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Soulgamer
ygopro-222DIY-cards
Commits
7fe6f0f8
Commit
7fe6f0f8
authored
Mar 27, 2024
by
聖園ミカ
🐟
Browse files
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reclean
parent
a6954896
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2
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2 changed files
with
38 additions
and
39 deletions
+38
-39
expansions/script/c47320504.lua
expansions/script/c47320504.lua
+35
-35
expansions/script/c47320507.lua
expansions/script/c47320507.lua
+3
-4
No files found.
expansions/script/c47320504.lua
View file @
7fe6f0f8
--ASTRO=FILMS
--ASTRO=FILMS
local
s
,
id
=
GetID
()
local
s
,
id
=
GetID
()
function
s
.
eff1
(
c
)
function
s
.
eff1
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_DISABLE
+
CATEGORY_DAMAGE
)
e1
:
SetCategory
(
CATEGORY_DISABLE
+
CATEGORY_DAMAGE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetLabel
(
0
)
e1
:
SetLabel
(
0
)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCost
(
s
.
cost
)
e1
:
SetCost
(
s
.
cost
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
Duel
.
AddCustomActivityCounter
(
id
,
ACTIVITY_CHAIN
,
s
.
chainfilter
)
Duel
.
AddCustomActivityCounter
(
id
,
ACTIVITY_CHAIN
,
s
.
chainfilter
)
end
end
function
s
.
chainfilter
(
re
,
tp
,
cid
)
function
s
.
chainfilter
(
re
,
tp
,
cid
)
...
@@ -37,10 +37,10 @@ function s.aclimit(e,re,tp)
...
@@ -37,10 +37,10 @@ function s.aclimit(e,re,tp)
return
true
return
true
end
end
function
s
.
eff1check
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
eff1check
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
aux
.
NegateMonsterFilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
return
Duel
.
IsExistingMatchingCard
(
aux
.
NegateMonsterFilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
end
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
aux
.
Negate
MonsterFilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
aux
.
Negate
AnyFilter
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
nil
)
end
Duel
.
SetTargetPlayer
(
1
-
tp
)
Duel
.
SetTargetPlayer
(
1
-
tp
)
Duel
.
SetTargetParam
(
300
)
Duel
.
SetTargetParam
(
300
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DAMAGE
,
nil
,
0
,
1
-
tp
,
300
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DAMAGE
,
nil
,
0
,
1
-
tp
,
300
)
...
@@ -48,7 +48,7 @@ end
...
@@ -48,7 +48,7 @@ end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISABLE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISABLE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
Negate
MonsterFilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
Negate
AnyFilter
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
if
#
g
>
0
then
if
#
g
>
0
then
local
tc
=
g
:
GetFirst
()
local
tc
=
g
:
GetFirst
()
if
tc
:
IsFaceup
()
and
not
tc
:
IsDisabled
()
and
not
tc
:
IsImmuneToEffect
(
e
)
then
if
tc
:
IsFaceup
()
and
not
tc
:
IsDisabled
()
and
not
tc
:
IsImmuneToEffect
(
e
)
then
...
@@ -69,42 +69,42 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -69,42 +69,42 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
end
end
end
end
function
s
.
eff2
(
c
)
function
s
.
eff2
(
c
)
if
not
s
.
global_check
then
if
not
s
.
global_check
then
s
.
global_check
=
true
s
.
global_check
=
true
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_CHAIN_SOLVING
)
e1
:
SetCode
(
EVENT_CHAIN_SOLVING
)
e1
:
SetOperation
(
s
.
checkop
)
e1
:
SetOperation
(
s
.
checkop
)
Duel
.
RegisterEffect
(
e1
,
0
)
Duel
.
RegisterEffect
(
e1
,
0
)
end
end
end
end
function
s
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
re
:
GetHandler
()
local
rc
=
re
:
GetHandler
()
local
p
=
re
:
GetHandlerPlayer
()
local
p
=
re
:
GetHandlerPlayer
()
if
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
rc
:
IsCode
(
id
)
and
Duel
.
GetFlagEffect
(
p
,
id
)
==
0
then
if
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
rc
:
IsCode
(
id
)
and
Duel
.
GetFlagEffect
(
p
,
id
)
==
0
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetCondition
(
s
.
eff2con
)
e1
:
SetCondition
(
s
.
eff2con
)
e1
:
SetOperation
(
s
.
eff2op
)
e1
:
SetOperation
(
s
.
eff2op
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
p
)
Duel
.
RegisterEffect
(
e1
,
p
)
Duel
.
RegisterFlagEffect
(
p
,
id
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
Duel
.
RegisterFlagEffect
(
p
,
id
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
end
end
function
s
.
eff2con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
eff2con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
re
:
GetHandler
()
local
rc
=
re
:
GetHandler
()
return
rc
:
IsSetCard
(
0x438
)
and
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
not
rc
:
IsCode
(
id
)
return
rc
:
IsSetCard
(
0x438
)
and
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
not
rc
:
IsCode
(
id
)
end
end
function
s
.
eff2op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
eff2op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
re
:
GetLabel
()
&
0x8
~=
0
then
return
end
if
re
:
GetLabel
()
&
0x8
~=
0
then
return
end
local
op
=
re
:
GetOperation
()
local
op
=
re
:
GetOperation
()
local
repop
=
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
repop
=
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
op2
=
s
.
activate
local
op2
=
s
.
activate
if
s
.
eff1check
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
0
))
then
if
s
.
eff1check
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
0
))
then
Duel
.
BreakEffect
()
Duel
.
BreakEffect
()
op2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
op2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
end
end
end
re
:
SetOperation
(
repop
)
re
:
SetOperation
(
repop
)
...
@@ -112,7 +112,7 @@ function s.eff2op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -112,7 +112,7 @@ function s.eff2op(e,tp,eg,ep,ev,re,r,rp)
re
:
SetLabel
(
re
:
GetLabel
()
|
0x8
)
re
:
SetLabel
(
re
:
GetLabel
()
|
0x8
)
end
end
function
s
.
eff3
(
c
)
function
s
.
eff3
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_DRAW
)
e1
:
SetCategory
(
CATEGORY_DRAW
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_PRE_DAMAGE_CALCULATE
)
e1
:
SetCode
(
EVENT_PRE_DAMAGE_CALCULATE
)
...
@@ -127,7 +127,7 @@ function s.eff3con(e,tp,eg,ep,ev,re,r,rp)
...
@@ -127,7 +127,7 @@ function s.eff3con(e,tp,eg,ep,ev,re,r,rp)
return
Duel
.
GetBattleDamage
(
tp
)
>
0
return
Duel
.
GetBattleDamage
(
tp
)
>
0
end
end
function
s
.
eff3cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
eff3cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsAbleToDeckAsCost
()
end
if
chk
==
0
then
return
c
:
IsAbleToDeckAsCost
()
end
Duel
.
SendtoDeck
(
c
,
nil
,
SEQ_DECKBOTTOM
,
REASON_COST
)
Duel
.
SendtoDeck
(
c
,
nil
,
SEQ_DECKBOTTOM
,
REASON_COST
)
end
end
...
@@ -150,7 +150,7 @@ function s.eff3op(e,tp,eg,ep,ev,re,r,rp)
...
@@ -150,7 +150,7 @@ function s.eff3op(e,tp,eg,ep,ev,re,r,rp)
end
end
end
end
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
s
.
eff1
(
c
)
s
.
eff1
(
c
)
s
.
eff2
(
c
)
s
.
eff2
(
c
)
s
.
eff3
(
c
)
s
.
eff3
(
c
)
end
end
expansions/script/c47320507.lua
View file @
7fe6f0f8
--STELLA
--STELLA
local
s
,
id
=
GetID
()
local
s
,
id
=
GetID
()
function
s
.
sprule
(
c
)
function
s
.
sprule
(
c
)
c
:
SetUniqueOnField
(
1
,
0
,
47320507
)
c
:
EnableReviveLimit
()
c
:
EnableReviveLimit
()
--spsummon condition
--spsummon condition
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
@@ -9,7 +8,7 @@ function s.sprule(c)
...
@@ -9,7 +8,7 @@ function s.sprule(c)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e1
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--special summon rule
--special summon rule
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e2
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
...
@@ -32,7 +31,7 @@ end
...
@@ -32,7 +31,7 @@ end
function
s
.
sprcon
(
e
,
c
)
function
s
.
sprcon
(
e
,
c
)
if
c
==
nil
then
return
true
end
if
c
==
nil
then
return
true
end
local
tp
=
c
:
GetControler
()
local
tp
=
c
:
GetControler
()
return
Duel
.
IsExistingMatchingCard
(
s
.
sprfilter
,
tp
,
LOCATION_GRAVE
,
0
,
2
,
nil
)
return
Duel
.
IsExistingMatchingCard
(
s
.
sprfilter
,
tp
,
LOCATION_GRAVE
,
0
,
2
,
nil
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
nil
,
c
)
>
0
end
end
function
s
.
sprop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
function
s
.
sprop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
...
@@ -68,7 +67,7 @@ function s.acinhand(c)
...
@@ -68,7 +67,7 @@ function s.acinhand(c)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
end
end
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
s
.
sprule
(
c
)
s
.
sprule
(
c
)
s
.
indes
(
c
)
s
.
indes
(
c
)
s
.
atkall
(
c
)
s
.
atkall
(
c
)
s
.
acinhand
(
c
)
s
.
acinhand
(
c
)
...
...
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