Commit dd6094c7 authored by mercury233's avatar mercury233

version

parent 14b6d994
...@@ -14,7 +14,7 @@ ...@@ -14,7 +14,7 @@
#include <dirent.h> #include <dirent.h>
#endif #endif
const unsigned short PRO_VERSION = 0x2337; const unsigned short PRO_VERSION = 0x2338;
namespace ygo { namespace ygo {
...@@ -107,13 +107,12 @@ bool Game::Initialize() { ...@@ -107,13 +107,12 @@ bool Game::Initialize() {
env->addStaticText(L"http://mercury233.me/ygosrv233/", rect<s32>(10, 360, 270, 380), false, false, wMainMenu); env->addStaticText(L"http://mercury233.me/ygosrv233/", rect<s32>(10, 360, 270, 380), false, false, wMainMenu);
env->addStaticText(L"已知问题:\n\n\ env->addStaticText(L"已知问题:\n\n\
特殊同调没有正确检查是否有可用格子。\n\n\
代替破坏的效果可以用不会被破坏的卡\n\ 代替破坏的效果可以用不会被破坏的卡\n\
代替破坏。\n\n\ 代替破坏。\n\n\
装弹枪管龙、娱乐伙伴 异色眼同调士、\n\ No.41 泥睡魔兽 睡梦貘、超越融合、\n\
淘气仙星灯光舞台、王车连接的处理存\n\ 装弹枪管龙、淘气仙星灯光舞台的处理\n\
在问题。\n\n\n\n\n\ 存在问题。", rect<s32>(300, 30, 550, 390), false, true, wMainMenu);
从额外卡组特殊召唤的操作可视为全部\n\
更新完成,如有遗漏请务必反馈。", rect<s32>(300, 30, 550, 390), false, true, wMainMenu);
//lan mode //lan mode
wLanWindow = env->addWindow(rect<s32>(220, 100, 800, 520), false, dataManager.GetSysString(1200)); wLanWindow = env->addWindow(rect<s32>(220, 100, 800, 520), false, dataManager.GetSysString(1200));
......
Subproject commit 8ecee326873f76ba1d36998a41ed47cc84d9c3f9 Subproject commit 71d322a4df2e9521ba3a314fba8a08649cc2a8d9
Subproject commit cb10c63388114866d0036455be7e2c021615414b Subproject commit 56b52944a6e0a7268265ed52461042b45b7172d0
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment