Commit 678ab32f authored by wind2009's avatar wind2009 Committed by GitHub

Add Duel.ConfirmCards and Duel.HintSelection (#2638)

parent b158bf39
...@@ -68,11 +68,14 @@ function c10186633.drop(e,tp,eg,ep,ev,re,r,rp) ...@@ -68,11 +68,14 @@ function c10186633.drop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(c10186633.filter),tp,LOCATION_GRAVE,0,nil) local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(c10186633.filter),tp,LOCATION_GRAVE,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=g:SelectSubGroup(tp,c10186633.gcheck,false,1,2) local sg=g:SelectSubGroup(tp,c10186633.gcheck,false,1,2)
if sg and Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 then if sg then
local og=Duel.GetOperatedGroup() Duel.HintSelection(sg)
if not og:IsExists(Card.IsLocation,1,nil,LOCATION_DECK+LOCATION_EXTRA) then return end if Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 then
Duel.ShuffleDeck(tp) local og=Duel.GetOperatedGroup()
Duel.BreakEffect() if not og:IsExists(Card.IsLocation,1,nil,LOCATION_DECK+LOCATION_EXTRA) then return end
Duel.Draw(tp,1,REASON_EFFECT) Duel.ShuffleDeck(tp)
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end end
end end
...@@ -52,6 +52,7 @@ function c13364097.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -52,6 +52,7 @@ function c13364097.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=g:SelectSubGroup(tp,aux.dncheck,false,2,2) local sg=g:SelectSubGroup(tp,aux.dncheck,false,2,2)
if sg then if sg then
Duel.HintSelection(sg)
if Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 and sg:IsExists(Card.IsLocation,1,nil,LOCATION_DECK+LOCATION_EXTRA) if Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 and sg:IsExists(Card.IsLocation,1,nil,LOCATION_DECK+LOCATION_EXTRA)
and tc:IsRelateToEffect(e) then and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT) Duel.Destroy(tc,REASON_EFFECT)
......
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