Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
REIKAI
ygopro
Commits
b61b06cf
Commit
b61b06cf
authored
Jul 19, 2017
by
mercury233
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'sound' into link
parents
1cf89afc
b8e25078
Changes
7
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
55 additions
and
29 deletions
+55
-29
gframe/duelclient.cpp
gframe/duelclient.cpp
+38
-25
gframe/event_handler.cpp
gframe/event_handler.cpp
+1
-0
gframe/game.cpp
gframe/game.cpp
+8
-4
gframe/game.h
gframe/game.h
+2
-0
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+3
-0
gframe/single_mode.cpp
gframe/single_mode.cpp
+2
-0
sound/files.txt
sound/files.txt
+1
-0
No files found.
gframe/duelclient.cpp
View file @
b61b06cf
This diff is collapsed.
Click to expand it.
gframe/event_handler.cpp
View file @
b61b06cf
...
@@ -124,6 +124,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -124,6 +124,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if
(
mainGame
->
dInfo
.
player_type
==
7
)
{
if
(
mainGame
->
dInfo
.
player_type
==
7
)
{
DuelClient
::
StopClient
();
DuelClient
::
StopClient
();
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isFinished
=
false
;
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
wCardImg
->
setVisible
(
false
);
mainGame
->
wCardImg
->
setVisible
(
false
);
mainGame
->
wInfos
->
setVisible
(
false
);
mainGame
->
wInfos
->
setVisible
(
false
);
...
...
gframe/game.cpp
View file @
b61b06cf
...
@@ -684,13 +684,13 @@ void Game::MainLoop() {
...
@@ -684,13 +684,13 @@ void Game::MainLoop() {
driver
->
beginScene
(
true
,
true
,
SColor
(
0
,
0
,
0
,
0
));
driver
->
beginScene
(
true
,
true
,
SColor
(
0
,
0
,
0
,
0
));
gMutex
.
Lock
();
gMutex
.
Lock
();
if
(
dInfo
.
isStarted
)
{
if
(
dInfo
.
isStarted
)
{
if
(
mainGame
->
showcardcode
==
1
||
mainGame
->
showcardcode
==
3
)
if
(
mainGame
->
dInfo
.
isFinished
&&
mainGame
->
showcardcode
==
1
)
PlayBGM
(
BGM_WIN
);
PlayBGM
(
BGM_WIN
);
else
if
(
mainGame
->
showcardcode
==
2
)
else
if
(
mainGame
->
dInfo
.
isFinished
&&
(
mainGame
->
showcardcode
==
2
||
mainGame
->
showcardcode
==
3
)
)
PlayBGM
(
BGM_LOSE
);
PlayBGM
(
BGM_LOSE
);
else
if
(
mainGame
->
dInfo
.
lp
[
0
]
>
0
&&
mainGame
->
dInfo
.
lp
[
LocalPlayer
(
0
)]
<=
mainGame
->
dInfo
.
lp
[
LocalPlayer
(
1
)
]
/
2
)
else
if
(
mainGame
->
dInfo
.
lp
[
0
]
>
0
&&
mainGame
->
dInfo
.
lp
[
0
]
<=
mainGame
->
dInfo
.
lp
[
1
]
/
2
)
PlayBGM
(
BGM_DISADVANTAGE
);
PlayBGM
(
BGM_DISADVANTAGE
);
else
if
(
mainGame
->
dInfo
.
lp
[
0
]
>
0
&&
mainGame
->
dInfo
.
lp
[
LocalPlayer
(
0
)]
>=
mainGame
->
dInfo
.
lp
[
LocalPlayer
(
1
)
]
*
2
)
else
if
(
mainGame
->
dInfo
.
lp
[
0
]
>
0
&&
mainGame
->
dInfo
.
lp
[
0
]
>=
mainGame
->
dInfo
.
lp
[
1
]
*
2
)
PlayBGM
(
BGM_ADVANTAGE
);
PlayBGM
(
BGM_ADVANTAGE
);
else
else
PlayBGM
(
BGM_DUEL
);
PlayBGM
(
BGM_DUEL
);
...
@@ -1210,6 +1210,10 @@ void Game::PlaySoundEffect(int sound) {
...
@@ -1210,6 +1210,10 @@ void Game::PlaySoundEffect(int sound) {
engineSound
->
play2D
(
"./sound/banished.wav"
);
engineSound
->
play2D
(
"./sound/banished.wav"
);
break
;
break
;
}
}
case
SOUND_TOKEN
:
{
engineSound
->
play2D
(
"./sound/token.wav"
);
break
;
}
case
SOUND_ATTACK
:
{
case
SOUND_ATTACK
:
{
engineSound
->
play2D
(
"./sound/attack.wav"
);
engineSound
->
play2D
(
"./sound/attack.wav"
);
break
;
break
;
...
...
gframe/game.h
View file @
b61b06cf
...
@@ -48,6 +48,7 @@ struct Config {
...
@@ -48,6 +48,7 @@ struct Config {
struct
DuelInfo
{
struct
DuelInfo
{
bool
isStarted
;
bool
isStarted
;
bool
isFinished
;
bool
isReplay
;
bool
isReplay
;
bool
isReplaySkiping
;
bool
isReplaySkiping
;
bool
isFirst
;
bool
isFirst
;
...
@@ -594,6 +595,7 @@ extern Game* mainGame;
...
@@ -594,6 +595,7 @@ extern Game* mainGame;
#define SOUND_EQUIP 107
#define SOUND_EQUIP 107
#define SOUND_DESTROYED 108
#define SOUND_DESTROYED 108
#define SOUND_BANISHED 109
#define SOUND_BANISHED 109
#define SOUND_TOKEN 110
#define SOUND_ATTACK 201
#define SOUND_ATTACK 201
#define SOUND_DIRECT_ATTACK 202
#define SOUND_DIRECT_ATTACK 202
...
...
gframe/replay_mode.cpp
View file @
b61b06cf
...
@@ -138,6 +138,7 @@ int ReplayMode::ReplayThread(void* param) {
...
@@ -138,6 +138,7 @@ int ReplayMode::ReplayThread(void* param) {
ReplayRefreshExtra
(
0
);
ReplayRefreshExtra
(
0
);
ReplayRefreshExtra
(
1
);
ReplayRefreshExtra
(
1
);
mainGame
->
dInfo
.
isStarted
=
true
;
mainGame
->
dInfo
.
isStarted
=
true
;
mainGame
->
dInfo
.
isFinished
=
false
;
mainGame
->
dInfo
.
isReplay
=
true
;
mainGame
->
dInfo
.
isReplay
=
true
;
char
engineBuffer
[
0x1000
];
char
engineBuffer
[
0x1000
];
is_continuing
=
true
;
is_continuing
=
true
;
...
@@ -179,6 +180,7 @@ int ReplayMode::ReplayThread(void* param) {
...
@@ -179,6 +180,7 @@ int ReplayMode::ReplayThread(void* param) {
mainGame
->
actionSignal
.
Wait
();
mainGame
->
actionSignal
.
Wait
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isFinished
=
true
;
mainGame
->
dInfo
.
isReplay
=
false
;
mainGame
->
dInfo
.
isReplay
=
false
;
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
mainGame
->
closeDoneSignal
.
Reset
();
mainGame
->
closeDoneSignal
.
Reset
();
...
@@ -196,6 +198,7 @@ int ReplayMode::ReplayThread(void* param) {
...
@@ -196,6 +198,7 @@ int ReplayMode::ReplayThread(void* param) {
void
ReplayMode
::
Restart
(
bool
refresh
)
{
void
ReplayMode
::
Restart
(
bool
refresh
)
{
end_duel
(
pduel
);
end_duel
(
pduel
);
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isFinished
=
false
;
mainGame
->
dField
.
panel
=
0
;
mainGame
->
dField
.
panel
=
0
;
mainGame
->
dField
.
hovered_card
=
0
;
mainGame
->
dField
.
hovered_card
=
0
;
mainGame
->
dField
.
clicked_card
=
0
;
mainGame
->
dField
.
clicked_card
=
0
;
...
...
gframe/single_mode.cpp
View file @
b61b06cf
...
@@ -84,6 +84,7 @@ int SingleMode::SinglePlayThread(void* param) {
...
@@ -84,6 +84,7 @@ int SingleMode::SinglePlayThread(void* param) {
mainGame
->
dField
.
Clear
();
mainGame
->
dField
.
Clear
();
mainGame
->
dInfo
.
isFirst
=
true
;
mainGame
->
dInfo
.
isFirst
=
true
;
mainGame
->
dInfo
.
isStarted
=
true
;
mainGame
->
dInfo
.
isStarted
=
true
;
mainGame
->
dInfo
.
isFinished
=
false
;
mainGame
->
dInfo
.
isSingleMode
=
true
;
mainGame
->
dInfo
.
isSingleMode
=
true
;
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
dField
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
dField
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
...
@@ -105,6 +106,7 @@ int SingleMode::SinglePlayThread(void* param) {
...
@@ -105,6 +106,7 @@ int SingleMode::SinglePlayThread(void* param) {
if
(
!
is_closing
)
{
if
(
!
is_closing
)
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isFinished
=
true
;
mainGame
->
dInfo
.
isSingleMode
=
false
;
mainGame
->
dInfo
.
isSingleMode
=
false
;
mainGame
->
gMutex
.
Unlock
();
mainGame
->
gMutex
.
Unlock
();
mainGame
->
closeDoneSignal
.
Reset
();
mainGame
->
closeDoneSignal
.
Reset
();
...
...
sound/files.txt
View file @
b61b06cf
...
@@ -7,6 +7,7 @@ reveal.wav
...
@@ -7,6 +7,7 @@ reveal.wav
equip.wav
equip.wav
destroyed.wav
destroyed.wav
banished.wav
banished.wav
token.wav
attack.wav
attack.wav
directattack.wav
directattack.wav
draw.wav
draw.wav
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment