Commit 48acb342 authored by Grajade's avatar Grajade

Update c1184081.lua

parent 3cc2c3c8
...@@ -46,10 +46,13 @@ function c1184081.op2(e,tp,eg,ep,ev,re,r,rp) ...@@ -46,10 +46,13 @@ function c1184081.op2(e,tp,eg,ep,ev,re,r,rp)
e2_2:SetReset(RESET_PHASE+PHASE_END) e2_2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2_2,tp) Duel.RegisterEffect(e2_2,tp)
end end
function c1184081.cfilter2_1(c)
return c:IsReason(REASON_COST+REASON_EFFECT) and c:IsSetCard(0x3e12)
end
function c1184081.con2_1(e,tp,eg,ep,ev,re,r,rp) function c1184081.con2_1(e,tp,eg,ep,ev,re,r,rp)
return rp==Duel.GetTurnPlayer() return rp==Duel.GetTurnPlayer()
and re:IsHasType(EFFECT_TYPE_ACTIONS) and not re:IsHasType(EFFECT_TYPE_CONTINUOUS) and re:IsHasType(EFFECT_TYPE_ACTIONS) and not re:IsHasType(EFFECT_TYPE_CONTINUOUS)
and eg:IsExists(Card.IsReason,1,nil,REASON_COST+REASON_EFFECT) and eg:IsExists(c1184081.cfilter2_1,1,nil)
end end
function c1184081.op2_1(e,tp,eg,ep,ev,re,r,rp) function c1184081.op2_1(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(tp,1184081,RESET_CHAIN,0,1) Duel.RegisterFlagEffect(tp,1184081,RESET_CHAIN,0,1)
......
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