Commit b316b6e0 authored by wind2009's avatar wind2009

Fix 黄泉天輪

parent 865b4a6c
...@@ -4,7 +4,7 @@ function s.initial_effect(c) ...@@ -4,7 +4,7 @@ function s.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_DUEL+EFFECT_COUNT_CODE_OATH) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_DUEL+EFFECT_COUNT_CODE_OATH)
...@@ -16,7 +16,7 @@ function s.initial_effect(c) ...@@ -16,7 +16,7 @@ function s.initial_effect(c)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY) e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_SZONE) e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1) e2:SetCountLimit(1)
...@@ -28,7 +28,8 @@ function s.condition(e,tp,eg,ep,ev,re,r,rp) ...@@ -28,7 +28,8 @@ function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetMatchingGroupCount(Card.IsType,tp,LOCATION_GRAVE,0,nil,TYPE_MONSTER)>=5 and Duel.GetMatchingGroupCount(Card.IsType,tp,0,LOCATION_GRAVE,nil,TYPE_MONSTER)>=5 return Duel.GetMatchingGroupCount(Card.IsType,tp,LOCATION_GRAVE,0,nil,TYPE_MONSTER)>=5 and Duel.GetMatchingGroupCount(Card.IsType,tp,0,LOCATION_GRAVE,nil,TYPE_MONSTER)>=5
end end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk) function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
and Duel.IsPlayerCanRemove(tp) end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,nil) local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,PLAYER_ALL,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,PLAYER_ALL,LOCATION_DECK)
...@@ -50,13 +51,21 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -50,13 +51,21 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
if b1 or b2 then if b1 or b2 then
local tc1=nil local tc1=nil
local tc2=nil local tc2=nil
if Duel.GetLocationCount(p1,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter1),p1,LOCATION_GRAVE,0,1,nil,e,p1) and Duel.SelectYesNo(p1,aux.Stringid(id,2)) then if Duel.GetLocationCount(p1,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter1),p1,LOCATION_GRAVE,0,1,nil,e,p1)
and Duel.SelectYesNo(p1,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,p1,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,p1,HINTMSG_SPSUMMON)
tc1=Duel.SelectMatchingCard(p1,aux.NecroValleyFilter(s.spfilter1),p1,LOCATION_GRAVE,0,1,1,nil,e,p1):GetFirst() local sg1=Duel.SelectMatchingCard(p1,aux.NecroValleyFilter(s.spfilter1),p1,LOCATION_GRAVE,0,1,1,nil,e,p1)
Duel.HintSelection(sg1)
tc1=sg1:GetFirst()
end end
if Duel.GetLocationCount(p2,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter1),p2,LOCATION_GRAVE,0,1,nil,e,p2) and Duel.SelectYesNo(p2,aux.Stringid(id,2)) then if Duel.GetLocationCount(p2,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter1),p2,LOCATION_GRAVE,0,1,nil,e,p2)
and Duel.SelectYesNo(p2,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,p2,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,p2,HINTMSG_SPSUMMON)
tc2=Duel.SelectMatchingCard(p2,aux.NecroValleyFilter(s.spfilter1),p2,LOCATION_GRAVE,0,1,1,nil,e,p2):GetFirst() local sg2=Duel.SelectMatchingCard(p2,aux.NecroValleyFilter(s.spfilter1),p2,LOCATION_GRAVE,0,1,1,nil,e,p2)
Duel.HintSelection(sg2)
tc2=sg2:GetFirst()
end end
if tc1~=nil or tc2~=nil then if tc1~=nil or tc2~=nil then
Duel.BreakEffect() Duel.BreakEffect()
...@@ -75,9 +84,7 @@ function s.spfilter2(c,e,tp) ...@@ -75,9 +84,7 @@ function s.spfilter2(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,true,false) return c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return true end
and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_GRAVE,0,1,nil,e,tp) or Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter2,1-tp,LOCATION_GRAVE,0,1,nil,e,1-tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,PLAYER_ALL,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,PLAYER_ALL,LOCATION_GRAVE)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
...@@ -86,13 +93,21 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -86,13 +93,21 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
local p2=1-Duel.GetTurnPlayer() local p2=1-Duel.GetTurnPlayer()
local tc1=nil local tc1=nil
local tc2=nil local tc2=nil
if Duel.GetLocationCount(p1,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter2),p1,LOCATION_GRAVE,0,1,nil,e,p1) and Duel.SelectYesNo(p1,aux.Stringid(id,2)) then if Duel.GetLocationCount(p1,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter2),p1,LOCATION_GRAVE,0,1,nil,e,p1)
and Duel.SelectYesNo(p1,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,p1,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,p1,HINTMSG_SPSUMMON)
tc1=Duel.SelectMatchingCard(p1,aux.NecroValleyFilter(s.spfilter2),p1,LOCATION_GRAVE,0,1,1,nil,e,p1):GetFirst() local sg1=Duel.SelectMatchingCard(p1,aux.NecroValleyFilter(s.spfilter2),p1,LOCATION_GRAVE,0,1,1,nil,e,p1)
Duel.HintSelection(sg1)
tc1=sg1:GetFirst()
end end
if Duel.GetLocationCount(p2,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter2),p2,LOCATION_GRAVE,0,1,nil,e,p2) and Duel.SelectYesNo(p2,aux.Stringid(id,2)) then if Duel.GetLocationCount(p2,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter2),p2,LOCATION_GRAVE,0,1,nil,e,p2)
and Duel.SelectYesNo(p2,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,p2,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,p2,HINTMSG_SPSUMMON)
tc2=Duel.SelectMatchingCard(p2,aux.NecroValleyFilter(s.spfilter2),p2,LOCATION_GRAVE,0,1,1,nil,e,p2):GetFirst() local sg2=Duel.SelectMatchingCard(p2,aux.NecroValleyFilter(s.spfilter2),p2,LOCATION_GRAVE,0,1,1,nil,e,p2)
Duel.HintSelection(sg2)
tc2=sg2:GetFirst()
end end
if tc1 then if tc1 then
if Duel.SpecialSummonStep(tc1,0,p1,p1,true,false,POS_FACEUP) then if Duel.SpecialSummonStep(tc1,0,p1,p1,true,false,POS_FACEUP) then
......
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