1. 06 Sep, 2021 1 commit
  2. 01 Sep, 2021 2 commits
  3. 29 Aug, 2021 2 commits
  4. 25 Aug, 2021 2 commits
    • salix5's avatar
      fix PSYフレーム・オーバーロード · a60769eb
      salix5 authored
      a60769eb
    • Lyris's avatar
      Fix several Continuous Traps (#1695) · 47d7e7eb
      Lyris authored
      * Fix "Virtual World Gate - Chuche"
      
      Was able to target itself in the same chain link it was activated
      
      * Fix several Continuous Traps (contd.)
      
      "Dark Contract with the Witch"
      "PSY-Frame Overload"
      "Unending Nightmare"
      "Spiral Discharge"
      "Chain Ignition"
      "Raider's Unbreakable Mind"
      "Crusher Run"
      "Thunder Dragon Discharge"
      "True Draco Apocalypse"
      
      * Update c36970611.lua
      
      * revert
      
      * Patch Continuous Trap fixes 1
      Co-authored-by: mercury233's avatarMercury233 <me@mercury233.me>
      47d7e7eb
  5. 24 Aug, 2021 8 commits
  6. 23 Aug, 2021 2 commits
    • HidarimeYume's avatar
      Update c17841166.lua (#1684) · 09b579b8
      HidarimeYume authored
      * Update c17841166.lua
      
      * Update c17841166.lua
      09b579b8
    • salix5's avatar
      update continuous cards, part 2 (#1694) · 67f3fa9c
      salix5 authored
      The continuous spell/trap cards has this property:
      "The effect resolution will do nothing if the card is no longer on the field."
      It is checked by the flag CHAIN_CONTINUOUS_CARD in field::solve_chain().
      
      It is a property of continuous spell/trap cards, not the effect itself.
      When a monster copies that effect, the monster effect will not have this property.
      Therefore, it should NOT be written in the script.
      67f3fa9c
  7. 18 Aug, 2021 7 commits
  8. 15 Aug, 2021 2 commits
  9. 12 Aug, 2021 3 commits
  10. 09 Aug, 2021 1 commit
  11. 08 Aug, 2021 1 commit
  12. 07 Aug, 2021 1 commit
  13. 05 Aug, 2021 1 commit
  14. 04 Aug, 2021 1 commit
  15. 02 Aug, 2021 4 commits
  16. 01 Aug, 2021 2 commits