Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
REIKAI
ygopro
Commits
fef642dd
Commit
fef642dd
authored
Jul 22, 2015
by
salix5
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix
parent
400cb1c4
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
4 additions
and
4 deletions
+4
-4
ocgcore/operations.cpp
ocgcore/operations.cpp
+2
-2
script/constant.lua
script/constant.lua
+2
-2
No files found.
ocgcore/operations.cpp
View file @
fef642dd
...
@@ -2317,13 +2317,13 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card * target, ui
...
@@ -2317,13 +2317,13 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card * target, ui
card_set
cset
;
card_set
cset
;
for
(
auto
cit
=
pgroup
->
container
.
begin
();
cit
!=
pgroup
->
container
.
end
();
++
cit
)
{
for
(
auto
cit
=
pgroup
->
container
.
begin
();
cit
!=
pgroup
->
container
.
end
();
++
cit
)
{
if
(
!
(
*
cit
)
->
is_affected_by_effect
(
EFFECT_CANNOT_DISABLE_SPSUMMON
))
{
if
(
!
(
*
cit
)
->
is_affected_by_effect
(
EFFECT_CANNOT_DISABLE_SPSUMMON
))
{
raise_single_event
(
*
cit
,
0
,
EVENT_SPSUMMON
,
(
*
cit
)
->
current
.
reason_effect
,
0
,
(
*
cit
)
->
current
.
summon_player
,
(
*
cit
)
->
summon_player
,
0
);
raise_single_event
(
*
cit
,
0
,
EVENT_SPSUMMON
,
(
*
cit
)
->
current
.
reason_effect
,
0
,
(
*
cit
)
->
summon_player
,
(
*
cit
)
->
summon_player
,
0
);
cset
.
insert
(
*
cit
);
cset
.
insert
(
*
cit
);
}
}
(
*
cit
)
->
set_status
(
STATUS_SUMMONING
,
TRUE
);
(
*
cit
)
->
set_status
(
STATUS_SUMMONING
,
TRUE
);
}
}
if
(
cset
.
size
())
if
(
cset
.
size
())
raise_event
(
&
cset
,
EVENT_SPSUMMON
,
core
.
units
.
begin
()
->
peffect
,
0
,
sumplayer
,
sum
mon_
player
,
0
);
raise_event
(
&
cset
,
EVENT_SPSUMMON
,
core
.
units
.
begin
()
->
peffect
,
0
,
sumplayer
,
sumplayer
,
0
);
process_single_event
();
process_single_event
();
process_instant_event
();
process_instant_event
();
add_process
(
PROCESSOR_POINT_EVENT
,
0
,
0
,
0
,
0x101
,
TRUE
);
add_process
(
PROCESSOR_POINT_EVENT
,
0
,
0
,
0
,
0x101
,
TRUE
);
...
...
script/constant.lua
View file @
fef642dd
...
@@ -252,7 +252,7 @@ EFFECT_FLAG_BOTH_SIDE =0x1000 --双方都能使用(部分场地,弹压)
...
@@ -252,7 +252,7 @@ EFFECT_FLAG_BOTH_SIDE =0x1000 --双方都能使用(部分场地,弹压)
EFFECT_FLAG_COPY_INHERIT
=
0x2000
--继承复制的效果的Reset属性
EFFECT_FLAG_COPY_INHERIT
=
0x2000
--继承复制的效果的Reset属性
EFFECT_FLAG_DAMAGE_STEP
=
0x4000
--可以在伤害步骤发动
EFFECT_FLAG_DAMAGE_STEP
=
0x4000
--可以在伤害步骤发动
EFFECT_FLAG_DAMAGE_CAL
=
0x8000
--可以在伤害计算时发动
EFFECT_FLAG_DAMAGE_CAL
=
0x8000
--可以在伤害计算时发动
EFFECT_FLAG_DELAY
=
0x10000
--
场合(不会被卡时点
EFFECT_FLAG_DELAY
=
0x10000
--
場合型誘發效果、用於永續效果的EFFECT_TYPE_CONTINUOUS
EFFECT_FLAG_SINGLE_RANGE
=
0x20000
--只对自己有效
EFFECT_FLAG_SINGLE_RANGE
=
0x20000
--只对自己有效
EFFECT_FLAG_UNCOPYABLE
=
0x40000
--不能复制(效果外文本)
EFFECT_FLAG_UNCOPYABLE
=
0x40000
--不能复制(效果外文本)
EFFECT_FLAG_OATH
=
0x80000
--誓约效果
EFFECT_FLAG_OATH
=
0x80000
--誓约效果
...
@@ -260,7 +260,7 @@ EFFECT_FLAG_SPSUM_PARAM =0x100000 --指定召喚/规则特殊召唤的位置和
...
@@ -260,7 +260,7 @@ EFFECT_FLAG_SPSUM_PARAM =0x100000 --指定召喚/规则特殊召唤的位置和
EFFECT_FLAG_REPEAT
=
0x200000
--发动被无效后可以再次发动
EFFECT_FLAG_REPEAT
=
0x200000
--发动被无效后可以再次发动
EFFECT_FLAG_NO_TURN_RESET
=
0x400000
--发条等“这张卡在场上只能发动一次”的效果
EFFECT_FLAG_NO_TURN_RESET
=
0x400000
--发条等“这张卡在场上只能发动一次”的效果
EFFECT_FLAG_EVENT_PLAYER
=
0x800000
--视为对方玩家的效果(动作?)
EFFECT_FLAG_EVENT_PLAYER
=
0x800000
--视为对方玩家的效果(动作?)
EFFECT_FLAG_OWNER_RELATE
=
0x1000000
--
和效果持有者相关
EFFECT_FLAG_OWNER_RELATE
=
0x1000000
--
持續成為對象
EFFECT_FLAG_AVAILABLE_BD
=
0x2000000
--战斗破坏确定时效果也适用(纳祭之魔 地狱战士)
EFFECT_FLAG_AVAILABLE_BD
=
0x2000000
--战斗破坏确定时效果也适用(纳祭之魔 地狱战士)
EFFECT_FLAG_CLIENT_HINT
=
0x4000000
--客户端提示
EFFECT_FLAG_CLIENT_HINT
=
0x4000000
--客户端提示
EFFECT_FLAG_CHAIN_UNIQUE
=
0x8000000
--同一组连锁只能发动一次
EFFECT_FLAG_CHAIN_UNIQUE
=
0x8000000
--同一组连锁只能发动一次
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment