Commit 4b68a0d0 authored by wind2009's avatar wind2009

移除和正式卡相同的脚本

parent bf4423f2
--ガーディアン・キマイラ
function c11321089.initial_effect(c)
aux.AddCodeList(c,24094653)
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,c11321089.ffilter,3,false)
--material limit
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_MATERIAL_LIMIT)
e0:SetValue(c11321089.matlimit)
c:RegisterEffect(e0)
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(c11321089.splimit)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(11321089,0))
e2:SetCategory(CATEGORY_DRAW+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,11321089)
e2:SetCondition(c11321089.drcon)
e2:SetTarget(c11321089.drtg)
e2:SetOperation(c11321089.drop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_MATERIAL_CHECK)
e3:SetValue(c11321089.valcheck)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
--cannot target
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(c11321089.indcon)
e4:SetValue(aux.tgoval)
c:RegisterEffect(e4)
end
function c11321089.ffilter(c,fc,sub,mg,sg)
if not sg then return true end
local chkloc=LOCATION_HAND
if c:IsOnField() then chkloc=LOCATION_ONFIELD end
return not sg:IsExists(Card.IsFusionCode,1,c,c:GetFusionCode())
and (not c:IsLocation(LOCATION_HAND+LOCATION_ONFIELD) or #sg<2 or sg:IsExists(aux.NOT(Card.IsLocation),1,c,chkloc))
end
function c11321089.matlimit(e,c,fc,st)
if st~=SUMMON_TYPE_FUSION then return true end
return c:IsLocation(LOCATION_HAND) or c:IsControler(fc:GetControler()) and c:IsOnField()
end
function c11321089.splimit(e,se,sp,st)
return not e:GetHandler():IsLocation(LOCATION_EXTRA)
or st&SUMMON_TYPE_FUSION==SUMMON_TYPE_FUSION
end
function c11321089.drcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return re and re:IsActiveType(TYPE_SPELL) and c:IsSummonType(SUMMON_TYPE_FUSION)
end
function c11321089.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
local dr,des=e:GetLabel()
if chk==0 then return dr and des and Duel.IsPlayerCanDraw(tp,dr)
and Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)>=des end
Duel.SetOperationInfo(0,CATEGORY_DRAW,0,dr,tp,0)
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(dr)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c11321089.drop(e,tp,eg,ep,ev,re,r,rp)
local dr,des=e:GetLabel()
if Duel.Draw(tp,dr,REASON_EFFECT)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_ONFIELD,des,des,nil)
if #g==des then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
end
function c11321089.valcheck(e,c)
local mg=c:GetMaterial()
local mg1=mg:Filter(Card.IsLocation,nil,LOCATION_HAND)
local mg2=mg:Filter(Card.IsLocation,nil,LOCATION_ONFIELD)
e:GetLabelObject():SetLabel(#mg1,#mg2)
end
function c11321089.indcon(e)
return Duel.IsExistingMatchingCard(Card.IsCode,e:GetHandlerPlayer(),LOCATION_GRAVE,0,1,nil,24094653)
end
--ガーディアン・デスサイス
function c18175965.initial_effect(c)
aux.AddCodeList(c,34022290,81954378)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--summon limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_SUMMON)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_CANNOT_MSET)
c:RegisterEffect(e3)
--special summon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(18175965,0))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetRange(LOCATION_HAND)
e4:SetCondition(c18175965.spcon)
e4:SetTarget(c18175965.sptg)
e4:SetOperation(c18175965.spop)
c:RegisterEffect(e4)
--equip
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(18175965,1))
e5:SetCategory(CATEGORY_EQUIP)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e5:SetCode(EVENT_SPSUMMON_SUCCESS)
e5:SetTarget(c18175965.eqtg)
e5:SetOperation(c18175965.eqop)
c:RegisterEffect(e5)
--disable summon
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD)
e6:SetRange(LOCATION_MZONE)
e6:SetCode(EFFECT_CANNOT_SUMMON)
e6:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e6:SetTargetRange(1,0)
c:RegisterEffect(e6)
local e7=e6:Clone()
e7:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
c:RegisterEffect(e7)
--special summon 2
local e8=Effect.CreateEffect(c)
e8:SetDescription(aux.Stringid(18175965,2))
e8:SetCategory(CATEGORY_HANDES+CATEGORY_SPECIAL_SUMMON)
e8:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e8:SetCode(EVENT_TO_GRAVE)
e8:SetCondition(c18175965.spcon2)
e8:SetTarget(c18175965.sptg2)
e8:SetOperation(c18175965.spop2)
c:RegisterEffect(e8)
end
function c18175965.cfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp) and c:IsPreviousControler(tp)
and c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsReason(REASON_DESTROY) and c:IsCode(34022290)
end
function c18175965.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c18175965.cfilter,1,nil,tp)
end
function c18175965.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c18175965.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)~=0 then
c:CompleteProcedure()
end
end
function c18175965.filter(c,ec)
return c:IsCode(81954378) and c:CheckEquipTarget(ec)
end
function c18175965.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(c18175965.filter,tp,LOCATION_DECK,0,1,nil,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_DECK)
end
function c18175965.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or c:IsFacedown() or not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,c18175965.filter,tp,LOCATION_DECK,0,1,1,nil,c)
if g:GetCount()>0 then
Duel.Equip(tp,g:GetFirst(),c)
end
end
function c18175965.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c18175965.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_HANDES,0,0,tp,1)
end
function c18175965.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT)==0 then return end
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)
end
end
--ゲート・ガーディアン
function c25833572.initial_effect(c)
aux.AddCodeList(c,25955164,62340868,98434877)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c25833572.spcon)
e1:SetTarget(c25833572.sptg)
e1:SetOperation(c25833572.spop)
c:RegisterEffect(e1)
end
c25833572.spchecks=aux.CreateChecks(Card.IsCode,{25955164,62340868,98434877})
function c25833572.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local g=Duel.GetReleaseGroup(tp)
return g:CheckSubGroupEach(c25833572.spchecks,aux.mzctcheckrel,tp)
end
function c25833572.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local g=Duel.GetReleaseGroup(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local sg=g:SelectSubGroupEach(tp,c25833572.spchecks,true,aux.mzctcheckrel,tp)
if sg then
sg:KeepAlive()
e:SetLabelObject(sg)
return true
else return false end
end
function c25833572.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
Duel.Release(g,REASON_COST)
g:DeleteGroup()
end
--ローガーディアン
function c3627449.initial_effect(c)
aux.AddCodeList(c,43694075)
c:EnableReviveLimit()
end
--王の憤激
function c720147.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,720147+EFFECT_COUNT_CODE_OATH)
e1:SetCost(c720147.cost)
e1:SetTarget(c720147.target)
e1:SetOperation(c720147.activate)
c:RegisterEffect(e1)
end
function c720147.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
return true
end
function c720147.costfilter(c,tp)
return c:IsSetCard(0x134) and Duel.IsExistingTarget(c720147.matfilter1,tp,LOCATION_MZONE,0,1,c,tp,Group.FromCards(c))
end
function c720147.matfilter1(c,tp,g)
local sg=g:Clone()
sg:AddCard(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ)
and Duel.IsExistingMatchingCard(c720147.matfilter2,tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE,0,g:GetCount(),sg)
end
function c720147.matfilter2(c)
return c:IsSetCard(0x134) and c:IsType(TYPE_MONSTER) and c:IsCanOverlay()
end
function c720147.fselect(g,tp)
return Duel.IsExistingTarget(c720147.matfilter1,tp,LOCATION_MZONE,0,1,g,tp,g)
and Duel.CheckReleaseGroup(tp,aux.IsInGroup,#g,nil,g)
end
function c720147.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=e:GetLabelObject()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c720147.matfilter1(chkc,tp,g) end
if chk==0 then
if e:GetLabel()~=1 then return false end
return Duel.CheckReleaseGroup(tp,c720147.costfilter,1,nil,tp)
end
local rg=Duel.GetReleaseGroup(tp):Filter(c720147.costfilter,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local sg=rg:SelectSubGroup(tp,c720147.fselect,false,1,rg:GetCount(),tp)
sg:KeepAlive()
e:SetLabelObject(sg)
aux.UseExtraReleaseCount(sg,tp)
Duel.Release(sg,REASON_COST)
for rc in aux.Next(sg) do
rc:CreateEffectRelation(e)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c720147.matfilter1,tp,LOCATION_MZONE,0,1,1,nil,tp,sg)
end
function c720147.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
local rg=e:GetLabelObject()
local exg=rg:Filter(Card.IsRelateToEffect,nil,e)
exg:AddCard(tc)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c720147.matfilter2),tp,LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE,0,rg:GetCount(),rg:GetCount(),exg)
if g:GetCount()>0 then
for oc in aux.Next(g) do
local og=oc:GetOverlayGroup()
if og:GetCount()>0 then
Duel.SendtoGrave(og,REASON_RULE)
end
end
Duel.Overlay(tc,g)
end
end
end
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