Commit b4c7a328 authored by mercury233's avatar mercury233

fix button pos

parent 0586e8ab
......@@ -495,7 +495,7 @@ bool Game::Initialize() {
//filters
wFilter = env->addStaticText(L"", rect<s32>(610, 5, 1020, 130), true, false, 0, -1, true);
wFilter->setVisible(false);
stCategory = env->addStaticText(dataManager.GetSysString(1311), rect<s32>(10, 25 / 6 + 2, 70, 22 + 25 / 6), false, false, wFilter);
stCategory = env->addStaticText(dataManager.GetSysString(1311), rect<s32>(10, 2 + 25 / 6, 70, 22 + 25 / 6), false, false, wFilter);
cbCardType = env->addComboBox(rect<s32>(60, 25 / 6, 120, 20 + 25 / 6), wFilter, COMBOBOX_MAINTYPE);
cbCardType->addItem(dataManager.GetSysString(1310));
cbCardType->addItem(dataManager.GetSysString(1312));
......@@ -1511,7 +1511,7 @@ void Game::OnResize() {
//env->getSkin()->setFont(guiFont);
wMainMenu->setRelativePosition(ResizeWin(370, 200, 650, 415));
wDeckEdit->setRelativePosition(Resize(309, 8, 605, 130));
wDeckEdit->setRelativePosition(Resize(309, 5, 605, 130));
cbDBLFList->setRelativePosition(Resize(80, 5, 220, 30));
cbDBDecks->setRelativePosition(Resize(80, 35, 220, 60));
btnClearDeck->setRelativePosition(Resize(115, 99, 165, 120));
......@@ -1523,19 +1523,19 @@ void Game::OnResize() {
wSort->setRelativePosition(Resize(930, 132, 1020, 156));
cbSortType->setRelativePosition(Resize(10, 2, 85, 22));
wFilter->setRelativePosition(Resize(610, 8, 1020, 130));
wFilter->setRelativePosition(Resize(610, 5, 1020, 130));
scrFilter->setRelativePosition(Resize(999, 161, 1019, 629));
cbCardType->setRelativePosition(Resize(60, 3, 120, 23));
cbCardType2->setRelativePosition(Resize(130, 3, 190, 23));
cbRace->setRelativePosition(Resize(60, 49, 190, 69));
cbAttribute->setRelativePosition(Resize(60, 26, 190, 46));
cbLimit->setRelativePosition(Resize(260, 3, 390, 23));
ebStar->setRelativePosition(Resize(60, 72, 100, 92));
ebScale->setRelativePosition(Resize(150, 72, 190, 92));
ebAttack->setRelativePosition(Resize(260, 26, 340, 46));
ebDefense->setRelativePosition(Resize(260, 49, 340, 69));
ebCardName->setRelativePosition(Resize(260, 72, 390, 92));
btnEffectFilter->setRelativePosition(Resize(345, 28, 390, 69));
cbCardType->setRelativePosition(Resize(60, 25 / 6, 120, 20 + 25 / 6));
cbCardType2->setRelativePosition(Resize(130, 25 / 6, 190, 20 + 25 / 6));
cbRace->setRelativePosition(Resize(60, 40 + 75 / 6, 190, 60 + 75 / 6));
cbAttribute->setRelativePosition(Resize(60, 20 + 50 / 6, 190, 40 + 50 / 6));
cbLimit->setRelativePosition(Resize(260, 25 / 6, 390, 20 + 25 / 6));
ebStar->setRelativePosition(Resize(60, 60 + 100 / 6, 100, 80 + 100 / 6));
ebScale->setRelativePosition(Resize(150, 60 + 100 / 6, 190, 80 + 100 / 6));
ebAttack->setRelativePosition(Resize(260, 20 + 50 / 6, 340, 40 + 50 / 6));
ebDefense->setRelativePosition(Resize(260, 40 + 75 / 6, 340, 60 + 75 / 6));
ebCardName->setRelativePosition(Resize(260, 60 + 100 / 6, 390, 80 + 100 / 6));
btnEffectFilter->setRelativePosition(Resize(345, 20 + 50 / 6, 390, 60 + 75 / 6));
btnStartFilter->setRelativePosition(Resize(260, 80 + 125 / 6, 390, 100 + 125 / 6));
if(btnClearFilter)
btnClearFilter->setRelativePosition(Resize(205, 80 + 125 / 6, 255, 100 + 125 / 6));
......@@ -1545,15 +1545,15 @@ void Game::OnResize() {
wLinkMarks->setRelativePosition(ResizeWin(700, 30, 820, 150));
stBanlist->setRelativePosition(ResizeWin(10, 9, 100, 29));
stDeck->setRelativePosition(ResizeWin(10, 39, 100, 59));
stCategory->setRelativePosition(ResizeWin(10, 5, 70, 25));
stLimit->setRelativePosition(ResizeWin(205, 5, 280, 25));
stAttribute->setRelativePosition(ResizeWin(10, 28, 70, 48));
stRace->setRelativePosition(ResizeWin(10, 51, 70, 71));
stAttack->setRelativePosition(ResizeWin(205, 28, 280, 48));
stDefense->setRelativePosition(ResizeWin(205, 51, 280, 71));
stStar->setRelativePosition(ResizeWin(10, 74, 80, 94));
stSearch->setRelativePosition(ResizeWin(205, 74, 280, 94));
stScale->setRelativePosition(ResizeWin(110, 74, 150, 94));
stCategory->setRelativePosition(ResizeWin(10, 2 + 25 / 6, 70, 22 + 25 / 6));
stLimit->setRelativePosition(ResizeWin(205, 2 + 25 / 6, 280, 22 + 25 / 6));
stAttribute->setRelativePosition(ResizeWin(10, 22 + 50 / 6, 70, 42 + 50 / 6));
stRace->setRelativePosition(ResizeWin(10, 42 + 75 / 6, 70, 62 + 75 / 6));
stAttack->setRelativePosition(ResizeWin(205, 22 + 50 / 6, 280, 42 + 50 / 6));
stDefense->setRelativePosition(ResizeWin(205, 42 + 75 / 6, 280, 62 + 75 / 6));
stStar->setRelativePosition(ResizeWin(10, 62 + 100 / 6, 70, 82 + 100 / 6));
stSearch->setRelativePosition(ResizeWin(205, 62 + 100 / 6, 280, 82 + 100 / 6));
stScale->setRelativePosition(ResizeWin(100, 62 + 100 / 6, 160, 82 + 100 / 6));
btnSideOK->setRelativePosition(Resize(510, 40, 820, 80));
btnSideShuffle->setRelativePosition(Resize(310, 100, 370, 130));
btnSideSort->setRelativePosition(Resize(375, 100, 435, 130));
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment