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ygopro-222DIY-cards
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Soulgamer
ygopro-222DIY-cards
Commits
76ba6fa1
Commit
76ba6fa1
authored
Dec 13, 2021
by
Tachibana
Browse files
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eme
parent
5b0dde48
Changes
12
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12 changed files
with
118 additions
and
81 deletions
+118
-81
expansions/222DIY.cdb
expansions/222DIY.cdb
+0
-0
expansions/lflist.conf
expansions/lflist.conf
+1
-0
expansions/script/c16110001.lua
expansions/script/c16110001.lua
+0
-2
expansions/script/c16110013.lua
expansions/script/c16110013.lua
+2
-2
expansions/script/c16110024.lua
expansions/script/c16110024.lua
+5
-1
expansions/script/c16114204.lua
expansions/script/c16114204.lua
+1
-1
expansions/script/c33720031.lua
expansions/script/c33720031.lua
+1
-1
expansions/script/c64832021.lua
expansions/script/c64832021.lua
+44
-41
expansions/script/c64832026.lua
expansions/script/c64832026.lua
+47
-7
expansions/script/c64832032.lua
expansions/script/c64832032.lua
+13
-25
expansions/script/c9310053.lua
expansions/script/c9310053.lua
+1
-0
expansions/strings.conf
expansions/strings.conf
+3
-1
No files found.
expansions/222DIY.cdb
View file @
76ba6fa1
No preview for this file type
expansions/lflist.conf
View file @
76ba6fa1
...
...
@@ -1407,6 +1407,7 @@
64832018
0
--星光歌剧
Revue
-『命运』
64832019
0
--星光歌剧
Revue
-『迷宫』
64832026
1
--『星光歌剧』台本-约定
Revue
64832027
0
--『星光歌剧』台本-星醉
Revue
64832031
0
--『星光歌剧』台本-孤独
Revue
64832036
0
--星光歌剧 凤满
Revue
64832502
0
--初生之白月骑士
...
...
expansions/script/c16110001.lua
View file @
76ba6fa1
...
...
@@ -33,7 +33,6 @@ function rkst.advcon(e,c,minc)
cm
.
check_s
=
true
local
res
=
c
:
IsLevelAbove
(
7
)
and
minc
<=
1
and
Duel
.
CheckTribute
(
c
,
1
,
1
,
mg
)
cm
.
check_s
=
false
e1
:
Reset
()
return
res
or
res1
end
function
rkst
.
advop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
...
...
@@ -61,7 +60,6 @@ function rkst.advop(e,tp,eg,ep,ev,re,r,rp,c)
c
:
SetMaterial
(
sg
)
Duel
.
Release
(
sg
,
REASON_SUMMON
+
REASON_MATERIAL
)
cm
.
check_s
=
false
e1
:
Reset
()
end
if
not
cm
then
return
end
function
cm
.
initial_effect
(
c
)
...
...
expansions/script/c16110013.lua
View file @
76ba6fa1
...
...
@@ -70,7 +70,7 @@ function cm.sumop(e,tp,eg,ep,ev,re,r,rp)
e2
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e2
:
SetCountLimit
(
1
)
e2
:
SetLabel
(
Duel
.
GetTurnCount
())
e2
:
SetCondition
(
cm
.
damcon
)
e2
:
SetCondition
(
cm
.
damcon
2
)
e2
:
SetOperation
(
cm
.
damop
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
,
2
)
e2
:
SetLabelObject
(
e1
)
...
...
@@ -96,7 +96,7 @@ function cm.regop(e,tp,eg,ep,ev,re,r,rp)
e
:
SetLabel
(
1
)
end
end
function
cm
.
damcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
damcon
2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetLabelObject
():
GetLabel
()
~=
1
and
Duel
.
GetTurnCount
()
>
e
:
GetLabel
()
end
function
cm
.
damop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
expansions/script/c16110024.lua
View file @
76ba6fa1
...
...
@@ -45,6 +45,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
e9
:
SetType
(
EFFECT_TYPE_SINGLE
)
e9
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e9
:
SetCode
(
EFFECT_ADD_EXTRA_TRIBUTE
)
e9
:
SetCondition
(
cm
.
excon
)
e9
:
SetTargetRange
(
LOCATION_SZONE
,
LOCATION_SZONE
)
e9
:
SetValue
(
POS_FACEUP_ATTACK
+
POS_FACEDOWN_DEFENSE
)
local
e10
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -57,8 +58,11 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel
.
SpecialSummonComplete
()
end
end
function
cm
.
excon
(
e
)
return
not
check_for_SINTEI_check_s
end
function
cm
.
advtg
(
e
,
c
)
return
c
:
IsSetCard
(
0xcc5
)
return
c
:
IsSetCard
(
0xcc5
)
end
function
cm
.
cfilter1
(
c
)
return
c
:
IsSetCard
(
0xcc5
)
and
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
and
c
:
IsAbleToRemoveAsCost
()
...
...
expansions/script/c16114204.lua
View file @
76ba6fa1
...
...
@@ -42,7 +42,7 @@ function cm.desfilter(c)
return
c
:
IsFaceup
()
and
rk
.
check
(
c
,
"FAIRY"
)
end
function
cm
.
ctfilter
(
c
)
return
c
:
IsControlerCanBeChanged
()
return
c
:
IsControlerCanBeChanged
()
and
c
:
IsFaceup
()
end
function
cm
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
CheckLPCost
(
tp
,
1000
)
end
...
...
expansions/script/c33720031.lua
View file @
76ba6fa1
...
...
@@ -39,7 +39,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_PUBLIC
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e
:
GetHandler
()
:
RegisterEffect
(
e1
)
tc
:
RegisterEffect
(
e1
)
end
Duel
.
BreakEffect
()
Duel
.
SkipPhase
(
tp
,
PHASE_DRAW
,
RESET_PHASE
+
PHASE_END
,
1
)
...
...
expansions/script/c64832021.lua
View file @
76ba6fa1
--星光歌剧Revue-『孤独』
function
c64832021
.
initial_effect
(
c
)
--link summon
aux
.
AddLinkProcedure
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsSetCard
,
0x6410
),
2
)
--link summon
aux
.
AddLinkProcedure
(
c
,
c64832021
.
mfilter
,
3
)
c
:
EnableReviveLimit
()
--disable
!
--disable
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_DISABLE
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
Set
Range
(
LOCATION_MZONE
)
e1
:
Set
HintTiming
(
0
,
TIMINGS_CHECK_MONSTER
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCountLimit
(
1
,
64832021
)
e1
:
SetTarget
(
c64832021
.
tg
)
e1
:
SetOperation
(
c64832021
.
op
)
e1
:
SetCost
(
c64832021
.
discost
)
e1
:
SetTarget
(
c64832021
.
distg
)
e1
:
SetOperation
(
c64832021
.
disop
)
c
:
RegisterEffect
(
e1
)
--Activate
local
e2
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -20,59 +22,60 @@ function c64832021.initial_effect(c)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_DELAY
)
e2
:
SetCode
(
EVENT_REMOVE
)
e2
:
SetCountLimit
(
1
,
64832022
)
e2
:
SetTarget
(
c64832021
.
t
arget
)
e2
:
SetOperation
(
c64832021
.
activate
)
e2
:
SetTarget
(
c64832021
.
t
htg
)
e2
:
SetOperation
(
c64832021
.
thop
)
c
:
RegisterEffect
(
e2
)
end
function
c64832021
.
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DISABLE
,
nil
,
1
,
0
,
0
)
function
c64832021
.
mfilter
(
c
)
return
not
c
:
IsLinkType
(
TYPE_TOKEN
)
and
c
:
IsLinkSetCard
(
0x6410
)
end
function
c64832021
.
costfilter
(
c
)
return
c
:
IsSetCard
(
0x6410
)
and
c
:
IsDiscardable
()
end
function
c64832021
.
discost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
c64832021
.
costfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
e
:
GetHandler
())
end
Duel
.
DiscardHand
(
tp
,
c64832021
.
costfilter
,
1
,
1
,
REASON_COST
+
REASON_DISCARD
)
end
function
c64832021
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
function
c64832021
.
distg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
aux
.
disfilter1
,
tp
,
0
,
LOCATION_MZONE
,
1
,
e
:
GetHandler
())
end
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
disfilter1
,
tp
,
0
,
LOCATION_MZONE
,
e
:
GetHandler
())
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DISABLE
,
g
,
g
:
GetCount
(),
0
,
0
)
end
function
c64832021
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
disfilter1
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
local
tc
=
g
:
GetFirst
()
local
c
=
e
:
GetHandler
()
while
tc
do
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
()
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
()
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetValue
(
RESET_TURN_SET
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e2
)
tc
=
g
:
GetNext
()
end
end
function
c64832021
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
if
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
<
4
then
return
false
end
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
4
)
local
result
=
g
:
FilterCount
(
Card
.
IsAbleToHand
,
nil
)
>
0
return
result
end
Duel
.
SetTargetPlayer
(
tp
)
function
c64832021
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
>=
3
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
0
,
LOCATION_DECK
)
end
function
c64832021
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
p
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
)
Duel
.
ConfirmDecktop
(
p
,
4
)
local
g
=
Duel
.
GetDecktopGroup
(
p
,
4
)
function
c64832021
.
thfilter
(
c
)
return
c
:
IsSetCard
(
0x6410
)
and
c
:
IsAbleToHand
()
end
function
c64832021
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
ConfirmDecktop
(
tp
,
3
)
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
3
)
if
g
:
GetCount
()
>
0
then
if
g
:
IsExists
(
Card
.
IsSetCard
,
1
,
nil
,
0x6410
)
then
Duel
.
Hint
(
HINT_SELECTMSG
,
p
,
HINTMSG_ATOHAND
)
local
sg
=
g
:
FilterSelect
(
p
,
Card
.
IsSetCard
,
1
,
1
,
nil
,
0x6410
)
if
sg
:
GetFirst
():
IsAbleToHand
()
then
if
g
:
IsExists
(
c64832021
.
thfilter
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
64832021
,
2
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
sg
=
g
:
FilterSelect
(
tp
,
c64832021
.
thfilter
,
1
,
1
,
nil
)
Duel
.
SendtoHand
(
sg
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
p
,
sg
)
Duel
.
ShuffleHand
(
p
)
else
Duel
.
SendtoGrave
(
sg
,
REASON_RULE
)
end
Duel
.
ConfirmCards
(
1
-
tp
,
sg
)
Duel
.
ShuffleHand
(
tp
)
end
Duel
.
ShuffleDeck
(
p
)
Duel
.
ShuffleDeck
(
t
p
)
end
end
\ No newline at end of file
expansions/script/c64832026.lua
View file @
76ba6fa1
...
...
@@ -5,6 +5,7 @@ function c64832026.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
64832026
)
e1
:
SetCost
(
c64832026
.
cost
)
e1
:
SetTarget
(
c64832026
.
tg
)
e1
:
SetOperation
(
c64832026
.
op
)
...
...
@@ -14,32 +15,71 @@ function c64832026.initial_effect(c)
e2
:
SetCategory
(
CATEGORY_TODECK
+
CATEGORY_DRAW
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetCountLimit
(
1
,
64832026
)
e2
:
SetCountLimit
(
1
,
64832027
)
e2
:
SetCondition
(
aux
.
exccon
)
e2
:
SetTarget
(
c64832026
.
drtg
)
e2
:
SetOperation
(
c64832026
.
drop
)
c
:
RegisterEffect
(
e2
)
end
function
c64832026
.
costfil
(
c
)
function
c64832026
.
costfil
(
c
,
tp
)
return
c
:
IsSetCard
(
0x6410
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsPublic
()
and
Duel
.
IsExistingMatchingCard
(
c64832026
.
costfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
c
:
GetCode
())
end
function
c64832026
.
costfilter
(
c
,
code
)
return
c
:
IsSetCard
(
0x6410
)
and
not
c
:
IsCode
(
code
)
and
c
:
IsAbleToHand
()
end
function
c64832026
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
c64832026
.
costfil
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c64832026
.
costfil
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
c64832026
.
costfil
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_CONFIRM
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c64832026
.
costfil
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
tp
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
Duel
.
ShuffleHand
(
tp
)
e
:
SetLabel
(
g
:
GetFirst
():
GetCode
())
end
function
c64832026
.
thfil
(
c
)
return
c
:
IsSetCard
(
0x6410
)
and
not
c
:
IsCode
(
64832026
)
and
c
:
IsAbleToHand
()
end
function
c64832026
.
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
c64832026
.
thfil
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
end
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
function
c64832026
.
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c64832026
.
thfil
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c64832026
.
costfilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
e
:
GetLabel
())
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
tp
,
REASON_EFFECT
)
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
if
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetLabel
(
e
:
GetLabel
())
e1
:
SetCondition
(
c64832026
.
actcon
)
e1
:
SetValue
(
c64832026
.
actlimit
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetLabel
(
e
:
GetLabel
())
e2
:
SetOperation
(
c64832026
.
aclimit1
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e2
,
tp
)
end
end
function
c64832026
.
actcon
(
e
)
return
Duel
.
GetFlagEffect
(
e
:
GetHandlerPlayer
(),
64832026
)
~=
0
end
function
c64832026
.
actlimit
(
e
,
re
,
tp
)
return
re
:
IsActiveType
(
TYPE_MONSTER
)
and
re
:
GetHandler
():
IsCode
(
e
:
GetLabel
())
end
function
c64832026
.
aclimit1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tp
=
e
:
GetHandlerPlayer
()
if
ep
~=
tp
or
not
re
:
IsActiveType
(
TYPE_MONSTER
)
or
not
re
:
GetHandler
():
IsCode
(
e
:
GetLabel
())
then
return
end
Duel
.
RegisterFlagEffect
(
tp
,
64832026
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
function
c64832026
.
drtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
IsAbleToDeck
()
and
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
end
...
...
expansions/script/c64832032.lua
View file @
76ba6fa1
--『星光歌剧』台本-命运Revue
function
c64832032
.
initial_effect
(
c
)
--Activate
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_NEGATE
+
CATEGORY_DESTROY
)
e1
:
SetCategory
(
CATEGORY_NEGATE
+
CATEGORY_DESTROY
+
CATEGORY_DRAW
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetCountLimit
(
1
,
64832032
+
EFFECT_COUNT_CODE_OATH
)
...
...
@@ -13,40 +13,28 @@ function c64832032.initial_effect(c)
c
:
RegisterEffect
(
e1
)
end
function
c64832032
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsChainNegatable
(
ev
)
and
ep
~=
tp
return
(
re
:
IsActiveType
(
TYPE_MONSTER
)
or
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
))
and
Duel
.
IsChainNegatable
(
ev
)
end
function
c64832032
.
cfilter
(
c
)
return
c
:
IsSetCard
(
0x6410
)
and
not
c
:
IsStatus
(
STATUS_BATTLE_DESTROYED
)
return
c
:
IsSetCard
(
0x6410
)
and
(
c
:
IsControler
(
tp
)
or
c
:
IsFaceup
())
and
not
c
:
IsStatus
(
STATUS_BATTLE_DESTROYED
)
end
function
c64832032
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
CheckReleaseGroup
(
tp
,
c64832032
.
cfilter
,
1
,
nil
)
end
local
g
=
Duel
.
SelectReleaseGroup
(
tp
,
c64832032
.
cfilter
,
1
,
1
,
nil
)
Duel
.
Release
(
g
,
REASON_COST
)
if
chk
==
0
then
return
Duel
.
CheckReleaseGroup
(
tp
,
c64832032
.
cfilter
,
1
,
nil
,
tp
)
end
local
sg
=
Duel
.
SelectReleaseGroup
(
tp
,
c64832032
.
cfilter
,
1
,
1
,
nil
,
tp
)
Duel
.
Release
(
s
g
,
REASON_COST
)
end
function
c64832032
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_NEGATE
,
eg
,
1
,
0
,
0
)
if
re
:
GetHandler
():
IsDestructable
()
and
re
:
GetHandler
():
IsRelateToEffect
(
re
)
then
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
eg
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
1
)
end
end
function
c64832032
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ty
=
re
:
GetActiveType
()
if
Duel
.
NegateActivation
(
ev
)
then
if
re
:
GetHandler
():
IsRelateToEffect
(
re
)
then
Duel
.
Destroy
(
eg
,
REASON_EFFECT
)
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e1
:
SetLabel
(
ty
)
e1
:
SetTargetRange
(
0
,
1
)
e1
:
SetValue
(
c64832032
.
aclimit
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
if
not
Duel
.
NegateActivation
(
ev
)
then
return
end
if
re
:
GetHandler
():
IsRelateToEffect
(
re
)
and
Duel
.
Destroy
(
eg
,
REASON_EFFECT
)
~=
0
then
Duel
.
BreakEffect
()
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
end
function
c64832032
.
aclimit
(
e
,
re
,
tp
)
return
re
:
GetActiveType
()
==
e
:
GetLabel
()
end
expansions/script/c9310053.lua
View file @
76ba6fa1
...
...
@@ -75,6 +75,7 @@ function c9310053.spcon2(e,tp,eg,ep,ev,re,r,rp)
and
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_ONFIELD
,
0
)
==
0
end
function
c9310053
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
c
:
GetFlagEffect
(
9310053
)
==
0
and
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
...
...
expansions/strings.conf
View file @
76ba6fa1
...
...
@@ -932,6 +932,7 @@
!
setname
0
x623
TUB
!
setname
0
x625
迷石宫
!
setname
0
x628
哈伊瓦纳斯
!
setname
0
x62b
Roaring
Flare
#LaiBill 529508379 601 0xb20-0xb2f
!
setname
0
xab20
幻想曲
...
...
@@ -1158,7 +1159,8 @@
!
setname
0
xea4
赫里奥波里斯
!
setname
0
xea5
战争机器
#专业铁板沙包 769 1115493881
#专业铁板沙包 769 1115493881 0x760-0x76f
!
setname
0
x769
决死士
#ccodem.add_juesishi 带有「决死士」描述判断
#yun优 398623059 770 0xee0-0xeef
...
...
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