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Vee4
ygopro-rush-duel
Commits
cea3f104
You need to sign in or sign up before continuing.
Commit
cea3f104
authored
Nov 18, 2021
by
未闻皂名
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2021/11/18 修复bug
parent
95ef6b46
Changes
2
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2 changed files
with
14 additions
and
8 deletions
+14
-8
script/c120195001.lua
script/c120195001.lua
+7
-4
script/c120199017.lua
script/c120199017.lua
+7
-4
No files found.
script/c120195001.lua
View file @
cea3f104
...
...
@@ -13,17 +13,20 @@ function cm.initial_effect(c)
c
:
RegisterEffect
(
e1
)
end
--Position
function
cm
.
pos
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
IsCanChangePosition
()
and
RushDuel
.
IsHasDefense
(
c
)
end
function
cm
.
posfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsCanChangePosition
()
and
RushDuel
.
IsHasDefense
(
c
)
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
pos
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
pos
filter
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_POSITION
,
g
,
1
,
0
,
0
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_POSCHANGE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
pos
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
2
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
2
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
HintSelection
(
g
)
if
Duel
.
ChangePosition
(
g
,
POS_FACEUP_DEFENSE
,
POS_FACEUP_DEFENSE
,
POS_FACEUP_ATTACK
,
POS_FACEUP_ATTACK
)
~=
0
...
...
script/c120199017.lua
View file @
cea3f104
...
...
@@ -13,17 +13,20 @@ function cm.initial_effect(c)
c
:
RegisterEffect
(
e1
)
end
--Position
function
cm
.
pos
filter
(
c
)
function
cm
.
filter
(
c
)
return
c
:
IsCanChangePosition
()
and
RushDuel
.
IsHasDefense
(
c
)
end
function
cm
.
posfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsCanChangePosition
()
and
RushDuel
.
IsHasDefense
(
c
)
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
pos
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
pos
filter
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_POSITION
,
g
,
1
,
0
,
0
)
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_POSCHANGE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
pos
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
2
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
2
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
HintSelection
(
g
)
if
Duel
.
ChangePosition
(
g
,
POS_FACEUP_DEFENSE
,
POS_FACEUP_DEFENSE
,
POS_FACEUP_ATTACK
,
POS_FACEUP_ATTACK
)
~=
0
...
...
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