Commit df2434cc authored by nanahira's avatar nanahira

finish

parent 2d221c3a
...@@ -219,6 +219,44 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) { ...@@ -219,6 +219,44 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
prev_sel = -1; prev_sel = -1;
break; break;
} }
case BUTTON_DECK_CODE: {
int sel = mainGame->cbDBDecks->getSelected();
if(sel == -1)
break;
mainGame->gMutex.Lock();
mainGame->wDeckCode->setText(dataManager.GetSysString(1387));
wchar_t deck_code[2048];
char deck_code_utf8[1024];
deckManager.SaveDeckToCode(deckManager.current_deck, deck_code_utf8);
BufferIO::DecodeUTF8(deck_code_utf8, deck_code);
mainGame->ebDeckCode->setText(deck_code);
mainGame->PopupElement(mainGame->wDeckCode);
mainGame->gMutex.Unlock();
prev_operation = id;
prev_sel = sel;
break;
}
case BUTTON_DECK_CODE_SAVE: {
mainGame->HideElement(mainGame->wDeckCode);
if(prev_operation == BUTTON_DECK_CODE) {
Deck new_deck;
char deck_code[1024];
BufferIO::EncodeUTF8(mainGame->ebDeckCode->getText(), deck_code);
if(deckManager.LoadDeckFromCode(new_deck, deck_code, strlen(deck_code)))
deckManager.current_deck = new_deck;
else
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1389));
}
prev_operation = 0;
prev_sel = -1;
break;
}
case BUTTON_DECK_CODE_CANCEL: {
mainGame->HideElement(mainGame->wDeckCode);
prev_operation = 0;
prev_sel = -1;
break;
}
case BUTTON_DELETE_DECK: { case BUTTON_DELETE_DECK: {
int sel = mainGame->cbDBDecks->getSelected(); int sel = mainGame->cbDBDecks->getSelected();
if(sel == -1) if(sel == -1)
......
...@@ -304,7 +304,7 @@ bool DeckManager::LoadDeckFromCode(Deck& deck, const char *code, int len) { ...@@ -304,7 +304,7 @@ bool DeckManager::LoadDeckFromCode(Deck& deck, const char *code, int len) {
return (errorcode == 0); return (errorcode == 0);
} }
int DeckManager::SaveDeckToCode(Deck& deck, char* code) { int DeckManager::SaveDeckToCode(Deck& deck, char* code) {
char deckbuf[1024], pdeck = deckbuf; char deckbuf[1024], *pdeck = deckbuf;
BufferIO::WriteInt32(pdeck, deck.main.size() + deck.extra.size()); BufferIO::WriteInt32(pdeck, deck.main.size() + deck.extra.size());
BufferIO::WriteInt32(pdeck, deck.side.size()); BufferIO::WriteInt32(pdeck, deck.side.size());
for(size_t i = 0; i < deck.main.size(); ++i) for(size_t i = 0; i < deck.main.size(); ++i)
......
...@@ -557,6 +557,7 @@ bool Game::Initialize() { ...@@ -557,6 +557,7 @@ bool Game::Initialize() {
btnSideReload = env->addButton(rect<s32>(440, 100, 500, 130), 0, BUTTON_SIDE_RELOAD, dataManager.GetSysString(1309)); btnSideReload = env->addButton(rect<s32>(440, 100, 500, 130), 0, BUTTON_SIDE_RELOAD, dataManager.GetSysString(1309));
btnSideReload->setVisible(false); btnSideReload->setVisible(false);
btnRenameDeck = env->addButton(rect<s32>(170, 99, 220, 120), wDeckEdit, BUTTON_RENAME_DECK, dataManager.GetSysString(1362)); btnRenameDeck = env->addButton(rect<s32>(170, 99, 220, 120), wDeckEdit, BUTTON_RENAME_DECK, dataManager.GetSysString(1362));
btnDeckCode = env->addButton(rect<s32>(225, 5, 290, 30), wDeckEdit, BUTTON_DECK_CODE, dataManager.GetSysString(1387));
// //
scrFilter = env->addScrollBar(false, recti(999, 161, 1019, 629), 0, SCROLL_FILTER); scrFilter = env->addScrollBar(false, recti(999, 161, 1019, 629), 0, SCROLL_FILTER);
scrFilter->setLargeStep(10); scrFilter->setLargeStep(10);
...@@ -571,6 +572,15 @@ bool Game::Initialize() { ...@@ -571,6 +572,15 @@ bool Game::Initialize() {
ebREName->setTextAlignment(irr::gui::EGUIA_CENTER, irr::gui::EGUIA_CENTER); ebREName->setTextAlignment(irr::gui::EGUIA_CENTER, irr::gui::EGUIA_CENTER);
btnREYes = env->addButton(rect<s32>(70, 80, 140, 105), wRenameDeck, BUTTON_RENAME_DECK_SAVE, dataManager.GetSysString(1341)); btnREYes = env->addButton(rect<s32>(70, 80, 140, 105), wRenameDeck, BUTTON_RENAME_DECK_SAVE, dataManager.GetSysString(1341));
btnRENo = env->addButton(rect<s32>(170, 80, 240, 105), wRenameDeck, BUTTON_RENAME_DECK_CANCEL, dataManager.GetSysString(1212)); btnRENo = env->addButton(rect<s32>(170, 80, 240, 105), wRenameDeck, BUTTON_RENAME_DECK_CANCEL, dataManager.GetSysString(1212));
//deck code
wDeckCode = env->addWindow(rect<s32>(510, 200, 820, 320), false, dataManager.GetSysString(1387));
wDeckCode->getCloseButton()->setVisible(false);
wDeckCode->setVisible(false);
env->addStaticText(dataManager.GetSysString(1388), rect<s32>(20, 25, 290, 45), false, false, wDeckCode);
ebDeckCode = env->addEditBox(L"", rect<s32>(20, 50, 290, 70), true, wDeckCode, -1);
ebREName->setTextAlignment(irr::gui::EGUIA_CENTER, irr::gui::EGUIA_CENTER);
btnDeckCodeYes = env->addButton(rect<s32>(70, 80, 140, 105), wDeckCode, BUTTON_DECK_CODE_SAVE, dataManager.GetSysString(1341));
btnDeckCodeNo = env->addButton(rect<s32>(170, 80, 240, 105), wDeckCode, BUTTON_DECK_CODE_CANCEL, dataManager.GetSysString(1212));
//sort type //sort type
wSort = env->addStaticText(L"", rect<s32>(930, 132, 1020, 156), true, false, 0, -1, true); wSort = env->addStaticText(L"", rect<s32>(930, 132, 1020, 156), true, false, 0, -1, true);
cbSortType = env->addComboBox(rect<s32>(10, 2, 85, 22), wSort, COMBOBOX_SORTTYPE); cbSortType = env->addComboBox(rect<s32>(10, 2, 85, 22), wSort, COMBOBOX_SORTTYPE);
...@@ -1908,6 +1918,7 @@ void Game::OnResize() { ...@@ -1908,6 +1918,7 @@ void Game::OnResize() {
btnSideReload->setRelativePosition(Resize(440, 100, 500, 130)); btnSideReload->setRelativePosition(Resize(440, 100, 500, 130));
btnDeleteDeck->setRelativePosition(Resize(225, 95, 290, 120)); btnDeleteDeck->setRelativePosition(Resize(225, 95, 290, 120));
btnRenameDeck->setRelativePosition(Resize(170, 99, 220, 120)); btnRenameDeck->setRelativePosition(Resize(170, 99, 220, 120));
btnDeckCode->setRelativePosition(Resize(225, 5, 290, 30));
wLanWindow->setRelativePosition(ResizeWin(220, 100, 800, 520)); wLanWindow->setRelativePosition(ResizeWin(220, 100, 800, 520));
wCreateHost->setRelativePosition(ResizeWin(320, 100, 700, 520)); wCreateHost->setRelativePosition(ResizeWin(320, 100, 700, 520));
......
...@@ -500,11 +500,17 @@ public: ...@@ -500,11 +500,17 @@ public:
irr::gui::IGUIButton* btnSideReload; irr::gui::IGUIButton* btnSideReload;
irr::gui::IGUIEditBox* ebDeckname; irr::gui::IGUIEditBox* ebDeckname;
irr::gui::IGUIButton* btnRenameDeck; irr::gui::IGUIButton* btnRenameDeck;
irr::gui::IGUIButton* btnDeckCode;
//deck rename //deck rename
irr::gui::IGUIWindow* wRenameDeck; irr::gui::IGUIWindow* wRenameDeck;
irr::gui::IGUIEditBox* ebREName; irr::gui::IGUIEditBox* ebREName;
irr::gui::IGUIButton* btnREYes; irr::gui::IGUIButton* btnREYes;
irr::gui::IGUIButton* btnRENo; irr::gui::IGUIButton* btnRENo;
//deck code
irr::gui::IGUIWindow* wDeckCode;
irr::gui::IGUIEditBox* ebDeckCode;
irr::gui::IGUIButton* btnDeckCodeYes;
irr::gui::IGUIButton* btnDeckCodeNo;
// //
irr::gui::IGUIStaticText* stBanlist; irr::gui::IGUIStaticText* stBanlist;
irr::gui::IGUIStaticText* stDeck; irr::gui::IGUIStaticText* stDeck;
......
...@@ -422,6 +422,9 @@ ...@@ -422,6 +422,9 @@
!system 1384 电脑锁定出剪刀 !system 1384 电脑锁定出剪刀
!system 1385 列表为空,可能未安装合适的人机 !system 1385 列表为空,可能未安装合适的人机
!system 1386 使用正则表达式搜索卡片 !system 1386 使用正则表达式搜索卡片
!system 1387 卡组代码
!system 1388 卡组代码:
!system 1389 卡组代码无效。
!system 1390 等待行动中... !system 1390 等待行动中...
!system 1391 等待行动中.... !system 1391 等待行动中....
!system 1392 等待行动中..... !system 1392 等待行动中.....
......
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