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ygopro-222DIY-cards
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Soulgamer
ygopro-222DIY-cards
Commits
ea11b3c6
Commit
ea11b3c6
authored
Feb 22, 2022
by
Tachibana
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ybb
parent
4c5cbcdb
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3
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3 changed files
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117 additions
and
35 deletions
+117
-35
expansions/222DIY.cdb
expansions/222DIY.cdb
+0
-0
expansions/script/c33200449.lua
expansions/script/c33200449.lua
+2
-1
expansions/script/c33350022.lua
expansions/script/c33350022.lua
+115
-34
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expansions/222DIY.cdb
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ea11b3c6
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expansions/script/c33200449.lua
View file @
ea11b3c6
...
...
@@ -2,10 +2,11 @@
function
c33200449
.
initial_effect
(
c
)
--send to grave
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_TOGRAVE
+
CATEGORY_TODECK
+
CATEGORY_DRAW
)
e1
:
SetCategory
(
CATEGORY_TOGRAVE
+
CATEGORY_TODECK
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetCountLimit
(
1
,
33200449
)
e1
:
SetTarget
(
c33200449
.
sptg
)
e1
:
SetOperation
(
c33200449
.
spop
)
...
...
expansions/script/c33350022.lua
View file @
ea11b3c6
--传说之魂 缜密
if
not
pcall
(
function
()
require
(
"expansions/script/c33301000"
)
end
)
then
require
(
"script/c33301000"
)
end
local
m
=
33350022
local
cm
=
_G
[
"c"
..
m
]
function
cm
.
initial_effect
(
c
)
aux
.
AddXyzProcedure
(
c
,
nil
,
1
,
2
)
c
:
EnableReviveLimit
()
local
e1
=
rsef
.
I
(
c
,{
m
,
0
},
1
,
"se,th"
,
nil
,
LOCATION_MZONE
,
nil
,
rscost
.
rmxyz
(
1
),
rstg
.
target2
(
cm
.
fun
,
rsop
.
list
(
cm
.
thfilter
,
"th"
,
LOCATION_DECK
)),
cm
.
thop
)
local
e2
=
rsef
.
SC
(
c
,
EVENT_SPSUMMON_SUCCESS
,
nil
,
nil
,
"cd"
,
rscon
.
sumtype
(
"xyz"
,
cm
.
cfilter
),
cm
.
op
)
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetRange
(
LOCATION_MZONE
)
e0
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e0
:
SetValue
(
function
(
e
,
c
)
local
og
=
c
:
GetOverlayGroup
()
if
og
:
GetCount
()
>
0
then
return
og
:
GetSum
(
Card
.
GetLevel
)
*
300
else
return
0
end
end
)
c
:
RegisterEffect
(
e0
)
local
e0_1
=
e0
:
Clone
()
e0_1
:
SetCode
(
EFFECT_UPDATE_DEFENSE
)
c
:
RegisterEffect
(
e0_1
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCountLimit
(
2
)
e1
:
SetTarget
(
cm
.
tg
)
e1
:
SetOperation
(
cm
.
op
)
c
:
RegisterEffect
(
e1
)
end
cm
.
setname
=
"TaleSouls"
function
cm
.
cfilter
(
c
,
e
,
tp
,
re
,
rp
,
mat
)
return
#
mat
>
0
and
mat
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
33350016
)
end
function
cm
.
op
(
e
,
tp
)
local
e3
=
rsef
.
I
({
e
:
GetHandler
()},{
m
,
1
},
1
,
"rm"
,
"tg"
,
LOCATION_MZONE
,
nil
,
nil
,
rstg
.
target
(
Card
.
IsFaceup
,
nil
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
),
cm
.
tgop
)
e3
:
SetReset
(
rsreset
.
est
)
end
function
cm
.
tgop
(
e
,
tp
)
local
tc
=
rscf
.
GetTargetCard
()
if
not
tc
then
return
end
if
Duel
.
ChangePosition
(
tc
,
POS_FACEDOWN_DEFENSE
)
<=
0
then
Duel
.
Remove
(
tc
,
POS_FACEUP
,
REASON_RULE
)
function
cm
.
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
a
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
local
b
=
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToHand
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
)
if
chk
==
0
then
return
c
:
IsAttackAbove
(
500
)
and
(
a
or
b
)
end
local
op
=
2
if
a
and
b
then
op
=
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
m
,
1
),
aux
.
Stringid
(
m
,
2
))
elseif
b
then
op
=
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
m
,
2
))
+
1
else
op
=
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
m
,
1
))
end
Duel
.
SetTargetParam
(
op
+
1
)
if
op
==
0
then
e
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_TOHAND
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
)
else
e
:
SetCategory
(
CATEGORY_TOHAND
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsAbleToHand
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
g
,
1
,
tp
,
0
)
end
end
function
cm
.
fun
(
g
,
e
,
tp
)
rshint
.
Select
(
tp
,
"tg"
)
local
tg
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
tgfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
e
,
tp
)
Duel
.
SendtoGrave
(
tg
,
REASON_COST
)
end
function
cm
.
thfilter
(
c
,
e
,
tp
)
return
c
:
IsAbleToHand
()
and
c
.
setname
==
"TaleSouls"
and
Duel
.
IsExistingMatchingCard
(
cm
.
tgfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
c
,
e
,
tp
)
end
function
cm
.
tgfilter
(
c
,
e
,
tp
)
return
c
.
setname
==
"TaleSouls"
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToGraveAsCost
()
and
Duel
.
IsExistingMatchingCard
(
cm
.
thfilter2
,
tp
,
LOCATION_DECK
,
0
,
1
,
c
)
function
cm
.
check
(
c
,
e
,
tp
)
if
not
c
:
IsAttack
(
500
)
then
return
false
end
return
(
c
:
IsLocation
(
LOCATION_GRAVE
)
or
c
:
IsFaceup
())
and
(
c
:
IsAbleToHand
()
or
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
))
end
function
cm
.
th
filter2
(
c
,
e
,
tp
)
return
c
:
IsAbleToHand
()
and
c
.
setname
==
"TaleSouls"
function
cm
.
th
check
(
c
)
return
c
:
IsAbleToHand
()
end
function
cm
.
thop
(
e
,
tp
)
rshint
.
Select
(
tp
,
"th"
)
local
tg
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
thfilter2
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
#
tg
>
0
then
Duel
.
SendtoHand
(
tg
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
tg
)
function
cm
.
op
(
e
,
tp
)
local
rm
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PARAM
)
local
c
=
e
:
GetHandler
()
if
rm
==
1
then
if
not
c
:
IsRelateToEffect
(
e
)
or
c
:
IsControler
(
1
-
tp
)
or
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
,
PLAYER_NONE
,
0
)
<=
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOZONE
)
local
s
=
Duel
.
SelectDisableField
(
tp
,
1
,
LOCATION_MZONE
,
0
,
0
)
local
nseq
=
math.log
(
s
,
2
)
Duel
.
MoveSequence
(
c
,
nseq
)
if
c
:
IsAttackAbove
(
500
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_COPY_INHERIT
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
)
e1
:
SetValue
(
-
500
)
c
:
RegisterEffect
(
e1
)
if
c
:
IsHasEffect
(
EFFECT_REVERSE_UPDATE
)
then
return
end
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
check
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
5
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SELECT
)
local
tg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
local
rc
=
tg
:
GetFirst
()
local
a
=
rc
:
IsAbleToHand
()
local
b
=
rc
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
local
op
=
0
if
a
and
b
then
op
=
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
m
,
3
),
aux
.
Stringid
(
m
,
4
))
elseif
b
then
op
=
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
m
,
4
))
+
1
else
op
=
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
m
,
3
))
end
if
op
==
0
then
Duel
.
SendtoHand
(
rc
,
tp
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
rc
)
else
Duel
.
SpecialSummon
(
rc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
end
elseif
rm
==
2
then
if
not
c
:
IsRelateToEffect
(
e
)
or
c
:
IsFacedown
()
then
return
end
if
c
:
IsAttackAbove
(
500
)
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_COPY_INHERIT
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
)
e1
:
SetValue
(
-
500
)
c
:
RegisterEffect
(
e1
)
if
not
c
:
IsHasEffect
(
EFFECT_REVERSE_UPDATE
)
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RTOHAND
)
local
rg
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
thcheck
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
if
rg
:
GetCount
()
>
0
then
Duel
.
HintSelection
(
rg
)
Duel
.
SendtoHand
(
rg
,
nil
,
REASON_EFFECT
)
end
end
end
end
end
end
\ No newline at end of file
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