Commit e314060f authored by songtongtong's avatar songtongtong

bug fix

parent e7bab01e
--无法追回的过往 --无法追回的过往
local m=33401683 local m=33401683
local cm=_G["c"..m] local cm=_G["c"..m]
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH) e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(cm.con) e1:SetCost(cm.cost)
e1:SetCost(cm.cost) e1:SetTarget(cm.target)
e1:SetTarget(cm.target) e1:SetOperation(cm.activate)
e1:SetOperation(cm.activate) c:RegisterEffect(e1)
c:RegisterEffect(e1) end
end function cm.refilter(c)
function cm.cfilter(c) return ((c:IsType(TYPE_EFFECT) and c:IsDisabled()) or c:IsType(TYPE_NORMAL) or c:IsType(TYPE_TOKEN)) and c:IsReleasable()
return c:IsFaceup() and c:IsSetCard(0x9344) end
end function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
function cm.con(e,tp,eg,ep,ev,re,r,rp) if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x34f,2,REASON_COST) or Duel.IsExistingMatchingCard(cm.refilter,tp,LOCATION_MZONE,0,1,nil) end
return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_MZONE,0,1,nil) local b1=Duel.IsCanRemoveCounter(tp,1,0,0x34f,2,REASON_COST)
end local b2=Duel.IsExistingMatchingCard(cm.refilter,tp,LOCATION_MZONE,0,1,nil)
function cm.refilter(c) if b2 and (not b1 or Duel.SelectYesNo(tp,aux.Stringid(m,2))) then
return ((c:IsType(TYPE_EFFECT) and c:IsDisabled()) or c:IsType(TYPE_NORMAL) or c:IsType(TYPE_TOKEN)) and c:IsReleasable() local g=Duel.SelectMatchingCard(tp,cm.refilter,tp,LOCATION_MZONE,0,1,1,nil)
end Duel.Release(g,REASON_COST)
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1)
if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x34f,2,REASON_COST) or Duel.IsExistingMatchingCard(cm.refilter,tp,LOCATION_MZONE,0,1,nil) end else
local b1=Duel.IsCanRemoveCounter(tp,1,0,0x34f,2,REASON_COST) Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
local b2=Duel.IsExistingMatchingCard(cm.refilter,tp,LOCATION_MZONE,0,1,nil) Duel.RemoveCounter(tp,1,0,0x34f,2,REASON_COST)
if b2 and (not b1 or Duel.SelectYesNo(tp,aux.Stringid(m,2))) then end
local g=Duel.SelectMatchingCard(tp,cm.refilter,tp,LOCATION_MZONE,0,1,1,nil) end
Duel.Release(g,REASON_COST) function cm.refilter2(c)
e:SetLabel(1) return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x9344,0x3341) and c:IsAbleToRemove()
else end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) function cm.spfilter(c,e,tp)
Duel.RemoveCounter(tp,1,0,0x34f,2,REASON_COST) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsType(TYPE_MONSTER) and c:IsSetCard(0x9344,0x3341)
end end
end function cm.thfilter(c)
function cm.refilter2(c) return c:IsSetCard(0x3340,0x6340) and c:IsAbleToHand() and not c:IsCode(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x9344,0x3341) and c:IsAbleToRemove() end
end function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
function cm.spfilter(c,e,tp) if chkc then return chkc:GetLocation()==LOCATION_GRAVE and chkc:IsAbleToRemove() end
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsType(TYPE_MONSTER) and c:IsSetCard(0x9344,0x3341) if chk==0 then return Duel.IsExistingTarget(cm.refilter2,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end
end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
function cm.thfilter(c) local g=Duel.SelectTarget(tp,cm.refilter2,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil)
return c:IsSetCard(0x3340,0x6340) and c:IsAbleToHand() and not c:IsCode(c) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,LOCATION_GRAVE)
end end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if chkc then return chkc:GetLocation()==LOCATION_GRAVE and chkc:IsAbleToRemove() end local tc=Duel.GetFirstTarget()
if chk==0 then return Duel.IsExistingTarget(cm.refilter2,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end if tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(m,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,cm.refilter2,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil) local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,LOCATION_GRAVE) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end end
function cm.activate(e,tp,eg,ep,ev,re,r,rp) if e:GetLabel()==1 and Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil)
local tc=Duel.GetFirstTarget() and Duel.SelectYesNo(tp,aux.Stringid(m,4)) then
if tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(m,3)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end
end Duel.RegisterFlagEffect(tp,33400101,RESET_EVENT+RESET_PHASE+PHASE_END,0,0)
if e:GetLabel()==1 and Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
and Duel.SelectYesNo(tp,aux.Stringid(m,4)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
Duel.RegisterFlagEffect(tp,33400101,RESET_EVENT+RESET_PHASE+PHASE_END,0,0)
end
--妖精骑士 巴格斯特 --妖精骑士 巴格斯特
local s,id=GetID() local s,id=GetID()
function s.initial_effect(c) function s.initial_effect(c)
c:EnableCounterPermit(0x43f) c:EnableCounterPermit(0x43f)
c:SetCounterLimit(0x43f,5) c:SetCounterLimit(0x43f,5)
-- on special summon -- on special summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id) e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg) e1:SetTarget(s.sptg)
e1:SetOperation(s.spop) e1:SetOperation(s.spop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--bdmg --bdmg
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_BE_MATERIAL) e3:SetCode(EVENT_BE_MATERIAL)
e3:SetCountLimit(1,id-1000) e3:SetCountLimit(1,id-1000)
e3:SetCondition(s.atkcon) e3:SetCondition(s.atkcon)
e3:SetOperation(s.atkop) e3:SetOperation(s.atkop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function s.spfilter(c,e,tp) function s.spfilter(c,e,tp)
return c:IsSetCard(0x43f) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return c:IsSetCard(0x43f) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end end
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0) e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit) e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end end
function s.splimit(e,c) function s.splimit(e,c)
return not (c:IsType(TYPE_SYNCHRO) or c:IsType(TYPE_XYZ)) and c:IsLocation(LOCATION_EXTRA) return not (c:IsType(TYPE_SYNCHRO) or c:IsType(TYPE_XYZ)) and c:IsLocation(LOCATION_EXTRA)
end end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp) function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_SYNCHRO return r==REASON_SYNCHRO
end end
function s.atkop(e,tp,eg,ep,ev,re,r,rp) function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local rc=c:GetReasonCard() local rc=c:GetReasonCard()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE) e1:SetCode(EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE)
e1:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE)) e1:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE))
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
rc:RegisterEffect(e1,true) rc:RegisterEffect(e1,true)
end end
\ No newline at end of file
--迷镜魇低语 --迷镜魇低语
Duel.LoadScript("c47350500.lua") Duel.LoadScript("c47350500.lua")
local s,id=GetID() local s,id=GetID()
function s.set(c) function s.set(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION) e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id) e1:SetCountLimit(1,id)
e1:SetHintTiming(TIMING_BATTLE_PHASE,TIMINGS_CHECK_MONSTER+TIMING_BATTLE_PHASE) e1:SetHintTiming(TIMING_BATTLE_PHASE,TIMINGS_CHECK_MONSTER+TIMING_BATTLE_PHASE)
e1:SetTarget(s.target) e1:SetTarget(s.target)
e1:SetOperation(s.activate) e1:SetOperation(s.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function s.chainlm(re,rp,tp) function s.chainlm(re,rp,tp)
return tp==rp or not re:GetHandler():IsType(TYPE_MONSTER) return tp==rp or not re:GetHandler():IsType(TYPE_MONSTER)
end end
function s.filter(c) function s.filter(c)
return c:IsFaceup() and c:IsCanTurnSet() return c:IsFaceup() and c:IsCanTurnSet()
end end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
Duel.SetChainLimit(s.chainlm) Duel.SetChainLimit(s.chainlm)
end end
end end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsLocation(LOCATION_MZONE) and tc:IsFaceup() then if tc:IsRelateToEffect(e) and tc:IsLocation(LOCATION_MZONE) and tc:IsFaceup() then
Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE) Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
end end
end end
function s.tograve(c) function s.tograve(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOGRAVE) e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id-1000) e1:SetCountLimit(1,id-1000)
e1:SetRange(LOCATION_GRAVE) e1:SetRange(LOCATION_GRAVE)
e1:SetCost(aux.bfgcost) e1:SetCost(aux.bfgcost)
e1:SetTarget(s.tgtg) e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop) e1:SetOperation(s.tgop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function s.tgfilter(c,tp) function s.tgfilter(c,tp)
if not (c:IsCode(0x43c) and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()) then if not (c:IsSetCard(0x43c) and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()) then
return false return false
end end
local code=c:GetCode() local code=c:GetCode()
return not Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,code) return not Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,code)
end end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil,tp) end if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end end
function s.tgop(e,tp,eg,ep,ev,re,r,rp) function s.tgop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil,tp) then return end if not Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil,tp) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil,tp) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil,tp)
if #g>0 then if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT) Duel.SendtoGrave(g,REASON_EFFECT)
end end
end end
function s.initial_effect(c) function s.initial_effect(c)
LIM.acinset(c) LIM.acinset(c)
s.set(c) s.set(c)
s.tograve(c) s.tograve(c)
end end
...@@ -41,8 +41,7 @@ function c50218570.lcheck(g) ...@@ -41,8 +41,7 @@ function c50218570.lcheck(g)
return g:GetClassCount(Card.GetLevel)==1 return g:GetClassCount(Card.GetLevel)==1
end end
function c50218570.filter(c,e,tp) function c50218570.filter(c,e,tp)
return c:IsFaceup() and Duel.GetMZoneCount(tp,c)>0 return c:IsFaceup() and Duel.IsExistingMatchingCard(c50218570.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c)
and Duel.IsExistingMatchingCard(c50218570.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c)
end end
function c50218570.spfilter(c,e,tp,tc) function c50218570.spfilter(c,e,tp,tc)
return c:IsSetCard(0xcb5) and c:IsLevel(tc:GetLevel()) return c:IsSetCard(0xcb5) and c:IsLevel(tc:GetLevel())
...@@ -50,9 +49,10 @@ function c50218570.spfilter(c,e,tp,tc) ...@@ -50,9 +49,10 @@ function c50218570.spfilter(c,e,tp,tc)
end end
function c50218570.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c50218570.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler() local c=e:GetHandler()
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c50218570.filter(chkc,e,tp) and chkc~=c end if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c50218570.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(c50218570.filter,tp,LOCATION_MZONE,0,1,c,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) and Duel.IsExistingTarget(c50218570.filter,tp,LOCATION_MZONE,0,1,c,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,c50218570.filter,tp,LOCATION_MZONE,0,1,1,c,e,tp) local g=Duel.SelectTarget(tp,c50218570.filter,tp,LOCATION_MZONE,0,1,1,c,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end end
......
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