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REIKAI
ygopro
Commits
abc6f61c
Commit
abc6f61c
authored
Apr 14, 2018
by
nanahira
Browse files
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Plain Diff
enable selecting all cards
parent
1d41c8c6
Changes
1
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1 changed file
with
105 additions
and
0 deletions
+105
-0
gframe/duelclient.cpp
gframe/duelclient.cpp
+105
-0
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gframe/duelclient.cpp
View file @
abc6f61c
...
...
@@ -1489,7 +1489,12 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
dField
.
selected_cards
.
clear
();
int
c
,
l
,
s
,
ss
;
unsigned
int
code
;
#ifdef YGOPRO_IGNORE_SELECT_UNSELECT
int
seq_count
=
0
;
bool
panelmode
=
true
;
#else
bool
panelmode
=
false
;
#endif
mainGame
->
dField
.
select_ready
=
false
;
ClientCard
*
pcard
;
for
(
int
i
=
0
;
i
<
count1
;
++
i
)
{
...
...
@@ -1509,6 +1514,9 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
if
(
code
!=
0
&&
pcard
->
code
!=
code
)
pcard
->
SetCode
(
code
);
pcard
->
select_seq
=
i
;
#ifdef YGOPRO_IGNORE_SELECT_UNSELECT
seq_count
=
i
;
#endif
mainGame
->
dField
.
selectable_cards
.
push_back
(
pcard
);
pcard
->
is_selectable
=
true
;
pcard
->
is_selected
=
false
;
...
...
@@ -1533,12 +1541,109 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
if
(
code
!=
0
&&
pcard
->
code
!=
code
)
pcard
->
SetCode
(
code
);
pcard
->
select_seq
=
i
;
#ifdef YGOPRO_IGNORE_SELECT_UNSELECT
seq_count
=
i
;
#endif
mainGame
->
dField
.
selectable_cards
.
push_back
(
pcard
);
pcard
->
is_selectable
=
true
;
pcard
->
is_selected
=
true
;
if
(
l
&
0xf1
)
panelmode
=
true
;
}
#ifdef YGOPRO_IGNORE_SELECT_UNSELECT
for
(
int
i
=
0
;
i
<
2
;
++
i
)
{
for
(
auto
cit
=
deck
[
i
].
begin
();
cit
!=
deck
[
i
].
end
();
++
cit
)
{
ClientCard
*
scard
=
(
*
cit
);
if
(
!
scard
->
is_selectable
)
{
seq_count
++
;
scard
->
select_seq
=
seq_count
;
mainGame
->
dField
.
selectable_cards
.
push_back
(
scard
);
scard
->
is_selectable
=
true
;
scard
->
is_selected
=
false
;
}
}
for
(
auto
cit
=
hand
[
i
].
begin
();
cit
!=
hand
[
i
].
end
();
++
cit
)
{
ClientCard
*
scard
=
(
*
cit
);
if
(
!
scard
->
is_selectable
)
{
seq_count
++
;
scard
->
select_seq
=
seq_count
;
mainGame
->
dField
.
selectable_cards
.
push_back
(
scard
);
scard
->
is_selectable
=
true
;
scard
->
is_selected
=
false
;
}
}
for
(
auto
cit
=
mzone
[
i
].
begin
();
cit
!=
mzone
[
i
].
end
();
++
cit
)
{
ClientCard
*
scard
=
(
*
cit
);
if
(
!
scard
->
is_selectable
)
{
seq_count
++
;
scard
->
select_seq
=
seq_count
;
mainGame
->
dField
.
selectable_cards
.
push_back
(
scard
);
scard
->
is_selectable
=
true
;
scard
->
is_selected
=
false
;
}
}
for
(
auto
cit
=
szone
[
i
].
begin
();
cit
!=
szone
[
i
].
end
();
++
cit
)
{
ClientCard
*
scard
=
(
*
cit
);
if
(
!
scard
->
is_selectable
)
{
seq_count
++
;
scard
->
select_seq
=
seq_count
;
mainGame
->
dField
.
selectable_cards
.
push_back
(
scard
);
scard
->
is_selectable
=
true
;
scard
->
is_selected
=
false
;
}
}
for
(
auto
cit
=
grave
[
i
].
begin
();
cit
!=
grave
[
i
].
end
();
++
cit
)
{
ClientCard
*
scard
=
(
*
cit
);
if
(
!
scard
->
is_selectable
)
{
seq_count
++
;
scard
->
select_seq
=
seq_count
;
mainGame
->
dField
.
selectable_cards
.
push_back
(
scard
);
scard
->
is_selectable
=
true
;
scard
->
is_selected
=
false
;
}
}
for
(
auto
cit
=
remove
[
i
].
begin
();
cit
!=
remove
[
i
].
end
();
++
cit
)
{
ClientCard
*
scard
=
(
*
cit
);
if
(
!
scard
->
is_selectable
)
{
seq_count
++
;
scard
->
select_seq
=
seq_count
;
mainGame
->
dField
.
selectable_cards
.
push_back
(
scard
);
scard
->
is_selectable
=
true
;
scard
->
is_selected
=
false
;
}
}
for
(
auto
cit
=
extra
[
i
].
begin
();
cit
!=
extra
[
i
].
end
();
++
cit
)
{
ClientCard
*
scard
=
(
*
cit
);
if
(
!
scard
->
is_selectable
)
{
seq_count
++
;
scard
->
select_seq
=
seq_count
;
mainGame
->
dField
.
selectable_cards
.
push_back
(
scard
);
scard
->
is_selectable
=
true
;
scard
->
is_selected
=
false
;
}
}
}
for
(
auto
cit
=
limbo_temp
.
begin
();
cit
!=
limbo_temp
.
end
();
++
cit
)
{
ClientCard
*
scard
=
(
*
cit
);
if
(
!
scard
->
is_selectable
)
{
seq_count
++
;
scard
->
select_seq
=
seq_count
;
mainGame
->
dField
.
selectable_cards
.
push_back
(
scard
);
scard
->
is_selectable
=
true
;
scard
->
is_selected
=
false
;
}
}
for
(
auto
sit
=
overlay_cards
.
begin
();
sit
!=
overlay_cards
.
end
();
++
sit
)
{
ClientCard
*
scard
=
(
*
cit
);
if
(
!
scard
->
is_selectable
)
{
seq_count
++
;
scard
->
select_seq
=
seq_count
;
mainGame
->
dField
.
selectable_cards
.
push_back
(
scard
);
scard
->
is_selectable
=
true
;
scard
->
is_selected
=
false
;
}
}
#endif
std
::
sort
(
mainGame
->
dField
.
selectable_cards
.
begin
(),
mainGame
->
dField
.
selectable_cards
.
end
(),
ClientCard
::
client_card_sort
);
if
(
select_hint
)
myswprintf
(
textBuffer
,
L"%ls(%d-%d)"
,
dataManager
.
GetDesc
(
select_hint
),
...
...
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