- 28 Feb, 2015 1 commit
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salix5 authored
 
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- 27 Feb, 2015 5 commits
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salix5 authoredThe hand cards are shuffled after the end of draw_phase in order to make these cards non-distinguishable. This is equivalent to changing the oder of hand cards in a real card game. 
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salix5 authoredfix 
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DailyShana authored
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VanillaSalt authored
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salix5 authored
 
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- 26 Feb, 2015 7 commits
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salix5 authoredfix 
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DailyShana authored
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DailyShana authored
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salix5 authored
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salix5 authoredfix Cocoon of Evolution 
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salix5 authoredfix Marshalling Field 
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salix5 authoredfix 
 
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- 25 Feb, 2015 6 commits
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salix5 authoredfix 
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salix5 authoredfix ZW 
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nekrozar authored
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DailyShana authored
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nekrozar authored
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DailyShana authored
 
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- 24 Feb, 2015 2 commits
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DailyShana authored
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salix5 authored
 
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- 22 Feb, 2015 10 commits
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salix5 authoredfix Cyber Shadow Gardna 
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nekrozar authored
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salix5 authored
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salix5 authoredfix Hieratic Dragon of Tefnuit 
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nekrozar authored
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nekrozar authored
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salix5 authoredUpdate c69838592.lua 
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Ma authored这张卡的攻击力·守备力直到回合结束时变成和进行战斗的对方怪兽的原本攻击力相同。 
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salix5 authoredhttp://yugioh-wiki.net/index.php?%A5%C0%A5%E1%A1%BC%A5%B8%A5%B9%A5%C6%A5%C3%A5%D7#v68ee46e When this card is sent to grave/destroyed These types of trigger effects can be activated in damage step. http://yugioh-wiki.net/index.php?%A5%C0%A5%E1%A1%BC%A5%B8%B7%D7%BB%BB%BB%FE These effects can be activated in PHASE_DAMAGE_CAL. So these types of trigger effects should be allowed in damage step as default. Otherwise, we'll need to add EFFECT_FLAG_DAMAGE_STEP and EFFECT_FLAG_DAMAGE_CAL in all EVENT_TO_GRAVE effects one by one. 
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salix5 authored
 
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- 21 Feb, 2015 9 commits
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salix5 authored
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salix5 authored
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salix5 authoredfix 
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salix5 authored
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DailyShana authored
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salix5 authored
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VanillaSalt authored
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VanillaSalt authorednew card 
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VanillaSalt authored
 
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