Commit 689e164e authored by Tachibana's avatar Tachibana

ybb

parent fd4fd064
......@@ -8,26 +8,37 @@ function cm.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m)
e1:SetCost(cm.cost)
e1:SetCost(cm.spcost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(m,ACTIVITY_SPSUMMON,cm.counterfilter)
Duel.AddCustomActivityCounter(m,ACTIVITY_SUMMON,cm.counterfilter)
end
--Effect 1
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SUMMON)==0 and Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
function cm.counterfilter(c)
return c:IsSetCard(0x9650)
end
function cm.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return
Duel.GetCustomActivityCount(m,tp,ACTIVITY_SPSUMMON)==0
and Duel.GetCustomActivityCount(m,tp,ACTIVITY_SUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(cm.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetTarget(cm.splimit)
Duel.RegisterEffect(e2,tp)
local e8=Effect.CreateEffect(e:GetHandler())
e8:SetType(EFFECT_TYPE_FIELD)
e8:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e8:SetCode(EFFECT_CANNOT_SUMMON)
e8:SetReset(RESET_PHASE+PHASE_END)
e8:SetTargetRange(1,0)
e8:SetTarget(cm.splimit)
Duel.RegisterEffect(e8,tp)
end
function cm.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsSetCard(0x9650)
......
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