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Soulgamer
ygopro-222DIY-cards
Commits
7bff4301
Commit
7bff4301
authored
Mar 03, 2024
by
聖園ミカ
🐟
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wocaonima
parent
a94ae9c9
Changes
2
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2 changed files
with
8 additions
and
10 deletions
+8
-10
expansions/script/c33720054.lua
expansions/script/c33720054.lua
+5
-1
expansions/script/c37900017.lua
expansions/script/c37900017.lua
+3
-9
No files found.
expansions/script/c33720054.lua
View file @
7bff4301
...
@@ -71,7 +71,11 @@ function s.sumlimit(e,c,sump,sumtype,sumpos,targetp,se)
...
@@ -71,7 +71,11 @@ function s.sumlimit(e,c,sump,sumtype,sumpos,targetp,se)
end
end
function
s
.
matchtype
(
c
,
typ
)
function
s
.
matchtype
(
c
,
typ
)
return
((
typ
==
TYPE_SPELL
or
typ
==
TYPE_TRAP
)
and
c
:
GetType
()
==
typ
)
or
c
:
GetType
()
&
typ
==
typ
if
typ
==
TYPE_SPELL
or
typ
==
TYPE_TRAP
then
return
c
:
GetType
()
==
typ
else
return
c
:
GetType
()
&
typ
==
typ
end
end
end
s
.
thchecks
=
aux
.
CreateChecks
(
s
.
matchtype
,{
TYPE_NORMAL
+
TYPE_MONSTER
,
TYPE_EFFECT
+
TYPE_MONSTER
,
TYPE_PENDULUM
+
TYPE_MONSTER
,
TYPE_SPELL
,
TYPE_CONTINUOUS
+
TYPE_SPELL
,
TYPE_EQUIP
+
TYPE_SPELL
,
TYPE_FIELD
+
TYPE_SPELL
,
s
.
thchecks
=
aux
.
CreateChecks
(
s
.
matchtype
,{
TYPE_NORMAL
+
TYPE_MONSTER
,
TYPE_EFFECT
+
TYPE_MONSTER
,
TYPE_PENDULUM
+
TYPE_MONSTER
,
TYPE_SPELL
,
TYPE_CONTINUOUS
+
TYPE_SPELL
,
TYPE_EQUIP
+
TYPE_SPELL
,
TYPE_FIELD
+
TYPE_SPELL
,
...
...
expansions/script/c37900017.lua
View file @
7bff4301
...
@@ -10,19 +10,13 @@ function c37900017.initial_effect(c)
...
@@ -10,19 +10,13 @@ function c37900017.initial_effect(c)
e0
:
SetCountLimit
(
2
)
e0
:
SetCountLimit
(
2
)
e0
:
SetValue
(
c37900017
.
valcon
)
e0
:
SetValue
(
c37900017
.
valcon
)
c
:
RegisterEffect
(
e0
)
c
:
RegisterEffect
(
e0
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
37900017
,
1
))
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetRange
(
LOCATION_SZONE
)
e1
:
SetValue
(
c37900017
.
efilter
)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_GRANT
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetTargetRange
(
LOCATION_SZONE
,
0
)
e2
:
SetTargetRange
(
LOCATION_SZONE
,
0
)
e2
:
SetTarget
(
c37900017
.
mattg
)
e2
:
SetTarget
(
c37900017
.
mattg
)
e2
:
Set
LabelObject
(
e1
)
e2
:
Set
Value
(
c37900017
.
efilter
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_IGNITION
)
e3
:
SetType
(
EFFECT_TYPE_IGNITION
)
...
...
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