Commit b725b20d authored by argon.sun's avatar argon.sun

new

parent a4c70a25
......@@ -392,7 +392,7 @@ int32 effect::is_chainable(uint8 tp) {
if(!(type & EFFECT_TYPE_ACTIONS))
return FALSE;
uint32 sp = get_speed();
if((type & EFFECT_TYPE_ACTIVATE) && sp <= 1)
if((type & EFFECT_TYPE_ACTIVATE) && (sp <= 1) && !(flag & EFFECT_FLAG_COF))
return FALSE;
if(pduel->game_field->core.current_chain.size()) {
if(sp < pduel->game_field->core.current_chain.rbegin()->triggering_effect->get_speed())
......
......@@ -161,6 +161,7 @@ public:
#define EFFECT_FLAG_CLIENT_HINT 0x4000000 //
#define EFFECT_FLAG_CHAIN_UNIQUE 0x8000000 //
#define EFFECT_FLAG_NAGA 0x10000000 //
#define EFFECT_FLAG_COF 0x20000000 //
//========== Codes ==========
#define EFFECT_IMMUNE_EFFECT 1 //
#define EFFECT_DISABLE 2 //
......
--エレクトリック·スネーク
function c11324436.initial_effect(c)
--draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(11324436,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(c11324436.drcon)
e1:SetTarget(c11324436.drtg)
e1:SetOperation(c11324436.drop)
c:RegisterEffect(e1)
end
function c11324436.drcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_HAND) and bit.band(r,0x4040)==0x4040 and rp==1-tp
end
function c11324436.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function c11324436.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
--世界の平定
function c12253117.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(c12253117.condition)
e1:SetOperation(c12253117.activate)
c:RegisterEffect(e1)
end
function c12253117.condition(e,tp,eg,ep,ev,re,r,rp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_FIELD)
end
function c12253117.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--disable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DISABLE)
e1:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
e1:SetTarget(c12253117.distarget)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c12253117.distarget(e,c)
return c:IsType(TYPE_FIELD)
end
--邪悪な儀式
function c12470447.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_COF)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_STANDBY_PHASE)
e1:SetCondition(c12470447.condition)
e1:SetTarget(c12470447.target)
e1:SetOperation(c12470447.activate)
c:RegisterEffect(e1)
end
function c12470447.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_STANDBY and e:GetHandler():IsLocation(LOCATION_SZONE)
end
function c12470447.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,LOCATION_MZONE)>0 end
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,g:GetCount(),0,0)
end
function c12470447.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,LOCATION_MZONE)
if g:GetCount()>0 then
Duel.ChangePosition(g,POS_FACEUP_DEFENCE,POS_FACEDOWN_DEFENCE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_ST_AVAILABLE)
e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
--粘着テープの家
function c15083728.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(c15083728.target)
e1:SetOperation(c15083728.activate)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e2)
end
function c15083728.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local tc=eg:GetFirst()
if chkc then return chkc==tc end
if chk==0 then return ep~=tp and tc:IsFaceup() and tc:GetDefence()<=500 and tc:IsOnField()
and tc:IsCanBeEffectTarget(e) and tc:IsDestructable() end
Duel.SetTargetCard(eg)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0)
end
function c15083728.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:GetDefence()<=500 then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--頼もしき守護者
function c16430187.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DEFCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCondition(c16430187.condition)
e1:SetTarget(c16430187.target)
e1:SetOperation(c16430187.activate)
c:RegisterEffect(e1)
end
function c16430187.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
function c16430187.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c16430187.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_DEFENCE)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END)
e1:SetValue(700)
tc:RegisterEffect(e1)
end
end
......@@ -3,6 +3,8 @@ function c17285476.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e1:SetCondition(c17285476.atcon)
e1:SetValue(1)
......
--六芒星の呪縛
function c18807108.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c18807108.target)
e1:SetOperation(c18807108.operation)
c:RegisterEffect(e1)
--Destroy
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetCondition(c18807108.descon)
e2:SetOperation(c18807108.desop)
c:RegisterEffect(e2)
end
function c18807108.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
end
function c18807108.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then
c:SetCardTarget(tc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_OWNER_RELATE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e1:SetReset(RESET_EVENT+0x1fe0000)
e1:SetCondition(c18807108.rcon)
tc:RegisterEffect(e1,true)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_ATTACK)
tc:RegisterEffect(e2,true)
end
end
function c18807108.rcon(e)
return e:GetOwner():IsHasCardTarget(e:GetHandler())
end
function c18807108.descon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsStatus(STATUS_DESTROY_CONFIRMED) then return false end
local tc=c:GetFirstCardTarget()
return tc and eg:IsContains(tc) and tc:IsReason(REASON_DESTROY)
end
function c18807108.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(), REASON_EFFECT)
end
--白衣の天使
function c2130625.initial_effect(c)
--recover
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCategory(CATEGORY_RECOVER)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_DAMAGE)
e1:SetCondition(c2130625.reccon)
e1:SetTarget(c2130625.rectg)
e1:SetOperation(c2130625.recop)
c:RegisterEffect(e1)
end
function c2130625.reccon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp
end
function c2130625.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1000)
end
function c2130625.recop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
local gc=Duel.GetMatchingGroupCount(Card.IsCode,p,LOCATION_GRAVE,0,nil,2130625)
if gc>0 then
Duel.Recover(p,500*gc,REASON_EFFECT)
end
end
--ボアソルジャー
function c21340051.initial_effect(c)
--self destroy
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetOperation(c21340051.desop)
c:RegisterEffect(e1)
--atk down
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetCondition(c21340051.con)
e2:SetValue(-1000)
c:RegisterEffect(e2)
end
function c21340051.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
function c21340051.con(e)
return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),0,LOCATION_MZONE)>0
end
--カラテマン
function c23289281.initial_effect(c)
--atk
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(23289281,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetOperation(c23289281.operaion)
c:RegisterEffect(e1)
end
function c23289281.operaion(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(c:GetBaseAttack()*2)
e1:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1,true)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(23289281,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetProperty(EFFECT_FLAG_REPEAT)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(c23289281.destg)
e2:SetOperation(c23289281.desop)
e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
c:RegisterEffect(e2)
end
function c23289281.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
function c23289281.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
--ソロモンの律法書
function c23471572.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetOperation(c23471572.activate)
c:RegisterEffect(e1)
end
function c23471572.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetCode(EFFECT_SKIP_SP)
if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_STANDBY then
e1:SetCondition(c23471572.skipcon)
e1:SetLabel(Duel.GetTurnCount())
e1:SetReset(RESET_PHASE+RESET_STANDBY+RESET_SELF_TURN,2)
else
e1:SetReset(RESET_PHASE+RESET_STANDBY+RESET_SELF_TURN)
end
Duel.RegisterEffect(e1,tp)
end
function c23471572.skipcon(e)
return Duel.GetTurnCount()~=e:GetLabel()
end
--一族の掟
function c296499.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c296499.target)
c:RegisterEffect(e1)
--cannot attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ATTACK)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(c296499.atktarget)
c:RegisterEffect(e2)
e2:SetLabelObject(e1)
--maintain
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetCode(EVENT_PHASE+PHASE_STANDBY)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetOperation(c296499.mtop)
c:RegisterEffect(e3)
end
function c296499.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,563)
local rc=Duel.AnnounceRace(tp,1,0xffffff)
e:SetLabel(rc)
e:GetHandler():SetHint(CHINT_RACE,rc)
end
function c296499.atktarget(e,c)
return c:GetRace()==e:GetLabelObject():GetLabel()
end
function c296499.mtop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetTurnPlayer()~=tp then return end
if Duel.CheckReleaseGroup(tp,Card.IsReleasableByCost,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(296499,0)) then
local g=Duel.SelectReleaseGroup(tp,Card.IsReleasableByCost,1,1,nil)
Duel.Release(g,REASON_COST)
else
Duel.Destroy(e:GetHandler(),REASON_RULE)
end
end
--竜魂の力
function c32437102.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c32437102.target)
e1:SetOperation(c32437102.operation)
c:RegisterEffect(e1)
--Atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(500)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENCE)
c:RegisterEffect(e3)
--race
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_EQUIP)
e4:SetCode(EFFECT_CHANGE_RACE)
e4:SetValue(RACE_DRAGON)
c:RegisterEffect(e4)
--Equip limit
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_EQUIP_LIMIT)
e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e5:SetValue(c32437102.eqlimit)
c:RegisterEffect(e5)
end
function c32437102.eqlimit(e,c)
return c:GetOriginalRace()==RACE_WARRIOR
end
function c32437102.filter(c)
return c:IsFaceup() and c:IsRace(RACE_WARRIOR)
end
function c32437102.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c32437102.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c32437102.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,c32437102.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c32437102.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,c,tc)
end
end
--イビー
function c32539892.initial_effect(c)
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(32539892,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(c32539892.drcon)
e1:SetTarget(c32539892.drtg)
e1:SetOperation(c32539892.drop)
c:RegisterEffect(e1)
end
function c32539892.drcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetPreviousLocation()==LOCATION_HAND and bit.band(r,0x4040)==0x4040 and rp~=tp
end
function c32539892.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end
function c32539892.drop(e,tp,eg,ep,ev,re,r,rp)
Duel.Damage(1-tp,1000,REASON_EFFECT)
end
--墓荒らしの報い
function c33737664.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_STANDBY_PHASE,0)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(33737664,0))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_REPEAT)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetCondition(c33737664.damcon)
e2:SetTarget(c33737664.damtg)
e2:SetOperation(c33737664.damop)
c:RegisterEffect(e2)
end
function c33737664.damcon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function c33737664.filter(c)
return c:IsFaceup() and c:IsType(TYPE_MONSTER)
end
function c33737664.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0)
end
function c33737664.damop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local d=Duel.GetMatchingGroupCount(c33737664.filter,tp,0,LOCATION_REMOVED,nil)*100
Duel.Damage(p,d,REASON_EFFECT)
end
--ペンギン·ナイト
function c36039163.initial_effect(c)
--to deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(36039163,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(c36039163.tdcon)
e1:SetTarget(c36039163.tdtg)
e1:SetOperation(c36039163.tdop)
c:RegisterEffect(e1)
end
function c36039163.tdcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_DECK) and bit.band(r,REASON_EFFECT)~=0 and rp==1-tp
end
function c36039163.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetFieldGroup(tp,LOCATION_GRAVE,0)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
function c36039163.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_GRAVE,0)
if Duel.SendtoDeck(g,nil,0,REASON_EFFECT)~=0 then
Duel.ShuffleDeck(tp)
end
end
--ガラスの鎧
function c36868108.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_EQUIP)
e1:SetOperation(c36868108.activate)
c:RegisterEffect(e1)
end
function c36868108.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--disable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DISABLE)
e1:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
e1:SetTarget(c36868108.distarget)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c36868108.distarget(e,c)
return c:IsType(TYPE_EQUIP)
end
--光の角
function c38552107.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c38552107.target)
e1:SetOperation(c38552107.operation)
c:RegisterEffect(e1)
--Atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_DEFENCE)
e2:SetValue(800)
c:RegisterEffect(e2)
--Equip limit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_EQUIP_LIMIT)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetValue(1)
c:RegisterEffect(e3)
--to deck
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(38552107,0))
e4:SetCategory(CATEGORY_TODECK)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCondition(c38552107.tdcon)
e4:SetCost(c38552107.tdcost)
e4:SetTarget(c38552107.tdtg)
e4:SetOperation(c38552107.tdop)
c:RegisterEffect(e4)
end
function c38552107.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c38552107.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,e:GetHandler(),tc)
end
end
function c38552107.tdcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c38552107.tdcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,500) end
Duel.PayLPCost(tp,500)
end
function c38552107.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToDeck() end
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function c38552107.tdop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoDeck(e:GetHandler(),nil,0,REASON_EFFECT)
end
end
--ねずみ取り
function c42578427.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(c42578427.target)
e1:SetOperation(c42578427.activate)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e2)
end
function c42578427.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local tc=eg:GetFirst()
if chkc then return chkc==tc end
if chk==0 then return ep~=tp and tc:IsFaceup() and tc:GetAttack()<=500 and tc:IsOnField()
and tc:IsCanBeEffectTarget(e) and tc:IsDestructable() end
Duel.SetTargetCard(eg)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0)
end
function c42578427.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:GetAttack()<=500 then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--移り気な仕立屋
function c43641473.initial_effect(c)
--effect
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMING_EQUIP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c43641473.target)
e1:SetOperation(c43641473.operation)
c:RegisterEffect(e1)
end
function c43641473.tcfilter(tc,ec)
return tc:IsFaceup() and ec:CheckEquipTarget(tc)
end
function c43641473.ecfilter(c)
return c:IsType(TYPE_EQUIP) and c:GetEquipTarget()~=nil and Duel.IsExistingTarget(c43641473.tcfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,c:GetEquipTarget(),c)
end
function c43641473.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and c43641473.ecfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c43641473.ecfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(43641473,0))
local g=Duel.SelectTarget(tp,c43641473.ecfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil)
local ec=g:GetFirst()
e:SetLabelObject(ec)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(43641473,1))
local tc=Duel.SelectTarget(tp,c43641473.tcfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,ec:GetEquipTarget(),ec)
end
function c43641473.operation(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetLabelObject()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tc=g:GetFirst()
if tc==ec then tc=g:GetNext() end
if ec:IsFaceup() and ec:IsRelateToEffect(e) then
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Equip(tp,ec,tc)
else
Duel.SendtoGrave(ec,REASON_EFFECT)
end
end
end
......@@ -17,6 +17,7 @@ function c43711255.initial_effect(c)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_IGNORE_RANGE)
e3:SetCode(EFFECT_DISABLE)
e3:SetRange(LOCATION_SZONE)
e3:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD)
......
--物資調達員
function c44072894.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(44072894,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e1:SetTarget(c44072894.target)
e1:SetOperation(c44072894.operation)
c:RegisterEffect(e1)
end
function c44072894.filter(c,e)
return c:IsReason(REASON_FUSION) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() and c:IsCanBeEffectTarget(e)
end
function c44072894.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c44072894.filter(chkc) end
if chk==0 then return true end
local g=Duel.GetMatchingGroup(c44072894.filter,tp,LOCATION_GRAVE,0,nil,e)
if g:GetCount()>=2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,2,2,nil)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,2,0,0)
end
end
function c44072894.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
if not g then return end
g=g:Filter(Card.IsRelateToEffect,nil,e)
if g:GetCount()==2 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--ʹѩ
function c473469.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(c473469.condition)
e1:SetTarget(c473469.target)
e1:SetOperation(c473469.activate)
c:RegisterEffect(e1)
end
function c473469.filter(c,tp)
return c:IsType(TYPE_TRAP) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:GetPreviousControler()==tp
and bit.band(c:GetReason(),0x41)==0x41
end
function c473469.condition(e,tp,eg,ep,ev,re,r,rp)
return rp~=tp and eg:IsExists(c473469.filter,1,nil,tp,rp)
end
function c473469.desfilter(c)
return c:IsDestructable() and c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function c473469.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and c473469.desfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c473469.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c473469.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c473469.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--魔法探査の石版
function c49251811.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(c49251811.condition)
e1:SetOperation(c49251811.activate)
c:RegisterEffect(e1)
end
function c49251811.condition(e,tp,eg,ep,ev,re,r,rp)
return re:IsHasTyp(EFFECT_TYPE_ACTIVATE) and re:GetActiveType()==TYPE_CONTINUOUS+TYPE_SPELL
end
function c49251811.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--disable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DISABLE)
e1:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
e1:SetTarget(c49251811.distarget)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c49251811.distarget(e,c)
return c:GetType()==TYPE_CONTINUOUS+TYPE_SPELL
end
--サイクロンレーザー
function c5494820.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c5494820.target)
e1:SetOperation(c5494820.operation)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(300)
c:RegisterEffect(e2)
--pierce
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e3)
--Equip limit
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_EQUIP_LIMIT)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetValue(c5494820.eqfilter)
c:RegisterEffect(e4)
end
function c5494820.eqfilter(e,c)
return c:IsCode(10992251)
end
function c5494820.filter(c)
return c:IsFaceup() and c:IsCode(10992251)
end
function c5494820.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc:IsCode(10992251) end
if chk==0 then return Duel.IsExistingTarget(c5494820.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,c5494820.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c5494820.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,e:GetHandler(),tc)
end
end
--カウンターパンチ
function c5616412.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_DAMAGE_STEP_END)
e1:SetCondition(c5616412.condition)
e1:SetTarget(c5616412.target)
e1:SetOperation(c5616412.activate)
c:RegisterEffect(e1)
end
function c5616412.condition(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
return d and a:IsControler(1-tp) and a:IsRelateToBattle() and d:IsRelateToBattle() and d:GetDefence()>a:GetAttack()
end
function c5616412.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetAttacker():IsDestructable() end
Duel.SetTargetCard(Duel.GetAttacker())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,Duel.GetAttacker(),1,0,0)
end
function c5616412.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
......@@ -79,7 +79,7 @@ function c59258334.desop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
function c59258334.rccon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFirstCardTarget()
return Duel.GetTurnPlayer()==tp and e:GetHandler():GetFirstCardTarget()
end
function c59258334.rcop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
......
--毒蛇の牙
function c596051.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DEFCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCondition(c596051.condition)
e1:SetTarget(c596051.target)
e1:SetOperation(c596051.activate)
c:RegisterEffect(e1)
end
function c596051.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
function c596051.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c596051.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_DEFENCE)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END)
e1:SetValue(-500)
tc:RegisterEffect(e1)
end
end
--ダークゼブラ
function c59784896.initial_effect(c)
--to defence
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(59784896,0))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetCategory(CATEGORY_POSITION)
e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetProperty(EFFECT_FLAG_REPEAT)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(c59784896.condition)
e1:SetTarget(c59784896.target)
e1:SetOperation(c59784896.operation)
c:RegisterEffect(e1)
end
function c59784896.condition(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer() and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==1
and e:GetHandler():IsAttackPos()
end
function c59784896.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_POSITION,e:GetHandler(),1,0,0)
end
function c59784896.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsPosition(POS_FACEUP_ATTACK) then
Duel.ChangePosition(c,POS_FACEUP_DEFENCE)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_COPY_INHERIT)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
--地殻変動
function c60866277.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetHintTiming(0,0x1c0)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c60866277.target)
e1:SetOperation(c60866277.operation)
c:RegisterEffect(e1)
end
function c60866277.filter(c)
return c:IsFaceup() and c:IsDestructable()
end
function c60866277.desfilter(c,att)
return c:IsFaceup() and c:IsDestructable() and c:IsAttribute(att)
end
function c60866277.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c60866277.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
end
function c60866277.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,562)
local att1=Duel.AnnounceAttribute(tp,2,0xff)
Duel.Hint(HINT_SELECTMSG,1-tp,562)
local att2=Duel.AnnounceAttribute(1-tp,1,att1)
local g=Duel.GetMatchingGroup(c60866277.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,att2)
Duel.Destroy(g,REASON_EFFECT)
end
......@@ -9,7 +9,7 @@ function c61650133.initial_effect(c)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetOperation(c61650133.mtop)
......
--ウォール·シャドウ
function c63162310.initial_effect(c)
c:EnableReviveLimit()
--special summon limit
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
end
--迷宮変化
function c64389297.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c64389297.target)
e1:SetOperation(c64389297.operation)
c:RegisterEffect(e1)
--Equip limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(c64389297.eqfilter)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(64389297,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e3:SetRange(LOCATION_SZONE)
e3:SetCondition(c64389297.spcon)
e3:SetCost(c64389297.spcost)
e3:SetTarget(c64389297.sptg)
e3:SetOperation(c64389297.spop)
c:RegisterEffect(e3)
end
function c64389297.eqfilter(e,c)
return c:IsCode(67284908)
end
function c64389297.filter(c)
return c:IsFaceup() and c:IsCode(67284908)
end
function c64389297.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc:IsCode(67284908) end
if chk==0 then return Duel.IsExistingTarget(c64389297.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,c64389297.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c64389297.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,e:GetHandler(),tc)
end
end
function c64389297.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetEquipTarget():GetControler()==tp
end
function c64389297.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local tc=c:GetEquipTarget()
if chk==0 then return c:IsReleasable() and tc:IsReleasable() end
local g=Group.FromCards(c,tc)
Duel.Release(g,REASON_COST)
end
function c64389297.spfilter(c,e,tp)
return c:IsCode(63162310) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function c64389297.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingMatchingCard(c64389297.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c64389297.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c64389297.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()~=0 then
Duel.SpecialSummon(g,0,tp,tp,true,true,POS_FACEUP)
g:GetFirst():CompleteProcedure()
end
end
--裸の王様
function c68400115.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_DISABLE)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
e2:SetTarget(c68400115.distarget)
c:RegisterEffect(e2)
--disable effect
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_CHAIN_SOLVING)
e3:SetRange(LOCATION_SZONE)
e3:SetOperation(c68400115.disop)
c:RegisterEffect(e3)
end
function c68400115.distarget(e,c)
return c~=e:GetHandler() and c:IsType(TYPE_EQUIP)
end
function c68400115.disop(e,tp,eg,ep,ev,re,r,rp)
local tl=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
if tl==LOCATION_SZONE and re:IsActiveType(TYPE_EQUIP) and re:GetHandler()~=e:GetHandler() then
Duel.NegateEffect(ev)
end
end
--フォースフィールド
function c70344351.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(70344351,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(c70344351.condition)
e1:SetTarget(c70344351.target)
e1:SetOperation(c70344351.activate)
c:RegisterEffect(e1)
end
function c70344351.condition(e,tp,eg,ep,ev,re,r,rp)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return tg and tg:GetCount()==1 and tg:GetFirst():IsLocation(LOCATION_MZONE)
and re:IsActiveType(TYPE_SPELL) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function c70344351.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function c70344351.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateActivation(ev)
if re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
--ͻL
function c73079365.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(c73079365.condition)
e1:SetTarget(c73079365.target)
e1:SetOperation(c73079365.activate)
c:RegisterEffect(e1)
end
function c73079365.filter(c,tp)
return c:IsType(TYPE_SPELL) and c:IsPreviousLocation(LOCATION_SZONE) and c:GetPreviousControler()==tp
and bit.band(c:GetReason(),0x41)==0x41
end
function c73079365.condition(e,tp,eg,ep,ev,re,r,rp)
return rp==1-rp and eg:IsExists(c73079365.filter,1,nil,tp,rp)
end
function c73079365.desfilter(c)
return c:IsDestructable() and c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function c73079365.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and c73079365.desfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c73079365.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c73079365.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c73079365.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--金属探知器
function c75646520.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(c75646520.condition)
e1:SetOperation(c75646520.activate)
c:RegisterEffect(e1)
end
function c75646520.condition(e,tp,eg,ep,ev,re,r,rp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetActiveType()==TYPE_CONTINUOUS+TYPE_TRAP
end
function c75646520.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--disable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DISABLE)
e1:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
e1:SetTarget(c75646520.distarget)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c75646520.distarget(e,c)
return c:GetType()=TYPE_CONTINUOUS+TYPE_TRAP
end
--力の集約
function c7565547.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c7565547.target)
e1:SetOperation(c7565547.operation)
c:RegisterEffect(e1)
end
function c7565547.eqfilter(c)
return c:IsFaceup() and c:IsType(TYPE_EQUIP)
end
function c7565547.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
and Duel.IsExistingMatchingCard(c7565547.eqfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c7565547.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local g=Duel.GetMatchingGroup(c7565547.eqfilter,tp,LOCATION_SZONE,LOCATION_SZONE,nil)
local ec=g:GetFirst()
while ec do
Duel.Equip(tp,ec,tc)
ec=g:GetNext()
end
Duel.EquipComplete()
end
end
--大騒動
function c8074847.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_TO_HAND)
e1:SetCondition(c8074847.condition)
e1:SetOperation(c8074847.operation)
c:RegisterEffect(e1)
end
function c8074847.confilter(c,tp)
return c:IsControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
end
function c8074847.condition(e,tp,eg,ep,ev,re,r,rp)
return rp~=tp and eg:IsExists(c8074847.confilter,1,nil,tp)
end
function c8074847.thfilter(c,tp)
return c:IsLocation(LOCATION_HAND) and c:IsControler(tp)
end
function c8074847.spfilter(c,e,tp)
return c:GetLevel()<=4 and c:IsSummonableCard() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c8074847.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0)
end
function c8074847.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if g:GetCount()==0 then return end
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.BreakEffect()
local og=Duel.GetOperatedGroup()
local ct1=og:FilterCount(c8074847.thfilter,nil,tp)
local ct2=og:FilterCount(c8074847.thfilter,nil,1-tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g1=Duel.SelectMatchingCard(tp,c8074847.spfilter,tp,LOCATION_HAND,0,ct1,ct1,nil,e,tp)
if g1:GetCount()>0 then
local tc=g1:GetFirst()
while tc do
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEDOWN_DEFENCE)
tc=g1:GetNext()
end
end
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON)
local g2=Duel.SelectMatchingCard(1-tp,c8074847.spfilter,1-tp,LOCATION_HAND,0,ct2,ct2,nil,e,1-tp)
if g2:GetCount()>0 then
local tc=g2:GetFirst()
while tc do
Duel.SpecialSummonStep(tc,0,1-tp,1-tp,false,false,POS_FACEDOWN_DEFENCE)
tc=g2:GetNext()
end
end
Duel.SpecialSummonComplete()
end
--7カード
function c86198326.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c86198326.target)
e1:SetOperation(c86198326.operation)
c:RegisterEffect(e1)
--equip limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(c86198326.eqlimit)
c:RegisterEffect(e2)
end
function c86198326.eqlimit(e,c)
return c:IsRace(RACE_MACHINE)
end
function c86198326.filter(c)
return c:IsFaceup() and c:IsRace(RACE_MACHINE)
end
function c86198326.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c86198326.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c86198326.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,c86198326.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c86198326.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
local opt=Duel.SelectOption(tp,aux.Stringid(86198326,0),aux.Stringid(86198326,1))
Duel.Equip(tp,c,tc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
if opt==0 then
e1:SetCode(EFFECT_UPDATE_ATTACK)
else
e1:SetCode(EFFECT_UPDATE_DEFENCE)
end
e1:SetValue(700)
e1:SetReset(RESET_EVENT+0x1fe0000)
c:RegisterEffect(e1)
end
end
--沈黙の邪悪霊
function c93599951.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c93599951.condition)
e1:SetTarget(c93599951.target)
e1:SetOperation(c93599951.activate)
c:RegisterEffect(e1)
end
function c93599951.condition(e,tp,eg,ep,ev,re,r,rp)
return tp~=Duel.GetTurnPlayer() and Duel.GetAttackTarget()
end
function c93599951.filter(c,e)
return c:IsCanBeEffectTarget(e)
end
function c93599951.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local a=Duel.GetAttacker()
if chk==0 then return a:IsCanBeEffectTarget(e) and Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,a) end
Duel.SetTargetCard(a)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,a)
e:SetLabelObject(g:GetFirst())
end
function c93599951.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
local a=Duel.GetAttacker()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.ChangeAttacker(tc)
end
end
--アメーバ
function c95174353.initial_effect(c)
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(95174353,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_CONTROL_CHANGED)
e1:SetProperty(EFFECT_FLAG_NO_TURN_RESET)
e1:SetCountLimit(1)
e1:SetTarget(c95174353.target)
e1:SetOperation(c95174353.operation)
c:RegisterEffect(e1)
end
function c95174353.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING) end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,2000)
end
function c95174353.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Damage(tp,2000,REASON_EFFECT)
end
--グリグル
function c95744531.initial_effect(c)
--recover
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(95744531,0))
e1:SetCategory(CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_CONTROL_CHANGED)
e1:SetProperty(EFFECT_FLAG_NO_TURN_RESET)
e1:SetCountLimit(1)
e1:SetTarget(c95744531.target)
e1:SetOperation(c95744531.operation)
c:RegisterEffect(e1)
end
function c95744531.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING) end
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,1-tp,3000)
end
function c95744531.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Recover(1-tp,3000,REASON_EFFECT)
end
--ホーリージャベリン
function c96355986.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_RECOVER)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(c96355986.condition)
e1:SetTarget(c96355986.target)
e1:SetOperation(c96355986.activate)
c:RegisterEffect(e1)
end
function c96355986.condition(e,tp,eg,ep,ev,re,r,rp)
return tp~=Duel.GetTurnPlayer()
end
function c96355986.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local tg=Duel.GetAttacker()
if chkc then return chkc==tg end
if chk==0 then return tg:IsOnField() and tg:IsCanBeEffectTarget(e) end
Duel.SetTargetCard(tg)
local rec=tg:GetAttack()
Duel.SetTargetParam(rec)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,dam)
end
function c96355986.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local rec=tc:GetAttack()
Duel.Recover(tp,rec,REASON_EFFECT)
end
end
--悪魔のくちづけ
function c99597615.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c99597615.target)
e1:SetOperation(c99597615.operation)
c:RegisterEffect(e1)
--Atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(700)
c:RegisterEffect(e2)
--Equip limit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_EQUIP_LIMIT)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetValue(1)
c:RegisterEffect(e3)
--to deck
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(99597615,0))
e4:SetCategory(CATEGORY_TODECK)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCondition(c99597615.tdcon)
e4:SetCost(c99597615.tdcost)
e4:SetTarget(c99597615.tdtg)
e4:SetOperation(c99597615.tdop)
c:RegisterEffect(e4)
end
function c99597615.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c99597615.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,e:GetHandler(),tc)
end
end
function c99597615.tdcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c99597615.tdcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,500)
else Duel.PayLPCost(tp,500) end
end
function c99597615.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToDeck() end
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function c99597615.tdop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoDeck(e:GetHandler(),nil,0,REASON_EFFECT)
end
end
......@@ -241,6 +241,7 @@ EFFECT_FLAG_AVAILABLE_BD =0x2000000 --
EFFECT_FLAG_CLIENT_HINT =0x4000000 --
EFFECT_FLAG_CHAIN_UNIQUE =0x8000000 --
EFFECT_FLAG_NAGA =0x10000000 --
EFFECT_FLAG_COF =0x20000000 --
--========== Codes ==========
EFFECT_IMMUNE_EFFECT =1 --
EFFECT_DISABLE =2 --
......
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