||
(
t
==
6
&&
(
infos
.
phase
!=
PHASE_MAIN1
||
!
core
.
to_bp
))
||
(
t
==
7
&&
!
core
.
to_ep
)
||
(
t
==
8
&&
!
(
infos
.
shuffle_count
<
1
&&
player
[
playerid
].
list_hand
.
size
()
>
1
)))
{
||
(
t
==
8
&&
!
(
infos
.
can_shuffle
&&
player
[
playerid
].
list_hand
.
size
()
>
1
)))
{
pduel
->
write_buffer8
(
MSG_RETRY
);
return
FALSE
;
}
...
...
ocgcore/processor.cpp
View file @
10a78ee3
...
...
@@ -2575,7 +2575,7 @@ int32 field::process_idle_command(uint16 step) {
}
else
if
(
ctype
==
8
)
{
core
.
units
.
begin
()
->
step
=
-
1
;
shuffle
(
infos
.
turn_player
,
LOCATION_HAND
);
infos
.
shuffle_count
++
;
infos
.
can_shuffle
=
FALSE
;
return
FALSE
;
}
else
{
core
.
units
.
begin
()
->
step
=
9
;
...
...
@@ -2679,7 +2679,7 @@ int32 field::process_idle_command(uint16 step) {
}
case
11
:
{
returns
.
ivalue
[
0
]
=
core
.
units
.
begin
()
->
arg1
;
infos
.
shuffle_count
=
0
;
infos
.
can_shuffle
=
TRUE
;
return
TRUE
;
}
case
12
:
{
...
...
@@ -4045,6 +4045,7 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
core
.
delayed_quick_tmp
.
clear
();
pduel
->
write_buffer8
(
MSG_NEW_PHASE
);
pduel
->
write_buffer8
(
infos
.
phase
);
add_process
(
PROCESSOR_IDLE_COMMAND
,
0
,
0
,
0
,
0
,
0
);
return
FALSE
;
}
...
...
@@ -4128,6 +4129,7 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
core
.
delayed_quick_tmp
.
clear
();
pduel
->
write_buffer8
(
MSG_NEW_PHASE
);
pduel
->
write_buffer8
(
infos
.
phase
);
infos
.
can_shuffle
=
TRUE
;
add_process
(
PROCESSOR_IDLE_COMMAND
,
0
,
0
,
0
,
0
,
0
);
return
FALSE
;
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment