Commit 809fc3bb authored by Tachibana's avatar Tachibana

12

parent bee69e75
...@@ -5,7 +5,7 @@ Duel.LoadScript("c81000000.lua") ...@@ -5,7 +5,7 @@ Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c) function cm.initial_effect(c)
aux.AddCodeList(c,81010004) aux.AddCodeList(c,81010004)
--xyz summon --xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WIND),3,2) aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WIND),7,2)
c:EnableReviveLimit() c:EnableReviveLimit()
--negate --negate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
...@@ -47,9 +47,9 @@ function cm.nsgcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -47,9 +47,9 @@ function cm.nsgcon(e,tp,eg,ep,ev,re,r,rp)
and ep~=tp and re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev) and Duel.IsEnvironment(81010004) and ep~=tp and re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev) and Duel.IsEnvironment(81010004)
end end
function cm.nsgcost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.nsgcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsAttribute,1,nil,ATTRIBUTE_WIND) end if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsAttribute,1,nil,ATTRIBUTE_WIND) end
local g=Duel.SelectReleaseGroup(tp,Card.IsAttribute,1,1,nil,ATTRIBUTE_WIND) local g=Duel.SelectReleaseGroup(tp,Card.IsAttribute,1,1,nil,ATTRIBUTE_WIND)
Duel.Release(g,REASON_COST) Duel.Release(g,REASON_COST)
end end
function cm.negtg(e,tp,eg,ep,ev,re,r,rp,chk) function cm.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
......
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