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Soulgamer
ygopro-222DIY-cards
Commits
7985153a
Commit
7985153a
authored
Oct 30, 2023
by
REIKAI
💬
Browse files
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Plain Diff
update
parent
33d30cbe
Changes
4
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Showing
4 changed files
with
29 additions
and
8 deletions
+29
-8
expansions/script/c77765001.lua
expansions/script/c77765001.lua
+1
-1
expansions/script/c77765002.lua
expansions/script/c77765002.lua
+9
-2
expansions/script/c77765004.lua
expansions/script/c77765004.lua
+9
-2
expansions/script/c77765007.lua
expansions/script/c77765007.lua
+10
-3
No files found.
expansions/script/c77765001.lua
View file @
7985153a
...
@@ -60,7 +60,7 @@ function cm.initial_effect(c)
...
@@ -60,7 +60,7 @@ function cm.initial_effect(c)
e4
:
SetCode
(
EFFECT_CANNOT_TO_DECK
)
e4
:
SetCode
(
EFFECT_CANNOT_TO_DECK
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e4
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e4
:
SetTargetRange
(
1
,
1
)
e4
:
SetTargetRange
(
LOCATION_ONFIELD
,
LOCATION_ONFIELD
)
e4
:
SetTarget
(
aux
.
TRUE
)
e4
:
SetTarget
(
aux
.
TRUE
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
end
end
expansions/script/c77765002.lua
View file @
7985153a
...
@@ -53,8 +53,15 @@ function c77765002.initial_effect(c)
...
@@ -53,8 +53,15 @@ function c77765002.initial_effect(c)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
local
function
KaguyaFilter
(
c
,
e
,
tp
,
cc
)
local
function
KaguyaFilter
(
c
,
e
,
tp
,
cc
)
local
p
=
c
:
GetControler
()
local
p
=
c
:
GetControler
()
local
tc
=
Senya
.
GetDFCBackSideCard
(
cc
)
local
code
=
c
.
dfc_front_side
return
c
:
IsFaceup
()
and
c
:
IsCode
(
77765001
)
and
Duel
.
GetLocationCount
(
p
,
LOCATION_SZONE
,
tp
)
>
0
and
tc
:
CheckEquipTarget
(
c
)
Duel
.
DisableActionCheck
(
true
)
local
tc
=
Duel
.
CreateToken
(
tp
,
code
)
Duel
.
DisableActionCheck
(
false
)
if
tc
then
return
c
:
IsFaceup
()
and
c
:
IsCode
(
77765001
)
and
Duel
.
GetLocationCount
(
p
,
LOCATION_SZONE
,
tp
)
>
0
--and tc:CheckEquipTarget(c)
else
return
false
end
end
end
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_TRIGGER_F
+
EFFECT_TYPE_SINGLE
)
e3
:
SetType
(
EFFECT_TYPE_TRIGGER_F
+
EFFECT_TYPE_SINGLE
)
...
...
expansions/script/c77765004.lua
View file @
7985153a
...
@@ -70,8 +70,15 @@ function cm.initial_effect(c)
...
@@ -70,8 +70,15 @@ function cm.initial_effect(c)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
function
KaguyaFilter
(
c
,
e
,
tp
,
cc
)
local
function
KaguyaFilter
(
c
,
e
,
tp
,
cc
)
local
p
=
c
:
GetControler
()
local
p
=
c
:
GetControler
()
local
tc
=
Senya
.
GetDFCBackSideCard
(
cc
)
local
code
=
c
.
dfc_front_side
return
c
:
IsFaceup
()
and
c
:
IsCode
(
77765001
)
and
Duel
.
GetLocationCount
(
p
,
LOCATION_SZONE
,
tp
)
>
0
and
tc
:
CheckEquipTarget
(
c
)
Duel
.
DisableActionCheck
(
true
)
local
tc
=
Duel
.
CreateToken
(
tp
,
code
)
Duel
.
DisableActionCheck
(
false
)
if
tc
then
return
c
:
IsFaceup
()
and
c
:
IsCode
(
77765001
)
and
Duel
.
GetLocationCount
(
p
,
LOCATION_SZONE
,
tp
)
>
0
--and tc:CheckEquipTarget(c)
else
return
false
end
end
end
local
function
DifficultyFilter
(
c
,
e
,
tp
)
local
function
DifficultyFilter
(
c
,
e
,
tp
)
return
Kaguya
.
IsDifficulty
(
c
)
and
Senya
.
IsDFCTransformable
(
c
)
and
Duel
.
IsExistingMatchingCard
(
KaguyaFilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
,
e
,
tp
,
c
)
return
Kaguya
.
IsDifficulty
(
c
)
and
Senya
.
IsDFCTransformable
(
c
)
and
Duel
.
IsExistingMatchingCard
(
KaguyaFilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
,
e
,
tp
,
c
)
...
...
expansions/script/c77765007.lua
View file @
7985153a
...
@@ -8,11 +8,18 @@ function cm.initial_effect(c)
...
@@ -8,11 +8,18 @@ function cm.initial_effect(c)
end
end
local
function
KaguyaFilter
(
c
,
e
,
tp
,
cc
)
local
function
KaguyaFilter
(
c
,
e
,
tp
,
cc
)
local
p
=
c
:
GetControler
()
local
p
=
c
:
GetControler
()
local
tc
=
Senya
.
GetDFCBackSideCard
(
cc
)
local
code
=
c
.
dfc_front_side
return
c
:
IsFaceup
()
and
c
:
IsCode
(
77765001
)
and
Duel
.
GetLocationCount
(
p
,
LOCATION_SZONE
,
tp
)
>
0
and
tc
:
CheckEquipTarget
(
c
)
and
(
cc
:
IsControler
(
c
:
GetControler
())
or
c
:
IsAbleToChangeControler
())
Duel
.
DisableActionCheck
(
true
)
local
tc
=
Duel
.
CreateToken
(
tp
,
code
)
Duel
.
DisableActionCheck
(
false
)
if
tc
then
return
c
:
IsFaceup
()
and
c
:
IsCode
(
77765001
)
and
Duel
.
GetLocationCount
(
p
,
LOCATION_SZONE
,
tp
)
>
0
--and tc:CheckEquipTarget(c)
else
return
false
end
end
end
local
function
DifficultyFilter
(
c
,
e
,
tp
)
local
function
DifficultyFilter
(
c
,
e
,
tp
)
return
Kaguya
.
IsDifficulty
(
c
)
and
c
:
IsFaceup
()
and
Senya
.
IsDFCTransformable
(
c
)
and
Duel
.
IsExistingMatchingCard
(
KaguyaFilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
,
e
,
tp
,
c
)
return
Kaguya
.
IsDifficulty
(
c
)
and
c
:
IsFaceup
()
and
c
and
Duel
.
IsExistingMatchingCard
(
KaguyaFilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
,
e
,
tp
,
c
)
end
end
local
target_list
=
{
local
target_list
=
{
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
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