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REIKAI
ygopro
Commits
b729300e
Commit
b729300e
authored
Jun 22, 2019
by
nanahira
Browse files
Options
Browse Files
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Plain Diff
Merge remote-tracking branch 'fh/master' into server_mc
parents
5ac70e6b
dbb12f03
Changes
10
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Showing
10 changed files
with
57 additions
and
18 deletions
+57
-18
gframe/CGUIImageButton.cpp
gframe/CGUIImageButton.cpp
+23
-0
gframe/CGUIImageButton.h
gframe/CGUIImageButton.h
+4
-0
gframe/game.cpp
gframe/game.cpp
+6
-6
gframe/netserver.cpp
gframe/netserver.cpp
+1
-1
gframe/network.h
gframe/network.h
+1
-1
gframe/single_duel.cpp
gframe/single_duel.cpp
+10
-6
gframe/single_duel.h
gframe/single_duel.h
+1
-1
gframe/tag_duel.cpp
gframe/tag_duel.cpp
+9
-1
gframe/tag_duel.h
gframe/tag_duel.h
+1
-1
strings.conf
strings.conf
+1
-1
No files found.
gframe/CGUIImageButton.cpp
View file @
b729300e
...
@@ -97,8 +97,10 @@ void Draw2DImageQuad(video::IVideoDriver* driver, video::ITexture* image, core::
...
@@ -97,8 +97,10 @@ void Draw2DImageQuad(video::IVideoDriver* driver, video::ITexture* image, core::
CGUIImageButton
::
CGUIImageButton
(
IGUIEnvironment
*
environment
,
IGUIElement
*
parent
,
s32
id
,
core
::
rect
<
s32
>
rectangle
)
CGUIImageButton
::
CGUIImageButton
(
IGUIEnvironment
*
environment
,
IGUIElement
*
parent
,
s32
id
,
core
::
rect
<
s32
>
rectangle
)
:
CGUIButton
(
environment
,
parent
,
id
,
rectangle
)
{
:
CGUIButton
(
environment
,
parent
,
id
,
rectangle
)
{
isDrawImage
=
true
;
isDrawImage
=
true
;
isFixedSize
=
false
;
imageRotation
=
0.0
f
;
imageRotation
=
0.0
f
;
imageScale
=
core
::
vector2df
(
1.0
f
,
1.0
f
);
imageScale
=
core
::
vector2df
(
1.0
f
,
1.0
f
);
imageSize
=
core
::
dimension2di
(
rectangle
.
getWidth
(),
rectangle
.
getHeight
());
}
}
CGUIImageButton
*
CGUIImageButton
::
addImageButton
(
IGUIEnvironment
*
env
,
const
core
::
rect
<
s32
>&
rectangle
,
IGUIElement
*
parent
,
s32
id
)
{
CGUIImageButton
*
CGUIImageButton
::
addImageButton
(
IGUIEnvironment
*
env
,
const
core
::
rect
<
s32
>&
rectangle
,
IGUIElement
*
parent
,
s32
id
)
{
CGUIImageButton
*
button
=
new
CGUIImageButton
(
env
,
parent
?
parent
:
0
,
id
,
rectangle
);
CGUIImageButton
*
button
=
new
CGUIImageButton
(
env
,
parent
?
parent
:
0
,
id
,
rectangle
);
...
@@ -129,6 +131,23 @@ void CGUIImageButton::draw() {
...
@@ -129,6 +131,23 @@ void CGUIImageButton::draw() {
irr
::
gui
::
Draw2DImageRotation
(
driver
,
Image
,
ImageRect
,
pos
,
center
,
imageRotation
,
imageScale
);
irr
::
gui
::
Draw2DImageRotation
(
driver
,
Image
,
ImageRect
,
pos
,
center
,
imageRotation
,
imageScale
);
IGUIElement
::
draw
();
IGUIElement
::
draw
();
}
}
void
CGUIImageButton
::
setImage
(
video
::
ITexture
*
image
)
{
if
(
image
)
image
->
grab
();
if
(
Image
)
Image
->
drop
();
Image
=
image
;
if
(
image
)
{
ImageRect
=
core
::
rect
<
s32
>
(
core
::
position2d
<
s32
>
(
0
,
0
),
image
->
getOriginalSize
());
if
(
isFixedSize
)
imageScale
=
core
::
vector2df
((
irr
::
f32
)
imageSize
.
Width
/
image
->
getSize
().
Width
,
(
irr
::
f32
)
imageSize
.
Height
/
image
->
getSize
().
Height
);
}
if
(
!
PressedImage
)
setPressedImage
(
Image
);
}
void
CGUIImageButton
::
setDrawImage
(
bool
b
)
{
void
CGUIImageButton
::
setDrawImage
(
bool
b
)
{
isDrawImage
=
b
;
isDrawImage
=
b
;
}
}
...
@@ -138,6 +157,10 @@ void CGUIImageButton::setImageRotation(f32 r) {
...
@@ -138,6 +157,10 @@ void CGUIImageButton::setImageRotation(f32 r) {
void
CGUIImageButton
::
setImageScale
(
core
::
vector2df
s
)
{
void
CGUIImageButton
::
setImageScale
(
core
::
vector2df
s
)
{
imageScale
=
s
;
imageScale
=
s
;
}
}
void
CGUIImageButton
::
setImageSize
(
core
::
dimension2di
s
)
{
isFixedSize
=
true
;
imageSize
=
s
;
}
IGUIFont
*
CGUIImageButton
::
getOverrideFont
(
void
)
const
IGUIFont
*
CGUIImageButton
::
getOverrideFont
(
void
)
const
{
{
...
...
gframe/CGUIImageButton.h
View file @
b729300e
...
@@ -17,16 +17,20 @@ public:
...
@@ -17,16 +17,20 @@ public:
CGUIImageButton
(
IGUIEnvironment
*
environment
,
IGUIElement
*
parent
,
s32
id
,
core
::
rect
<
s32
>
rectangle
);
CGUIImageButton
(
IGUIEnvironment
*
environment
,
IGUIElement
*
parent
,
s32
id
,
core
::
rect
<
s32
>
rectangle
);
static
CGUIImageButton
*
addImageButton
(
IGUIEnvironment
*
env
,
const
core
::
rect
<
s32
>&
rectangle
,
IGUIElement
*
parent
,
s32
id
);
static
CGUIImageButton
*
addImageButton
(
IGUIEnvironment
*
env
,
const
core
::
rect
<
s32
>&
rectangle
,
IGUIElement
*
parent
,
s32
id
);
virtual
void
draw
();
virtual
void
draw
();
virtual
void
setImage
(
video
::
ITexture
*
image
=
0
);
virtual
void
setDrawImage
(
bool
b
);
virtual
void
setDrawImage
(
bool
b
);
virtual
void
setImageRotation
(
f32
r
);
virtual
void
setImageRotation
(
f32
r
);
virtual
void
setImageScale
(
core
::
vector2df
s
);
virtual
void
setImageScale
(
core
::
vector2df
s
);
virtual
void
setImageSize
(
core
::
dimension2di
s
);
virtual
IGUIFont
*
getOverrideFont
(
void
)
const
;
virtual
IGUIFont
*
getOverrideFont
(
void
)
const
;
virtual
IGUIFont
*
getActiveFont
()
const
;
virtual
IGUIFont
*
getActiveFont
()
const
;
private:
private:
bool
isDrawImage
;
bool
isDrawImage
;
bool
isFixedSize
;
f32
imageRotation
;
f32
imageRotation
;
core
::
vector2df
imageScale
;
core
::
vector2df
imageScale
;
core
::
dimension2di
imageSize
;
};
};
}
}
...
...
gframe/game.cpp
View file @
b729300e
...
@@ -444,15 +444,15 @@ bool Game::Initialize() {
...
@@ -444,15 +444,15 @@ bool Game::Initialize() {
wPosSelect
->
getCloseButton
()
->
setVisible
(
false
);
wPosSelect
->
getCloseButton
()
->
setVisible
(
false
);
wPosSelect
->
setVisible
(
false
);
wPosSelect
->
setVisible
(
false
);
btnPSAU
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
10
,
45
,
150
,
185
),
wPosSelect
,
BUTTON_POS_AU
);
btnPSAU
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
10
,
45
,
150
,
185
),
wPosSelect
,
BUTTON_POS_AU
);
btnPSAU
->
setImageS
cale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSAU
->
setImageS
ize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.5
f
,
CARD_IMG_HEIGHT
*
0.5
f
));
btnPSAD
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
155
,
45
,
295
,
185
),
wPosSelect
,
BUTTON_POS_AD
);
btnPSAD
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
155
,
45
,
295
,
185
),
wPosSelect
,
BUTTON_POS_AD
);
btnPSAD
->
setImageS
cale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSAD
->
setImageS
ize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.5
f
,
CARD_IMG_HEIGHT
*
0.5
f
));
btnPSAD
->
setImage
(
imageManager
.
tCover
[
2
]);
btnPSAD
->
setImage
(
imageManager
.
tCover
[
2
]);
btnPSDU
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
300
,
45
,
440
,
185
),
wPosSelect
,
BUTTON_POS_DU
);
btnPSDU
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
300
,
45
,
440
,
185
),
wPosSelect
,
BUTTON_POS_DU
);
btnPSDU
->
setImageS
cale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSDU
->
setImageS
ize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.5
f
,
CARD_IMG_HEIGHT
*
0.5
f
));
btnPSDU
->
setImageRotation
(
270
);
btnPSDU
->
setImageRotation
(
270
);
btnPSDD
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
445
,
45
,
585
,
185
),
wPosSelect
,
BUTTON_POS_DD
);
btnPSDD
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
445
,
45
,
585
,
185
),
wPosSelect
,
BUTTON_POS_DD
);
btnPSDD
->
setImageS
cale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSDD
->
setImageS
ize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.5
f
,
CARD_IMG_HEIGHT
*
0.5
f
));
btnPSDD
->
setImageRotation
(
270
);
btnPSDD
->
setImageRotation
(
270
);
btnPSDD
->
setImage
(
imageManager
.
tCover
[
2
]);
btnPSDD
->
setImage
(
imageManager
.
tCover
[
2
]);
//card select
//card select
...
@@ -464,7 +464,7 @@ bool Game::Initialize() {
...
@@ -464,7 +464,7 @@ bool Game::Initialize() {
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
stCardPos
[
i
]
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
stCardPos
[
i
]
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
btnCardSelect
[
i
]
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
30
+
125
*
i
,
55
,
150
+
125
*
i
,
225
),
wCardSelect
,
BUTTON_CARD_0
+
i
);
btnCardSelect
[
i
]
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
30
+
125
*
i
,
55
,
150
+
125
*
i
,
225
),
wCardSelect
,
BUTTON_CARD_0
+
i
);
btnCardSelect
[
i
]
->
setImageS
cale
(
core
::
vector2df
(
0.6
f
,
0.6
f
));
btnCardSelect
[
i
]
->
setImageS
ize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.6
f
,
CARD_IMG_HEIGHT
*
0.6
f
));
}
}
scrCardList
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
30
,
235
,
650
,
255
),
wCardSelect
,
SCROLL_CARD_SELECT
);
scrCardList
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
30
,
235
,
650
,
255
),
wCardSelect
,
SCROLL_CARD_SELECT
);
btnSelectOK
=
env
->
addButton
(
rect
<
s32
>
(
300
,
265
,
380
,
290
),
wCardSelect
,
BUTTON_CARD_SEL_OK
,
dataManager
.
GetSysString
(
1211
));
btnSelectOK
=
env
->
addButton
(
rect
<
s32
>
(
300
,
265
,
380
,
290
),
wCardSelect
,
BUTTON_CARD_SEL_OK
,
dataManager
.
GetSysString
(
1211
));
...
@@ -477,7 +477,7 @@ bool Game::Initialize() {
...
@@ -477,7 +477,7 @@ bool Game::Initialize() {
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
stDisplayPos
[
i
]
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
stDisplayPos
[
i
]
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
btnCardDisplay
[
i
]
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
30
+
125
*
i
,
55
,
150
+
125
*
i
,
225
),
wCardDisplay
,
BUTTON_DISPLAY_0
+
i
);
btnCardDisplay
[
i
]
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
30
+
125
*
i
,
55
,
150
+
125
*
i
,
225
),
wCardDisplay
,
BUTTON_DISPLAY_0
+
i
);
btnCardDisplay
[
i
]
->
setImageS
cale
(
core
::
vector2df
(
0.6
f
,
0.6
f
));
btnCardDisplay
[
i
]
->
setImageS
ize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.6
f
,
CARD_IMG_HEIGHT
*
0.6
f
));
}
}
scrDisplayList
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
30
,
235
,
650
,
255
),
wCardDisplay
,
SCROLL_CARD_DISPLAY
);
scrDisplayList
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
30
,
235
,
650
,
255
),
wCardDisplay
,
SCROLL_CARD_DISPLAY
);
btnDisplayOK
=
env
->
addButton
(
rect
<
s32
>
(
300
,
265
,
380
,
290
),
wCardDisplay
,
BUTTON_CARD_DISP_OK
,
dataManager
.
GetSysString
(
1211
));
btnDisplayOK
=
env
->
addButton
(
rect
<
s32
>
(
300
,
265
,
380
,
290
),
wCardDisplay
,
BUTTON_CARD_DISP_OK
,
dataManager
.
GetSysString
(
1211
));
...
...
gframe/netserver.cpp
View file @
b729300e
...
@@ -254,7 +254,7 @@ void NetServer::HandleCTOSPacket(DuelPlayer* dp, char* data, unsigned int len) {
...
@@ -254,7 +254,7 @@ void NetServer::HandleCTOSPacket(DuelPlayer* dp, char* data, unsigned int len) {
case
CTOS_UPDATE_DECK
:
{
case
CTOS_UPDATE_DECK
:
{
if
(
!
dp
->
game
)
if
(
!
dp
->
game
)
return
;
return
;
duel_mode
->
UpdateDeck
(
dp
,
pdata
);
duel_mode
->
UpdateDeck
(
dp
,
pdata
,
len
-
1
);
break
;
break
;
}
}
case
CTOS_HAND_RESULT
:
{
case
CTOS_HAND_RESULT
:
{
...
...
gframe/network.h
View file @
b729300e
...
@@ -123,7 +123,7 @@ public:
...
@@ -123,7 +123,7 @@ public:
virtual
void
ToObserver
(
DuelPlayer
*
dp
)
{}
virtual
void
ToObserver
(
DuelPlayer
*
dp
)
{}
virtual
void
PlayerReady
(
DuelPlayer
*
dp
,
bool
is_ready
)
{}
virtual
void
PlayerReady
(
DuelPlayer
*
dp
,
bool
is_ready
)
{}
virtual
void
PlayerKick
(
DuelPlayer
*
dp
,
unsigned
char
pos
)
{}
virtual
void
PlayerKick
(
DuelPlayer
*
dp
,
unsigned
char
pos
)
{}
virtual
void
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
)
{}
virtual
void
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
,
unsigned
int
len
)
{}
virtual
void
StartDuel
(
DuelPlayer
*
dp
)
{}
virtual
void
StartDuel
(
DuelPlayer
*
dp
)
{}
virtual
void
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
)
{}
virtual
void
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
)
{}
virtual
void
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
)
{}
virtual
void
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
)
{}
...
...
gframe/single_duel.cpp
View file @
b729300e
...
@@ -252,11 +252,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
...
@@ -252,11 +252,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
unsigned
char
wbuf
[
3
];
unsigned
char
wbuf
[
3
];
wbuf
[
0
]
=
MSG_WIN
;
wbuf
[
0
]
=
MSG_WIN
;
wbuf
[
1
]
=
1
-
dp
->
type
;
wbuf
[
1
]
=
1
-
dp
->
type
;
#ifdef YGOPRO_SERVER_MODE
wbuf
[
2
]
=
0x4
;
wbuf
[
2
]
=
4
;
#else
wbuf
[
2
]
=
0
;
#endif
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
wbuf
,
3
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
wbuf
,
3
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
...
@@ -391,12 +387,20 @@ void SingleDuel::PlayerKick(DuelPlayer* dp, unsigned char pos) {
...
@@ -391,12 +387,20 @@ void SingleDuel::PlayerKick(DuelPlayer* dp, unsigned char pos) {
return
;
return
;
LeaveGame
(
players
[
pos
]);
LeaveGame
(
players
[
pos
]);
}
}
void
SingleDuel
::
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
)
{
void
SingleDuel
::
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
,
unsigned
int
len
)
{
if
(
dp
->
type
>
1
||
ready
[
dp
->
type
])
if
(
dp
->
type
>
1
||
ready
[
dp
->
type
])
return
;
return
;
char
*
deckbuf
=
(
char
*
)
pdata
;
char
*
deckbuf
=
(
char
*
)
pdata
;
int
mainc
=
BufferIO
::
ReadInt32
(
deckbuf
);
int
mainc
=
BufferIO
::
ReadInt32
(
deckbuf
);
int
sidec
=
BufferIO
::
ReadInt32
(
deckbuf
);
int
sidec
=
BufferIO
::
ReadInt32
(
deckbuf
);
// verify data
if
((
unsigned
)
mainc
+
(
unsigned
)
sidec
>
(
len
-
8
)
/
4
)
{
STOC_ErrorMsg
scem
;
scem
.
msg
=
ERRMSG_DECKERROR
;
scem
.
code
=
0
;
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_ERROR_MSG
,
scem
);
return
;
}
if
(
duel_count
==
0
)
{
if
(
duel_count
==
0
)
{
deck_error
[
dp
->
type
]
=
deckManager
.
LoadDeck
(
pdeck
[
dp
->
type
],
(
int
*
)
deckbuf
,
mainc
,
sidec
);
deck_error
[
dp
->
type
]
=
deckManager
.
LoadDeck
(
pdeck
[
dp
->
type
],
(
int
*
)
deckbuf
,
mainc
,
sidec
);
}
else
{
}
else
{
...
...
gframe/single_duel.h
View file @
b729300e
...
@@ -18,7 +18,7 @@ public:
...
@@ -18,7 +18,7 @@ public:
virtual
void
ToObserver
(
DuelPlayer
*
dp
);
virtual
void
ToObserver
(
DuelPlayer
*
dp
);
virtual
void
PlayerReady
(
DuelPlayer
*
dp
,
bool
ready
);
virtual
void
PlayerReady
(
DuelPlayer
*
dp
,
bool
ready
);
virtual
void
PlayerKick
(
DuelPlayer
*
dp
,
unsigned
char
pos
);
virtual
void
PlayerKick
(
DuelPlayer
*
dp
,
unsigned
char
pos
);
virtual
void
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
);
virtual
void
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
,
unsigned
int
len
);
virtual
void
StartDuel
(
DuelPlayer
*
dp
);
virtual
void
StartDuel
(
DuelPlayer
*
dp
);
virtual
void
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
);
virtual
void
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
);
virtual
void
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
);
virtual
void
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
);
...
...
gframe/tag_duel.cpp
View file @
b729300e
...
@@ -369,12 +369,20 @@ void TagDuel::PlayerKick(DuelPlayer* dp, unsigned char pos) {
...
@@ -369,12 +369,20 @@ void TagDuel::PlayerKick(DuelPlayer* dp, unsigned char pos) {
return
;
return
;
LeaveGame
(
players
[
pos
]);
LeaveGame
(
players
[
pos
]);
}
}
void
TagDuel
::
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
)
{
void
TagDuel
::
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
,
unsigned
int
len
)
{
if
(
dp
->
type
>
3
||
ready
[
dp
->
type
])
if
(
dp
->
type
>
3
||
ready
[
dp
->
type
])
return
;
return
;
char
*
deckbuf
=
(
char
*
)
pdata
;
char
*
deckbuf
=
(
char
*
)
pdata
;
int
mainc
=
BufferIO
::
ReadInt32
(
deckbuf
);
int
mainc
=
BufferIO
::
ReadInt32
(
deckbuf
);
int
sidec
=
BufferIO
::
ReadInt32
(
deckbuf
);
int
sidec
=
BufferIO
::
ReadInt32
(
deckbuf
);
// verify data
if
((
unsigned
)
mainc
+
(
unsigned
)
sidec
>
(
len
-
8
)
/
4
)
{
STOC_ErrorMsg
scem
;
scem
.
msg
=
ERRMSG_DECKERROR
;
scem
.
code
=
0
;
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_ERROR_MSG
,
scem
);
return
;
}
deck_error
[
dp
->
type
]
=
deckManager
.
LoadDeck
(
pdeck
[
dp
->
type
],
(
int
*
)
deckbuf
,
mainc
,
sidec
);
deck_error
[
dp
->
type
]
=
deckManager
.
LoadDeck
(
pdeck
[
dp
->
type
],
(
int
*
)
deckbuf
,
mainc
,
sidec
);
}
}
void
TagDuel
::
StartDuel
(
DuelPlayer
*
dp
)
{
void
TagDuel
::
StartDuel
(
DuelPlayer
*
dp
)
{
...
...
gframe/tag_duel.h
View file @
b729300e
...
@@ -18,7 +18,7 @@ public:
...
@@ -18,7 +18,7 @@ public:
virtual
void
ToObserver
(
DuelPlayer
*
dp
);
virtual
void
ToObserver
(
DuelPlayer
*
dp
);
virtual
void
PlayerReady
(
DuelPlayer
*
dp
,
bool
ready
);
virtual
void
PlayerReady
(
DuelPlayer
*
dp
,
bool
ready
);
virtual
void
PlayerKick
(
DuelPlayer
*
dp
,
unsigned
char
pos
);
virtual
void
PlayerKick
(
DuelPlayer
*
dp
,
unsigned
char
pos
);
virtual
void
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
);
virtual
void
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
,
unsigned
int
len
);
virtual
void
StartDuel
(
DuelPlayer
*
dp
);
virtual
void
StartDuel
(
DuelPlayer
*
dp
);
virtual
void
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
);
virtual
void
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
);
virtual
void
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
);
virtual
void
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
);
...
...
strings.conf
View file @
b729300e
...
@@ -41,7 +41,7 @@
...
@@ -41,7 +41,7 @@
!
system
72
陷阱卡
!
system
72
陷阱卡
!
system
80
进入战斗阶段
!
system
80
进入战斗阶段
!
system
81
进入结束阶段
!
system
81
进入结束阶段
!
system
90
是否不解放怪
物
通常召唤?
!
system
90
是否不解放怪
兽
通常召唤?
!
system
91
是否使用额外的召唤机会?
!
system
91
是否使用额外的召唤机会?
!
system
92
是否要解放对方怪兽进行上级召唤?
!
system
92
是否要解放对方怪兽进行上级召唤?
!
system
93
是否要继续选择素材?
!
system
93
是否要继续选择素材?
...
...
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