1. 07 Jul, 2021 4 commits
  2. 06 Jul, 2021 2 commits
  3. 05 Jul, 2021 5 commits
  4. 03 Jul, 2021 4 commits
  5. 30 Jun, 2021 1 commit
  6. 29 Jun, 2021 6 commits
  7. 28 Jun, 2021 9 commits
  8. 27 Jun, 2021 2 commits
    • salix5's avatar
      fix 烈風帝ライザー(add str4) (#1665) · 8c3be6b2
      salix5 authored
      Now it use Duel.MoveSequence() instead.
      str4: Do you want to put the target on the field at the top?
      8c3be6b2
    • salix5's avatar
      fix negate effect filter (#1661) · b90cefa8
      salix5 authored
      aux.NegateMonsterFilter()
      filter for "negate the effects of a face-up monster" (無限泡影/Infinite Impermanence)
      If the card text says "target 1 face-up monster", the script will use this filter.
      
      aux.NegateEffectMonsterFilter()
      filter for "negate the effects of an Effect Monster" (エフェクト・ヴェーラー/Effect Veiler)
      If the card text says "target 1 Effect Monster", the script will use this filter.
      
      aux.NegateAnyFilter()
      filter for "negate the effects of a face-up card"
      It can target a trap monster which is also a Normal Monster.
      
      * fix オルターガイスト・クンティエリ
      
      * fix aux.NegateAnyTargetFilter()
      
      * fix aux.NegateAnyTargetFilter()
      
      * change aux.disfilter1() into an alias
      
      * add aux.NegateMonsterFilter()
      
      * add aux.NegateAnyFilter()
      
      * add aux.NegateEffectMonsterFilter()
      
      * fix negate effect
      
      * aux.NegateEffectMonsterFilter()
      
      * fix No.8 紋章王ゲノム・ヘリター
      
      * fix LL-バード・ストライク, スターヴ・ヴェネミー・ドラゴン
      b90cefa8
  9. 26 Jun, 2021 1 commit
  10. 24 Jun, 2021 1 commit
  11. 23 Jun, 2021 5 commits