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Soulgamer
ygopro-222DIY-cards
Commits
d58e2f71
Commit
d58e2f71
authored
Nov 16, 2019
by
TanakaKotoha
Browse files
Options
Browse Files
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Plain Diff
lua fix
parent
336e0a9b
Changes
2
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Showing
2 changed files
with
85 additions
and
85 deletions
+85
-85
expansions/script/c12008030.lua
expansions/script/c12008030.lua
+1
-1
expansions/script/c12010037.lua
expansions/script/c12010037.lua
+84
-84
No files found.
expansions/script/c12008030.lua
View file @
d58e2f71
...
@@ -50,7 +50,7 @@ function c12008030.spfilter1(c,e,tp)
...
@@ -50,7 +50,7 @@ function c12008030.spfilter1(c,e,tp)
and
aux
.
MustMaterialCheck
(
c
,
tp
,
EFFECT_MUST_BE_XMATERIAL
)
and
aux
.
MustMaterialCheck
(
c
,
tp
,
EFFECT_MUST_BE_XMATERIAL
)
end
end
function
c12008030
.
spfilter2
(
c
,
e
,
tp
,
mc
,
level
)
function
c12008030
.
spfilter2
(
c
,
e
,
tp
,
mc
,
level
)
return
c
:
IsType
(
TYPE_XYZ
)
and
c
:
Get
Level
()
==
level
and
mc
:
IsCanBeXyzMaterial
(
c
)
return
c
:
IsType
(
TYPE_XYZ
)
and
c
:
Get
Rank
==
level
and
mc
:
IsCanBeXyzMaterial
(
c
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
SUMMON_TYPE_XYZ
,
tp
,
false
,
false
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
mc
,
c
)
>
0
and
c
:
IsCanBeSpecialSummoned
(
e
,
SUMMON_TYPE_XYZ
,
tp
,
false
,
false
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
mc
,
c
)
>
0
end
end
function
c12008030
.
sptg1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
c12008030
.
sptg1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
...
...
expansions/script/c12010037.lua
View file @
d58e2f71
--靜儀式 青の博物館
--靜儀式 青の博物館
function
c12010037
.
initial_effect
(
c
)
function
c12010037
.
initial_effect
(
c
)
--Activate
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
12008011
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCountLimit
(
1
,
12010037
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetOperation
(
c12010037
.
activate
)
e1
:
SetOperation
(
c12010037
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--special summon
--special summon
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
12010037
,
1
))
e1
:
SetDescription
(
aux
.
Stringid
(
12010037
,
1
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetRange
(
LOCATION_FZONE
)
e1
:
SetRange
(
LOCATION_FZONE
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
e1
:
SetCode
(
EVENT_TO_HAND
)
e1
:
SetCode
(
EVENT_TO_HAND
)
e1
:
SetTarget
(
c12010037
.
sptg
)
e1
:
SetTarget
(
c12010037
.
sptg
)
e1
:
SetOperation
(
c12010037
.
spop
)
e1
:
SetOperation
(
c12010037
.
spop
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
12010037
,
2
))
e1
:
SetDescription
(
aux
.
Stringid
(
12010037
,
2
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetRange
(
LOCATION_FZONE
)
e1
:
SetRange
(
LOCATION_FZONE
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
e1
:
SetCode
(
EVENT_TO_HAND
)
e1
:
SetCode
(
EVENT_TO_HAND
)
e1
:
SetTarget
(
c12010037
.
sptg1
)
e1
:
SetTarget
(
c12010037
.
sptg1
)
e1
:
SetOperation
(
c12010037
.
spop1
)
e1
:
SetOperation
(
c12010037
.
spop1
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
end
end
function
c12010037
.
thfilter
(
c
)
function
c12010037
.
thfilter
(
c
)
return
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsSetCard
(
0xfbb
)
and
c
:
IsAbleToHand
()
return
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsSetCard
(
0xfbb
)
and
c
:
IsAbleToHand
()
end
end
function
c12010037
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c12010037
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
e
:
GetHandler
():
IsRelateToEffect
(
e
)
then
return
end
if
not
e
:
GetHandler
():
IsRelateToEffect
(
e
)
then
return
end
local
g
=
Duel
.
GetMatchingGroup
(
c12010037
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
c12010037
.
thfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
if
g
:
GetCount
()
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
12010037
,
0
))
then
if
g
:
GetCount
()
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
12010037
,
0
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
SendtoHand
(
sg
,
nil
,
REASON_EFFECT
)
Duel
.
SendtoHand
(
sg
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
end
end
end
end
function
c12010037
.
filter
(
c
,
tp
)
function
c12010037
.
filter
(
c
,
tp
)
return
c
:
IsType
(
TYPE_TRAP
)
and
(
c
:
IsType
(
TYPE_CONTINUOUS
)
or
c
:
IsType
(
TYPE_COUNTER
))
and
c
:
IsControler
(
tp
)
and
not
c
:
IsPublic
()
return
c
:
IsType
(
TYPE_TRAP
)
and
(
c
:
IsType
(
TYPE_CONTINUOUS
)
or
c
:
IsType
(
TYPE_COUNTER
))
and
c
:
IsControler
(
tp
)
and
not
c
:
IsPublic
()
and
c
:
IsPreviousLocation
(
LOCATION_DECK
)
and
c
:
GetPreviousControler
()
==
tp
and
c
:
IsPreviousLocation
(
LOCATION_DECK
)
and
c
:
GetPreviousControler
()
==
tp
end
end
function
c12010037
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
c12010037
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
and
eg
:
IsExists
(
c12010037
.
filter
,
1
,
nil
,
tp
)
end
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
and
eg
:
IsExists
(
c12010037
.
filter
,
1
,
nil
,
tp
)
end
local
g
=
eg
:
Filter
(
c12010037
.
filter
,
nil
,
tp
)
local
g
=
eg
:
Filter
(
c12010037
.
filter
,
nil
,
tp
)
if
g
:
GetCount
()
==
1
then
if
g
:
GetCount
()
==
1
then
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
ShuffleHand
(
tp
)
Duel
.
ShuffleHand
(
tp
)
Duel
.
SetTargetCard
(
g
)
Duel
.
SetTargetCard
(
g
)
else
else
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
Duel
.
ShuffleHand
(
tp
)
Duel
.
ShuffleHand
(
tp
)
Duel
.
SetTargetCard
(
sg
)
Duel
.
SetTargetCard
(
sg
)
end
end
end
end
function
c12010037
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c12010037
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
<=
0
then
return
end
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
<=
0
then
return
end
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
then
if
tc
:
IsRelateToEffect
(
e
)
then
Duel
.
SSet
(
tp
,
tc
)
Duel
.
SSet
(
tp
,
tc
)
Duel
.
ConfirmCards
(
1
-
tp
,
tc
)
Duel
.
ConfirmCards
(
1
-
tp
,
tc
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_TRAP_ACT_IN_SET_TURN
)
e1
:
SetCode
(
EFFECT_TRAP_ACT_IN_SET_TURN
)
e1
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
tc
:
RegisterEffect
(
e1
)
tc
:
RegisterEffect
(
e1
)
end
end
end
end
function
c12010037
.
filter1
(
c
,
tp
)
function
c12010037
.
filter1
(
c
,
tp
)
return
c
:
IsType
(
TYPE_SPELL
)
and
c
:
IsType
(
TYPE_CONTINUOUS
+
TYPE_FIELD
)
and
c
:
IsSetCard
(
0xfbc
)
and
c
:
IsControler
(
tp
)
and
not
c
:
IsPublic
()
return
c
:
IsType
(
TYPE_SPELL
)
and
c
:
IsType
(
TYPE_CONTINUOUS
+
TYPE_FIELD
)
and
c
:
IsSetCard
(
0xfbc
)
and
c
:
IsControler
(
tp
)
and
not
c
:
IsPublic
()
and
c
:
IsPreviousLocation
(
LOCATION_DECK
)
and
c
:
GetPreviousControler
()
==
tp
and
c
:
IsPreviousLocation
(
LOCATION_DECK
)
and
c
:
GetPreviousControler
()
==
tp
end
end
function
c12010037
.
sptg1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
c12010037
.
sptg1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
and
eg
:
IsExists
(
c12010037
.
filter1
,
1
,
nil
,
tp
)
end
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
and
eg
:
IsExists
(
c12010037
.
filter1
,
1
,
nil
,
tp
)
end
local
g
=
eg
:
Filter
(
c12010037
.
filter1
,
nil
,
tp
)
local
g
=
eg
:
Filter
(
c12010037
.
filter1
,
nil
,
tp
)
if
g
:
GetCount
()
==
1
then
if
g
:
GetCount
()
==
1
then
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
ShuffleHand
(
tp
)
Duel
.
ShuffleHand
(
tp
)
Duel
.
SetTargetCard
(
g
)
Duel
.
SetTargetCard
(
g
)
else
else
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
Duel
.
ShuffleHand
(
tp
)
Duel
.
ShuffleHand
(
tp
)
Duel
.
SetTargetCard
(
sg
)
Duel
.
SetTargetCard
(
sg
)
end
end
end
end
function
c12010037
.
spop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c12010037
.
spop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
<=
0
then
return
end
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
<=
0
then
return
end
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
then
if
tc
:
IsRelateToEffect
(
e
)
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
Duel
.
RaiseEvent
(
tc
,
EVENT_CHAIN_SOLVED
,
tc
:
GetActivateEffect
(),
0
,
tp
,
tp
,
Duel
.
GetCurrentChain
())
Duel
.
RaiseEvent
(
tc
,
EVENT_CHAIN_SOLVED
,
tc
:
GetActivateEffect
(),
0
,
tp
,
tp
,
Duel
.
GetCurrentChain
())
end
end
end
end
...
...
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