Commit 023715bc authored by Amiya's avatar Amiya

修复

parent 1d1ae1a5
...@@ -7,7 +7,7 @@ function s.initial_effect(c) ...@@ -7,7 +7,7 @@ function s.initial_effect(c)
--to deck --to deck
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_CATEGORY_TODECK) e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
...@@ -144,17 +144,19 @@ function s.tdfilter2(c,g) ...@@ -144,17 +144,19 @@ function s.tdfilter2(c,g)
return c:IsFaceup() and g:IsExists(s.typefilter,1,nil,c) and c:IsAbleToDeck() return c:IsFaceup() and g:IsExists(s.typefilter,1,nil,c) and c:IsAbleToDeck()
end end
function s.gcheck(g,tp) function s.gcheck(g,tp)
return Duel.IsExistingTarget(s.tdfilter2,tp,0,LOCATION_ONFIELD,1,nil,g) return Duel.IsExistingTarget(s.tdfilter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,g)
end end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE,0,nil,e) local g=Duel.GetMatchingGroup(s.tdfilter1,tp,LOCATION_GRAVE,0,nil,e)
if chkc then return false end if chkc then return false end
if chk==0 then return g:CheckSubGroup(s.gcheck,2,2,tp) end if chk==0 then return g:CheckSubGroup(s.gcheck,2,2,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=g:SelectSubGroup(tp,s.gcheck,false,2,2,tp) local sg=g:SelectSubGroup(tp,s.gcheck,false,2,2,tp)
Duel.SetTargetCard(sg)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter2,tp,0,LOCATION_ONFIELD,1,1,nil,sg) local tg=Duel.SelectTarget(tp,s.tdfilter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,sg)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,3,0,0) sg:Merge(tg)
Duel.SetOperationInfo(0,CATEGORY_TODECK,sg,3,0,0)
end end
function s.tdop(e,tp,eg,ep,ev,re,r,rp) function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(aux.NecroValleyFilter(Card.IsRelateToChain),nil) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(aux.NecroValleyFilter(Card.IsRelateToChain),nil)
......
...@@ -43,14 +43,14 @@ function s.tdfilter(c) ...@@ -43,14 +43,14 @@ function s.tdfilter(c)
return c:IsAbleToDeck() return c:IsAbleToDeck()
end end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.tdfilter(chkc) end if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(1-tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,0,LOCATION_GRAVE,1,nil) end if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,0,LOCATION_GRAVE+LOCATION_REMOVED,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,0,LOCATION_GRAVE,1,2,nil) local g=Duel.SelectTarget(tp,s.tdfilter,tp,0,LOCATION_GRAVE+LOCATION_REMOVED,1,2,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end end
function s.tdop(e,tp,eg,ep,ev,re,r,rp) function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToChain,nil,e) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(aux.NecroValleyFilter(Card.IsRelateToChain),nil)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end end
......
...@@ -24,7 +24,9 @@ function s.initial_effect(c) ...@@ -24,7 +24,9 @@ function s.initial_effect(c)
e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN) e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_SZONE) e3:SetRange(LOCATION_SZONE)
e3:SetHintTiming(TIMING_END_PHASE,TIMING_END_PHASE)
e3:SetCountLimit(1,id) e3:SetCountLimit(1,id)
e3:SetCondition(s.thcon)
e3:SetCost(s.thcost) e3:SetCost(s.thcost)
e3:SetTarget(s.thtg) e3:SetTarget(s.thtg)
e3:SetOperation(s.thop) e3:SetOperation(s.thop)
...@@ -36,6 +38,7 @@ function s.initial_effect(c) ...@@ -36,6 +38,7 @@ function s.initial_effect(c)
e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN) e4:SetCode(EVENT_FREE_CHAIN)
e4:SetRange(LOCATION_GRAVE) e4:SetRange(LOCATION_GRAVE)
e4:SetHintTiming(TIMING_END_PHASE,TIMING_END_PHASE)
e4:SetCountLimit(1,id) e4:SetCountLimit(1,id)
e4:SetCost(aux.bfgcost) e4:SetCost(aux.bfgcost)
e4:SetTarget(s.tgtg) e4:SetTarget(s.tgtg)
...@@ -51,6 +54,9 @@ function s.lpop(e,tp,eg,ep,ev,re,r,rp) ...@@ -51,6 +54,9 @@ function s.lpop(e,tp,eg,ep,ev,re,r,rp)
Duel.PayLPCost(1-tp,100) Duel.PayLPCost(1-tp,100)
end end
end end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase() or Duel.GetTurnPlayer()~=tp and Duel.IsBattlePhase()
end
function s.cfilter(c,ec,tp) function s.cfilter(c,ec,tp)
return c:IsFaceup() and c:IsSetCard(0x1ca) and c:IsAbleToGraveAsCost() return c:IsFaceup() and c:IsSetCard(0x1ca) and c:IsAbleToGraveAsCost()
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE+LOCATION_ONFIELD,LOCATION_GRAVE+LOCATION_ONFIELD,1,Group.FromCards(c,ec)) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE+LOCATION_ONFIELD,LOCATION_GRAVE+LOCATION_ONFIELD,1,Group.FromCards(c,ec))
...@@ -59,7 +65,6 @@ function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -59,7 +65,6 @@ function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
if chk==0 then return c:IsAbleToGraveAsCost() and c:IsFaceup() if chk==0 then return c:IsAbleToGraveAsCost() and c:IsFaceup()
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,c,c,tp) end and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,c,c,tp) end
Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler(),c,tp) local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler(),c,tp)
g:AddCard(c) g:AddCard(c)
......
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