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YGOPRO-520DIY
ygopro
Commits
0132bbc7
Commit
0132bbc7
authored
Dec 01, 2019
by
mercury233
Browse files
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Plain Diff
update announce number
parent
f10c44b5
Changes
5
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Inline
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Showing
5 changed files
with
81 additions
and
6 deletions
+81
-6
gframe/drawing.cpp
gframe/drawing.cpp
+1
-1
gframe/duelclient.cpp
gframe/duelclient.cpp
+32
-0
gframe/event_handler.cpp
gframe/event_handler.cpp
+25
-0
gframe/game.cpp
gframe/game.cpp
+7
-2
gframe/game.h
gframe/game.h
+16
-3
No files found.
gframe/drawing.cpp
View file @
0132bbc7
...
...
@@ -959,7 +959,7 @@ void Game::ShowElement(irr::gui::IGUIElement * win, int autoframe) {
FadingUnit
fu
;
fu
.
fadingSize
=
win
->
getRelativePosition
();
for
(
auto
fit
=
fadingList
.
begin
();
fit
!=
fadingList
.
end
();
++
fit
)
if
(
win
==
fit
->
guiFading
&&
win
!=
wOptions
)
// the size of wOptions is always setted by ClientField::ShowSelectOption before showing it
if
(
win
==
fit
->
guiFading
&&
win
!=
wOptions
&&
win
!=
wANNumber
)
// the size of wOptions is always setted by ClientField::ShowSelectOption before showing it
fu
.
fadingSize
=
fit
->
fadingSize
;
irr
::
core
::
position2di
center
=
fu
.
fadingSize
.
getCenter
();
fu
.
fadingDiff
.
X
=
fu
.
fadingSize
.
getWidth
()
/
10
;
...
...
gframe/duelclient.cpp
View file @
0132bbc7
...
...
@@ -3494,12 +3494,44 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
gMutex
.
lock
();
mainGame
->
cbANNumber
->
clear
();
bool
quickmode
=
count
<=
12
;
if
(
quickmode
)
{
for
(
int
i
=
0
;
i
<
12
;
++
i
)
{
mainGame
->
btnANNumber
[
i
]
->
setEnabled
(
false
);
mainGame
->
btnANNumber
[
i
]
->
setPressed
(
false
);
mainGame
->
btnANNumber
[
i
]
->
setVisible
(
true
);
}
}
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
int
value
=
BufferIO
::
ReadInt32
(
pbuf
);
myswprintf
(
textBuffer
,
L" % d"
,
value
);
mainGame
->
cbANNumber
->
addItem
(
textBuffer
,
value
);
if
(
quickmode
)
{
if
((
value
>
12
||
value
<=
0
))
{
quickmode
=
false
;
}
else
{
mainGame
->
btnANNumber
[
value
-
1
]
->
setEnabled
(
true
);
}
}
}
mainGame
->
cbANNumber
->
setSelected
(
0
);
if
(
quickmode
)
{
mainGame
->
cbANNumber
->
setVisible
(
false
);
mainGame
->
btnANNumberOK
->
setRelativePosition
(
rect
<
s32
>
(
20
,
195
,
210
,
230
));
mainGame
->
btnANNumberOK
->
setEnabled
(
false
);
recti
pos
=
mainGame
->
wANNumber
->
getRelativePosition
();
pos
.
LowerRightCorner
.
Y
=
pos
.
UpperLeftCorner
.
Y
+
250
;
mainGame
->
wANNumber
->
setRelativePosition
(
pos
);
}
else
{
for
(
int
i
=
0
;
i
<
12
;
++
i
)
{
mainGame
->
btnANNumber
[
i
]
->
setVisible
(
false
);
}
mainGame
->
cbANNumber
->
setVisible
(
true
);
mainGame
->
btnANNumberOK
->
setRelativePosition
(
rect
<
s32
>
(
80
,
60
,
150
,
85
));
recti
pos
=
mainGame
->
wANNumber
->
getRelativePosition
();
pos
.
LowerRightCorner
.
Y
=
pos
.
UpperLeftCorner
.
Y
+
95
;
mainGame
->
wANNumber
->
setRelativePosition
(
pos
);
}
if
(
select_hint
)
myswprintf
(
textBuffer
,
L"%ls"
,
dataManager
.
GetDesc
(
select_hint
));
else
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
565
));
...
...
gframe/event_handler.cpp
View file @
0132bbc7
...
...
@@ -320,6 +320,31 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
SetResponseSelectedOption
();
break
;
}
case
BUTTON_ANNUMBER_1
:
case
BUTTON_ANNUMBER_2
:
case
BUTTON_ANNUMBER_3
:
case
BUTTON_ANNUMBER_4
:
case
BUTTON_ANNUMBER_5
:
case
BUTTON_ANNUMBER_6
:
case
BUTTON_ANNUMBER_7
:
case
BUTTON_ANNUMBER_8
:
case
BUTTON_ANNUMBER_9
:
case
BUTTON_ANNUMBER_10
:
case
BUTTON_ANNUMBER_11
:
case
BUTTON_ANNUMBER_12
:
{
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
for
(
int
i
=
0
;
i
<
mainGame
->
cbANNumber
->
getItemCount
();
++
i
)
{
if
(
id
-
BUTTON_ANNUMBER_1
+
1
==
mainGame
->
cbANNumber
->
getItemData
(
i
))
{
mainGame
->
cbANNumber
->
setSelected
(
i
);
break
;
}
}
for
(
int
i
=
0
;
i
<
12
;
++
i
)
{
mainGame
->
btnANNumber
[
i
]
->
setPressed
(
event
.
GUIEvent
.
Caller
==
mainGame
->
btnANNumber
[
i
]);
}
mainGame
->
btnANNumberOK
->
setEnabled
(
true
);
break
;
}
case
BUTTON_ANNUMBER_OK
:
{
soundManager
.
PlaySoundEffect
(
SOUND_BUTTON
);
DuelClient
::
SetResponseI
(
mainGame
->
cbANNumber
->
getSelected
());
...
...
gframe/game.cpp
View file @
0132bbc7
...
...
@@ -452,11 +452,16 @@ bool Game::Initialize() {
scrDisplayList
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
30
,
235
,
650
,
255
),
wCardDisplay
,
SCROLL_CARD_DISPLAY
);
btnDisplayOK
=
env
->
addButton
(
rect
<
s32
>
(
300
,
265
,
380
,
290
),
wCardDisplay
,
BUTTON_CARD_DISP_OK
,
dataManager
.
GetSysString
(
1211
));
//announce number
wANNumber
=
env
->
addWindow
(
rect
<
s32
>
(
550
,
200
,
780
,
295
),
false
,
L""
);
wANNumber
=
env
->
addWindow
(
rect
<
s32
>
(
550
,
180
,
780
,
430
),
false
,
L""
);
wANNumber
->
getCloseButton
()
->
setVisible
(
false
);
wANNumber
->
setVisible
(
false
);
cbANNumber
=
env
->
addComboBox
(
rect
<
s32
>
(
40
,
30
,
190
,
50
),
wANNumber
,
-
1
);
cbANNumber
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
for
(
int
i
=
0
;
i
<
12
;
++
i
)
{
myswprintf
(
strbuf
,
L"%d"
,
i
+
1
);
btnANNumber
[
i
]
=
env
->
addButton
(
rect
<
s32
>
(
20
+
50
*
(
i
%
4
),
40
+
50
*
(
i
/
4
),
60
+
50
*
(
i
%
4
),
80
+
50
*
(
i
/
4
)),
wANNumber
,
BUTTON_ANNUMBER_1
+
i
,
strbuf
);
btnANNumber
[
i
]
->
setIsPushButton
(
true
);
}
btnANNumberOK
=
env
->
addButton
(
rect
<
s32
>
(
80
,
60
,
150
,
85
),
wANNumber
,
BUTTON_ANNUMBER_OK
,
dataManager
.
GetSysString
(
1211
));
//announce card
wANCard
=
env
->
addWindow
(
rect
<
s32
>
(
510
,
120
,
820
,
420
),
false
,
L""
);
...
...
@@ -1600,7 +1605,7 @@ void Game::OnResize() {
wOptions
->
setRelativePosition
(
ResizeWin
(
490
,
200
,
840
,
340
));
wPosSelect
->
setRelativePosition
(
ResizeWin
(
340
,
200
,
935
,
410
));
wCardSelect
->
setRelativePosition
(
ResizeWin
(
320
,
100
,
1000
,
400
));
wANNumber
->
setRelativePosition
(
ResizeWin
(
550
,
200
,
780
,
295
));
wANNumber
->
setRelativePosition
(
ResizeWin
(
550
,
180
,
780
,
430
));
wANCard
->
setRelativePosition
(
ResizeWin
(
510
,
120
,
820
,
420
));
wANAttribute
->
setRelativePosition
(
ResizeWin
(
500
,
200
,
830
,
285
));
wANRace
->
setRelativePosition
(
ResizeWin
(
480
,
200
,
850
,
410
));
...
...
gframe/game.h
View file @
0132bbc7
...
...
@@ -415,6 +415,7 @@ public:
//announce number
irr
::
gui
::
IGUIWindow
*
wANNumber
;
irr
::
gui
::
IGUIComboBox
*
cbANNumber
;
irr
::
gui
::
IGUIButton
*
btnANNumber
[
12
];
irr
::
gui
::
IGUIButton
*
btnANNumberOK
;
//announce card
irr
::
gui
::
IGUIWindow
*
wANCard
;
...
...
@@ -650,9 +651,18 @@ extern Game* mainGame;
#define BUTTON_CHAIN_WHENAVAIL 266
#define BUTTON_CANCEL_OR_FINISH 267
#define BUTTON_PHASE 268
#define BUTTON_CLEAR_LOG 270
#define LISTBOX_LOG 271
#define SCROLL_CARDTEXT 280
#define BUTTON_ANNUMBER_1 270
#define BUTTON_ANNUMBER_2 271
#define BUTTON_ANNUMBER_3 272
#define BUTTON_ANNUMBER_4 273
#define BUTTON_ANNUMBER_5 274
#define BUTTON_ANNUMBER_6 275
#define BUTTON_ANNUMBER_7 276
#define BUTTON_ANNUMBER_8 277
#define BUTTON_ANNUMBER_9 278
#define BUTTON_ANNUMBER_10 279
#define BUTTON_ANNUMBER_11 280
#define BUTTON_ANNUMBER_12 281
#define BUTTON_DISPLAY_0 290
#define BUTTON_DISPLAY_1 291
#define BUTTON_DISPLAY_2 292
...
...
@@ -687,6 +697,9 @@ extern Game* mainGame;
#define BUTTON_MARKS_FILTER 322
#define BUTTON_MARKERS_OK 323
#define COMBOBOX_SORTTYPE 324
#define BUTTON_CLEAR_LOG 350
#define LISTBOX_LOG 351
#define SCROLL_CARDTEXT 352
#define CHECKBOX_AUTO_SEARCH 360
#define CHECKBOX_ENABLE_SOUND 361
#define CHECKBOX_ENABLE_MUSIC 362
...
...
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