Commit 5bf231a1 authored by nanahira's avatar nanahira

Merge branch 'master' of github.com:alstroemeria-silentlove/ygopro-222DIY-cards

parents 737617bf ef022b7a
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...@@ -302,7 +302,6 @@ ...@@ -302,7 +302,6 @@
26802002 2 --偶像新人的初登场 26802002 2 --偶像新人的初登场
26803007 0 --惬意世界 26803007 0 --惬意世界
26806013 1 --心灵之绘·海伊 26806013 1 --心灵之绘·海伊
26805005 1 --黛冬优子
26807033 1 --小巷探秘 26807033 1 --小巷探秘
26807046 0 --被雨淋湿不知所措 26807046 0 --被雨淋湿不知所措
26805007 0 --西京夏日约会 26805007 0 --西京夏日约会
......
--泄矢诹访子 --泄矢诹访子
c11200029.card_code_list={11200029}
function c11200029.initial_effect(c) function c11200029.initial_effect(c)
aux.AddCodeList(c,11200029)
--cannot special summon --cannot special summon
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE) e0:SetType(EFFECT_TYPE_SINGLE)
......
--两栖类的神明 --两栖类的神明
c11200030.card_code_list={11200029}
function c11200030.initial_effect(c) function c11200030.initial_effect(c)
aux.AddCodeList(c,11200029)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddFusionProcCodeFun(c,11200029,aux.FilterBoolFunction(Card.IsRace,RACE_AQUA),1,true,true) aux.AddFusionProcCodeFun(c,11200029,aux.FilterBoolFunction(Card.IsRace,RACE_AQUA),1,true,true)
......
--名存实亡的神明 --名存实亡的神明
c11200032.card_code_list={11200029}
function c11200032.initial_effect(c) function c11200032.initial_effect(c)
aux.AddCodeList(c,11200029)
--xyz summon --xyz summon
aux.AddXyzProcedure(c,nil,2,2) aux.AddXyzProcedure(c,nil,2,2)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--或许很烦人的谜之神明 --或许很烦人的谜之神明
c11200033.card_code_list={11200029}
function c11200033.initial_effect(c) function c11200033.initial_effect(c)
aux.AddCodeList(c,11200029)
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddFusionProcCodeFun(c,11200029,aux.FilterBoolFunction(Card.IsRace,RACE_AQUA),2,true,true) aux.AddFusionProcCodeFun(c,11200029,aux.FilterBoolFunction(Card.IsRace,RACE_AQUA),2,true,true)
--code --code
......
--赤口的土著神 --赤口的土著神
c11200034.card_code_list={11200029}
function c11200034.initial_effect(c) function c11200034.initial_effect(c)
aux.AddCodeList(c,11200029)
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddFusionProcCodeFun(c,11200029,aux.FilterBoolFunction(Card.IsRace,RACE_AQUA),3,true,true) aux.AddFusionProcCodeFun(c,11200029,aux.FilterBoolFunction(Card.IsRace,RACE_AQUA),3,true,true)
--code --code
......
--丰作之地 --丰作之地
c11200039.card_code_list={11200029}
function c11200039.initial_effect(c) function c11200039.initial_effect(c)
aux.AddCodeList(c,11200029)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
......
--诅咒之地 --诅咒之地
c11200040.card_code_list={11200029}
function c11200040.initial_effect(c) function c11200040.initial_effect(c)
aux.AddCodeList(c,11200029)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
......
--土著神『小小青蛙不输风雨』 --土著神『小小青蛙不输风雨』
c11200041.card_code_list={11200029}
function c11200041.initial_effect(c) function c11200041.initial_effect(c)
aux.AddCodeList(c,11200029)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW+CATEGORY_REMOVE+CATEGORY_HANDES) e1:SetCategory(CATEGORY_DRAW+CATEGORY_REMOVE+CATEGORY_HANDES)
......
--祟神『赤口大人』 --祟神『赤口大人』
c11200042.card_code_list={11200029}
function c11200042.initial_effect(c) function c11200042.initial_effect(c)
aux.AddCodeList(c,11200029)
--Activate --Activate
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_DECKDES) e0:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_DECKDES)
......
--开宴『二拜二拍一拜』 --开宴『二拜二拍一拜』
c11200044.card_code_list={11200029}
function c11200044.initial_effect(c) function c11200044.initial_effect(c)
aux.AddCodeList(c,11200029)
--activate --activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--神具『泄矢的铁轮』 --神具『泄矢的铁轮』
c11200046.card_code_list={11200029}
function c11200046.initial_effect(c) function c11200046.initial_effect(c)
aux.AddCodeList(c,11200029)
--Equip limit --Equip limit
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE) e0:SetType(EFFECT_TYPE_SINGLE)
......
--土著神的顶点 --土著神的顶点
function c11200047.initial_effect(c) function c11200047.initial_effect(c)
aux.AddCodeList(c,11200029)
--xyz summon --xyz summon
aux.AddXyzProcedure(c,nil,2,2,c11200047.ovfilter,aux.Stringid(11200047,0),2,c11200047.xyzop) aux.AddXyzProcedure(c,nil,2,2,c11200047.ovfilter,aux.Stringid(11200047,0),2,c11200047.xyzop)
c:EnableReviveLimit() c:EnableReviveLimit()
......
--蛙狩『蛙以口鸣,方致蛇祸』 --蛙狩『蛙以口鸣,方致蛇祸』
c11200048.card_code_list={11200029}
function c11200048.initial_effect(c) function c11200048.initial_effect(c)
aux.AddCodeList(c,11200029)
--counter --counter
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_COUNTER) e1:SetCategory(CATEGORY_COUNTER)
......
--土著神『宝永四年的赤蛙』 --土著神『宝永四年的赤蛙』
c11200049.card_code_list={11200029}
function c11200049.initial_effect(c) function c11200049.initial_effect(c)
aux.AddCodeList(c,11200029)
--activate --activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
......
...@@ -46,7 +46,7 @@ function c26800012.cfilter(c) ...@@ -46,7 +46,7 @@ function c26800012.cfilter(c)
end end
function c26800012.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c26800012.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and c26800012.thfilter(chkc) end if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and c26800012.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c26800012.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end if chk==0 then return Duel.IsExistingTarget(c26800012.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) and Duel.IsExistingMatchingCard(c26800012.cfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil) end
local cg=Duel.GetMatchingGroup(c26800012.cfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,nil) local cg=Duel.GetMatchingGroup(c26800012.cfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,nil)
local ct=cg:GetCount() local ct=cg:GetCount()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
......
...@@ -3,6 +3,12 @@ if not pcall(function() require("expansions/script/c10199990") end) then require ...@@ -3,6 +3,12 @@ if not pcall(function() require("expansions/script/c10199990") end) then require
local m,cm=rsof.DefineCard(33310100,"Cochrot") local m,cm=rsof.DefineCard(33310100,"Cochrot")
function cm.initial_effect(c) function cm.initial_effect(c)
c:EnableReviveLimit() c:EnableReviveLimit()
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_SPSUMMON_SUCCESS)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
e0:SetOperation(cm.skipop)
c:RegisterEffect(e0)
local e1=rsef.SC(c,EVENT_SPSUMMON_SUCCESS,nil,nil,nil,rscon.sumtype("rit"),cm.atkop) local e1=rsef.SC(c,EVENT_SPSUMMON_SUCCESS,nil,nil,nil,rscon.sumtype("rit"),cm.atkop)
local e2,e3=rsef.SV_INDESTRUCTABLE(c,"battle,effect") local e2,e3=rsef.SV_INDESTRUCTABLE(c,"battle,effect")
local e4=rsef.RegisterClone(c,e3,"code",EFFECT_AVOID_BATTLE_DAMAGE) local e4=rsef.RegisterClone(c,e3,"code",EFFECT_AVOID_BATTLE_DAMAGE)
...@@ -14,6 +20,9 @@ function cm.initial_effect(c) ...@@ -14,6 +20,9 @@ function cm.initial_effect(c)
c:RegisterEffect(e5) c:RegisterEffect(e5)
local e6=rsef.STO(c,EVENT_REMOVE,{m,0},nil,nil,"de,dsp",nil,nil,rsop.target(cm.actfilter,nil,LOCATION_GRAVE+LOCATION_DECK),cm.actop) local e6=rsef.STO(c,EVENT_REMOVE,{m,0},nil,nil,"de,dsp",nil,nil,rsop.target(cm.actfilter,nil,LOCATION_GRAVE+LOCATION_DECK),cm.actop)
end end
function cm.skipop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_MUSIC,0,aux.Stringid(33310100,0))
end
function cm.atkop(e,tp) function cm.atkop(e,tp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
if #g<=0 then return end if #g<=0 then return end
......
...@@ -4,7 +4,7 @@ local m,cm=rsof.DefineCard(33310101) ...@@ -4,7 +4,7 @@ local m,cm=rsof.DefineCard(33310101)
function cm.initial_effect(c) function cm.initial_effect(c)
local e1=rsef.ACT(c) local e1=rsef.ACT(c)
local e2=rsef.QO(c,nil,{m,0},{1,0x1},"tg",nil,LOCATION_SZONE,nil,nil,rsop.target2(cm.fun,cm.copyfilter,"tg",LOCATION_DECK),cm.copyop) local e2=rsef.QO(c,nil,{m,0},{1,0x1},"tg",nil,LOCATION_SZONE,nil,nil,rsop.target2(cm.fun,cm.copyfilter,"tg",LOCATION_DECK),cm.copyop)
local e3=rsef.QO(c,nil,{m,1},{1,0x1},"dis",nil,LOCATION_SZONE,nil,nil,rsop.target(aux.disfilter1,"dis",0,LOCATION_ONFIELD),cm.disop) local e3=rsef.QO(c,nil,{m,1},{1,0x1},"dis",nil,LOCATION_SZONE,rscon.excard2(Card.IsType,LOCATION_MZONE,0,1,nil,TYPE_RITUAL),nil,rsop.target(aux.disfilter1,"dis",0,LOCATION_ONFIELD),cm.disop)
local e4=rsef.QO(c,nil,{m,2},{1,0x1},nil,nil,LOCATION_SZONE,cm.skipcon,nil,nil,cm.skipop) local e4=rsef.QO(c,nil,{m,2},{1,0x1},nil,nil,LOCATION_SZONE,cm.skipcon,nil,nil,cm.skipop)
end end
function cm.copyfilter(c,e,tp) function cm.copyfilter(c,e,tp)
...@@ -37,9 +37,16 @@ function cm.disop(e,tp) ...@@ -37,9 +37,16 @@ function cm.disop(e,tp)
end end
end end
function cm.skipcon(e,tp) function cm.skipcon(e,tp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 and rscon.excard2(rscf.CheckSetCard,LOCATION_MZONE,0,1,nil,"Cochrot") return Duel.GetCurrentPhase()==PHASE_MAIN1 and rscon.excard2(rscf.CheckSetCard,LOCATION_MZONE,0,1,nil,"Cochrot")(e,tp)
end end
function cm.skipop(e,tp) function cm.skipop(e,tp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_CHAIN_END)
e1:SetOperation(cm.skipop2)
Duel.RegisterEffect(e1,tp)
end
function cm.skipop2(e,tp)
local p=Duel.GetTurnPlayer() local p=Duel.GetTurnPlayer()
Duel.SkipPhase(p,PHASE_MAIN1,RESET_PHASE+PHASE_END,1) Duel.SkipPhase(p,PHASE_MAIN1,RESET_PHASE+PHASE_END,1)
local e2=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(e:GetHandler())
...@@ -49,4 +56,5 @@ function cm.skipop(e,tp) ...@@ -49,4 +56,5 @@ function cm.skipop(e,tp)
e2:SetTargetRange(1,0) e2:SetTargetRange(1,0)
e2:SetReset(RESET_PHASE+PHASE_MAIN1) e2:SetReset(RESET_PHASE+PHASE_MAIN1)
Duel.RegisterEffect(e2,p) Duel.RegisterEffect(e2,p)
e:Reset()
end end
\ No newline at end of file
...@@ -35,7 +35,7 @@ function c33400314.initial_effect(c) ...@@ -35,7 +35,7 @@ function c33400314.initial_effect(c)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function c33400314.spfilter(c,fc,tp) function c33400314.spfilter(c,fc,tp)
return c:IsReleasableByEffect() and c:IsSetCard(0x5341) and Duel.GetLocationCountFromEx(tp,tp,c,fc)>0 return c:IsReleasable() and c:IsSetCard(0x5341) and Duel.GetLocationCountFromEx(tp,tp,c,fc)>0
end end
function c33400314.sprcon(e,c) function c33400314.sprcon(e,c)
if c==nil then return true end if c==nil then return true end
......
...@@ -72,7 +72,7 @@ function c65020160.rop(e,tp,eg,ep,ev,re,r,rp) ...@@ -72,7 +72,7 @@ function c65020160.rop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.SelectMatchingCard(tp,c65020160.rfil,tp,LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,c65020160.rfil,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SendtoHand(g,0,tp,tp,false,false,POS_FACEUP) Duel.SendtoHand(g,tp,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
end end
end end
......
...@@ -19,15 +19,15 @@ function c65020162.initial_effect(c) ...@@ -19,15 +19,15 @@ function c65020162.initial_effect(c)
e2:SetOperation(c65020162.op) e2:SetOperation(c65020162.op)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function c65020162.costfil(c) function c65020162.costfil(c,tp)
return c:IsSetCard(0xada8) and not c:IsPublic() and Duel.IsExistingMatchingCard(c65020162.thfil,tp,LOCATION_DECK,0,1,nil,c:GetCode()) return c:IsSetCard(0xada8) and not c:IsPublic() and Duel.IsExistingMatchingCard(c65020162.thfil,tp,LOCATION_DECK,0,1,nil,c:GetCode())
end end
function c65020162.thfil(c,code) function c65020162.thfil(c,code)
return (c:GetCode()==code+4 or c:GetCode()==code-4) and c:IsSetCard(0xada8) and c:IsAbleToHand() return (c:GetCode()==code+4 or c:GetCode()==code-4) and c:IsSetCard(0xada8) and c:IsAbleToHand()
end end
function c65020162.cost(e,tp,eg,ep,ev,re,r,rp,chk) function c65020162.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c65020162.costfil,tp,LOCATION_HAND,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(c65020162.costfil,tp,LOCATION_HAND,0,1,nil,tp) end
local g=Duel.SelectMatchingCard(tp,c65020162.costfil,tp,LOCATION_HAND,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,c65020162.costfil,tp,LOCATION_HAND,0,1,1,nil,tp)
local gc=g:GetFirst() local gc=g:GetFirst()
Duel.ConfirmCards(1-tp,gc) Duel.ConfirmCards(1-tp,gc)
Duel.ShuffleHand(tp) Duel.ShuffleHand(tp)
......
--城镇与平和的白云 --城镇与平和的白云
function c65030011.initial_effect(c) function c65030011.initial_effect(c)
aux.AddCodeList(c,65030020)
--Activate --Activate
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetType(EFFECT_TYPE_ACTIVATE)
...@@ -30,7 +31,6 @@ function c65030011.initial_effect(c) ...@@ -30,7 +31,6 @@ function c65030011.initial_effect(c)
e2:SetOperation(c65030011.edop) e2:SetOperation(c65030011.edop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
c65030011.card_code_list={65030020}
function c65030011.ntfil(c) function c65030011.ntfil(c)
return not c:IsType(TYPE_SPELL) return not c:IsType(TYPE_SPELL)
end end
......
--树荫围绕的遥远耀光 --树荫围绕的遥远耀光
function c65030012.initial_effect(c) function c65030012.initial_effect(c)
aux.AddCodeList(c,65030020)
--Activate --Activate
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetType(EFFECT_TYPE_ACTIVATE)
...@@ -27,7 +28,6 @@ function c65030012.initial_effect(c) ...@@ -27,7 +28,6 @@ function c65030012.initial_effect(c)
e2:SetOperation(c65030012.edop) e2:SetOperation(c65030012.edop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
c65030012.card_code_list={65030020}
function c65030012.ntfil(c) function c65030012.ntfil(c)
return not c:IsType(TYPE_SPELL) return not c:IsType(TYPE_SPELL)
end end
......
--晴朗海滨的高远天空 --晴朗海滨的高远天空
function c65030013.initial_effect(c) function c65030013.initial_effect(c)
aux.AddCodeList(c,65030020)
--Activate --Activate
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetType(EFFECT_TYPE_ACTIVATE)
...@@ -29,7 +30,6 @@ function c65030013.initial_effect(c) ...@@ -29,7 +30,6 @@ function c65030013.initial_effect(c)
e2:SetOperation(c65030013.atkop) e2:SetOperation(c65030013.atkop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
c65030013.card_code_list={65030020}
function c65030013.atkcon(e,tp,eg,ep,ev,re,r,rp) function c65030013.atkcon(e,tp,eg,ep,ev,re,r,rp)
local b=Duel.GetAttacker() local b=Duel.GetAttacker()
local ph=Duel.GetCurrentPhase() local ph=Duel.GetCurrentPhase()
......
--残雪与尽头的落日 --残雪与尽头的落日
function c65030014.initial_effect(c) function c65030014.initial_effect(c)
aux.AddCodeList(c,65030020)
--Activate --Activate
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetType(EFFECT_TYPE_ACTIVATE)
...@@ -30,7 +31,6 @@ function c65030014.initial_effect(c) ...@@ -30,7 +31,6 @@ function c65030014.initial_effect(c)
e2:SetOperation(c65030014.atkop) e2:SetOperation(c65030014.atkop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
c65030014.card_code_list={65030020}
function c65030014.atkcon(e,tp,eg,ep,ev,re,r,rp) function c65030014.atkcon(e,tp,eg,ep,ev,re,r,rp)
local b=Duel.GetAttacker() local b=Duel.GetAttacker()
local ph=Duel.GetCurrentPhase() local ph=Duel.GetCurrentPhase()
......
--云上的高远星座 --云上的高远星座
function c65030015.initial_effect(c) function c65030015.initial_effect(c)
aux.AddCodeList(c,65030020)
--Activate --Activate
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetType(EFFECT_TYPE_ACTIVATE)
...@@ -30,7 +31,6 @@ function c65030015.initial_effect(c) ...@@ -30,7 +31,6 @@ function c65030015.initial_effect(c)
e2:SetOperation(c65030015.atkop) e2:SetOperation(c65030015.atkop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
c65030015.card_code_list={65030020}
function c65030015.atkcon(e,tp,eg,ep,ev,re,r,rp) function c65030015.atkcon(e,tp,eg,ep,ev,re,r,rp)
local b=Duel.GetAttacker() local b=Duel.GetAttacker()
local ph=Duel.GetCurrentPhase() local ph=Duel.GetCurrentPhase()
......
--伤痛的晦暗云层 --伤痛的晦暗云层
function c65030016.initial_effect(c) function c65030016.initial_effect(c)
aux.AddCodeList(c,65030020)
--Activate --Activate
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetType(EFFECT_TYPE_ACTIVATE)
...@@ -27,7 +28,6 @@ function c65030016.initial_effect(c) ...@@ -27,7 +28,6 @@ function c65030016.initial_effect(c)
e2:SetOperation(c65030016.atkop) e2:SetOperation(c65030016.atkop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
c65030016.card_code_list={65030020}
function c65030016.costfil(c) function c65030016.costfil(c)
return c:IsFaceup() and c:IsType(TYPE_SPELL) and c:IsType(TYPE_CONTINUOUS) and c:IsReleasable() and aux.IsCodeListed(c,65030020) return c:IsFaceup() and c:IsType(TYPE_SPELL) and c:IsType(TYPE_CONTINUOUS) and c:IsReleasable() and aux.IsCodeListed(c,65030020)
end end
......
--星间牵落的银丝 --星间牵落的银丝
function c65030017.initial_effect(c) function c65030017.initial_effect(c)
aux.AddCodeList(c,65030020)
--Activate --Activate
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetType(EFFECT_TYPE_ACTIVATE)
...@@ -28,7 +29,6 @@ function c65030017.initial_effect(c) ...@@ -28,7 +29,6 @@ function c65030017.initial_effect(c)
e2:SetOperation(c65030017.atkop) e2:SetOperation(c65030017.atkop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
c65030017.card_code_list={65030020}
function c65030017.costfil(c) function c65030017.costfil(c)
return c:IsFaceup() and c:IsType(TYPE_SPELL) and c:IsType(TYPE_CONTINUOUS) and c:IsReleasable() and aux.IsCodeListed(c,65030020) return c:IsFaceup() and c:IsType(TYPE_SPELL) and c:IsType(TYPE_CONTINUOUS) and c:IsReleasable() and aux.IsCodeListed(c,65030020)
end end
......
--现实与幻想的丛林 --现实与幻想的丛林
function c65030018.initial_effect(c) function c65030018.initial_effect(c)
aux.AddCodeList(c,65030020)
--Activate --Activate
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetType(EFFECT_TYPE_ACTIVATE)
...@@ -26,7 +27,6 @@ function c65030018.initial_effect(c) ...@@ -26,7 +27,6 @@ function c65030018.initial_effect(c)
e2:SetOperation(c65030018.edop) e2:SetOperation(c65030018.edop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
c65030018.card_code_list={65030020}
function c65030018.costfil(c) function c65030018.costfil(c)
return c:IsFaceup() and c:IsType(TYPE_SPELL) and c:IsType(TYPE_CONTINUOUS) and c:IsReleasable() and aux.IsCodeListed(c,65030020) return c:IsFaceup() and c:IsType(TYPE_SPELL) and c:IsType(TYPE_CONTINUOUS) and c:IsReleasable() and aux.IsCodeListed(c,65030020)
end end
......
--眼前与远方的世界 --眼前与远方的世界
function c65030019.initial_effect(c) function c65030019.initial_effect(c)
aux.AddCodeList(c,65030020)
--Activate --Activate
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetType(EFFECT_TYPE_ACTIVATE)
...@@ -28,7 +29,6 @@ function c65030019.initial_effect(c) ...@@ -28,7 +29,6 @@ function c65030019.initial_effect(c)
e2:SetOperation(c65030019.edop) e2:SetOperation(c65030019.edop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
c65030019.card_code_list={65030020}
function c65030019.costfil(c) function c65030019.costfil(c)
return c:IsFaceup() and c:IsType(TYPE_SPELL) and c:IsType(TYPE_CONTINUOUS) and c:IsReleasable() and aux.IsCodeListed(c,65030020) return c:IsFaceup() and c:IsType(TYPE_SPELL) and c:IsType(TYPE_CONTINUOUS) and c:IsReleasable() and aux.IsCodeListed(c,65030020)
end end
......
--眩耀奇景 --眩耀奇景
function c65030020.initial_effect(c) function c65030020.initial_effect(c)
aux.AddCodeList(c,65030020)
--Activate --Activate
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetType(EFFECT_TYPE_ACTIVATE)
...@@ -28,7 +29,6 @@ function c65030020.initial_effect(c) ...@@ -28,7 +29,6 @@ function c65030020.initial_effect(c)
e2:SetOperation(c65030020.edop) e2:SetOperation(c65030020.edop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
c65030020.card_code_list={65030020}
function c65030020.aclimit(e,re,tp) function c65030020.aclimit(e,re,tp)
return not re:GetHandler():IsImmuneToEffect(e) return not re:GetHandler():IsImmuneToEffect(e)
end end
......
--安宁无人的海滨 --安宁无人的海滨
function c65030075.initial_effect(c) function c65030075.initial_effect(c)
aux.AddCodeList(c,65030086)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
--Tuner --Tuner
...@@ -22,7 +23,6 @@ function c65030075.initial_effect(c) ...@@ -22,7 +23,6 @@ function c65030075.initial_effect(c)
e2:SetOperation(c65030075.scop) e2:SetOperation(c65030075.scop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
c65030075.card_code_list={65030086}
function c65030075.confil(c) function c65030075.confil(c)
return c:IsLocation(LOCATION_MZONE) and aux.IsCodeListed(c,65030086) and not c:IsType(TYPE_TUNER) return c:IsLocation(LOCATION_MZONE) and aux.IsCodeListed(c,65030086) and not c:IsType(TYPE_TUNER)
end end
......
--雨后的寂寥街道 --雨后的寂寥街道
function c65030076.initial_effect(c) function c65030076.initial_effect(c)
aux.AddCodeList(c,65030086)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
--merry-go-round --merry-go-round
...@@ -17,7 +18,6 @@ function c65030076.initial_effect(c) ...@@ -17,7 +18,6 @@ function c65030076.initial_effect(c)
c:RegisterEffect(e2) c:RegisterEffect(e2)
Duel.AddCustomActivityCounter(65030076,ACTIVITY_CHAIN,c65030076.chainfilter) Duel.AddCustomActivityCounter(65030076,ACTIVITY_CHAIN,c65030076.chainfilter)
end end
c65030076.card_code_list={65030086}
function c65030076.chainfilter(re,tp,cid) function c65030076.chainfilter(re,tp,cid)
local rc=re:GetHandler() local rc=re:GetHandler()
return not (rc:IsType(TYPE_MONSTER) and not aux.IsCodeListed(rc,65030086)) return not (rc:IsType(TYPE_MONSTER) and not aux.IsCodeListed(rc,65030086))
......
--人工世界的穹顶 --人工世界的穹顶
function c65030077.initial_effect(c) function c65030077.initial_effect(c)
aux.AddCodeList(c,65030086)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
--Tuner --Tuner
...@@ -22,7 +23,6 @@ function c65030077.initial_effect(c) ...@@ -22,7 +23,6 @@ function c65030077.initial_effect(c)
e2:SetOperation(c65030077.scop) e2:SetOperation(c65030077.scop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
c65030077.card_code_list={65030086}
function c65030077.confil(c) function c65030077.confil(c)
return c:IsLocation(LOCATION_MZONE) and aux.IsCodeListed(c,65030086) and not c:IsType(TYPE_TUNER) return c:IsLocation(LOCATION_MZONE) and aux.IsCodeListed(c,65030086) and not c:IsType(TYPE_TUNER)
end end
......
--飘散自由的天台 --飘散自由的天台
function c65030078.initial_effect(c) function c65030078.initial_effect(c)
aux.AddCodeList(c,65030086)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
--merry-go-round --merry-go-round
...@@ -17,7 +18,6 @@ function c65030078.initial_effect(c) ...@@ -17,7 +18,6 @@ function c65030078.initial_effect(c)
c:RegisterEffect(e2) c:RegisterEffect(e2)
Duel.AddCustomActivityCounter(65030078,ACTIVITY_CHAIN,c65030078.chainfilter) Duel.AddCustomActivityCounter(65030078,ACTIVITY_CHAIN,c65030078.chainfilter)
end end
c65030078.card_code_list={65030086}
function c65030078.chainfilter(re,tp,cid) function c65030078.chainfilter(re,tp,cid)
local rc=re:GetHandler() local rc=re:GetHandler()
return not (rc:IsType(TYPE_MONSTER) and not aux.IsCodeListed(rc,65030086)) return not (rc:IsType(TYPE_MONSTER) and not aux.IsCodeListed(rc,65030086))
......
--诉说的灿烂阳光 --诉说的灿烂阳光
function c65030079.initial_effect(c) function c65030079.initial_effect(c)
aux.AddCodeList(c,65030086)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
--Tuner --Tuner
...@@ -22,7 +23,6 @@ function c65030079.initial_effect(c) ...@@ -22,7 +23,6 @@ function c65030079.initial_effect(c)
e2:SetOperation(c65030079.scop) e2:SetOperation(c65030079.scop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
c65030079.card_code_list={65030086}
function c65030079.confil(c) function c65030079.confil(c)
return c:IsLocation(LOCATION_MZONE) and aux.IsCodeListed(c,65030086) and not c:IsType(TYPE_TUNER) return c:IsLocation(LOCATION_MZONE) and aux.IsCodeListed(c,65030086) and not c:IsType(TYPE_TUNER)
end end
......
--青蓝青色的踏步 --青蓝青色的踏步
function c65030080.initial_effect(c) function c65030080.initial_effect(c)
aux.AddCodeList(c,65030086)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
--merry-go-round --merry-go-round
...@@ -17,7 +18,6 @@ function c65030080.initial_effect(c) ...@@ -17,7 +18,6 @@ function c65030080.initial_effect(c)
c:RegisterEffect(e2) c:RegisterEffect(e2)
Duel.AddCustomActivityCounter(65030080,ACTIVITY_CHAIN,c65030080.chainfilter) Duel.AddCustomActivityCounter(65030080,ACTIVITY_CHAIN,c65030080.chainfilter)
end end
c65030080.card_code_list={65030086}
function c65030080.chainfilter(re,tp,cid) function c65030080.chainfilter(re,tp,cid)
local rc=re:GetHandler() local rc=re:GetHandler()
return not (rc:IsType(TYPE_MONSTER) and not aux.IsCodeListed(rc,65030086)) return not (rc:IsType(TYPE_MONSTER) and not aux.IsCodeListed(rc,65030086))
......
--相遇的瞬间 --相遇的瞬间
function c65030081.initial_effect(c) function c65030081.initial_effect(c)
aux.AddCodeList(c,65030086)
c:EnableReviveLimit() c:EnableReviveLimit()
aux.EnablePendulumAttribute(c,false) aux.EnablePendulumAttribute(c,false)
aux.AddSynchroProcedure(c,nil,aux.NonTuner(c65030081.synfil),1) aux.AddSynchroProcedure(c,nil,aux.NonTuner(c65030081.synfil),1)
...@@ -32,7 +33,6 @@ function c65030081.initial_effect(c) ...@@ -32,7 +33,6 @@ function c65030081.initial_effect(c)
e6:SetOperation(c65030081.penop) e6:SetOperation(c65030081.penop)
c:RegisterEffect(e6) c:RegisterEffect(e6)
end end
c65030081.card_code_list={65030086}
function c65030081.synfil(c) function c65030081.synfil(c)
return aux.IsCodeListed(c,65030086) return aux.IsCodeListed(c,65030086)
end end
......
--无人知晓的角落 --无人知晓的角落
function c65030082.initial_effect(c) function c65030082.initial_effect(c)
aux.AddCodeList(c,65030086)
c:EnableReviveLimit() c:EnableReviveLimit()
aux.EnablePendulumAttribute(c,false) aux.EnablePendulumAttribute(c,false)
aux.AddSynchroProcedure(c,nil,aux.NonTuner(c65030082.synfil),1) aux.AddSynchroProcedure(c,nil,aux.NonTuner(c65030082.synfil),1)
...@@ -33,7 +34,6 @@ function c65030082.initial_effect(c) ...@@ -33,7 +34,6 @@ function c65030082.initial_effect(c)
e6:SetOperation(c65030082.penop) e6:SetOperation(c65030082.penop)
c:RegisterEffect(e6) c:RegisterEffect(e6)
end end
c65030082.card_code_list={65030086}
function c65030082.synfil(c) function c65030082.synfil(c)
return aux.IsCodeListed(c,65030086) return aux.IsCodeListed(c,65030086)
end end
......
--霞色的华美青空 --霞色的华美青空
function c65030083.initial_effect(c) function c65030083.initial_effect(c)
aux.AddCodeList(c,65030086)
--synchro summon --synchro summon
aux.AddSynchroMixProcedure(c,aux.NonTuner(c65030083.synfil),nil,nil,aux.Tuner(nil),2,99) aux.AddSynchroMixProcedure(c,aux.NonTuner(c65030083.synfil),nil,nil,aux.Tuner(nil),2,99)
c:EnableReviveLimit() c:EnableReviveLimit()
...@@ -35,7 +36,6 @@ function c65030083.initial_effect(c) ...@@ -35,7 +36,6 @@ function c65030083.initial_effect(c)
e5:SetOperation(c65030083.op) e5:SetOperation(c65030083.op)
c:RegisterEffect(e5) c:RegisterEffect(e5)
end end
c65030083.card_code_list={65030086}
function c65030083.synfil(c) function c65030083.synfil(c)
return aux.IsCodeListed(c,65030086) and c:IsType(TYPE_SYNCHRO) return aux.IsCodeListed(c,65030086) and c:IsType(TYPE_SYNCHRO)
end end
......
--辉煌的旋转碎片 --辉煌的旋转碎片
function c65030084.initial_effect(c) function c65030084.initial_effect(c)
aux.AddCodeList(c,65030086)
--synchro summon --synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(c65030084.synfil),2) aux.AddSynchroProcedure(c,nil,aux.NonTuner(c65030084.synfil),2)
c:EnableReviveLimit() c:EnableReviveLimit()
...@@ -48,7 +49,6 @@ function c65030084.initial_effect(c) ...@@ -48,7 +49,6 @@ function c65030084.initial_effect(c)
c:RegisterEffect(e3) c:RegisterEffect(e3)
Duel.AddCustomActivityCounter(65030084,ACTIVITY_CHAIN,c65030084.chainfilter) Duel.AddCustomActivityCounter(65030084,ACTIVITY_CHAIN,c65030084.chainfilter)
end end
c65030084.card_code_list={65030086}
function c65030084.synfil(c) function c65030084.synfil(c)
return aux.IsCodeListed(c,65030086) and c:IsType(TYPE_SYNCHRO) return aux.IsCodeListed(c,65030086) and c:IsType(TYPE_SYNCHRO)
end end
......
--揭露幻想的黄昏 --揭露幻想的黄昏
function c65030085.initial_effect(c) function c65030085.initial_effect(c)
aux.AddCodeList(c,65030086)
--link summon --link summon
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),3,3,c65030085.lcheck) aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkType,TYPE_EFFECT),3,3,c65030085.lcheck)
c:EnableReviveLimit() c:EnableReviveLimit()
...@@ -29,7 +30,6 @@ function c65030085.initial_effect(c) ...@@ -29,7 +30,6 @@ function c65030085.initial_effect(c)
e3:SetOperation(c65030085.op3) e3:SetOperation(c65030085.op3)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
c65030085.card_code_list={65030086}
function c65030085.lcheck(g,lc) function c65030085.lcheck(g,lc)
return g:IsExists(Card.IsLinkType,1,nil,TYPE_SYNCHRO) return g:IsExists(Card.IsLinkType,1,nil,TYPE_SYNCHRO)
end end
......
--现实坠落 --现实坠落
function c65030086.initial_effect(c) function c65030086.initial_effect(c)
aux.AddCodeList(c,65030086)
--Activate --Activate
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetType(EFFECT_TYPE_ACTIVATE)
...@@ -28,7 +29,6 @@ function c65030086.initial_effect(c) ...@@ -28,7 +29,6 @@ function c65030086.initial_effect(c)
e2:SetOperation(c65030086.tfop) e2:SetOperation(c65030086.tfop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
c65030086.card_code_list={65030086}
function c65030086.egfil(c,tp) function c65030086.egfil(c,tp)
return c:GetPreviousControler()==tp and c:IsLocation(LOCATION_DECK) return c:GetPreviousControler()==tp and c:IsLocation(LOCATION_DECK)
end end
......
--郁蓝色的望窗 --郁蓝色的望窗
function c65030087.initial_effect(c) function c65030087.initial_effect(c)
aux.AddCodeList(c,65030086)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
...@@ -10,7 +11,6 @@ function c65030087.initial_effect(c) ...@@ -10,7 +11,6 @@ function c65030087.initial_effect(c)
e1:SetOperation(c65030087.op) e1:SetOperation(c65030087.op)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
c65030087.card_code_list={65030086}
function c65030087.con(e,tp,eg,ep,ev,re,r,rp) function c65030087.con(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsChainNegatable(ev) and re:IsActiveType(TYPE_MONSTER) return Duel.IsChainNegatable(ev) and re:IsActiveType(TYPE_MONSTER)
end end
......
--分断的转折 --分断的转折
function c65030088.initial_effect(c) function c65030088.initial_effect(c)
aux.AddCodeList(c,65030086)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW)
...@@ -12,7 +13,6 @@ function c65030088.initial_effect(c) ...@@ -12,7 +13,6 @@ function c65030088.initial_effect(c)
e1:SetOperation(c65030088.op) e1:SetOperation(c65030088.op)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
c65030088.card_code_list={65030086}
function c65030088.egfil(c,tp) function c65030088.egfil(c,tp)
return aux.IsCodeListed(c,65030086) and c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousControler()==tp and c:IsLocation(LOCATION_DECK) return aux.IsCodeListed(c,65030086) and c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousControler()==tp and c:IsLocation(LOCATION_DECK)
end end
......
--锈色的独行前路 --锈色的独行前路
function c65030089.initial_effect(c) function c65030089.initial_effect(c)
aux.AddCodeList(c,65030086)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
...@@ -9,7 +10,6 @@ function c65030089.initial_effect(c) ...@@ -9,7 +10,6 @@ function c65030089.initial_effect(c)
e1:SetOperation(c65030089.op) e1:SetOperation(c65030089.op)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
c65030089.card_code_list={65030086}
function c65030089.b1fil(c,e,tp) function c65030089.b1fil(c,e,tp)
return aux.IsCodeListed(c,65030086) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 return aux.IsCodeListed(c,65030086) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
end end
......
--无可逃离的终焉 --无可逃离的终焉
function c65030090.initial_effect(c) function c65030090.initial_effect(c)
aux.AddCodeList(c,65030086)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE) e1:SetCategory(CATEGORY_DISABLE)
...@@ -11,7 +12,6 @@ function c65030090.initial_effect(c) ...@@ -11,7 +12,6 @@ function c65030090.initial_effect(c)
e1:SetOperation(c65030090.activate) e1:SetOperation(c65030090.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
c65030090.card_code_list={65030086}
function c65030090.costfil(c) function c65030090.costfil(c)
return aux.IsCodeListed(c,65030086) and c:IsFaceup() and c:IsAbleToDeck() return aux.IsCodeListed(c,65030086) and c:IsFaceup() and c:IsAbleToDeck()
end end
......
--渺奏迷景-仙境 --渺奏迷景-仙境
function c65072000.initial_effect(c) function c65072000.initial_effect(c)
aux.AddCodeList(c,65072000)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
...@@ -8,7 +9,6 @@ function c65072000.initial_effect(c) ...@@ -8,7 +9,6 @@ function c65072000.initial_effect(c)
e1:SetOperation(c65072000.op) e1:SetOperation(c65072000.op)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
c65072000.card_code_list={65072000}
function c65072000.fil1(c) function c65072000.fil1(c)
return aux.IsCodeListed(c,65072000) and not c:IsForbidden() and c:IsType(TYPE_FIELD) return aux.IsCodeListed(c,65072000) and not c:IsForbidden() and c:IsType(TYPE_FIELD)
end end
......
--渺奏迷景-幻想之风 --渺奏迷景-幻想之风
function c65072001.initial_effect(c) function c65072001.initial_effect(c)
aux.AddCodeList(c,65072000)
--change field --change field
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetCategory(CATEGORY_TOGRAVE) e0:SetCategory(CATEGORY_TOGRAVE)
...@@ -42,7 +43,6 @@ function c65072001.initial_effect(c) ...@@ -42,7 +43,6 @@ function c65072001.initial_effect(c)
e4:SetValue(TYPE_NORMAL) e4:SetValue(TYPE_NORMAL)
c:RegisterEffect(e4) c:RegisterEffect(e4)
end end
c65072001.card_code_list={65072000}
function c65072001.ccon(e,tp,eg,ep,ev,re,r,rp) function c65072001.ccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp return Duel.GetTurnPlayer()~=tp
end end
......
--渺奏迷景-少女奇境 --渺奏迷景-少女奇境
function c65072002.initial_effect(c) function c65072002.initial_effect(c)
aux.AddCodeList(c,65072000)
--spsummon --spsummon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
...@@ -10,7 +11,6 @@ function c65072002.initial_effect(c) ...@@ -10,7 +11,6 @@ function c65072002.initial_effect(c)
e1:SetOperation(c65072002.activate) e1:SetOperation(c65072002.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
c65072002.card_code_list={65072000}
function c65072002.target(e,tp,eg,ep,ev,re,r,rp,chk) function c65072002.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,65071999,0,0x4011,2100,2100,6,RACE_FAIRY,ATTRIBUTE_LIGHT,POS_FACEUP) end and Duel.IsPlayerCanSpecialSummonMonster(tp,65071999,0,0x4011,2100,2100,6,RACE_FAIRY,ATTRIBUTE_LIGHT,POS_FACEUP) end
......
--渺奏迷景-秘密群星 --渺奏迷景-秘密群星
function c65072003.initial_effect(c) function c65072003.initial_effect(c)
aux.AddCodeList(c,65072000)
--change field --change field
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetCategory(CATEGORY_TOGRAVE) e0:SetCategory(CATEGORY_TOGRAVE)
...@@ -40,7 +41,6 @@ function c65072003.initial_effect(c) ...@@ -40,7 +41,6 @@ function c65072003.initial_effect(c)
e4:SetValue(TYPE_NORMAL) e4:SetValue(TYPE_NORMAL)
c:RegisterEffect(e4) c:RegisterEffect(e4)
end end
c65072003.card_code_list={65072000}
function c65072003.ccon(e,tp,eg,ep,ev,re,r,rp) function c65072003.ccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp return Duel.GetTurnPlayer()~=tp
end end
......
--渺奏迷景-舒软晨光 --渺奏迷景-舒软晨光
function c65072004.initial_effect(c) function c65072004.initial_effect(c)
aux.AddCodeList(c,65072000)
--change field --change field
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetCategory(CATEGORY_TOGRAVE) e0:SetCategory(CATEGORY_TOGRAVE)
...@@ -42,7 +43,6 @@ function c65072004.initial_effect(c) ...@@ -42,7 +43,6 @@ function c65072004.initial_effect(c)
e4:SetValue(TYPE_NORMAL) e4:SetValue(TYPE_NORMAL)
c:RegisterEffect(e4) c:RegisterEffect(e4)
end end
c65072004.card_code_list={65072000}
function c65072004.ccon(e,tp,eg,ep,ev,re,r,rp) function c65072004.ccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp return Duel.GetTurnPlayer()~=tp
end end
......
--渺奏迷景曲-心上仙子 --渺奏迷景曲-心上仙子
function c65072005.initial_effect(c) function c65072005.initial_effect(c)
aux.AddCodeList(c,65072000)
--spsummon --spsummon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
...@@ -10,7 +11,6 @@ function c65072005.initial_effect(c) ...@@ -10,7 +11,6 @@ function c65072005.initial_effect(c)
e1:SetOperation(c65072005.activate) e1:SetOperation(c65072005.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
c65072005.card_code_list={65072000}
function c65072005.target(e,tp,eg,ep,ev,re,r,rp,chk) function c65072005.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,65071999,0,0x4011,2100,2100,6,RACE_FAIRY,ATTRIBUTE_LIGHT,POS_FACEUP) end and Duel.IsPlayerCanSpecialSummonMonster(tp,65071999,0,0x4011,2100,2100,6,RACE_FAIRY,ATTRIBUTE_LIGHT,POS_FACEUP) end
......
--渺奏迷景-魔幻时刻 --渺奏迷景-魔幻时刻
function c65072006.initial_effect(c) function c65072006.initial_effect(c)
aux.AddCodeList(c,65072000)
--change field --change field
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetCategory(CATEGORY_TOGRAVE) e0:SetCategory(CATEGORY_TOGRAVE)
...@@ -43,7 +44,6 @@ function c65072006.initial_effect(c) ...@@ -43,7 +44,6 @@ function c65072006.initial_effect(c)
e4:SetValue(TYPE_NORMAL) e4:SetValue(TYPE_NORMAL)
c:RegisterEffect(e4) c:RegisterEffect(e4)
end end
c65072006.card_code_list={65072000}
function c65072006.ccon(e,tp,eg,ep,ev,re,r,rp) function c65072006.ccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp return Duel.GetTurnPlayer()~=tp
end end
......
--渺奏迷景曲-凝望至高 --渺奏迷景曲-凝望至高
function c65072007.initial_effect(c) function c65072007.initial_effect(c)
aux.AddCodeList(c,65072000)
--tohand --tohand
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
...@@ -10,7 +11,6 @@ function c65072007.initial_effect(c) ...@@ -10,7 +11,6 @@ function c65072007.initial_effect(c)
e1:SetOperation(c65072007.activate) e1:SetOperation(c65072007.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
c65072007.card_code_list={65072000}
function c65072007.filter(c) function c65072007.filter(c)
return aux.IsCodeListed(c,65072000) and c:IsAbleToHand() return aux.IsCodeListed(c,65072000) and c:IsAbleToHand()
......
--渺奏迷景-蜜糖时光 --渺奏迷景-蜜糖时光
function c65072008.initial_effect(c) function c65072008.initial_effect(c)
aux.AddCodeList(c,65072000)
--change field --change field
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetCategory(CATEGORY_TOGRAVE) e0:SetCategory(CATEGORY_TOGRAVE)
...@@ -42,7 +43,6 @@ function c65072008.initial_effect(c) ...@@ -42,7 +43,6 @@ function c65072008.initial_effect(c)
e4:SetValue(TYPE_NORMAL) e4:SetValue(TYPE_NORMAL)
c:RegisterEffect(e4) c:RegisterEffect(e4)
end end
c65072008.card_code_list={65072000}
function c65072008.ccon(e,tp,eg,ep,ev,re,r,rp) function c65072008.ccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp return Duel.GetTurnPlayer()~=tp
end end
......
--渺奏迷景-馨纯繁香 --渺奏迷景-馨纯繁香
function c65072009.initial_effect(c) function c65072009.initial_effect(c)
aux.AddCodeList(c,65072000)
--change field --change field
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetCategory(CATEGORY_TOGRAVE) e0:SetCategory(CATEGORY_TOGRAVE)
...@@ -42,7 +43,6 @@ function c65072009.initial_effect(c) ...@@ -42,7 +43,6 @@ function c65072009.initial_effect(c)
e4:SetValue(TYPE_NORMAL) e4:SetValue(TYPE_NORMAL)
c:RegisterEffect(e4) c:RegisterEffect(e4)
end end
c65072009.card_code_list={65072000}
function c65072009.ccon(e,tp,eg,ep,ev,re,r,rp) function c65072009.ccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp return Duel.GetTurnPlayer()~=tp
end end
......
--渺奏迷景-少女水天 --渺奏迷景-少女水天
function c65072010.initial_effect(c) function c65072010.initial_effect(c)
aux.AddCodeList(c,65072000)
--spsummon --spsummon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
...@@ -10,7 +11,6 @@ function c65072010.initial_effect(c) ...@@ -10,7 +11,6 @@ function c65072010.initial_effect(c)
e1:SetOperation(c65072010.activate) e1:SetOperation(c65072010.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
c65072010.card_code_list={65072000}
function c65072010.target(e,tp,eg,ep,ev,re,r,rp,chk) function c65072010.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,65071999,0,0x4011,2100,2100,6,RACE_FAIRY,ATTRIBUTE_LIGHT,POS_FACEUP) end and Duel.IsPlayerCanSpecialSummonMonster(tp,65071999,0,0x4011,2100,2100,6,RACE_FAIRY,ATTRIBUTE_LIGHT,POS_FACEUP) end
......
--渺奏迷景-三重世界 --渺奏迷景-三重世界
function c65072011.initial_effect(c) function c65072011.initial_effect(c)
aux.AddCodeList(c,65072000)
--change field --change field
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetCategory(CATEGORY_TOGRAVE) e0:SetCategory(CATEGORY_TOGRAVE)
...@@ -42,7 +43,6 @@ function c65072011.initial_effect(c) ...@@ -42,7 +43,6 @@ function c65072011.initial_effect(c)
e4:SetValue(TYPE_NORMAL) e4:SetValue(TYPE_NORMAL)
c:RegisterEffect(e4) c:RegisterEffect(e4)
end end
c65072011.card_code_list={65072000}
function c65072011.ccon(e,tp,eg,ep,ev,re,r,rp) function c65072011.ccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp return Duel.GetTurnPlayer()~=tp
end end
......
--渺奏迷景曲-钟爱一生 --渺奏迷景曲-钟爱一生
function c65072012.initial_effect(c) function c65072012.initial_effect(c)
aux.AddCodeList(c,65072000)
--give effect --give effect
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
...@@ -10,7 +11,6 @@ function c65072012.initial_effect(c) ...@@ -10,7 +11,6 @@ function c65072012.initial_effect(c)
e1:SetOperation(c65072012.op) e1:SetOperation(c65072012.op)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
c65072012.card_code_list={65072000}
function c65072012.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c65072012.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsCode(65071999) end if chkc then return chkc:IsCode(65071999) end
if chk==0 then return Duel.IsExistingTarget(Card.IsCode,tp,LOCATION_MZONE,0,1,nil,65071999) end if chk==0 then return Duel.IsExistingTarget(Card.IsCode,tp,LOCATION_MZONE,0,1,nil,65071999) end
......
--渺奏迷景曲-少女之歌 --渺奏迷景曲-少女之歌
function c65072013.initial_effect(c) function c65072013.initial_effect(c)
aux.AddCodeList(c,65072000)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetCategory(CATEGORY_ATKCHANGE)
...@@ -13,7 +14,6 @@ function c65072013.initial_effect(c) ...@@ -13,7 +14,6 @@ function c65072013.initial_effect(c)
e1:SetOperation(c65072013.activate) e1:SetOperation(c65072013.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
c65072013.card_code_list={65072000}
function c65072013.condition(e,tp,eg,ep,ev,re,r,rp) function c65072013.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated() return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end end
......
--渺奏迷景曲-地久天长 --渺奏迷景曲-地久天长
function c65072014.initial_effect(c) function c65072014.initial_effect(c)
aux.AddCodeList(c,65072000)
--destroy --destroy
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY) e2:SetCategory(CATEGORY_DESTROY)
......
--翱翔之翼·天空桥朋花 --翱翔之翼·天空桥朋花
c81014027.card_code_list={81022000}
function c81014027.initial_effect(c) function c81014027.initial_effect(c)
aux.AddCodeList(c,81022000)
c:EnableReviveLimit() c:EnableReviveLimit()
--code --code
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
......
--天空桥朋花 --天空桥朋花
c81022000.card_code_list={81022000}
function c81022000.initial_effect(c) function c81022000.initial_effect(c)
aux.AddCodeList(c,81022000)
c:EnableReviveLimit() c:EnableReviveLimit()
--remove --remove
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--剧场之主 --剧场之主
c81022001.card_code_list={81022000}
function c81022001.initial_effect(c) function c81022001.initial_effect(c)
aux.AddRitualProcEqual2Code(c,81022000) aux.AddRitualProcEqual2Code(c,81022000)
aux.AddCodeList(c,81022000)
end end
\ No newline at end of file
--女主再临 --女主再临
c81022002.card_code_list={81022000}
function c81022002.initial_effect(c) function c81022002.initial_effect(c)
aux.AddCodeList(c,81022000)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
--片场休憩 --片场休憩
c81022003.card_code_list={81022000}
function c81022003.initial_effect(c) function c81022003.initial_effect(c)
aux.AddCodeList(c,81022000)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP) e1:SetCategory(CATEGORY_EQUIP)
......
--特别恩赐 --特别恩赐
c81022004.card_code_list={81022000}
function c81022004.initial_effect(c) function c81022004.initial_effect(c)
aux.AddCodeList(c,81022000)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
--酒吧奇妙夜·天空桥朋花 --酒吧奇妙夜·天空桥朋花
c81022005.card_code_list={81022000}
function c81022005.initial_effect(c) function c81022005.initial_effect(c)
aux.AddCodeList(c,81022000)
c:EnableReviveLimit() c:EnableReviveLimit()
--code --code
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
......
--本番出演 --本番出演
c81022006.card_code_list={81022000}
function c81022006.initial_effect(c) function c81022006.initial_effect(c)
aux.AddCodeList(c,81022000)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
......
--会场探秘 --会场探秘
c81022007.card_code_list={81022000}
function c81022007.initial_effect(c) function c81022007.initial_effect(c)
aux.AddCodeList(c,81022000)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_CONTROL) e1:SetCategory(CATEGORY_CONTROL)
......
--大开杀戒 --大开杀戒
c81022008.card_code_list={81022000}
function c81022008.initial_effect(c) function c81022008.initial_effect(c)
aux.AddCodeList(c,81022000)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE) e1:SetCategory(CATEGORY_TOGRAVE)
......
--照单全收 --照单全收
c81022009.card_code_list={81022000}
function c81022009.initial_effect(c) function c81022009.initial_effect(c)
aux.AddCodeList(c,81022000)
--Activate(summon) --Activate(summon)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY) e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY)
......
--惩罚游戏·天空桥朋花 --惩罚游戏·天空桥朋花
c81022010.card_code_list={81022000}
function c81022010.initial_effect(c) function c81022010.initial_effect(c)
aux.AddCodeList(c,81022000)
c:EnableReviveLimit() c:EnableReviveLimit()
--code --code
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
......
--黑翼之声·天空桥朋花 --黑翼之声·天空桥朋花
c81022011.card_code_list={81022000}
function c81022011.initial_effect(c) function c81022011.initial_effect(c)
aux.AddCodeList(c,81022000)
c:EnableReviveLimit() c:EnableReviveLimit()
--code --code
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--深蓝之殇·天空桥朋花 --深蓝之殇·天空桥朋花
c81022012.card_code_list={81022000}
function c81022012.initial_effect(c) function c81022012.initial_effect(c)
aux.AddCodeList(c,81022000)
c:EnableReviveLimit() c:EnableReviveLimit()
--code --code
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
......
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