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ygopro-222DIY-cards
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Soulgamer
ygopro-222DIY-cards
Commits
ea7864f5
Commit
ea7864f5
authored
Feb 28, 2022
by
Tachibana
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ybb
parent
d2060e3e
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-143
expansions/222DIY.cdb
expansions/222DIY.cdb
+0
-0
expansions/lflist.conf
expansions/lflist.conf
+2
-2
expansions/pics/111000.jpg
expansions/pics/111000.jpg
+0
-0
expansions/script/c111000.lua
expansions/script/c111000.lua
+0
-141
expansions/strings.conf
expansions/strings.conf
+1
-0
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expansions/222DIY.cdb
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ea7864f5
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expansions/lflist.conf
View file @
ea7864f5
#[2022.
2
DIY]
!
2022
.
2
DIY
#[2022.
3
DIY]
!
2022
.
3
DIY
#1
00113217
1
--小红花
...
...
expansions/pics/111000.jpg
deleted
100644 → 0
View file @
d2060e3e
175 KB
expansions/script/c111000.lua
deleted
100644 → 0
View file @
d2060e3e
--替身-天堂制造
local
m
=
111000
local
cm
=
_G
[
"c"
..
m
]
function
cm
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_DRAW
+
CATEGORY_DICE
+
CATEGORY_DAMAGE
+
CATEGORY_ATKCHANGE
+
CATEGORY_DEFCHANGE
+
CATEGORY_RECOVER
+
CATEGORY_REMOVE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMING_STANDBY_PHASE
)
e1
:
SetCountLimit
(
1
,
m
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
activate
)
c
:
RegisterEffect
(
e1
)
end
cm
.
toss_dice
=
true
function
cm
.
filter
(
c
)
return
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chk
==
0
then
return
Duel
.
GetFlagEffect
(
tp
,
m
)
==
0
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DAMAGE
,
nil
,
0
,
1
-
tp
,
1000
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
3
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
nil
,
0
,
tp
,
3
)
local
tc
=
Duel
.
GetTurnCount
()
if
Duel
.
GetTurnPlayer
()
==
tp
then
tc
=
tc
+
5
else
tc
=
tc
+
6
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_RECOVER
,
nil
,
0
,
tp
,
tc
*
800
)
local
g1
=
Duel
.
GetFieldGroup
(
tp
,
0
,
LOCATION_ONFIELD
)
local
g2
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_ONFIELD
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_REMOVE
,
g1
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_REMOVE
,
g2
,
1
,
0
,
0
)
Duel
.
RegisterFlagEffect
(
tp
,
m
,
RESET_CHAIN
,
0
,
1
)
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
j
=
0
local
p
local
dc
=
Duel
.
TossDice
(
tp
,
1
)
if
dc
==
1
and
Duel
.
IsExistingMatchingCard
(
Card
.
IsCode
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
m
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
0
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SET
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsCode
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
m
)
local
tc
=
g
:
GetFirst
()
Duel
.
SSet
(
tp
,
tc
)
end
if
dc
==
2
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
1
))
then
Duel
.
Damage
(
1
-
tp
,
1000
,
REASON_EFFECT
)
end
if
dc
==
3
then
if
Duel
.
IsPlayerCanDraw
(
tp
,
3
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
2
))
and
Duel
.
Draw
(
tp
,
3
,
REASON_EFFECT
)
==
3
then
Duel
.
ShuffleHand
(
tp
)
Duel
.
BreakEffect
()
local
tg
=
Duel
.
GetMatchingGroup
(
Card
.
IsAbleToDeck
,
tp
,
LOCATION_HAND
,
0
,
nil
)
if
tg
:
GetCount
()
<
3
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
dg
=
tg
:
Select
(
tp
,
3
,
3
,
nil
)
Duel
.
SendtoDeck
(
dg
,
nil
,
2
,
REASON_EFFECT
)
end
end
if
dc
==
4
and
Duel
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
3
))
then
local
sg
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
local
c
=
e
:
GetHandler
()
local
tc
=
sg
:
GetFirst
()
while
tc
do
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
1000
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_UPDATE_DEFENSE
)
e2
:
SetValue
(
1000
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e2
)
tc
=
sg
:
GetNext
()
end
end
if
dc
==
5
then
local
tc
=
Duel
.
GetTurnCount
()
if
Duel
.
GetTurnPlayer
()
==
tp
then
tc
=
tc
+
5
else
tc
=
tc
+
6
end
Duel
.
Recover
(
tp
,
tc
*
800
,
REASON_EFFECT
)
end
if
dc
==
6
and
((
Duel
.
IsPlayerCanRemove
(
1
-
tp
)
and
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToRemove
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
))
or
(
Duel
.
IsPlayerCanRemove
(
tp
)
and
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToRemove
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
)))
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
4
))
then
local
g1
=
Duel
.
GetFieldGroup
(
tp
,
0
,
LOCATION_ONFIELD
)
local
g2
=
Duel
.
GetFieldGroup
(
1
-
tp
,
0
,
LOCATION_ONFIELD
)
if
g2
:
GetCount
()
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
1
-
tp
,
HINTMSG_REMOVE
)
local
sg2
=
Duel
.
SelectMatchingCard
(
1
-
tp
,
Card
.
IsAbleToRemove
,
1
-
tp
,
LOCATION_ONFIELD
,
0
,
1
,
1
,
nil
,
1
-
tp
,
POS_FACEDOWN
,
REASON_RULE
)
Duel
.
Remove
(
sg2
,
POS_FACEDOWN
,
REASON_RULE
)
end
if
g1
:
GetCount
()
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
1
-
tp
,
HINTMSG_REMOVE
)
local
sg1
=
Duel
.
SelectMatchingCard
(
tp
,
Card
.
IsAbleToRemove
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
1
,
nil
,
tp
,
POS_FACEDOWN
,
REASON_RULE
)
Duel
.
Remove
(
sg1
,
POS_FACEDOWN
,
REASON_RULE
)
end
end
if
Duel
.
GetTurnPlayer
()
==
tp
then
Duel
.
SkipPhase
(
tp
,
PHASE_DRAW
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
tp
,
PHASE_STANDBY
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
tp
,
PHASE_MAIN1
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
tp
,
PHASE_BATTLE
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
tp
,
PHASE_MAIN2
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
tp
,
PHASE_END
,
RESET_PHASE
+
PHASE_END
,
1
)
end
if
dc
>
1
then
if
dc
>
3
then
dc
=
3
end
if
Duel
.
GetTurnPlayer
()
==
tp
then
dc
=
dc
-
1
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_DRAW
,
RESET_PHASE
+
PHASE_END
,
dc
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_STANDBY
,
RESET_PHASE
+
PHASE_END
,
dc
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_MAIN1
,
RESET_PHASE
+
PHASE_END
,
dc
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_BATTLE
,
RESET_PHASE
+
PHASE_END
,
dc
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_MAIN2
,
RESET_PHASE
+
PHASE_END
,
dc
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_END
,
RESET_PHASE
+
PHASE_END
,
dc
)
Duel
.
SkipPhase
(
tp
,
PHASE_DRAW
,
RESET_PHASE
+
PHASE_END
,
dc
+
1
)
Duel
.
SkipPhase
(
tp
,
PHASE_STANDBY
,
RESET_PHASE
+
PHASE_END
,
dc
+
1
)
Duel
.
SkipPhase
(
tp
,
PHASE_MAIN1
,
RESET_PHASE
+
PHASE_END
,
dc
+
1
)
Duel
.
SkipPhase
(
tp
,
PHASE_BATTLE
,
RESET_PHASE
+
PHASE_END
,
dc
+
1
)
Duel
.
SkipPhase
(
tp
,
PHASE_MAIN2
,
RESET_PHASE
+
PHASE_END
,
dc
+
1
)
Duel
.
SkipPhase
(
tp
,
PHASE_END
,
RESET_PHASE
+
PHASE_END
,
dc
+
1
)
else
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_DRAW
,
RESET_PHASE
+
PHASE_END
,
dc
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_STANDBY
,
RESET_PHASE
+
PHASE_END
,
dc
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_MAIN1
,
RESET_PHASE
+
PHASE_END
,
dc
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_BATTLE
,
RESET_PHASE
+
PHASE_END
,
dc
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_MAIN2
,
RESET_PHASE
+
PHASE_END
,
dc
)
Duel
.
SkipPhase
(
1
-
tp
,
PHASE_END
,
RESET_PHASE
+
PHASE_END
,
dc
)
Duel
.
SkipPhase
(
tp
,
PHASE_DRAW
,
RESET_PHASE
+
PHASE_END
,
dc
)
Duel
.
SkipPhase
(
tp
,
PHASE_STANDBY
,
RESET_PHASE
+
PHASE_END
,
dc
)
Duel
.
SkipPhase
(
tp
,
PHASE_MAIN1
,
RESET_PHASE
+
PHASE_END
,
dc
)
Duel
.
SkipPhase
(
tp
,
PHASE_BATTLE
,
RESET_PHASE
+
PHASE_END
,
dc
)
Duel
.
SkipPhase
(
tp
,
PHASE_MAIN2
,
RESET_PHASE
+
PHASE_END
,
dc
)
Duel
.
SkipPhase
(
tp
,
PHASE_END
,
RESET_PHASE
+
PHASE_END
,
dc
)
end
end
end
expansions/strings.conf
View file @
ea7864f5
...
...
@@ -531,6 +531,7 @@
#空鸽 1058604496 170 0x7f0-0x7ff
!
setname
0
x7f0
Million
!
setname
0
x37f0
Million
Arthur
!
setname
0
x37f1
地球界线
!
setname
0
x27f2
雷维翁
!
setname
0
x47f2
冰狱冥河
!
setname
0
x37f3
灾杰/
Omen
...
...
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