Commit a6acc41e authored by wind2009's avatar wind2009

Fix 海皇龍神 ポセイドラ・アビス

parent a8176f42
--海皇龙神 波塞德拉·深渊 --海皇龍神 ポセイドラ・アビス
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--xyz summon --xyz summon
...@@ -49,12 +49,13 @@ end ...@@ -49,12 +49,13 @@ end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,nil) local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,nil)
if chk==0 then return #g>0 end if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end end
function s.thop(e,tp,eg,ep,ev,re,r,rp) function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,nil):Select(tp,1,3,nil) local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,nil):Select(tp,1,3,nil)
if #g>0 then if #g>0 then
Duel.HintSelection(g)
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
end end
end end
...@@ -77,10 +78,10 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -77,10 +78,10 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=math.min((Duel.GetLocationCount(tp,LOCATION_MZONE)),3) local ft=math.min((Duel.GetLocationCount(tp,LOCATION_MZONE)),3)
if ft<3 then return end if ft<3 or Duel.IsPlayerAffectedByEffect(tp,59822133) then return end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then return true end if Duel.GetMatchingGroupCount(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,nil,e,tp)<3 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,3,3,nil,e,tp) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,3,3,nil,e,tp)
if g:GetCount()>2 then if g:GetCount()>2 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end end
......
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