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pre-release-database-cdb
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Vee4
pre-release-database-cdb
Commits
fd9b9d31
Commit
fd9b9d31
authored
Jul 24, 2025
by
Amiya
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新卡
parent
1bdf6e94
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46 additions
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etc.cdb
etc.cdb
+0
-0
script/c100246001.lua
script/c100246001.lua
+17
-0
script/c100246002.lua
script/c100246002.lua
+29
-0
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etc.cdb
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fd9b9d31
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script/c100246001.lua
0 → 100644
View file @
fd9b9d31
--Winds of Victory
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddEquipSpellEffect
(
c
,
true
,
true
,
Card
.
IsFaceup
,
nil
)
--atk up
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_EQUIP
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
300
)
c
:
RegisterEffect
(
e1
)
--ATTRIBUTE
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_EQUIP
)
e2
:
SetCode
(
EFFECT_CHANGE_ATTRIBUTE
)
e2
:
SetValue
(
ATTRIBUTE_WIND
)
c
:
RegisterEffect
(
e2
)
end
script/c100246002.lua
0 → 100644
View file @
fd9b9d31
--毒サソリの罠
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_DESTROY
+
CATEGORY_DAMAGE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e1
:
SetCondition
(
s
.
condition
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
end
function
s
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
tp
~=
Duel
.
GetTurnPlayer
()
and
Duel
.
GetAttackTarget
()
==
nil
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
tc
=
Duel
.
GetAttacker
()
if
chk
==
0
then
return
tc
:
IsOnField
()
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
tc
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DAMAGE
,
nil
,
0
,
1
-
tp
,
300
)
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
at
=
Duel
.
GetAttacker
()
if
at
:
IsRelateToBattle
()
and
at
:
IsType
(
TYPE_MONSTER
)
and
Duel
.
Destroy
(
at
,
REASON_EFFECT
)
~=
0
then
Duel
.
BreakEffect
()
Duel
.
Damage
(
1
-
tp
,
300
,
REASON_EFFECT
)
end
end
\ No newline at end of file
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