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REIKAI
ygopro
Commits
c46801c4
Commit
c46801c4
authored
Nov 12, 2018
by
nanahira
Browse files
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Browse Files
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Plain Diff
Merge branch 'master' into irrlicht_linux
parents
37386e0c
64e3e4e3
Changes
6
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Inline
Side-by-side
Showing
6 changed files
with
44 additions
and
9 deletions
+44
-9
gframe/client_field.cpp
gframe/client_field.cpp
+14
-0
gframe/drawing.cpp
gframe/drawing.cpp
+12
-0
gframe/duelclient.cpp
gframe/duelclient.cpp
+7
-5
gframe/event_handler.cpp
gframe/event_handler.cpp
+7
-3
gframe/game.h
gframe/game.h
+3
-0
gframe/single_mode.cpp
gframe/single_mode.cpp
+1
-1
No files found.
gframe/client_field.cpp
View file @
c46801c4
...
@@ -1549,6 +1549,7 @@ void ClientField::RefreshCardCountDisplay() {
...
@@ -1549,6 +1549,7 @@ void ClientField::RefreshCardCountDisplay() {
ClientCard
*
pcard
;
ClientCard
*
pcard
;
for
(
int
p
=
0
;
p
<
2
;
++
p
)
{
for
(
int
p
=
0
;
p
<
2
;
++
p
)
{
mainGame
->
dInfo
.
card_count
[
p
]
=
hand
[
p
].
size
();
mainGame
->
dInfo
.
card_count
[
p
]
=
hand
[
p
].
size
();
mainGame
->
dInfo
.
total_attack
[
p
]
=
0
;
for
(
auto
it
=
mzone
[
p
].
begin
();
it
!=
mzone
[
p
].
end
();
++
it
)
{
for
(
auto
it
=
mzone
[
p
].
begin
();
it
!=
mzone
[
p
].
end
();
++
it
)
{
pcard
=
*
it
;
pcard
=
*
it
;
if
(
pcard
)
{
if
(
pcard
)
{
...
@@ -1556,6 +1557,8 @@ void ClientField::RefreshCardCountDisplay() {
...
@@ -1556,6 +1557,8 @@ void ClientField::RefreshCardCountDisplay() {
mainGame
->
dInfo
.
card_count
[
p
]
+=
pcard
->
link
;
mainGame
->
dInfo
.
card_count
[
p
]
+=
pcard
->
link
;
else
else
mainGame
->
dInfo
.
card_count
[
p
]
++
;
mainGame
->
dInfo
.
card_count
[
p
]
++
;
if
(
pcard
->
position
==
POS_FACEUP_ATTACK
&&
pcard
->
attack
>
0
&&
(
p
==
1
||
mainGame
->
dInfo
.
curMsg
!=
MSG_SELECT_BATTLECMD
||
pcard
->
cmdFlag
&
COMMAND_ATTACK
))
mainGame
->
dInfo
.
total_attack
[
p
]
+=
pcard
->
attack
;
}
}
}
}
for
(
auto
it
=
szone
[
p
].
begin
();
it
!=
szone
[
p
].
end
();
++
it
)
{
for
(
auto
it
=
szone
[
p
].
begin
();
it
!=
szone
[
p
].
end
();
++
it
)
{
...
@@ -1564,6 +1567,7 @@ void ClientField::RefreshCardCountDisplay() {
...
@@ -1564,6 +1567,7 @@ void ClientField::RefreshCardCountDisplay() {
mainGame
->
dInfo
.
card_count
[
p
]
++
;
mainGame
->
dInfo
.
card_count
[
p
]
++
;
}
}
myswprintf
(
mainGame
->
dInfo
.
str_card_count
[
p
],
L"%d"
,
mainGame
->
dInfo
.
card_count
[
p
]);
myswprintf
(
mainGame
->
dInfo
.
str_card_count
[
p
],
L"%d"
,
mainGame
->
dInfo
.
card_count
[
p
]);
myswprintf
(
mainGame
->
dInfo
.
str_total_attack
[
p
],
L"%d"
,
mainGame
->
dInfo
.
total_attack
[
p
]);
}
}
if
(
mainGame
->
dInfo
.
card_count
[
0
]
>
mainGame
->
dInfo
.
card_count
[
1
])
{
if
(
mainGame
->
dInfo
.
card_count
[
0
]
>
mainGame
->
dInfo
.
card_count
[
1
])
{
mainGame
->
dInfo
.
card_count_color
[
0
]
=
0xffffff00
;
mainGame
->
dInfo
.
card_count_color
[
0
]
=
0xffffff00
;
...
@@ -1575,5 +1579,15 @@ void ClientField::RefreshCardCountDisplay() {
...
@@ -1575,5 +1579,15 @@ void ClientField::RefreshCardCountDisplay() {
mainGame
->
dInfo
.
card_count_color
[
0
]
=
0xffffffff
;
mainGame
->
dInfo
.
card_count_color
[
0
]
=
0xffffffff
;
mainGame
->
dInfo
.
card_count_color
[
1
]
=
0xffffffff
;
mainGame
->
dInfo
.
card_count_color
[
1
]
=
0xffffffff
;
}
}
if
(
mainGame
->
dInfo
.
total_attack
[
0
]
>
mainGame
->
dInfo
.
total_attack
[
1
])
{
mainGame
->
dInfo
.
total_attack_color
[
0
]
=
0xffffff00
;
mainGame
->
dInfo
.
total_attack_color
[
1
]
=
0xffff0000
;
}
else
if
(
mainGame
->
dInfo
.
total_attack
[
1
]
>
mainGame
->
dInfo
.
total_attack
[
0
])
{
mainGame
->
dInfo
.
total_attack_color
[
1
]
=
0xffffff00
;
mainGame
->
dInfo
.
total_attack_color
[
0
]
=
0xffff0000
;
}
else
{
mainGame
->
dInfo
.
total_attack_color
[
0
]
=
0xffffffff
;
mainGame
->
dInfo
.
total_attack_color
[
1
]
=
0xffffffff
;
}
}
}
}
}
gframe/drawing.cpp
View file @
c46801c4
...
@@ -567,6 +567,12 @@ void Game::DrawMisc() {
...
@@ -567,6 +567,12 @@ void Game::DrawMisc() {
DrawShadowText
(
numFont
,
dInfo
.
str_card_count
[
0
],
Resize
(
550
,
31
,
575
,
50
),
Resize
(
0
,
1
,
2
,
0
),
dInfo
.
card_count_color
[
0
],
0xff000000
,
true
,
false
,
0
);
DrawShadowText
(
numFont
,
dInfo
.
str_card_count
[
0
],
Resize
(
550
,
31
,
575
,
50
),
Resize
(
0
,
1
,
2
,
0
),
dInfo
.
card_count_color
[
0
],
0xff000000
,
true
,
false
,
0
);
DrawShadowText
(
numFont
,
dInfo
.
str_card_count
[
1
],
Resize
(
757
,
31
,
782
,
50
),
Resize
(
0
,
1
,
2
,
0
),
dInfo
.
card_count_color
[
1
],
0xff000000
,
true
,
false
,
0
);
DrawShadowText
(
numFont
,
dInfo
.
str_card_count
[
1
],
Resize
(
757
,
31
,
782
,
50
),
Resize
(
0
,
1
,
2
,
0
),
dInfo
.
card_count_color
[
1
],
0xff000000
,
true
,
false
,
0
);
DrawShadowText
(
numFont
,
dInfo
.
str_total_attack
[
0
],
Resize
(
486
,
31
,
536
,
50
),
Resize
(
0
,
1
,
2
,
0
),
dInfo
.
total_attack_color
[
0
],
0xff000000
,
true
,
false
,
0
);
DrawShadowText
(
numFont
,
dInfo
.
str_total_attack
[
1
],
Resize
(
793
,
31
,
843
,
50
),
Resize
(
0
,
1
,
2
,
0
),
dInfo
.
total_attack_color
[
1
],
0xff000000
,
true
,
false
,
0
);
driver
->
draw2DImage
(
imageManager
.
tAttack
,
ResizeCardMid
(
477
,
32
,
486
,
50
,
486
,
41
),
recti
(
32
,
0
,
96
,
128
),
0
,
0
,
true
);
driver
->
draw2DImage
(
imageManager
.
tAttack
,
ResizeCardMid
(
784
,
32
,
793
,
50
,
793
,
41
),
recti
(
32
,
0
,
96
,
128
),
0
,
0
,
true
);
/*
/*
driver->draw2DRectangle(Resize(525, 34, 525 + dInfo.time_left[0] * 100 / dInfo.time_limit, 44), 0xa0e0e0e0, 0xa0e0e0e0, 0xa0c0c0c0, 0xa0c0c0c0);
driver->draw2DRectangle(Resize(525, 34, 525 + dInfo.time_left[0] * 100 / dInfo.time_limit, 44), 0xa0e0e0e0, 0xa0e0e0e0, 0xa0c0c0c0, 0xa0c0c0c0);
driver->draw2DRectangleOutline(Resize(525, 34, 625, 44), 0xffffffff);
driver->draw2DRectangleOutline(Resize(525, 34, 625, 44), 0xffffffff);
...
@@ -580,6 +586,12 @@ void Game::DrawMisc() {
...
@@ -580,6 +586,12 @@ void Game::DrawMisc() {
DrawShadowText
(
numFont
,
dInfo
.
str_card_count
[
0
],
Resize
(
600
,
31
,
625
,
50
),
Resize
(
0
,
1
,
2
,
0
),
dInfo
.
card_count_color
[
0
],
0xff000000
,
true
,
false
,
0
);
DrawShadowText
(
numFont
,
dInfo
.
str_card_count
[
0
],
Resize
(
600
,
31
,
625
,
50
),
Resize
(
0
,
1
,
2
,
0
),
dInfo
.
card_count_color
[
0
],
0xff000000
,
true
,
false
,
0
);
DrawShadowText
(
numFont
,
dInfo
.
str_card_count
[
1
],
Resize
(
707
,
31
,
732
,
50
),
Resize
(
0
,
1
,
2
,
0
),
dInfo
.
card_count_color
[
1
],
0xff000000
,
true
,
false
,
0
);
DrawShadowText
(
numFont
,
dInfo
.
str_card_count
[
1
],
Resize
(
707
,
31
,
732
,
50
),
Resize
(
0
,
1
,
2
,
0
),
dInfo
.
card_count_color
[
1
],
0xff000000
,
true
,
false
,
0
);
DrawShadowText
(
numFont
,
dInfo
.
str_total_attack
[
0
],
Resize
(
536
,
31
,
586
,
50
),
Resize
(
0
,
1
,
2
,
0
),
dInfo
.
total_attack_color
[
0
],
0xff000000
,
true
,
false
,
0
);
DrawShadowText
(
numFont
,
dInfo
.
str_total_attack
[
1
],
Resize
(
743
,
31
,
793
,
50
),
Resize
(
0
,
1
,
2
,
0
),
dInfo
.
total_attack_color
[
1
],
0xff000000
,
true
,
false
,
0
);
driver
->
draw2DImage
(
imageManager
.
tAttack
,
ResizeCardMid
(
527
,
32
,
536
,
50
,
536
,
41
),
recti
(
32
,
0
,
96
,
128
),
0
,
0
,
true
);
driver
->
draw2DImage
(
imageManager
.
tAttack
,
ResizeCardMid
(
734
,
32
,
743
,
50
,
743
,
41
),
recti
(
32
,
0
,
96
,
128
),
0
,
0
,
true
);
}
}
DrawShadowText
(
numFont
,
dInfo
.
strLP
[
0
],
Resize
(
330
,
12
,
631
,
30
),
Resize
(
0
,
1
,
2
,
0
),
0xffffff00
,
0xff000000
,
true
,
false
,
0
);
DrawShadowText
(
numFont
,
dInfo
.
strLP
[
0
],
Resize
(
330
,
12
,
631
,
30
),
Resize
(
0
,
1
,
2
,
0
),
0xffffff00
,
0xff000000
,
true
,
false
,
0
);
DrawShadowText
(
numFont
,
dInfo
.
strLP
[
1
],
Resize
(
691
,
12
,
992
,
30
),
Resize
(
0
,
1
,
2
,
0
),
0xffffff00
,
0xff000000
,
true
,
false
,
0
);
DrawShadowText
(
numFont
,
dInfo
.
strLP
[
1
],
Resize
(
691
,
12
,
992
,
30
),
Resize
(
0
,
1
,
2
,
0
),
0xffffff00
,
0xff000000
,
true
,
false
,
0
);
...
...
gframe/duelclient.cpp
View file @
c46801c4
...
@@ -977,7 +977,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -977,7 +977,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
logParam
.
push_back
(
0
);
mainGame
->
logParam
.
push_back
(
0
);
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
text
Font
,
textBuffer
);
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
gui
Font
,
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
mainGame
->
WaitFrameSignal
(
40
);
mainGame
->
WaitFrameSignal
(
40
);
...
@@ -995,7 +995,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -995,7 +995,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
logParam
.
push_back
(
0
);
mainGame
->
logParam
.
push_back
(
0
);
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
text
Font
,
textBuffer
);
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
gui
Font
,
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
mainGame
->
WaitFrameSignal
(
40
);
mainGame
->
WaitFrameSignal
(
40
);
...
@@ -1006,7 +1006,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1006,7 +1006,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
logParam
.
push_back
(
0
);
mainGame
->
logParam
.
push_back
(
0
);
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
text
Font
,
textBuffer
);
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
gui
Font
,
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
mainGame
->
WaitFrameSignal
(
40
);
mainGame
->
WaitFrameSignal
(
40
);
...
@@ -1017,7 +1017,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1017,7 +1017,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
logParam
.
push_back
(
data
);
mainGame
->
logParam
.
push_back
(
data
);
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
text
Font
,
textBuffer
);
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
gui
Font
,
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
mainGame
->
WaitFrameSignal
(
40
);
mainGame
->
WaitFrameSignal
(
40
);
...
@@ -1028,7 +1028,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1028,7 +1028,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
lstLog
->
addItem
(
textBuffer
);
mainGame
->
logParam
.
push_back
(
0
);
mainGame
->
logParam
.
push_back
(
0
);
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
text
Font
,
textBuffer
);
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
gui
Font
,
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
mainGame
->
WaitFrameSignal
(
40
);
mainGame
->
WaitFrameSignal
(
40
);
...
@@ -1234,6 +1234,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1234,6 +1234,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
dField
.
attackable_cards
.
push_back
(
pcard
);
mainGame
->
dField
.
attackable_cards
.
push_back
(
pcard
);
pcard
->
cmdFlag
|=
COMMAND_ATTACK
;
pcard
->
cmdFlag
|=
COMMAND_ATTACK
;
}
}
mainGame
->
dField
.
RefreshCardCountDisplay
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
if
(
BufferIO
::
ReadInt8
(
pbuf
))
{
if
(
BufferIO
::
ReadInt8
(
pbuf
))
{
mainGame
->
btnM2
->
setVisible
(
true
);
mainGame
->
btnM2
->
setVisible
(
true
);
...
@@ -2405,6 +2406,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2405,6 +2406,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
btnShuffle
->
setVisible
(
false
);
mainGame
->
btnShuffle
->
setVisible
(
false
);
mainGame
->
showcarddif
=
30
;
mainGame
->
showcarddif
=
30
;
mainGame
->
showcardp
=
0
;
mainGame
->
showcardp
=
0
;
mainGame
->
dField
.
RefreshCardCountDisplay
();
switch
(
phase
)
{
switch
(
phase
)
{
case
PHASE_DRAW
:
case
PHASE_DRAW
:
mainGame
->
btnPhaseStatus
->
setText
(
L"
\xff24\xff30
"
);
mainGame
->
btnPhaseStatus
->
setText
(
L"
\xff24\xff30
"
);
...
...
gframe/event_handler.cpp
View file @
c46801c4
...
@@ -1633,7 +1633,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -1633,7 +1633,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
str
.
append
(
formatBuffer
);
str
.
append
(
formatBuffer
);
}
}
should_show_tip
=
true
;
should_show_tip
=
true
;
irr
::
core
::
dimension2d
<
unsigned
int
>
dtip
=
mainGame
->
text
Font
->
getDimension
(
str
.
c_str
())
+
irr
::
core
::
dimension2d
<
unsigned
int
>
(
10
,
10
);
irr
::
core
::
dimension2d
<
unsigned
int
>
dtip
=
mainGame
->
gui
Font
->
getDimension
(
str
.
c_str
())
+
irr
::
core
::
dimension2d
<
unsigned
int
>
(
10
,
10
);
mainGame
->
stTip
->
setRelativePosition
(
recti
(
mousepos
.
X
-
10
-
dtip
.
Width
,
mousepos
.
Y
+
10
,
mousepos
.
X
-
10
,
mousepos
.
Y
+
10
+
dtip
.
Height
));
mainGame
->
stTip
->
setRelativePosition
(
recti
(
mousepos
.
X
-
10
-
dtip
.
Width
,
mousepos
.
Y
+
10
,
mousepos
.
X
-
10
,
mousepos
.
Y
+
10
+
dtip
.
Height
));
mainGame
->
stTip
->
setText
(
str
.
c_str
());
mainGame
->
stTip
->
setText
(
str
.
c_str
());
}
}
...
@@ -1989,15 +1989,19 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
...
@@ -1989,15 +1989,19 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
switch
(
event
.
KeyInput
.
Key
)
{
switch
(
event
.
KeyInput
.
Key
)
{
case
irr
:
:
KEY_KEY_R
:
{
case
irr
:
:
KEY_KEY_R
:
{
if
(
mainGame
->
gameConf
.
control_mode
==
0
if
(
mainGame
->
gameConf
.
control_mode
==
0
&&
!
event
.
KeyInput
.
PressedDown
&&
!
mainGame
->
HasFocus
(
EGUIET_EDIT_BOX
))
&&
!
event
.
KeyInput
.
PressedDown
&&
!
mainGame
->
HasFocus
(
EGUIET_EDIT_BOX
))
{
mainGame
->
textFont
->
setTransparency
(
true
);
mainGame
->
textFont
->
setTransparency
(
true
);
mainGame
->
guiFont
->
setTransparency
(
true
);
}
return
true
;
return
true
;
break
;
break
;
}
}
case
irr
:
:
KEY_F9
:
{
case
irr
:
:
KEY_F9
:
{
if
(
mainGame
->
gameConf
.
control_mode
==
1
if
(
mainGame
->
gameConf
.
control_mode
==
1
&&
!
event
.
KeyInput
.
PressedDown
&&
!
mainGame
->
HasFocus
(
EGUIET_EDIT_BOX
))
&&
!
event
.
KeyInput
.
PressedDown
&&
!
mainGame
->
HasFocus
(
EGUIET_EDIT_BOX
))
{
mainGame
->
textFont
->
setTransparency
(
true
);
mainGame
->
textFont
->
setTransparency
(
true
);
mainGame
->
guiFont
->
setTransparency
(
true
);
}
return
true
;
return
true
;
break
;
break
;
}
}
...
...
gframe/game.h
View file @
c46801c4
...
@@ -74,6 +74,7 @@ struct DuelInfo {
...
@@ -74,6 +74,7 @@ struct DuelInfo {
int
lp
[
2
];
int
lp
[
2
];
int
start_lp
[
2
];
int
start_lp
[
2
];
int
card_count
[
2
];
int
card_count
[
2
];
int
total_attack
[
2
];
int
duel_rule
;
int
duel_rule
;
int
turn
;
int
turn
;
short
curMsg
;
short
curMsg
;
...
@@ -90,7 +91,9 @@ struct DuelInfo {
...
@@ -90,7 +91,9 @@ struct DuelInfo {
wchar_t
str_time_left
[
2
][
16
];
wchar_t
str_time_left
[
2
][
16
];
video
::
SColor
time_color
[
2
];
video
::
SColor
time_color
[
2
];
wchar_t
str_card_count
[
2
][
16
];
wchar_t
str_card_count
[
2
][
16
];
wchar_t
str_total_attack
[
2
][
16
];
video
::
SColor
card_count_color
[
2
];
video
::
SColor
card_count_color
[
2
];
video
::
SColor
total_attack_color
[
2
];
bool
isReplaySwapped
;
bool
isReplaySwapped
;
std
::
vector
<
unsigned
int
>
announce_cache
;
std
::
vector
<
unsigned
int
>
announce_cache
;
};
};
...
...
gframe/single_mode.cpp
View file @
c46801c4
...
@@ -777,7 +777,7 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
...
@@ -777,7 +777,7 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
memcpy
(
msgbuf
,
begin
,
len
+
1
);
memcpy
(
msgbuf
,
begin
,
len
+
1
);
BufferIO
::
DecodeUTF8
(
msgbuf
,
msg
);
BufferIO
::
DecodeUTF8
(
msgbuf
,
msg
);
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
SetStaticText
(
mainGame
->
stMessage
,
310
,
mainGame
->
text
Font
,
msg
);
mainGame
->
SetStaticText
(
mainGame
->
stMessage
,
310
,
mainGame
->
gui
Font
,
msg
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
mainGame
->
actionSignal
.
Reset
();
mainGame
->
actionSignal
.
Reset
();
...
...
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