-
salix5 authored
Damage step: Duel.GetCurrentPhase()&(PHASE_DAMAGE+PHASE_DAMAGE_CAL)~=0 The effect cannot be activated in damage step, but its resolution does not have to check this condition.
3b8c69d8
Damage step: Duel.GetCurrentPhase()&(PHASE_DAMAGE+PHASE_DAMAGE_CAL)~=0 The effect cannot be activated in damage step, but its resolution does not have to check this condition.