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REIKAI
ygopro
Commits
c0abe050
Commit
c0abe050
authored
Apr 28, 2018
by
nanahira
Browse files
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Plain Diff
unfinished
parent
b37451f5
Changes
5
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Showing
5 changed files
with
46 additions
and
14 deletions
+46
-14
gframe/drawing.cpp
gframe/drawing.cpp
+11
-11
gframe/game.cpp
gframe/game.cpp
+24
-0
gframe/game.h
gframe/game.h
+2
-0
gframe/image_manager.cpp
gframe/image_manager.cpp
+8
-2
gframe/image_manager.h
gframe/image_manager.h
+1
-1
No files found.
gframe/drawing.cpp
View file @
c0abe050
...
...
@@ -748,7 +748,7 @@ void Game::DrawSpec() {
if
(
showcard
)
{
switch
(
showcard
)
{
case
1
:
{
driver
->
draw2DImage
(
imageManager
.
GetTexture
(
showcardcode
,
true
),
Resize
(
574
,
150
));
driver
->
draw2DImage
(
imageManager
.
GetTexture
(
showcardcode
,
true
,
true
),
ResizeCardHint
(
574
,
150
));
driver
->
draw2DImage
(
imageManager
.
tMask
,
Resize
(
574
,
150
,
574
+
(
showcarddif
>
CARD_IMG_WIDTH
?
CARD_IMG_WIDTH
:
showcarddif
),
150
+
CARD_IMG_HEIGHT
),
recti
(
CARD_IMG_HEIGHT
-
showcarddif
,
0
,
CARD_IMG_HEIGHT
-
(
showcarddif
>
CARD_IMG_WIDTH
?
showcarddif
-
CARD_IMG_WIDTH
:
0
),
CARD_IMG_HEIGHT
),
0
,
0
,
true
);
showcarddif
+=
15
;
...
...
@@ -759,7 +759,7 @@ void Game::DrawSpec() {
break
;
}
case
2
:
{
driver
->
draw2DImage
(
imageManager
.
GetTexture
(
showcardcode
,
true
),
Resize
(
574
,
150
));
driver
->
draw2DImage
(
imageManager
.
GetTexture
(
showcardcode
,
true
,
true
),
ResizeCardHint
(
574
,
150
));
driver
->
draw2DImage
(
imageManager
.
tMask
,
Resize
(
574
+
showcarddif
,
150
,
574
+
CARD_IMG_WIDTH
,
150
+
CARD_IMG_HEIGHT
),
recti
(
0
,
0
,
CARD_IMG_WIDTH
-
showcarddif
,
CARD_IMG_HEIGHT
),
0
,
0
,
true
);
showcarddif
+=
15
;
...
...
@@ -769,8 +769,8 @@ void Game::DrawSpec() {
break
;
}
case
3
:
{
driver
->
draw2DImage
(
imageManager
.
GetTexture
(
showcardcode
,
true
),
Resize
(
574
,
150
));
driver
->
draw2DImage
(
imageManager
.
tNegated
,
Resize
(
536
+
showcarddif
,
141
+
showcarddif
,
792
-
showcarddif
,
397
-
showcarddif
),
recti
(
0
,
0
,
128
,
128
),
0
,
0
,
true
);
driver
->
draw2DImage
(
imageManager
.
GetTexture
(
showcardcode
,
true
,
true
),
ResizeCardHint
(
574
,
150
));
driver
->
draw2DImage
(
imageManager
.
tNegated
,
Resize
CardHint
(
536
+
showcarddif
,
141
+
showcarddif
,
792
-
showcarddif
,
397
-
showcarddif
),
recti
(
0
,
0
,
128
,
128
),
0
,
0
,
true
);
if
(
showcarddif
<
64
)
showcarddif
+=
4
;
break
;
...
...
@@ -780,8 +780,8 @@ void Game::DrawSpec() {
matManager
.
c2d
[
1
]
=
(
showcarddif
<<
24
)
|
0xffffff
;
matManager
.
c2d
[
2
]
=
(
showcarddif
<<
24
)
|
0xffffff
;
matManager
.
c2d
[
3
]
=
(
showcarddif
<<
24
)
|
0xffffff
;
driver
->
draw2DImage
(
imageManager
.
GetTexture
(
showcardcode
,
true
),
Resize
(
574
,
150
,
574
+
CARD_IMG_WIDTH
,
150
+
CARD_IMG_HEIGHT
),
Resize
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
),
0
,
matManager
.
c2d
,
true
);
driver
->
draw2DImage
(
imageManager
.
GetTexture
(
showcardcode
,
true
,
true
),
ResizeCardHint
(
574
,
150
,
574
+
CARD_IMG_WIDTH
,
150
+
CARD_IMG_HEIGHT
),
Resize
Forced
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
),
0
,
matManager
.
c2d
,
true
);
if
(
showcarddif
<
255
)
showcarddif
+=
17
;
break
;
...
...
@@ -791,15 +791,15 @@ void Game::DrawSpec() {
matManager
.
c2d
[
1
]
=
(
showcarddif
<<
25
)
|
0xffffff
;
matManager
.
c2d
[
2
]
=
(
showcarddif
<<
25
)
|
0xffffff
;
matManager
.
c2d
[
3
]
=
(
showcarddif
<<
25
)
|
0xffffff
;
driver
->
draw2DImage
(
imageManager
.
GetTexture
(
showcardcode
,
true
),
Resize
(
662
-
showcarddif
*
0.69685
f
,
277
-
showcarddif
,
662
+
showcarddif
*
0.69685
f
,
277
+
showcarddif
),
Resize
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
),
0
,
matManager
.
c2d
,
true
);
driver
->
draw2DImage
(
imageManager
.
GetTexture
(
showcardcode
,
true
,
true
),
ResizeCardHint
(
662
-
showcarddif
*
0.69685
f
,
277
-
showcarddif
,
662
+
showcarddif
*
0.69685
f
,
277
+
showcarddif
),
Resize
Forced
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
),
0
,
matManager
.
c2d
,
true
);
if
(
showcarddif
<
127
)
showcarddif
+=
9
;
break
;
}
case
6
:
{
driver
->
draw2DImage
(
imageManager
.
GetTexture
(
showcardcode
,
true
),
Resize
(
574
,
150
));
driver
->
draw2DImage
(
imageManager
.
tNumber
,
Resize
(
536
+
showcarddif
,
141
+
showcarddif
,
792
-
showcarddif
,
397
-
showcarddif
),
driver
->
draw2DImage
(
imageManager
.
GetTexture
(
showcardcode
,
true
,
true
),
ResizeCardHint
(
574
,
150
));
driver
->
draw2DImage
(
imageManager
.
tNumber
,
Resize
CardHint
(
536
+
showcarddif
,
141
+
showcarddif
,
792
-
showcarddif
,
397
-
showcarddif
),
recti
((
showcardp
%
5
)
*
64
,
(
showcardp
/
5
)
*
64
,
(
showcardp
%
5
+
1
)
*
64
,
(
showcardp
/
5
+
1
)
*
64
),
0
,
0
,
true
);
if
(
showcarddif
<
64
)
showcarddif
+=
4
;
...
...
@@ -812,7 +812,7 @@ void Game::DrawSpec() {
corner
[
1
]
=
core
::
position2d
<
s32
>
(
751
*
xScale
+
(
CARD_IMG_HEIGHT
*
yScale
-
y
)
*
0.3
f
,
404
*
yScale
-
y
);
corner
[
2
]
=
core
::
position2d
<
s32
>
(
574
*
xScale
,
404
*
yScale
);
corner
[
3
]
=
core
::
position2d
<
s32
>
(
751
*
xScale
,
404
*
yScale
);
irr
::
gui
::
Draw2DImageQuad
(
driver
,
imageManager
.
GetTexture
(
showcardcode
,
true
),
Resize
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
),
corner
);
irr
::
gui
::
Draw2DImageQuad
(
driver
,
imageManager
.
GetTexture
(
showcardcode
,
true
,
true
),
ResizeForced
(
0
,
0
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
),
corner
);
showcardp
++
;
showcarddif
+=
9
;
if
(
showcarddif
>=
90
)
...
...
gframe/game.cpp
View file @
c0abe050
...
...
@@ -1656,6 +1656,30 @@ recti Game::ResizeCardHint(s32 x, s32 y, s32 x2, s32 y2) {
y2
=
cy
+
ly
;
return
recti
(
x
,
y
,
x2
,
y2
);
}
position2di
Game
::
ResizeCardHint
(
s32
x
,
s32
y
)
{
s32
x2
=
x
+
CARD_IMG_WIDTH
;
s32
y2
=
y
+
CARD_IMG_HEIGHT
;
float
mul
=
xScale
;
if
(
xScale
>
yScale
)
mul
=
yScale
;
s32
cx
=
(
x2
+
x
)
*
xScale
*
0.5
;
s32
cy
=
(
y2
+
y
)
*
yScale
*
0.5
;
s32
lx
=
(
x2
-
x
)
*
mul
*
0.5
;
s32
ly
=
(
y2
-
y
)
*
mul
*
0.5
;
x
=
cx
-
lx
;
y
=
cy
-
ly
;
return
position2di
(
x
,
y
);
}
recti
Game
::
ResizeForced
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
)
{
float
mul
=
xScale
;
if
(
xScale
>
yScale
)
mul
=
yScale
;
x
=
x
*
mul
;
y
=
y
*
mul
;
x2
=
x2
*
mul
;
y2
=
y2
*
mul
;
return
recti
(
x
,
y
,
x2
,
y2
);
}
void
Game
::
SetWindowsIcon
()
{
#ifdef _WIN32
HINSTANCE
hInstance
=
(
HINSTANCE
)
GetModuleHandleW
(
NULL
);
...
...
gframe/game.h
View file @
c0abe050
...
...
@@ -157,6 +157,8 @@ public:
recti
ResizeWin
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
bool
chat
=
false
);
recti
ResizeCard
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
recti
ResizeCardHint
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
position2di
ResizeCardHint
(
s32
x
,
s32
y
);
recti
ResizeForced
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
void
SetWindowsIcon
();
void
FlashWindow
();
...
...
gframe/image_manager.cpp
View file @
c0abe050
...
...
@@ -168,12 +168,18 @@ irr::video::ITexture* ImageManager::GetTextureFromFile(char* file, s32 width, s3
return
driver
->
getTexture
(
file
);
}
}
irr
::
video
::
ITexture
*
ImageManager
::
GetTexture
(
int
code
,
bool
fit
)
{
irr
::
video
::
ITexture
*
ImageManager
::
GetTexture
(
int
code
,
bool
fit
,
bool
forced_fit
)
{
if
(
code
==
0
)
return
tUnknown
;
int
width
=
CARD_IMG_WIDTH
;
int
height
=
CARD_IMG_HEIGHT
;
if
(
fit
)
{
if
(
forced_fit
)
{
float
mul
=
mainGame
->
xScale
;
if
(
mainGame
->
xScale
>
mainGame
->
yScale
)
mul
=
mainGame
->
yScale
;
width
=
width
*
mul
;
height
=
height
*
mul
;
}
else
if
(
fit
)
{
width
=
width
*
mainGame
->
xScale
;
height
=
height
*
mainGame
->
yScale
;
}
...
...
gframe/image_manager.h
View file @
c0abe050
...
...
@@ -14,7 +14,7 @@ public:
void
ClearTexture
();
void
RemoveTexture
(
int
code
);
irr
::
video
::
ITexture
*
GetTextureFromFile
(
char
*
file
,
s32
width
,
s32
height
);
irr
::
video
::
ITexture
*
GetTexture
(
int
code
,
bool
fit
=
false
);
irr
::
video
::
ITexture
*
GetTexture
(
int
code
,
bool
fit
=
false
,
bool
forced_fit
=
false
);
irr
::
video
::
ITexture
*
GetTextureThumb
(
int
code
);
irr
::
video
::
ITexture
*
GetTextureField
(
int
code
);
...
...
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