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pre-release-database-cdb
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Vee4
pre-release-database-cdb
Commits
88add9a2
Commit
88add9a2
authored
Jan 10, 2026
by
Amiya
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71a2ba97
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BLZD.cdb
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script/c101304080.lua
script/c101304080.lua
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88add9a2
--動点するP
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
c
:
EnableCounterPermit
(
0x4d
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e1
)
--counter
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_COUNTER
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
e2
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetCountLimit
(
1
)
e2
:
SetTarget
(
s
.
cttg
)
e2
:
SetOperation
(
s
.
ctop
)
c
:
RegisterEffect
(
e2
)
--move
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e3
:
SetCategory
(
CATEGORY_DAMAGE
+
CATEGORY_DESTROY
)
e3
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e3
:
SetCode
(
EVENT_FREE_CHAIN
)
e3
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e3
:
SetRange
(
LOCATION_SZONE
)
e3
:
SetCountLimit
(
1
)
e3
:
SetTarget
(
s
.
seqtg
)
e3
:
SetOperation
(
s
.
seqop
)
c
:
RegisterEffect
(
e3
)
end
function
s
.
cttg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_COUNTER
,
nil
,
1
,
0
,
0x4d
)
end
function
s
.
ctop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
c
:
AddCounter
(
0x4d
,
1
)
end
function
s
.
cfilter
(
c
)
local
seq
=
c
:
GetSequence
()
local
tp
=
c
:
GetControler
()
if
seq
>
4
or
not
c
:
IsType
(
TYPE_PENDULUM
)
or
c
:
IsFacedown
()
then
return
false
end
return
(
seq
>
0
and
Duel
.
CheckLocation
(
tp
,
LOCATION_MZONE
,
seq
-
1
))
or
(
seq
<
4
and
Duel
.
CheckLocation
(
tp
,
LOCATION_MZONE
,
seq
+
1
))
end
function
s
.
seqtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
c
=
e
:
GetHandler
()
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
s
.
cfilter
(
chkc
)
end
if
chk
==
0
then
return
c
:
GetCounter
(
0x4d
)
>
0
and
Duel
.
IsExistingTarget
(
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
e
:
GetHandler
())
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
aux
.
Stringid
(
id
,
1
))
Duel
.
SelectTarget
(
tp
,
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
e
:
GetHandler
())
end
function
s
.
lv_or_rk
(
c
)
if
c
:
IsType
(
TYPE_FUSION
)
then
return
c
:
GetLevel
()
elseif
c
:
IsType
(
TYPE_XYZ
)
then
return
c
:
GetRank
()
end
return
0
end
function
s
.
desfilter
(
c
,
tp
,
p
)
return
c
:
IsFaceup
()
and
c
:
IsControler
(
1
-
tp
)
and
s
.
lv_or_rk
(
c
)
>
0
and
s
.
lv_or_rk
(
c
)
<=
p
end
function
s
.
seqop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
if
not
tc
:
IsRelateToChain
()
then
return
end
if
c
:
GetCounter
(
0x4d
)
==
0
then
return
end
local
ct
=
c
:
GetCounter
(
0x4d
)
while
ct
>
0
do
local
seq
=
tc
:
GetSequence
()
if
seq
>
4
then
return
end
local
flag
=
0
if
seq
>
0
and
Duel
.
CheckLocation
(
tp
,
LOCATION_MZONE
,
seq
-
1
)
then
flag
=
flag
|
(
1
<<
(
seq
-
1
))
end
if
seq
<
4
and
Duel
.
CheckLocation
(
tp
,
LOCATION_MZONE
,
seq
+
1
)
then
flag
=
flag
|
(
1
<<
(
seq
+
1
))
end
if
flag
==
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOZONE
)
local
ss
=
Duel
.
SelectField
(
tp
,
1
,
LOCATION_MZONE
,
0
,
~
flag
)
local
nseq
=
math.log
(
ss
,
2
)
Duel
.
MoveSequence
(
tc
,
nseq
)
ct
=
ct
-
1
end
if
ct
==
0
then
local
g
=
tc
:
GetColumnGroup
():
Filter
(
s
.
desfilter
,
tc
,
tp
,
tc
:
GetLeftScale
())
if
g
:
GetCount
()
>
0
then
Duel
.
BreakEffect
()
Duel
.
Destroy
(
g
,
REASON_EFFECT
)
local
og
=
Duel
.
GetOperatedGroup
()
local
dam
=
og
:
GetSum
(
Card
.
GetPreviousAttackOnField
)
if
dam
>
0
then
Duel
.
Damage
(
1
-
tp
,
dam
,
REASON_EFFECT
)
end
end
end
end
\ No newline at end of file
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