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Soulgamer
ygopro-222DIY-cards
Commits
5527927e
Commit
5527927e
authored
Jun 11, 2024
by
聖園ミカ
🐟
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vme50
parent
68600092
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expansions/FiNALE.cdb
expansions/FiNALE.cdb
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expansions/pics/21100625.jpg
expansions/pics/21100625.jpg
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expansions/pics/5013507.jpg
expansions/pics/5013507.jpg
+0
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expansions/script/c21100625.lua
expansions/script/c21100625.lua
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expansions/script/c5013507.lua
expansions/script/c5013507.lua
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expansions/FiNALE.cdb
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expansions/pics/21100625.jpg
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expansions/pics/5013507.jpg
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68600092
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expansions/script/c21100625.lua
View file @
5527927e
...
...
@@ -46,7 +46,7 @@ function c21100625.op(e,tp,eg,ep,ev,re,r,rp)
e
:
SetLabelObject
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_
MAIN1
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_
BATTLE_START
)
e1
:
SetLabelObject
(
e
:
GetLabelObject
())
e1
:
SetCountLimit
(
1
)
e1
:
SetOperation
(
c21100625
.
opex
)
...
...
expansions/script/c5013507.lua
deleted
100644 → 0
View file @
68600092
--无名的白银姬
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
c
:
EnableReviveLimit
()
--cannot special summon
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e0
:
SetType
(
EFFECT_TYPE_SINGLE
)
e0
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
c
:
RegisterEffect
(
e0
)
--special summon rule
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetRange
(
LOCATION_EXTRA
+
LOCATION_GRAVE
)
e1
:
SetCondition
(
s
.
spcon
)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
--summon success
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e2
:
SetOperation
(
s
.
sumsuc
)
c
:
RegisterEffect
(
e2
)
--destroy
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e3
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e3
:
SetCode
(
EVENT_FREE_CHAIN
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCountLimit
(
1
,
id
)
e3
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e3
:
SetTarget
(
s
.
settg
)
e3
:
SetOperation
(
s
.
setop
)
c
:
RegisterEffect
(
e3
)
--dis
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e4
:
SetCategory
(
CATEGORY_DISABLE
)
e4
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e4
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetCountLimit
(
1
,
id
+
100
)
e4
:
SetCondition
(
s
.
discon
)
e4
:
SetTarget
(
s
.
distg
)
e4
:
SetOperation
(
s
.
disop
)
c
:
RegisterEffect
(
e4
)
end
function
s
.
sumsuc
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetTarget
(
s
.
splimit
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
,
2
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
function
s
.
splimit
(
e
,
c
)
return
not
c
:
IsRace
(
RACE_FIEND
)
end
function
s
.
cfilter
(
c
)
return
c
:
IsType
(
TYPE_TRAP
)
and
c
:
IsAbleToGraveAsCost
()
end
function
s
.
fselect
(
g
,
tp
,
mc
)
if
mc
:
IsLocation
(
LOCATION_GRAVE
)
then
return
Duel
.
GetMZoneCount
(
tp
,
g
,
tp
)
>
0
end
return
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
g
,
mc
)
>
0
end
function
s
.
spcon
(
e
,
c
)
if
c
==
nil
then
return
true
end
local
tp
=
c
:
GetControler
()
local
g
=
Duel
.
GetMatchingGroup
(
s
.
cfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
nil
)
return
g
:
CheckSubGroup
(
s
.
fselect
,
2
,
2
,
tp
,
c
)
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
c
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
cfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
nil
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RELEASE
)
local
sg
=
g
:
SelectSubGroup
(
tp
,
s
.
fselect
,
true
,
2
,
2
,
tp
,
c
)
if
not
sg
then
return
false
end
sg
:
KeepAlive
()
e
:
SetLabelObject
(
sg
)
return
true
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
local
g
=
e
:
GetLabelObject
()
c
:
SetMaterial
(
g
)
Duel
.
SendtoGrave
(
g
,
REASON_COST
)
g
:
DeleteGroup
()
end
function
s
.
setfilter
(
c
,
e
,
tp
)
local
b1
=
c
:
IsSSetable
()
local
te
,
eg
,
ep
,
ev
,
re
,
r
,
rp
=
c
:
CheckActivateEffect
(
true
,
true
,
true
)
local
cost
=
nil
if
te
and
te
:
GetCost
()
then
cost
=
te
:
GetCost
()
end
local
condition
=
nil
if
te
and
te
:
GetCondition
()
then
condition
=
te
:
GetCondition
()
end
local
tg
=
nil
if
te
and
te
:
GetTarget
()
then
tg
=
te
:
GetTarget
()
end
local
b2
=
c
:
CheckActivateEffect
(
true
,
true
,
false
)
~=
nil
and
(
not
cost
or
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
))
and
te
:
CheckCountLimit
(
tp
)
==
true
and
(
not
condition
or
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
))
and
(
not
tg
or
tg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
))
return
c
:
IsFaceupEx
()
and
c
:
IsType
(
TYPE_TRAP
)
and
(
b1
or
b2
)
end
function
s
.
settg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsOnField
()
and
s
.
setfilter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
setfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
1
,
nil
,
e
,
tp
)
end
local
sg
=
Group
.
CreateGroup
()
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
())
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SET
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
setfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
1
,
3
,
nil
,
e
,
tp
)
sg
:
Merge
(
g
)
sg
:
KeepAlive
()
e
:
SetLabelObject
(
sg
)
Duel
.
ClearTargetCard
()
Duel
.
ClearOperationInfo
(
0
)
end
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
e
:
GetLabelObject
()
local
tg
=
g
:
Filter
(
Card
.
IsRelateToEffect
,
nil
,
e
)
if
#
tg
~=
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SET
)
local
sc
=
tg
:
Select
(
tp
,
1
,
1
,
nil
):
GetFirst
()
if
sc
then
tg
:
RemoveCard
(
sc
)
local
te
=
sc
:
GetActivateEffect
()
local
cte
,
ceg
,
cep
,
cev
,
cre
,
cr
,
crp
=
sc
:
CheckActivateEffect
(
true
,
true
,
true
)
local
cost
=
nil
if
cte
and
cte
:
GetCost
()
then
cost
=
cte
:
GetCost
()
end
local
condition
=
nil
if
cte
and
cte
:
GetCondition
()
then
condition
=
cte
:
GetCondition
()
end
local
target
=
nil
if
cte
and
cte
:
GetTarget
()
then
target
=
cte
:
GetTarget
()
end
local
b1
=
sc
:
CheckActivateEffect
(
true
,
true
,
false
)
~=
nil
and
(
not
cost
or
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
))
and
te
:
CheckCountLimit
(
tp
)
==
true
and
(
not
condition
or
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
))
and
(
not
target
or
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
0
))
local
b2
=
sc
:
IsSSetable
()
local
off
=
1
local
ops
=
{}
local
opval
=
{}
if
b1
then
ops
[
off
]
=
1150
opval
[
off
-
1
]
=
1
off
=
off
+
1
end
if
b2
then
ops
[
off
]
=
1153
opval
[
off
-
1
]
=
2
off
=
off
+
1
end
local
op
=
Duel
.
SelectOption
(
tp
,
table.unpack
(
ops
))
local
sel
=
opval
[
op
]
if
sel
==
1
then
Duel
.
MoveToField
(
sc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
local
bc
=
Duel
.
GetOperatedGroup
():
GetFirst
()
te
:
UseCountLimit
(
tp
,
1
,
true
)
sc
:
CreateEffectRelation
(
te
)
Duel
.
RaiseEvent
(
sc
,
EVENT_CHAINING
,
cte
,
0
,
tp
,
tp
,
Duel
.
GetCurrentChain
())
local
tep
=
sc
:
GetControler
()
local
cost
=
te
:
GetCost
()
if
cost
then
cost
(
te
,
tep
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
end
local
target
=
te
:
GetTarget
()
if
target
then
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
1
)
end
local
ag
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
)
for
ac
in
aux
.
Next
(
ag
)
do
--Duel.Hint(HINT_CARD,0,ac:GetOriginalCode())
ac
:
CreateEffectRelation
(
te
)
end
local
op
=
te
:
GetOperation
()
if
op
then
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
end
sc
:
ReleaseEffectRelation
(
te
)
for
ac
in
aux
.
Next
(
ag
)
do
ac
:
ReleaseEffectRelation
(
te
)
end
if
not
sc
:
IsType
(
TYPE_CONTINUOUS
)
then
Duel
.
SendtoGrave
(
sc
,
REASON_RULE
)
end
else
if
sc
and
Duel
.
SSet
(
tp
,
sc
)
~=
0
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
)
e1
:
SetCode
(
EFFECT_TRAP_ACT_IN_SET_TURN
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
sc
:
RegisterEffect
(
e1
)
end
end
Duel
.
BreakEffect
()
Duel
.
SendtoDeck
(
tg
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
end
end
end
function
s
.
discon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rc
=
re
:
GetHandler
()
return
rc
:
IsType
(
TYPE_TRAP
)
and
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
re
:
GetActivateLocation
()
==
LOCATION_SZONE
end
function
s
.
distg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
aux
.
NegateAnyFilter
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
nil
)
end
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
NegateAnyFilter
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DISABLE
,
g
,
1
,
0
,
0
)
end
function
s
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DISABLE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NegateAnyFilter
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
if
tc
and
tc
:
IsFaceup
()
and
tc
:
IsCanBeDisabledByEffect
(
e
,
false
)
then
Duel
.
NegateRelatedChain
(
tc
,
RESET_TURN_SET
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e2
:
SetValue
(
RESET_TURN_SET
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e2
)
if
tc
:
IsType
(
TYPE_TRAPMONSTER
)
then
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetCode
(
EFFECT_DISABLE_TRAPMONSTER
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e3
)
end
end
end
\ No newline at end of file
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