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REIKAI
ygopro
Commits
fcd0f13e
Commit
fcd0f13e
authored
Aug 26, 2018
by
nanahira
Browse files
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Plain Diff
add negate sound
parent
5798fb1a
Changes
4
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4 changed files
with
7 additions
and
0 deletions
+7
-0
gframe/duelclient.cpp
gframe/duelclient.cpp
+1
-0
gframe/sound_manager.cpp
gframe/sound_manager.cpp
+4
-0
gframe/sound_manager.h
gframe/sound_manager.h
+1
-0
sound/files.txt
sound/files.txt
+1
-0
No files found.
gframe/duelclient.cpp
View file @
fcd0f13e
...
@@ -2885,6 +2885,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2885,6 +2885,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
case
MSG_CHAIN_DISABLED
:
{
case
MSG_CHAIN_DISABLED
:
{
int
ct
=
BufferIO
::
ReadInt8
(
pbuf
);
int
ct
=
BufferIO
::
ReadInt8
(
pbuf
);
if
(
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
if
(
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
soundManager
.
PlaySoundEffect
(
SOUND_NEGATE
);
mainGame
->
showcardcode
=
mainGame
->
dField
.
chains
[
ct
-
1
].
code
;
mainGame
->
showcardcode
=
mainGame
->
dField
.
chains
[
ct
-
1
].
code
;
mainGame
->
showcarddif
=
0
;
mainGame
->
showcarddif
=
0
;
mainGame
->
showcard
=
3
;
mainGame
->
showcard
=
3
;
...
...
gframe/sound_manager.cpp
View file @
fcd0f13e
...
@@ -126,6 +126,10 @@ void SoundManager::PlaySoundEffect(int sound) {
...
@@ -126,6 +126,10 @@ void SoundManager::PlaySoundEffect(int sound) {
engineSound
->
play2D
(
"./sound/token.wav"
);
engineSound
->
play2D
(
"./sound/token.wav"
);
break
;
break
;
}
}
case
SOUND_NEGATE
:
{
engineSound
->
play2D
(
"./sound/negate.wav"
);
break
;
}
case
SOUND_ATTACK
:
{
case
SOUND_ATTACK
:
{
engineSound
->
play2D
(
"./sound/attack.wav"
);
engineSound
->
play2D
(
"./sound/attack.wav"
);
break
;
break
;
...
...
gframe/sound_manager.h
View file @
fcd0f13e
...
@@ -48,6 +48,7 @@ extern SoundManager soundManager;
...
@@ -48,6 +48,7 @@ extern SoundManager soundManager;
#define SOUND_DESTROYED 108
#define SOUND_DESTROYED 108
#define SOUND_BANISHED 109
#define SOUND_BANISHED 109
#define SOUND_TOKEN 110
#define SOUND_TOKEN 110
#define SOUND_NEGATE 111
#define SOUND_ATTACK 201
#define SOUND_ATTACK 201
#define SOUND_DIRECT_ATTACK 202
#define SOUND_DIRECT_ATTACK 202
...
...
sound/files.txt
View file @
fcd0f13e
...
@@ -8,6 +8,7 @@ equip.wav
...
@@ -8,6 +8,7 @@ equip.wav
destroyed.wav
destroyed.wav
banished.wav
banished.wav
token.wav
token.wav
negate.wav
attack.wav
attack.wav
directattack.wav
directattack.wav
draw.wav
draw.wav
...
...
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