Commit f80b5d63 authored by salix5's avatar salix5 Committed by GitHub

fix 電脳増幅器 (#1904)

parent f6ac4136
...@@ -17,15 +17,10 @@ function c303660.initial_effect(c) ...@@ -17,15 +17,10 @@ function c303660.initial_effect(c)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(c303660.eqlimit) e2:SetValue(c303660.eqlimit)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--immune --change effect
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD) e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_IMMUNE_EFFECT) e3:SetCode(303660)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e3:SetRange(LOCATION_SZONE)
e3:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD)
e3:SetTarget(c303660.etarget)
e3:SetValue(c303660.efilter)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--leave --leave
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
...@@ -37,6 +32,7 @@ function c303660.initial_effect(c) ...@@ -37,6 +32,7 @@ function c303660.initial_effect(c)
local e5=Effect.CreateEffect(c) local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE) e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_CANNOT_DISABLE) e5:SetCode(EFFECT_CANNOT_DISABLE)
e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
c:RegisterEffect(e5) c:RegisterEffect(e5)
end end
function c303660.eqlimit(e,c) function c303660.eqlimit(e,c)
...@@ -58,13 +54,6 @@ function c303660.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -58,13 +54,6 @@ function c303660.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Equip(tp,e:GetHandler(),tc) Duel.Equip(tp,e:GetHandler(),tc)
end end
end end
function c303660.etarget(e,c)
local ec=e:GetHandler():GetEquipTarget()
return c:IsType(TYPE_TRAP) and ec and c:GetControler()==ec:GetControler()
end
function c303660.efilter(e,re)
return re:GetHandler()==e:GetHandler():GetEquipTarget()
end
function c303660.desop(e,tp,eg,ep,ev,re,r,rp) function c303660.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget() local tc=e:GetHandler():GetFirstCardTarget()
if tc and tc:IsLocation(LOCATION_MZONE) then if tc and tc:IsLocation(LOCATION_MZONE) then
......
--人造人間-サイコ・ショッカー --人造人間-サイコ・ショッカー
function c77585513.initial_effect(c) function c77585513.initial_effect(c)
--cannot trigger --cannot trigger, normal version
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_TRIGGER) e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_HAND+LOCATION_SZONE,LOCATION_HAND+LOCATION_SZONE) e1:SetTargetRange(LOCATION_HAND+LOCATION_SZONE,LOCATION_HAND+LOCATION_SZONE)
e1:SetCondition(c77585513.condition1)
e1:SetTarget(c77585513.distg) e1:SetTarget(c77585513.distg)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--disable --disable
...@@ -15,6 +16,7 @@ function c77585513.initial_effect(c) ...@@ -15,6 +16,7 @@ function c77585513.initial_effect(c)
e2:SetCode(EFFECT_DISABLE) e2:SetCode(EFFECT_DISABLE)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE) e2:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
e2:SetCondition(c77585513.condition1)
e2:SetTarget(c77585513.distg) e2:SetTarget(c77585513.distg)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--disable effect --disable effect
...@@ -22,7 +24,8 @@ function c77585513.initial_effect(c) ...@@ -22,7 +24,8 @@ function c77585513.initial_effect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_CHAIN_SOLVING) e3:SetCode(EVENT_CHAIN_SOLVING)
e3:SetRange(LOCATION_MZONE) e3:SetRange(LOCATION_MZONE)
e3:SetOperation(c77585513.disop) e3:SetCondition(c77585513.discon1)
e3:SetOperation(c77585513.disop1)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--disable trap monster --disable trap monster
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
...@@ -30,15 +33,54 @@ function c77585513.initial_effect(c) ...@@ -30,15 +33,54 @@ function c77585513.initial_effect(c)
e4:SetCode(EFFECT_DISABLE_TRAPMONSTER) e4:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e4:SetRange(LOCATION_MZONE) e4:SetRange(LOCATION_MZONE)
e4:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e4:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e4:SetCondition(c77585513.condition1)
e4:SetTarget(c77585513.distg) e4:SetTarget(c77585513.distg)
c:RegisterEffect(e4) c:RegisterEffect(e4)
--Amplifier version
local e5=e1:Clone()
e5:SetTargetRange(0,LOCATION_HAND+LOCATION_SZONE)
e5:SetCondition(c77585513.condition2)
c:RegisterEffect(e5)
--
local e6=e2:Clone()
e6:SetTargetRange(0,LOCATION_SZONE)
e6:SetCondition(c77585513.condition2)
c:RegisterEffect(e6)
--
local e7=e3:Clone()
e7:SetCondition(c77585513.discon2)
e7:SetOperation(c77585513.disop2)
c:RegisterEffect(e7)
--
local e8=e4:Clone()
e8:SetTargetRange(0,LOCATION_MZONE)
e8:SetCondition(c77585513.condition2)
c:RegisterEffect(e8)
end
function c77585513.condition1(e)
return not e:GetHandler():IsHasEffect(303660)
end end
function c77585513.distg(e,c) function c77585513.distg(e,c)
return c:IsType(TYPE_TRAP) return c:IsType(TYPE_TRAP)
end end
function c77585513.disop(e,tp,eg,ep,ev,re,r,rp) function c77585513.discon1(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsHasEffect(303660)
end
function c77585513.disop1(e,tp,eg,ep,ev,re,r,rp)
local tl=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION) local tl=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
if tl==LOCATION_SZONE and re:IsActiveType(TYPE_TRAP) then if tl==LOCATION_SZONE and re:IsActiveType(TYPE_TRAP) then
Duel.NegateEffect(ev) Duel.NegateEffect(ev)
end end
end end
function c77585513.condition2(e)
return e:GetHandler():IsHasEffect(303660)
end
function c77585513.discon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsHasEffect(303660)
end
function c77585513.disop2(e,tp,eg,ep,ev,re,r,rp)
local p,tl=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_PLAYER,CHAININFO_TRIGGERING_LOCATION)
if p==1-e:GetHandlerPlayer() and tl==LOCATION_SZONE and re:IsActiveType(TYPE_TRAP) then
Duel.NegateEffect(ev)
end
end
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