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Soulgamer
ygopro-222DIY-cards
Commits
f725e5a6
Commit
f725e5a6
authored
Jun 06, 2021
by
Tachibana
Browse files
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nmbd
parent
1e189628
Changes
6
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6 changed files
with
34 additions
and
4 deletions
+34
-4
expansions/script/c33400451.lua
expansions/script/c33400451.lua
+5
-0
expansions/script/c33400452.lua
expansions/script/c33400452.lua
+5
-0
expansions/script/c33400453.lua
expansions/script/c33400453.lua
+5
-0
expansions/script/c33400454.lua
expansions/script/c33400454.lua
+5
-0
expansions/script/c33400652.lua
expansions/script/c33400652.lua
+7
-2
expansions/script/c33401051.lua
expansions/script/c33401051.lua
+7
-2
No files found.
expansions/script/c33400451.lua
View file @
f725e5a6
--天使-绝灭天使 日轮
function
c33400451
.
initial_effect
(
c
)
c
:
SetUniqueOnField
(
1
,
0
,
c33400451
.
uqfilter
,
LOCATION_ONFIELD
)
--Activate
local
e10
=
Effect
.
CreateEffect
(
c
)
e10
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e10
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e10
)
--destory
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
...
...
expansions/script/c33400452.lua
View file @
f725e5a6
--天使-绝灭天使 天翼
function
c33400452
.
initial_effect
(
c
)
c
:
SetUniqueOnField
(
1
,
0
,
c33400452
.
uqfilter
,
LOCATION_ONFIELD
)
--Activate
local
e10
=
Effect
.
CreateEffect
(
c
)
e10
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e10
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e10
)
--move
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
33400452
,
0
))
...
...
expansions/script/c33400453.lua
View file @
f725e5a6
--天使-绝灭天使 光剑
function
c33400453
.
initial_effect
(
c
)
--Activate
local
e10
=
Effect
.
CreateEffect
(
c
)
e10
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e10
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e10
)
--
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
33400453
,
0
))
...
...
expansions/script/c33400454.lua
View file @
f725e5a6
--天使-绝灭天使 炮冠
function
c33400454
.
initial_effect
(
c
)
--Activate
local
e10
=
Effect
.
CreateEffect
(
c
)
e10
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e10
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e10
)
--destroy
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
33400454
,
0
))
...
...
expansions/script/c33400652.lua
View file @
f725e5a6
...
...
@@ -5,6 +5,11 @@ function cm.initial_effect(c)
c
:
SetUniqueOnField
(
1
,
0
,
m
)
cm
.
dfc_front_side
=
33400651
cm
.
dfc_back_side
=
33400652
--Activate
local
e10
=
Effect
.
CreateEffect
(
c
)
e10
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e10
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e10
)
--
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
...
...
@@ -97,7 +102,7 @@ local c=e:GetHandler()
tc
:
RegisterEffect
(
e2
)
Duel
.
RegisterFlagEffect
(
tp
,
m
+
80001
,
RESET_EVENT
+
RESET_PHASE
+
PHASE_END
,
0
,
0
)
end
if
op
[
op1
]
==
2
then
if
op
[
op1
]
==
2
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
tdc
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
tdfilter
,
tp
,
LOCATION_REMOVED
,
0
,
4
,
4
,
nil
)
Duel
.
SendtoDeck
(
tdc
,
tp
,
2
,
REASON_EFFECT
)
...
...
@@ -119,7 +124,7 @@ Duel.RegisterFlagEffect(tp,m+80001,RESET_EVENT+RESET_PHASE+PHASE_END,0,0)
tc
:
RegisterEffect
(
e2
)
Duel
.
RegisterFlagEffect
(
tp
,
m
+
80002
,
RESET_EVENT
+
RESET_PHASE
+
PHASE_END
,
0
,
0
)
end
if
op
[
op1
]
==
3
then
if
op
[
op1
]
==
3
then
c
:
SetEntityCode
(
33400651
,
true
)
c
:
ReplaceEffect
(
33400651
,
0
,
0
)
Duel
.
RegisterFlagEffect
(
tp
,
m
+
80003
,
RESET_EVENT
+
RESET_PHASE
+
PHASE_END
,
0
,
0
)
...
...
expansions/script/c33401051.lua
View file @
f725e5a6
...
...
@@ -3,6 +3,11 @@ local m=33401051
local
cm
=
_G
[
"c"
..
m
]
function
cm
.
initial_effect
(
c
)
c
:
SetUniqueOnField
(
1
,
0
,
m
)
--Activate
local
e10
=
Effect
.
CreateEffect
(
c
)
e10
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e10
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e10
)
--destroy
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
...
...
@@ -58,9 +63,9 @@ function cm.desop(e,tp,eg,ep,ev,re,r,rp)
local
dm1
=
Duel
.
Destroy
(
tg1
,
REASON_EFFECT
)
if
dm1
~=
0
then
Duel
.
Damage
(
1
-
tp
,
500
*
dm1
,
REASON_EFFECT
)
Duel
.
Damage
(
tp
,
500
*
dm1
,
REASON_EFFECT
)
Duel
.
Damage
(
tp
,
500
*
dm1
,
REASON_EFFECT
)
end
if
Duel
.
IsExistingMatchingCard
(
cm
.
filter2
,
tp
,
LOCATION_FZONE
,
0
,
1
,
nil
)
then
if
Duel
.
IsExistingMatchingCard
(
cm
.
filter2
,
tp
,
LOCATION_FZONE
,
0
,
1
,
nil
)
then
if
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
1
))
then
local
seq
=
tc
:
GetSequence
()
local
dg
=
Duel
.
GetMatchingGroup
(
cm
.
desfilter2
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
,
seq
,
tp
)
...
...
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