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Vee4
ygopro-scripts-888
Commits
5ea2a0c5
Commit
5ea2a0c5
authored
Oct 31, 2021
by
mercury233
Committed by
GitHub
Oct 31, 2021
Browse files
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update aux.AddRitualProc* (#1724)
parent
c21d1e6d
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utility.lua
utility.lua
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utility.lua
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5ea2a0c5
...
@@ -1576,14 +1576,14 @@ function Auxiliary.ContactFusionOperation(filter,self_location,opponent_location
...
@@ -1576,14 +1576,14 @@ function Auxiliary.ContactFusionOperation(filter,self_location,opponent_location
mat_operation
(
g
,
table.unpack
(
operation_params
))
mat_operation
(
g
,
table.unpack
(
operation_params
))
end
end
end
end
function
Auxiliary
.
AddRitualProcUltimate
(
c
,
filter
,
level_function
,
greater_or_equal
,
summon_location
,
grave_filter
,
mat_filter
,
pause
)
function
Auxiliary
.
AddRitualProcUltimate
(
c
,
filter
,
level_function
,
greater_or_equal
,
summon_location
,
grave_filter
,
mat_filter
,
pause
,
extra_operation
)
summon_location
=
summon_location
or
LOCATION_HAND
summon_location
=
summon_location
or
LOCATION_HAND
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetTarget
(
Auxiliary
.
RitualUltimateTarget
(
filter
,
level_function
,
greater_or_equal
,
summon_location
,
grave_filter
,
mat_filter
))
e1
:
SetTarget
(
Auxiliary
.
RitualUltimateTarget
(
filter
,
level_function
,
greater_or_equal
,
summon_location
,
grave_filter
,
mat_filter
))
e1
:
SetOperation
(
Auxiliary
.
RitualUltimateOperation
(
filter
,
level_function
,
greater_or_equal
,
summon_location
,
grave_filter
,
mat_filter
))
e1
:
SetOperation
(
Auxiliary
.
RitualUltimateOperation
(
filter
,
level_function
,
greater_or_equal
,
summon_location
,
grave_filter
,
mat_filter
,
extra_operation
))
if
not
pause
then
if
not
pause
then
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
end
end
...
@@ -1664,7 +1664,7 @@ function Auxiliary.RitualUltimateTarget(filter,level_function,greater_or_equal,s
...
@@ -1664,7 +1664,7 @@ function Auxiliary.RitualUltimateTarget(filter,level_function,greater_or_equal,s
end
end
end
end
end
end
function
Auxiliary
.
RitualUltimateOperation
(
filter
,
level_function
,
greater_or_equal
,
summon_location
,
grave_filter
,
mat_filter
)
function
Auxiliary
.
RitualUltimateOperation
(
filter
,
level_function
,
greater_or_equal
,
summon_location
,
grave_filter
,
mat_filter
,
extra_operation
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
mg
=
Duel
.
GetRitualMaterial
(
tp
)
local
mg
=
Duel
.
GetRitualMaterial
(
tp
)
if
mat_filter
then
mg
=
mg
:
Filter
(
mat_filter
,
nil
,
e
,
tp
)
end
if
mat_filter
then
mg
=
mg
:
Filter
(
mat_filter
,
nil
,
e
,
tp
)
end
...
@@ -1696,47 +1696,50 @@ function Auxiliary.RitualUltimateOperation(filter,level_function,greater_or_equa
...
@@ -1696,47 +1696,50 @@ function Auxiliary.RitualUltimateOperation(filter,level_function,greater_or_equa
Duel
.
SpecialSummon
(
tc
,
SUMMON_TYPE_RITUAL
,
tp
,
tp
,
false
,
true
,
POS_FACEUP
)
Duel
.
SpecialSummon
(
tc
,
SUMMON_TYPE_RITUAL
,
tp
,
tp
,
false
,
true
,
POS_FACEUP
)
tc
:
CompleteProcedure
()
tc
:
CompleteProcedure
()
end
end
if
extra_operation
then
extra_operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
tc
)
end
end
end
end
end
--Ritual Summon, geq fixed lv
--Ritual Summon, geq fixed lv
function
Auxiliary
.
AddRitualProcGreater
(
c
,
filter
,
summon_location
,
grave_filter
,
mat_filter
,
pause
)
function
Auxiliary
.
AddRitualProcGreater
(
c
,
filter
,
summon_location
,
grave_filter
,
mat_filter
,
pause
,
extra_operation
)
return
Auxiliary
.
AddRitualProcUltimate
(
c
,
filter
,
Card
.
GetOriginalLevel
,
"Greater"
,
summon_location
,
grave_filter
,
mat_filter
,
pause
)
return
Auxiliary
.
AddRitualProcUltimate
(
c
,
filter
,
Card
.
GetOriginalLevel
,
"Greater"
,
summon_location
,
grave_filter
,
mat_filter
,
pause
,
extra_operation
)
end
end
function
Auxiliary
.
AddRitualProcGreaterCode
(
c
,
code1
,
summon_location
,
grave_filter
,
mat_filter
,
pause
)
function
Auxiliary
.
AddRitualProcGreaterCode
(
c
,
code1
,
summon_location
,
grave_filter
,
mat_filter
,
pause
,
extra_operation
)
Auxiliary
.
AddCodeList
(
c
,
code1
)
Auxiliary
.
AddCodeList
(
c
,
code1
)
return
Auxiliary
.
AddRitualProcGreater
(
c
,
Auxiliary
.
FilterBoolFunction
(
Card
.
IsCode
,
code1
),
summon_location
,
grave_filter
,
mat_filter
,
pause
)
return
Auxiliary
.
AddRitualProcGreater
(
c
,
Auxiliary
.
FilterBoolFunction
(
Card
.
IsCode
,
code1
),
summon_location
,
grave_filter
,
mat_filter
,
pause
,
extra_operation
)
end
end
--Ritual Summon, equal to fixed lv
--Ritual Summon, equal to fixed lv
function
Auxiliary
.
AddRitualProcEqual
(
c
,
filter
,
summon_location
,
grave_filter
,
mat_filter
,
pause
)
function
Auxiliary
.
AddRitualProcEqual
(
c
,
filter
,
summon_location
,
grave_filter
,
mat_filter
,
pause
,
extra_operation
)
return
Auxiliary
.
AddRitualProcUltimate
(
c
,
filter
,
Card
.
GetOriginalLevel
,
"Equal"
,
summon_location
,
grave_filter
,
mat_filter
,
pause
)
return
Auxiliary
.
AddRitualProcUltimate
(
c
,
filter
,
Card
.
GetOriginalLevel
,
"Equal"
,
summon_location
,
grave_filter
,
mat_filter
,
pause
,
extra_operation
)
end
end
function
Auxiliary
.
AddRitualProcEqualCode
(
c
,
code1
,
summon_location
,
grave_filter
,
mat_filter
,
pause
)
function
Auxiliary
.
AddRitualProcEqualCode
(
c
,
code1
,
summon_location
,
grave_filter
,
mat_filter
,
pause
,
extra_operation
)
Auxiliary
.
AddCodeList
(
c
,
code1
)
Auxiliary
.
AddCodeList
(
c
,
code1
)
return
Auxiliary
.
AddRitualProcEqual
(
c
,
Auxiliary
.
FilterBoolFunction
(
Card
.
IsCode
,
code1
),
summon_location
,
grave_filter
,
mat_filter
,
pause
)
return
Auxiliary
.
AddRitualProcEqual
(
c
,
Auxiliary
.
FilterBoolFunction
(
Card
.
IsCode
,
code1
),
summon_location
,
grave_filter
,
mat_filter
,
pause
,
extra_operation
)
end
end
--Ritual Summon, equal to monster lv
--Ritual Summon, equal to monster lv
function
Auxiliary
.
AddRitualProcEqual2
(
c
,
filter
,
summon_location
,
grave_filter
,
mat_filter
,
pause
)
function
Auxiliary
.
AddRitualProcEqual2
(
c
,
filter
,
summon_location
,
grave_filter
,
mat_filter
,
pause
,
extra_operation
)
return
Auxiliary
.
AddRitualProcUltimate
(
c
,
filter
,
Card
.
GetLevel
,
"Equal"
,
summon_location
,
grave_filter
,
mat_filter
,
pause
)
return
Auxiliary
.
AddRitualProcUltimate
(
c
,
filter
,
Card
.
GetLevel
,
"Equal"
,
summon_location
,
grave_filter
,
mat_filter
,
pause
,
extra_operation
)
end
end
function
Auxiliary
.
AddRitualProcEqual2Code
(
c
,
code1
,
summon_location
,
grave_filter
,
mat_filter
,
pause
)
function
Auxiliary
.
AddRitualProcEqual2Code
(
c
,
code1
,
summon_location
,
grave_filter
,
mat_filter
,
pause
,
extra_operation
)
Auxiliary
.
AddCodeList
(
c
,
code1
)
Auxiliary
.
AddCodeList
(
c
,
code1
)
return
Auxiliary
.
AddRitualProcEqual2
(
c
,
Auxiliary
.
FilterBoolFunction
(
Card
.
IsCode
,
code1
),
summon_location
,
grave_filter
,
mat_filter
,
pause
)
return
Auxiliary
.
AddRitualProcEqual2
(
c
,
Auxiliary
.
FilterBoolFunction
(
Card
.
IsCode
,
code1
),
summon_location
,
grave_filter
,
mat_filter
,
pause
,
extra_operation
)
end
end
function
Auxiliary
.
AddRitualProcEqual2Code2
(
c
,
code1
,
code2
,
summon_location
,
grave_filter
,
mat_filter
,
pause
)
function
Auxiliary
.
AddRitualProcEqual2Code2
(
c
,
code1
,
code2
,
summon_location
,
grave_filter
,
mat_filter
,
pause
,
extra_operation
)
Auxiliary
.
AddCodeList
(
c
,
code1
,
code2
)
Auxiliary
.
AddCodeList
(
c
,
code1
,
code2
)
return
Auxiliary
.
AddRitualProcEqual2
(
c
,
Auxiliary
.
FilterBoolFunction
(
Card
.
IsCode
,
code1
,
code2
),
summon_location
,
grave_filter
,
mat_filter
,
pause
)
return
Auxiliary
.
AddRitualProcEqual2
(
c
,
Auxiliary
.
FilterBoolFunction
(
Card
.
IsCode
,
code1
,
code2
),
summon_location
,
grave_filter
,
mat_filter
,
pause
,
extra_operation
)
end
end
--Ritual Summon, geq monster lv
--Ritual Summon, geq monster lv
function
Auxiliary
.
AddRitualProcGreater2
(
c
,
filter
,
summon_location
,
grave_filter
,
mat_filter
,
pause
)
function
Auxiliary
.
AddRitualProcGreater2
(
c
,
filter
,
summon_location
,
grave_filter
,
mat_filter
,
pause
,
extra_operation
)
return
Auxiliary
.
AddRitualProcUltimate
(
c
,
filter
,
Card
.
GetLevel
,
"Greater"
,
summon_location
,
grave_filter
,
mat_filter
,
pause
)
return
Auxiliary
.
AddRitualProcUltimate
(
c
,
filter
,
Card
.
GetLevel
,
"Greater"
,
summon_location
,
grave_filter
,
mat_filter
,
pause
,
extra_operation
)
end
end
function
Auxiliary
.
AddRitualProcGreater2Code
(
c
,
code1
,
summon_location
,
grave_filter
,
mat_filter
,
pause
)
function
Auxiliary
.
AddRitualProcGreater2Code
(
c
,
code1
,
summon_location
,
grave_filter
,
mat_filter
,
pause
,
extra_operation
)
Auxiliary
.
AddCodeList
(
c
,
code1
)
Auxiliary
.
AddCodeList
(
c
,
code1
)
return
Auxiliary
.
AddRitualProcGreater2
(
c
,
Auxiliary
.
FilterBoolFunction
(
Card
.
IsCode
,
code1
),
summon_location
,
grave_filter
,
mat_filter
,
pause
)
return
Auxiliary
.
AddRitualProcGreater2
(
c
,
Auxiliary
.
FilterBoolFunction
(
Card
.
IsCode
,
code1
),
summon_location
,
grave_filter
,
mat_filter
,
pause
,
extra_operation
)
end
end
function
Auxiliary
.
AddRitualProcGreater2Code2
(
c
,
code1
,
code2
,
summon_location
,
grave_filter
,
mat_filter
,
pause
)
function
Auxiliary
.
AddRitualProcGreater2Code2
(
c
,
code1
,
code2
,
summon_location
,
grave_filter
,
mat_filter
,
pause
,
extra_operation
)
Auxiliary
.
AddCodeList
(
c
,
code1
,
code2
)
Auxiliary
.
AddCodeList
(
c
,
code1
,
code2
)
return
Auxiliary
.
AddRitualProcGreater2
(
c
,
Auxiliary
.
FilterBoolFunction
(
Card
.
IsCode
,
code1
,
code2
),
summon_location
,
grave_filter
,
mat_filter
,
pause
)
return
Auxiliary
.
AddRitualProcGreater2
(
c
,
Auxiliary
.
FilterBoolFunction
(
Card
.
IsCode
,
code1
,
code2
),
summon_location
,
grave_filter
,
mat_filter
,
pause
,
extra_operation
)
end
end
--add procedure to Pendulum monster, also allows registeration of activation effect
--add procedure to Pendulum monster, also allows registeration of activation effect
function
Auxiliary
.
EnablePendulumAttribute
(
c
,
reg
)
function
Auxiliary
.
EnablePendulumAttribute
(
c
,
reg
)
...
...
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