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REIKAI
ygopro
Commits
ee06959e
Commit
ee06959e
authored
Apr 03, 2015
by
VanillaSalt
Browse files
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Plain Diff
fix EFFECT_SWAP_AD
parent
8a9df20e
Changes
4
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Showing
4 changed files
with
113 additions
and
121 deletions
+113
-121
ocgcore/card.cpp
ocgcore/card.cpp
+108
-99
ocgcore/card.h
ocgcore/card.h
+3
-2
script/c4239451.lua
script/c4239451.lua
+1
-10
script/c79967395.lua
script/c79967395.lua
+1
-10
No files found.
ocgcore/card.cpp
View file @
ee06959e
...
...
@@ -325,7 +325,7 @@ int32 card::get_base_attack(uint8 swap) {
temp.base_attack = -1;
return batk;
}
int32
card
::
get_attack
(
uint8
swap
)
{
int32 card::get_attack() {
if(assume_type == ASSUME_ATTACK)
return assume_value;
if (current.location != LOCATION_MZONE && !(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER))
...
...
@@ -334,69 +334,8 @@ int32 card::get_attack(uint8 swap) {
return data.attack;
if (temp.attack != -1)
return temp.attack;
if
(
!
swap
&&
is_affected_by_effect
(
EFFECT_SWAP_AD
))
return
get_defence
(
TRUE
);
uint32
base
=
get_base_attack
();
temp
.
base_attack
=
base
;
temp
.
attack
=
base
;
int32
up
=
0
,
upc
=
0
,
final
=
-
1
,
atk
,
rev
=
FALSE
;
effect_set
eset
;
effect_set
effects
;
filter_effect
(
EFFECT_UPDATE_ATTACK
,
&
eset
,
FALSE
);
filter_effect
(
EFFECT_SET_ATTACK
,
&
eset
,
FALSE
);
filter_effect
(
EFFECT_SET_ATTACK_FINAL
,
&
eset
);
if
(
is_affected_by_effect
(
EFFECT_REVERSE_UPDATE
))
rev
=
TRUE
;
for
(
int32
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
switch
(
eset
[
i
]
->
code
)
{
case
EFFECT_UPDATE_ATTACK
:
if
((
eset
[
i
]
->
type
&
EFFECT_TYPE_SINGLE
)
&&
!
(
eset
[
i
]
->
flag
&
EFFECT_FLAG_SINGLE_RANGE
))
{
for
(
int32
j
=
0
;
j
<
effects
.
size
();
++
j
)
{
if
(
effects
[
j
]
->
flag
&
EFFECT_FLAG_REPEAT
)
{
base
=
effects
[
j
]
->
get_value
(
this
);
up
=
0
;
upc
=
0
;
temp
.
attack
=
base
;
}
}
up
+=
eset
[
i
]
->
get_value
(
this
);
}
else
upc
+=
eset
[
i
]
->
get_value
(
this
);
break
;
case
EFFECT_SET_ATTACK
:
base
=
eset
[
i
]
->
get_value
(
this
);
if
(
!
(
eset
[
i
]
->
type
&
EFFECT_TYPE_SINGLE
))
up
=
0
;
break
;
case
EFFECT_SET_ATTACK_FINAL
:
if
((
eset
[
i
]
->
type
&
EFFECT_TYPE_SINGLE
)
&&
!
(
eset
[
i
]
->
flag
&
EFFECT_FLAG_SINGLE_RANGE
))
{
base
=
eset
[
i
]
->
get_value
(
this
);
up
=
0
;
upc
=
0
;
}
else
effects
.
add_item
(
eset
[
i
]);
break
;
}
if
(
!
rev
)
temp
.
attack
=
base
+
up
+
upc
;
else
temp
.
attack
=
base
-
up
-
upc
;
}
for
(
int32
i
=
0
;
i
<
effects
.
size
();
++
i
)
{
final
=
effects
[
i
]
->
get_value
(
this
);
temp
.
attack
=
final
;
}
if
(
final
==
-
1
)
{
if
(
!
rev
)
atk
=
base
+
up
+
upc
;
else
atk
=
base
-
up
-
upc
;
}
else
atk
=
final
;
if
(
atk
<
0
)
atk
=
0
;
temp
.
base_attack
=
-
1
;
temp
.
attack
=
-
1
;
int32 atk;
calc_attack_defence(&atk, 0);
return atk;
}
int32 card::get_base_defence(uint8 swap) {
...
...
@@ -425,7 +364,7 @@ int32 card::get_base_defence(uint8 swap) {
temp.base_defence = -1;
return bdef;
}
int32
card
::
get_defence
(
uint8
swap
)
{
int32 card::get_defence() {
if(assume_type == ASSUME_DEFENCE)
return assume_value;
if (current.location != LOCATION_MZONE && !(data.type & TYPE_MONSTER) && !(get_type() & TYPE_MONSTER))
...
...
@@ -434,70 +373,140 @@ int32 card::get_defence(uint8 swap) {
return data.defence;
if (temp.defence != -1)
return temp.defence;
if
(
!
swap
&&
is_affected_by_effect
(
EFFECT_SWAP_AD
))
return
get_attack
(
TRUE
);
uint32
base
=
get_base_defence
();
temp
.
base_defence
=
base
;
temp
.
defence
=
base
;
int32
up
=
0
,
upc
=
0
,
final
=
-
1
,
def
,
rev
=
FALSE
;
int32 def;
calc_attack_defence(0, &def);
return def;
}
void card::calc_attack_defence(int32 *patk, int32 *pdef) {
uint32 base_atk = get_base_attack();
temp.base_attack = base_atk;
temp.attack = base_atk;
uint32 base_def = get_base_defence();
temp.base_defence = base_def;
temp.defence = base_def;
int32 up_atk = 0, upc_atk = 0, final_atk = -1, atk;
int32 up_def = 0, upc_def = 0, final_def = -1, def;
effect_set eset;
effect_set
effects
;
filter_effect(EFFECT_UPDATE_ATTACK, &eset, FALSE);
filter_effect(EFFECT_SET_ATTACK, &eset, FALSE);
filter_effect(EFFECT_SET_ATTACK_FINAL, &eset, FALSE);
filter_effect(EFFECT_UPDATE_DEFENCE, &eset, FALSE);
filter_effect(EFFECT_SET_DEFENCE, &eset, FALSE);
filter_effect
(
EFFECT_SET_DEFENCE_FINAL
,
&
eset
);
filter_effect(EFFECT_SET_DEFENCE_FINAL, &eset, FALSE);
filter_effect(EFFECT_SWAP_AD, &eset);
int32 rev = FALSE;
if (is_affected_by_effect(EFFECT_REVERSE_UPDATE))
rev = TRUE;
effect_set effects_atk, effects_def;
for (int32 i = 0; i < eset.size(); ++i) {
switch (eset[i]->code) {
case EFFECT_UPDATE_ATTACK:
if ((eset[i]->type & EFFECT_TYPE_SINGLE) && !(eset[i]->flag & EFFECT_FLAG_SINGLE_RANGE)) {
for (int32 j = 0; j < effects_atk.size(); ++j) {
if (effects_atk[j]->flag & EFFECT_FLAG_REPEAT) {
base_atk = effects_atk[j]->get_value(this);
up_atk = 0;
upc_atk = 0;
temp.attack = base_atk;
}
}
up_atk += eset[i]->get_value(this);
} else
upc_atk += eset[i]->get_value(this);
break;
case EFFECT_SET_ATTACK:
base_atk = eset[i]->get_value(this);
if (!(eset[i]->type & EFFECT_TYPE_SINGLE))
up_atk = 0;
break;
case EFFECT_SET_ATTACK_FINAL:
if ((eset[i]->type & EFFECT_TYPE_SINGLE) && !(eset[i]->flag & EFFECT_FLAG_SINGLE_RANGE)) {
base_atk = eset[i]->get_value(this);
up_atk = 0;
upc_atk = 0;
} else
effects_atk.add_item(eset[i]);
break;
case EFFECT_UPDATE_DEFENCE:
if ((eset[i]->type & EFFECT_TYPE_SINGLE) && !(eset[i]->flag & EFFECT_FLAG_SINGLE_RANGE)) {
for
(
int32
j
=
0
;
j
<
effects
.
size
();
++
j
)
{
if
(
effects
[
j
]
->
flag
&
EFFECT_FLAG_REPEAT
)
{
base
=
effects
[
j
]
->
get_value
(
this
);
up
=
0
;
upc
=
0
;
temp
.
defence
=
base
;
for (int32 j = 0; j < effects
_def
.size(); ++j) {
if (effects
_def
[j]->flag & EFFECT_FLAG_REPEAT) {
base
_def = effects_def
[j]->get_value(this);
up
_def
= 0;
upc
_def
= 0;
temp.
attack = base_def
;
}
}
up
+=
eset
[
i
]
->
get_value
(
this
);
up
_def
+= eset[i]->get_value(this);
} else
upc
+=
eset
[
i
]
->
get_value
(
this
);
upc
_def
+= eset[i]->get_value(this);
break;
case EFFECT_SET_DEFENCE:
base
=
eset
[
i
]
->
get_value
(
this
);
base
_def
= eset[i]->get_value(this);
if (!(eset[i]->type & EFFECT_TYPE_SINGLE))
up
=
0
;
up
_def
= 0;
break;
case EFFECT_SET_DEFENCE_FINAL:
if ((eset[i]->type & EFFECT_TYPE_SINGLE) && !(eset[i]->flag & EFFECT_FLAG_SINGLE_RANGE)) {
base
=
eset
[
i
]
->
get_value
(
this
);
up
=
0
;
upc
=
0
;
base
_def
= eset[i]->get_value(this);
up
_def
= 0;
upc
_def
= 0;
} else
effects
.
add_item
(
eset
[
i
]);
effects_def.add_item(eset[i]);
break;
case EFFECT_SWAP_AD:
int32 a = base_atk + up_atk + upc_atk;
int32 d = base_def + up_def + upc_def;
base_atk = d;
up_atk = 0;
upc_atk = 0;
base_def = a;
up_def = 0;
upc_def = 0;
break;
}
if
(
!
rev
)
temp
.
defence
=
base
+
up
+
upc
;
else
temp
.
defence
=
base
-
up
-
upc
;
if (!rev) {
temp.attack = base_atk + up_atk + upc_atk;
temp.defence = base_def + up_def + upc_def;
} else {
temp.attack = base_atk - up_atk - upc_atk;
temp.defence = base_def - up_def - upc_def;
}
}
for
(
int32
i
=
0
;
i
<
effects
.
size
();
++
i
)
{
final
=
effects
[
i
]
->
get_value
(
this
);
temp
.
defence
=
final
;
for (int32 i = 0; i < effects_atk.size(); ++i) {
final_atk = effects_atk[i]->get_value(this);
temp.attack = final_atk;
}
for (int32 i = 0; i < effects_def.size(); ++i) {
final_def = effects_def[i]->get_value(this);
temp.defence = final_def;
}
if
(
final
==
-
1
)
{
if (final
_atk
== -1) {
if (!rev)
def
=
base
+
up
+
upc
;
atk = base_atk + up_atk + upc_atk
;
else
def
=
base
-
up
-
upc
;
atk = base_atk - up_atk - upc_atk
;
} else
def
=
final
;
atk = final_atk;
if (final_def == -1) {
if (!rev)
def = base_def + up_def + upc_def;
else
def = base_def - up_def - upc_def;
} else
def = final_def;
if (atk < 0)
atk = 0;
if (def < 0)
def = 0;
temp.base_attack = -1;
temp.attack = -1;
temp.base_defence = -1;
temp.defence = -1;
return
def
;
if (patk)
*patk = atk;
if (pdef)
*pdef = def;
}
uint32 card::get_level() {
if((data.type & TYPE_XYZ) || (status & STATUS_NO_LEVEL)
...
...
ocgcore/card.h
View file @
ee06959e
...
...
@@ -145,9 +145,10 @@ public:
int32
is_set_card
(
uint32
set_code
);
uint32
get_type
();
int32
get_base_attack
(
uint8
swap
=
FALSE
);
int32
get_attack
(
uint8
swap
=
FALSE
);
int32
get_attack
();
int32
get_base_defence
(
uint8
swap
=
FALSE
);
int32
get_defence
(
uint8
swap
=
FALSE
);
int32
get_defence
();
void
calc_attack_defence
(
int32
*
patk
,
int32
*
pdef
);
uint32
get_level
();
uint32
get_rank
();
uint32
get_synchro_level
(
card
*
pcard
);
...
...
script/c4239451.lua
View file @
ee06959e
...
...
@@ -43,20 +43,11 @@ function c4239451.adop1(e,tp,eg,ep,ev,re,r,rp)
if
not
e
:
GetHandler
():
IsRelateToEffect
(
e
)
then
return
end
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
then
local
atk
=
tc
:
GetAttack
()
local
def
=
tc
:
GetDefence
()
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetValue
(
def
)
e1
:
SetCode
(
EFFECT_SWAP_AD
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
RESET_END
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_SET_DEFENCE_FINAL
)
e2
:
SetValue
(
atk
)
e2
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
RESET_END
)
tc
:
RegisterEffect
(
e2
)
end
end
function
c4239451
.
adcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
script/c79967395.lua
View file @
ee06959e
...
...
@@ -30,19 +30,10 @@ end
function
c79967395
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsFaceup
()
and
tc
:
IsRelateToEffect
(
e
)
then
local
atk
=
tc
:
GetAttack
()
local
def
=
tc
:
GetDefence
()
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetValue
(
def
)
e1
:
SetCode
(
EFFECT_SWAP_AD
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_SET_DEFENCE_FINAL
)
e2
:
SetValue
(
atk
)
e2
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e2
)
end
end
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